Exo-Mek

The Exo-Mek is one of the Vehicles, and a successor to the, in the Genesis: Part 2 DLC of ARK: Survival Evolved.

Dossier
"That there's a Federation exo-mek, a kind of utility work suit for the crew to pilot inside and outside this starship. Good for repairs, heavy lifting, EVAs -- plus they could take a beating! I can see how these could really come in handy, especially given how fragile you humans are. HLNA Exo-Mek Dossier sound.ogg"

Appearance
Exo-Meks are Federation variation for that can be piloted by Survivors, armed with giant Hands and constructed with a visible cockpit.

Combat
This section describes how to fight against the Exo-Mek

General
While Exo-Meks are only found as survivor's deployment and not in the wild, they do not pose any form of threat so long as they are not piloted.

Weakness
Due to the Exo-Mek's high jump height, the player can trick the pilot into jumping far enough away to give the player time to hide.

Roles
The Exo-Mek comes with four different modes of function:

Combat Mode

The Exo-Mek enters a barehanded battle stance. It is capable of doing straight punches, as well as a hammer-fisted ground pound. While boasting less attack power than its predecessor, it is still a reliable vehicle for close-quarters combat.

Storage Mode

With this mode activated, the Exo-Mek extends its right hand outwards, which allows it to absorb tribe-owned / player-owned Structures, storing it into its virtual storage module. Excellent for transferring base components during a move to a different location.

Carry Mode

The Exo-Mek squats in a carry position, capable of lifting various Structures and placing them down elsewhere (akin to the initial construction of a Structure). It should be worth noting, however, that items which need to be placed on Foundations still abide by that rule, even when carried by the Mek. Perfect mode for moving storage units (such as Vaults or Fridges) someplace more spacious and accessible, as whatever storage Structure it picks up will not destroy or drop any of the items kept within. It is also unable to pick up Foundations.

RTS Mode

A unique feature this vehicle boasts, the Exo-Mek can activate a bird’s-eye-view of the surrounding area, highlight nearby tames and issue orders for them to move to a location or attack a specific unit. A vital function for when traditional whistling proves time-consuming, counterintuitive or inconvenient. This can especially work well during battles.

Besides all of the modes mentioned above, the Exo-Mek is capable of crafting Tek items within it, similar to a.

Notes/Trivia

 * When first revealed in Community Crunch 263, it was originally referred to as the "Exo-Suit". It was changed to "Exo-Mek" a few hours later.
 * It has a similar design to the AMP from the movie Avatar, the Prawn Suit from Subnautica, a Titan from Titanfall, the Cyclops mech of the Halo series and the APU from the Matrix film series.
 * Some of Exo-Mek can be seen in Genesis: Part 2 Trailer. Whether if there was anyone piloting the Exo-Mek or not is unknown due to the obscurity of the Exo-Mek pilot windows.
 * The Exo-Mek has the ability to pick up storage structures with the items still inside and successfully relocate them.
 * When picking up structures with the Exo-Mek that are able to be powered on such as a Tek Forcefield or a Tek Replicator, the item will turn off.
 * Unlike Mek which self-destruct if left to "starve" without Element, Exo-Mek becomes permanently inactive whilst out of Element, and never dies off by that way.