Tek Stryder

The Tek Stryder is a creature in Genesis: Part 2. These mechanical creatures come with two (out of 8 possible) different non-removable attachments, overall providing them a wide array of possible abilities.

Dossier
"Crew manuals call those roaming meks 'stryders'. I understand they were meant as robotic workhorses, for cleaning up toxins and harvesting resources. Workhorses... Imagine climbing up one of those and riding it around! HLNA Stryder Dossier sound.ogg"

Behavior
The Tek Stryder features a wide array of abilities, depending on the attachments it has, very much like a Mek. Certain attachments allow it to become more efficient in harvesting, while others turn it into a combat machine. If attacked it will fight back with either a front stomp or a back kick.

Appearance
Tek Stryder's appearance resembles a robotic deer, and an AT-AT from Star Wars.

Tek Stryder's attachments allow it to take on the appearance of certain creatures, such as a with a drill-like mouth for the harvesting attachment.

Drops
Tek Stryder explodes on death and leaves no body for resources to be collected from.

Charge Capacity
The Charge Capacity stat acts as an energy meter for the Tek Stryder's attachments' abilities.

Combat
This section describes how to fight against the Tek Stryder.

General
It is recommended to attack from a distance as wild and unmounted Stryders only use a melee attack stomp similar to the even when weapon rigs are present.

Strategy
Shoot from a ledge if you do not have the creatures to take the Stryder down. It is recommended to use powerful tames such as a to take them down. You can also use fast attacking and hard to hit tames such as the to dodge their attacks but still deal damage.

Weaponry
Weapons which can deal large amounts of damage quickly are recommended. The is a good choice if you need to combat a Stryder on foot.

Dangers
The Stryder has a lot of health, and is fast for its size.

Weakness
The Stryder attack quite slowly and hit hard. They do not use any of the equipped rigs when wild. Fast tames such as the which can avoid their stomps are recommended. If the player has access to powerful tames which can kill the Stryder quickly without taking to much damage such as the or  are recommended.

Taming
For general information about domesticating a wild creature see Taming.

Tek Stryders are "tamed" non-violently, rather than through the usual methods. This method is through a unique hacking process. To be able to hack into it to tame it, you must have a variable amount of in the 0 Hotbar, and have cleared a certain number of missions. This number increases as the Stryder's level increases. You will be prompted to access a specific part of the Stryder to initiate the process (such as the head or one of its feet), and said part will emit electrical sparks until it is successfully hacked. Upon activating the hack, a large red circle centered on you will appear and you will have to remain close to the Stryder during the hacking process, keeping it inside the circle at all times.

While hacking, you will be prompted to do a minigame, while staying close to it. Successfully matching all the coding will increase the taming progress, up until it is tamed or destroyed. Failing the minigame will reset the taming progress to 0 and may stun you for a short amount of time. Regardless of whether the hack was successful or not, the Stryder will need to walk a certain distance away from the spot where the last hack was performed before a new one can be initiated. If the last hack was successful, the next part you will need to hack will emit sparks even before the Stryder can be hacked again, allowing you to prepare and access it as soon as you have the opportunity to do so.

Number of Missions
In addition to the variable amount of Mutagel, each Tek Stryder has a pre-requisite of a certain number of unique Missions to have been completed to be able to be tamed. The following list has been tested by spawning a stryder of every level and verifying what the highest possible level you can obtain per number of missions completed. An example would be that 33 missions could allow you to tame anything up to a level 102 stryder while anything between level 103 and 107 require 34 missions. Additionally, since there are 51 missions on Genesis 2, anything level 157 or above would become tamable.

It is notable that there are a few jumps in the number of missions required, an example being a level 56 requiring 12 missions and a level 57 jumping up to requiring 19.

These numbers appear to be level based and not difficulty based meaning that regardless of your server settings (official or unofficial), they remain accurate.


 * Level 2 - 1 Mission
 * Level 7 - 2 Missions
 * Level 13 - 3 Missions
 * Level 17 - 4 Missions
 * Level 22 - 5 Missions
 * Level 26 - 6 Missions
 * Level 32 - 7 Missions
 * Level 37 - 8 Missions
 * Level 42 - 9 Missions
 * Level 47 - 10 Missions
 * Level 52 - 11 Missions
 * Level 56 - 12 Missions
 * Level 59 - 19 Missions
 * Level 62 - 20 Missions
 * Level 67 - 21 Missions
 * Level 72 - 23 Missions
 * Level 77 - 25 Missions
 * Level 82 - 26 Missions
 * Level 87 - 28 Missions
 * Level 92 - 29 Missions
 * Level 97 - 31 Missions
 * Level 102 - 33 Missions
 * Level 107 - 34 Missions
 * Level 112 - 36 Missions
 * Level 117 - 37 Missions
 * Level 122 - 39 Missions
 * Level 127 - 41 Missions
 * Level 132 - 42 Missions
 * Level 137 - 44 Missions
 * Level 142 - 45 Missions
 * Level 147 - 47 Missions
 * Level 153 - 49 Missions
 * Level 156 - 50 Missions
 * Level 157+ - 51 Missions

Utility
All Stryders start off with their inbuilt Tek Platform Saddle that is smaller than any other saddle, but comes automatically with a sleeping pod (for sleeping/spawning) and a transmitter. They can also recharge batteries within their inventory. They spawn with a variation of rigs that cannot be removed or replaced once spawned. The platform can be built on.

The Stryder can be configured to do specific actions with charge batteries, such as always/never recharging them, or always/never using them for its own functions.

The Stryder can be configured to replant foliage wherever it walks. This is useful for replenishing resources such as trees and bushes.

Although the sleeping pod on the saddle looks somewhat identical to a Tek Sleeping Pod, this will not restore vitals to the player, and simply serves as a sleep/spawn point.

The transmitter that Stryders come with can not be used to upload/download dinos, though items can be retrieved from the ARK data through it, which may be vital for storing needed equipment for raids.

The Stryder can link to a Tek Dedicated Storage and will transfer the dedicated material back to the storage. While the linking range is quite short, it seems to be able to stay linked to massive distances, allowing for long-range mining of specific materials. It can only link to one dedicated storage at a time, though a player at the storage can change the material and it will update on the Stryder as well. If you are using the Excavator Rig and have a linked Tek Dedicated Storage, the Stryder will only harvest resource nodes that have that respective resource.

The best setup for farming is obviously the farming attachment on the head, and the bags attachment on the body, this will allow the strider to farm and have reduced weight of resource because of the bags.

Rigs
Every rig uses Charge to slowly restore its usage capacity, and requires either to be recharged over time (slowly), or replenished with.

Head

 * : Harvest everything but Extinction light poles, benches, and tables, with its scattered beam. Requires charge to keep active, then additional charge to fire the excavation beam. Exact numbers are difficult to obtain due to recharge rates and irregular drain intervals. (Note: While connected to dedicated storage, the Tek Stryder will only harvest nodes that contain that particular resource.)
 * : Fires repeated Tek Laser blasts at the targeted direction, dealing 7 damage a hit to wild dinos (tamed dinos untested.) This damage does NOT scale with melee damage or Stryder level. Maximum usage scales with charge capacity. Uses 5 charge per shot. Arguably the least useful of the Stryder modules in its current state.
 * : Fires a sonic pulse at its direction within a radius that disables "roaring" abilities of creatures such as the Yutyrannus and Mammoth, as well as disabling special abilities of various creatures such as the Stegosaurus's ability to change plating. Creatures are affected for 30 seconds, as indicated by a blue smoke over the creatures heads. After this, there is a cooldown before they can be silenced again, as indicated by a reddish smoke. Consumes 50 charge per pulse.
 * : Detects nearby living creatures and survivors and their level for 30 seconds, with the ability to temporarily track a detected creature or survivor. Doesn't require any charge, but can only be used once every 35 seconds. Enemy survivors will get a notification when they're being tracked.

Body

 * : Fires a concentrated Tek blast at the faced direction, dealing 300 damage to creatures at the epicenter (less further away), destroying resource nodes, and also damaging enemy structures. Two instances of damage can occur; one from the direct impact of the blast, then one from the explosion. This damage does NOT increase with melee damage or Stryder level. Consumes 50 charge and has a 10 second cooldown between blasts. It can also be be fired while scoped in with the Spyglass to hit targets further away. Enemy Auto Turrets and Heavy Auto Turrets will shoot the Tek blast to destroy it, but not Tek Turrets.
 * (Saddle Bag): Passively reduces carry weight of most, if not all items and resources by 65%. By holding down E (On PC) to bring up the radial menu, there is an option to connect a player-held Mining Drill to the Stryder. Any resources obtained by the Mining Drill will go to the Stryder while in range, as indicated by purple spheres gravitating to the Stryder. When resources transfer (which is instant), a blue beam will go from the drill to the Stryder. While this effect is active, it consumes 5 charge per second, which most Stryders can maintain.
 * : Activates a shield around the Stryder with it and persists until either the durability reaches 0, charge is depleted, or it's turned off. Players and tames can go through the shield but projectiles, albeit inconsistently, are blocked by the shield. Projectiles from inside the shield can not go outside in most general cases. Has a max durability of 30001 but true durability seems to vary depending on the tamed Stryder's level. If durability reaches 0, the shield generator will go offline for 30 seconds and return at full durability again.
 * : Activates a shield in a specific direction of the Stryder and persists until it's either turned off or the durability reaches zero. Durability of the shield is linked to total health. Raising health will strengthen the shield. Unlike the  it does not use charge. If durability reaches 0, the shield generator will go offline for 30 seconds and return at full durability again.

Roles

 * Excavator (Excavation and Resource Attractor Rig) - With the Excavator equipped, the Stryder can harvest nearly everything, making it a multi-role gatherer that can quickly harvest an area of resources. Since they can link to a Tek Dedicated Storage, this allows long-range mining of specific materials. If you manage to get the Resource Attractor Rig as well, you will have a Stryder capable of gathering an enormous amount of resources before it gets weighed down.
 * Tame Seeker (Radar Rig) - The Stryder's radar allows you to see what is in an area and select it in order to track it for a limited time. This can be useful for hunting down creatures you're trying to tame. The radar can be set to track players, dinos or both through a menu. Maximum range seems to be about 750 meters.
 * Assault (Phase Cannon Rig) - If you manage to get a high-level Stryder with the Phase Cannon Rig, it can be a powerful war machine, capable of dealing damage to enemy structures with the phase cannon. The radar rig can help with keeping enemy survivors in check that may be trying to sneak up on the Stryder. While a low-level Stryder is capable of the same feat, the decrease in stats, especially health, will make it much easier to dissuade.
 * Turret Soaker (Shield Generator or Shield Projector Rigs) - The Stryder's shield projectors can be used to soak enemy turrets, and when it's depleted, you can back off to let the shield regenerate, then go back in to soak some more. This is a cost-efficient method to soak turrets since not much health will be lost on the Stryder when maneuvered properly, and the shield regenerates without needing resources.
 * Defender (Shield Generator Rig) - The Stryder's shield modules auto-regenerate after 30 seconds when depleted, allowing them to be effective defenders against enemy projectiles and to shield your tames from such assaults while you close in on enemy encampments or to protect a convoy. They can also be used to protect your own turrets when needed.
 * Support (Silence Cannon Rig) - If you're facing off against several opposing Mammoths or Yutyrannus, the Stryder's silence cannon rig can silence their abilities to stop them from bolstering their allies or weakening your allies, evening the playing field. The range is fairly short, however, requiring you to get the Stryder into dangerous range to cause the disruption.

Collectibles
For the gathering efficiency of the Excavation Rig, see

Limitations
All structures except for Tek Transmitters,, , Crop Plots with , , , ,, and Loadout Mannequin  can be built on its back including feeding troughs, storage chests and beds. However, the saddle has a limit of 30 structures on its back. Every little thing counts from foundations to electrical keypads (including structures that are built alongside the saddle like ladders).

Weight inside the inventory of storage structures on the saddle is not ignored by the Tek Stryder. Take advantage of animals that have weight reduction capabilities to greatly enhance your overall carry capacity.

Notes/Trivia

 * The Tek Stryder can be dyed the same way as a structure.
 * The Stryder greatly resembles the AT-AT from the Star Wars film series. If it has the Pulse Cannon Rig and Phase Cannon Rig, it functions similarly to a AT-AT as well.
 * The Stryder's appearance also reference's Horizon Zero Dawn in several different ways.
 * It resembles the Tallneck, which has a similar giraffe-like appearance, only with a longer neck and disc-like head.
 * Its taming strategy is similar to the mech-like creatures in Horizon Zero Dawn, where players have to hijack the creature to tame it.
 * The Stryder originates from unused concept art planned for Extinction.
 * When destroyed, it will act similar to a Mek; it will catch fire, fall to the ground, then explode. It leaves no corpse to harvest for materials.
 * The Stryder is about as tall as the.
 * The Stryder cannot be cloned nor be put in the . However, they can stored in the ARK data via Tek Transmitter.
 * The Stryder can be occasionally carried by the TEK Hover Skiff, but this may be a bug as it does not always work.
 * While it wouldn't appear to be able to swim, the Stryder is capable of swimming and is therefore able to navigate in the ever-changing space biome on Genesis Part 2. This is useful for mass-harvesting the daily resources there alongside the generally-present metal nodes. In particular, they are phenomenal gathers of element shards.
 * When leveling up in charge capacity, the Stryder may be unable to use its charge-based modules despite having sufficient energy. Leaving render distance of the Stryder and re-rendering it seems to fix this issue.
 * Tames cannot be transferred via the Stryder.
 * The Stryder's Resource Attractor Rig gives weight reduction not only on most materials but on just about everything in the game from tools, to dyes, to even taxidermies. This makes it very useful for carrying anything at all.
 * The Stryder does not have a food bar, meaning it can never starve.
 * You can store resources in the 'Tribute' section of the Tek Stryders built-in transmitter, and the weight of those items will be ignored. It is unclear if this is a bug or not.

Lore

 * The Stryder was designed and implemented by Santiago as a way of decontaminating the soil to prevent element poisoning
 * Although Santiago in Genesis lore is diffrent from Santiago in Extinction lore. This means that the Stryder is the Meks older counterpart.