Just a Hop, Skip, and a Jump Away (Genesis: Part 1)

Just a Hop, Skip, and a Jump Away is a Mission in Genesis: Part 1.

Overview
The mission is very difficult as the creatures (mostly terror birds) don't get too affected by knockback compared to other ones. The creatures blink through behemoth gates and other structures making it harder and the terror birds and titanoboas can take a pounding, other than the titanoboa the creatures are very speedy and get to the beelzebufo before you know it. This mission could prove to be hard for beginners

Just use a giga or spino on gamma or beta, but alpha is whole different story. To do alpha use a pack of aggressive gigas or spinos as rexes wont do the trick. A common strategy is to build a tunnel to keep out most creatures (wood can be used and is advised and be precise as the frog refuses to go around them) but as mentioned they can go through the walls sometimes.

One strategy is to occasionally leave two heavy auto turrets in the path to kill dinos but might not work due to the high health of the animals and the damage reductions.

Creatures

 * Escorted Creature:


 * Creature Waiting at the end:


 * Hostiles:

Loot
Common drops include, , and fully-built and their blueprints. Otherwise, the loot pulls from the common Genesis loot table, including many different kinds of saddles, weapons and armour.

Notes/Trivia
fr:À cloche-pied (Genesis: Part 1)