Brute Magmasaur

The Brute Magmasaur is a Brute Creature in 's Expansion Pack Genesis: Part 1.

Behavior
The Brute Magmasaur has much more health and damage than a regular, once the Brute Magmasaur falls below a certain amount of health, they will disappear and must be tracked down via footprints. Eventually, the Brute Magmasaur will reach a certain point where they will no longer teleport and only fight, after defeating the Brute Magmasaur you will gain Hexagons and high quality loot.

Appearance
Brute Magmasaur appear similar to the normal but are larger in size.

Combat
This section describes how to fight against the Brute Magmasaur.

General
The Brute Magmasaur appears in the mission "Hunt in the Heat". It's simply a larger with the same behavior. Due to its high level it is capable of dealing devastating damage to players with its searing shot, likely one-shotting most players without quality flak armor. Just like its brethren they are rather weak at close-quarters combat so try to close the distance ASAP!

The Brute Magmasaur averages around 140k-160k health total and is assisted by 4 high-level  in the last phase of the fight. These  can cause some heavy knockback and make you vulnerable to a searing shot. Try to use cover to remove the out of the Brute Magmasaur's direct line of sight, then finish it off afterwards.

Strategy
If you do not have an agile mount then you either need to try flank around the Brute Magmasaur or be really good at dodging since its searing shot can kill players instantly without sufficient armor. Rushing the Brute Magmasaur with is a sound strategy since it would help to protect the player. Although the Brute Magmasaur can heat up and deal consistent damage to creatures in its proximity, this damage is minuscule compared to its other attacks, especially on Beta and Alpha difficulty.

Players are advised to bring Medical Brews to heal through the enflamed damage the can inflict, if you intend to stay at close quarters. Alternatively, stay at range, use cover, and wear it down with ranged weapons.

Weaponry
Creature-wise, it's best to stick with creatures that can close the distance fast and have a good bit of health to withstand the enflamed debuff and occasional attacks. It would be best to use and/or a pack of  since they are generally durable enough to close the distance fast, not to mention that the  can inflict a percentage of damage which can tear into its large health pool. If you have access to one, an imprinted is not auto-enraged by its melee attacks on alpha difficulty so you can use a couple of those to make the fight a bit easier. It'll shred gamma and beta difficulties with absolute ease.

If you plan to stay at range, the Assault Rifle is probably the best choice, though its large body may still make the Pump-Action Shotgun a solid choice. The Tek Rifle will help to keep the minions at bay and still deals respectable damage overall.

Dangers
The main danger the Brute Magmasaur poses is its searing shot being able to kill players in one hit, especially on higher difficulties. It can also slowly wear the player down with its enflamed debuff if they stay too close, even if they are mounted.

Weakness
Compared to other brute creatures, its melee damage and health pool are subpar. It's also rather sluggish to move around and its AI is susceptible to locking to where it refuses to do anything. It's essentially a one-trick pony; nullify its ability to use its searing shot and the fight is rather easy.

Notes/Trivia
the brute magmasaur has 8064 color combinations

the brute x-rock elemental has the most color combinations at 191,102,976 different ones.