Megachelon

The Megachelon is a Creature in 's Expansion Pack Genesis: Part 1.

Behavior
The Megachelon is a tameable creature with a shell that can be built on, Also growing rare resources on its shell. When submerged, air bubbles will be generated around the shell.

Appearance
The Megachelon is a giant, six legged turtle that has a human like face, which can be found swimming slowly through the ocean biome of the Genesis simulation

Combat
This section describes how to fight against the Megachelon.

General

 * The Megachelon is very slow and you should be able to outswim it.
 * Structures can be placed on its back without having a saddle. Use caution when removing/equiping saddle for it will destroy structures currently on its back.

Strategy

 * Lure the Megachelon above water and shoot at it with an Assault Rifle or a high power Rocket Launcher.
 * When fighting underwater use a Crossbow or an underwater tame.
 * Try to stay on its shell and stab it with a Spear or Pike. The Megachelon can't hit you when on its shell and it will provide you with oxygen

Weaponry

 * Any weapon that can fire underwater or a high Dps weapon.

Dangers

 * None except the high damage per hit. However, due to its high health pool, other dangers such as, Manta and Megalodon are to be expected from as it will take a long while to kill it. Keep in mind that while slow and vulnerable, a Megachelon that manages to land hit on players will make short work of them. Be sure to not expose yourself to its powerful jaws.

Weakness

 * The Megachelon is extremely slow. Meaning a player can keep their distance while attacking easily.
 * Its turning radius is also atrocious, making it very easy to get killed by something like Sarco once you get behind it, because of this, even Wild Electrophorus can easily outflank it, and slowly draining its health.

Taming
"You've tamed yourself an island, I reckon."

- HLN-A

For general information about domesticating a wild creature see Taming.

Passive Tame
The Megachelon must be tamed passively with a unique mechanic; locate a (also called Microbe Swarm when they target you) which can commonly be found in the deeper depths and let it target you. Slowly bring the school to the Megachelon and they should start to follow it, initiating the taming process. Make sure that when you are approaching the Megachelon with the Parakeet Fish School, the fish school is targeting you as a survivor, NOT a tame that you are riding. Make sure it says that you are being targeted by a Microbe Swarm when approaching the Megachelon. Otherwise, the fish school can bug out and not properly initiate the taming process.

commonly attack the Megachelon so make sure you kill any of them in the vicinity. If they attack the Megachelon the taming progress drops down. Also, and  will constantly spawn and attack the Parakeet Fish School and eventually kill it; this is an "anti-trap" mechanic to ensure that it is being tamed as it roams around the water, though it will still need protection. A Bloodstalker is great for grabbing the fish and instantly killing them when you drag them above water and also helps to bypass the anti-trap mechanic due to their pinpoint precision, so long as you pay constant attention. Otherwise, a pair of SCUBA flippers and a pike is usually enough alongside a mount that you can regain stamina on. Focus on the larger fish that can spawn as smaller fish can't normally catch the Megachelon and swarm as long as it's moving around. You may need someone else assisting to actively kill the fish or be out acquiring more Parakeet Fish Schools to continue the taming if your first fish school is killed. In general, taming a Megachelon is at least a 2-person job in most circumstances though higher taming rates on a server can make it doable with just one.

Utility
The Megachelon is tamed for its utility purposes. First and foremost, it can support a base on its back to ferry survivors safely and provide them with constant while they are around it. The Megachelon itself can shoot a stream of bubbles that captures creatures and survivors in a bubble and make them float upwards to the surface; this is useful if or other hostiles are in your way and you want them to be moved. While the Megachelon doesn't appear to have any special reductions on for resources, its high  allows it to ferry materials with ease. While it has a very powerful bite, the Megachelon is very slow and has a slow turning speed which makes it a poor battle creature against anything partially mobile. It's advised to have some guardian creatures to fend off the dangers of the ocean though a high-level Megachelon can take a lot of punishment.

Megachelons also passively produce rare mushrooms and rare flowers with no limitation.

Roles
Mobile Base: The Megachelon offers the ability to create a base on its back in addition to vents allowing you to breathe underwater. Along with also being able to clamber onto land, these combined attributes make the Megachelon an amazing and versatile base.

Mobile Green House: The Megachelon offers the ability to irrigate any number of crop plots placed on it's back.

Tank: The Megachelon has an extremely large and resistance to projectiles on its shell, allowing it to tank bullets from  if positioned properly against them. Structures can also be built on the back of the Megachelon to protect the rider, so turrets aimed against players can be made ineffective in that purpose.

Transport: The Megachelon can climb up mountains and cliffs very well (assuming they aren't vertical or near vertical), and doesn't draw aggro on most creatures. They do take heavy fall damage, however, so one must be prepared to dismount in the event of a freefall to prevent the fall damage.

Chitin Farmer: The Megachelon can be harvested for their shell fragments, which equal 50 chitin when put into an industrial grinder. On top of that, Megachelons can be bred, allowing a constant source of shell fragments, and in turn, chitin. This makes Megachelons a secondary source of chitin with the primary source coming from arthropods.

Rare Flower/Mushroom Source: The Megachelon passively produces rare mushrooms and rare flowers in large quantities endlessly, nullifying the need to farm these materials in dangerous locations. They also produce azulberry seeds and amarberry seeds, but these are usually tossed out. The level of the Megachelon does not appear to determine the production rate of these materials, so taming a low-level one is sufficient if this is all you want one for.

Limitations
All structures except for Tek Transmitters,, , Crop Plots with , , , and  can be built on its back including feeding troughs, storage chests and beds. However, the saddle has a limit of 188 structures on its back. Every little thing counts from foundations to electrical keypads (including structures that are built alongside the saddle like ladders).

Weight inside the inventory of storage structures on the saddle is not ignored by the Megachelon. Take advantage of animals that have weight reduction capabilities to greatly enhance your overall carry capacity.

The saddle cannot be removed from the Megachelon if structures are still on the platform. To remove the saddle, all structures must be destroyed first.

The saddle cannot be dyed if structures are still on the platform. To dye the saddle, all structures must be destroyed first.

Notes/Trivia

 * The Megachelon is the first aquatic creature that can house an underwater, waterproof base.
 * Megachelon is often followed by a flock of small birds which it doesn't control, but the birds make for a nice aesthetic. With a closer look, it can be seen that they slightly resemble the.
 * The amount of vegetation that grows on the Megachelon's shell is seemingly tied to the amount of, , , and it has produced in its inventory.
 * When submerging (pressing C on PC version) any players standing on the back of the Megachelon are moved to a passenger seat.
 * Like all Genesis: Part 1 exclusive creatures, the Megachelon does not have a proper Dossier made by Helena, as Helena was not present as a normal survivor in the simulation.
 * Megachelon can only be bred or hatched at extreme depths. Seafloor on The Island is not deep enough. Even large amounts of or  will not bypass the depth requirement for eggs, as it will still say that it is too hot. Can be bred/hatched in particularly deep parts of the Genesis ocean.  Some spots include the area around the mission beacon for "One Tough Moeder". Yet some particularly deep parts of Ragnarok are deep enough to breed and raise the megachelon. Tested on or The Center, great depths works there as well. Can’t be bred on Valguero. Babies can be  and moved to shallow water or land after hatching.
 * Its base capacity beats the  and can level further than a, making it the best permanent tamed creature to carry a lot of stuff.
 * The code name of the Megachelon is Giant Turtle.
 * The is one of the two creatures that provides oxygen to the player while underwater, with the other being.