Domestication



"That tame will have its uses."

- HLN-A

Domestication is the process of converting wild creatures into useful beasts of burden for the player's benefit. Domesticated creatures have many different advantages that make life easier on The Island. Some creatures allow the player to harvest resources more efficiently than the player can by hand, while others can transport huge amounts of goods or lead the charge in war. However, before a creature is domesticated, it must first be tamed. Additionally, some creatures require a saddle to reach their full potential.

Behavior
Domesticated creatures follow orders given to them. The player can set their Aggression Level, order them to stay on a place, follow a player or wander around. To change their behavior, stay close to a creature and hold use (default ) or use whistles. The player can mount on domesticated creatures to fight other creatures and players, and move, using the creature's stamina instead of the player's stamina.

Feeding
Creatures have their own hunger bar which drains for the same reasons that the player's does: to refill stamina, to provide healing, as well as steadily draining over time on its own. A creature will bias towards eating its least favorite valid food before those that it would prefer. For example, a carnivore will eat any in its inventory before eating  and a herbivore will save its preferred berry for last.

At rest (while not being ridden or recovering health or stamina) a creature will lose 0.1 hunger approximately every 35secs. This means it will only need to eat once every (35secs X 500 units of hunger =) 17500 seconds, or 291.67 minutes, just shy of 5 hours, while at rest if its inventory only contains raw meat. This is significantly longer than any type of meat will last in its inventory before it will spoil, and feeding large numbers of creatures purely on kibble is almost impossible for even the most established players. For this reason, unless you need Spoiled Meat for Narcotics, it is recommended you do not keep food in an idle creature’s inventory as it will spoil much faster than it will be eaten.

Herbivores use identical mechanics to carnivores, but due to the fact they are relatively easy to feed (one low level Trike is able to collect hundreds of berries in only a few minutes) it is less of a concern for these creatures.

Remote Use Item
"Remote Use Item" is a command that allows players to force feed an item to a creature. This can be done while an animal is unconscious or conscious. Usually Narcoberries are Force Fed, in order to keep the animal's Torpor in check. If possible, it is recommended to use Narcotics since they don't spoil and can be turned into Tranquilizer Arrows if you underestimated the creature you were trying to tame.

Feeding Trough
Using a is a much more efficient way to feed multiple animals — especially while players are logged out of the game. Once a players puts food in a Feeding Trough, all nearby animals will eat whenever they are hungry. This makes it easier to manage the hunger levels of many creatures while preventing extra spoiling of food items.

Resource gathering
The attribute Melee Damage influences the gathering of resources. Note that not all creatures are listed. Refer to the resource page for a complete list of creatures and tools gathering that particular resource. Creatures are ordered from high to low efficiency, but the table also shows the gathering rate of the tools for comparison purposes.

Note that gathering efficiency is based on the backplate it is currently under.

On Valguero you can easily get an in the The Emerald Forest.The  and the  have massive weight reduction for, always have a  for Harvesting and a  for transportation. The and the  have massive weight reduction for, very recommended.

Transportation
Given is the base Weight for level 1 creatures. Note that not all tameable creatures are listed. Refer to each creature page for more information.

* Some creatures are capable of decreasing the weight of a specific resource

Fight
Given are the numbers of Melee Damage and the Health at level 1. Note that not all tameable creatures are listed. Refer to each creature page for more information.

Both Aberrant dinosaur have reduced health with increased damage and X dinosaur possess stats more than the original, and are not listed here for clarity sake.

Scouting
For scouting and exploring the attribute Movement Speed is most important. As the numbers are not given absolutely, this table is qualitatively based on experience. Air creatures can no longer have their movement speed upgraded so animals like the raptor, Thylacoleo, and sabertooth can be better for exploration

Charge Light
Some creatures have the ability to emit Charged Light, making them valuable in certain locations within Aberration and caves if exported to other maps.

Traveling
Some creatures are useful for traveling because they are fast and have good weight stats to carry more resources for you.

It is also helpful if the creature has weight reduction and has a fighting chance.

Special Abilities of Creatures
Yutyrannus is one the perfect supports in a combat because he has two habilities (both are roars) that are very useful. The first roar will cause all dinos, (except for  Giganotosaurus,  Rex,  Spino,  Wyvern,  Bronto,  Rock Elemental, Alpha Creatures, Bosses, water creatures, or any dinos nearby a  Mammoth with a survivor drumming buffs at rear seat of the saddle) tamed or untamed, to run away from it, even if being ridden. Player movement speed needs to be at least 181% to outrun it. The second roar temporarily boosts the attack damage allied creatures inflict by 25%, and reduces incoming damage they take by 20% each. This can be very useful in massive battles or when fighting bosses.

Daeodon is another of the perfect supports because he heals tamed dinos in a especific area. But be careful, he consumes a amazing amount of food to activate the hability. The amount of healing gained per tick of the Daeodon's healing aura is directly linked to the maximum health of the dino being healed. Higher HP dinos will heal more HP per tick.

Structural Functions
When saddled, some creatures can function as portable alternatives to their structural variant.

Producing Resources
Apart from producing poop some creatures can produce valuable resources that can be harvested from them.

Autonomous gathering
Some domesticated creatures collect resources by themselves when left on 'enabled wandering' (set by holding near the creature). Just leave the creature wandering near the resource and take the collected resources from time to time of its inventory.

Special Actions
Some creatures can perform unique actions, making them valuable in certain situations

Domestizieren Adiestramiento/Domesticado Domestication Addomesticamento 家畜化 Udomawianie Применение Существ