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ARK: Survival Evolved Wiki

Es gibt zwei Typen von Höhlen die man in ARK finden kann: Artefakt Höhlen und Ressourcen Höhlen, die zuletzt genannten findet man unter Wasser auf den Karten The Island und in den meisten Regionen auf Ragnarok. Einige sind einfach zu erkunden, andere extrem schwer. Solltest du den Gefahren der Höhlen gewachsen sein, wodurch auch immer, enthalten alle eine Vielfalt an Ressourcen.

Progression Caves[]

 The Island Caves:
  • CaveC.jpg
    Artifact of the Clever.png Central Cave
  • CaveNW.jpg
    Artifact of the Skylord.png North West Cave
  • CaveLS.jpg
    Artifact of the Hunter.png Lower South Cave
  • CaveNE.jpg
    Artifact of the Devourer.png North East Cave
  • CaveUS.jpg
    Artifact of the Pack.png Upper South Cave
  • Lava Cave.jpg
    Artifact of the Massive.png South East Cave
  • CaveSwamp.jpg
    Artifact of the Immune.png Swamp Cave
  • CaveSnow.jpg
    Artifact of the Strong.png Snow Cave
  • The Caverns of Lost Hope.jpg
    Artifact of the Cunning.png Caverns of Lost Hope
  • The Caverns of Lost Faith.jpg
    Artifact of the Brute.png Caverns of Lost Faith
  • Tek Cave Inside2.jpg
    Overseer.png Tek Cave

Locations[]

Difficulty: Green = Standard; Red = Hard; Cyan = Standard Underwater; Blue = Hard Underwater.

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Coordinates

Creatures[]

Note that the Hard Caves spawn creatures at extremely high levels (often exceeding 250), and that these creatures are untameable. Creatures within the Caverns of Lost Faith are also untameable, but spawn at standard levels.

Terrestrial Entrances
Underwater Entrances

Resource Caves[]

Disambig.png Resource Caves are referred to as "Underwater Caverns" in ARK: Survival Evolved Mobile

Cavern: A cave, or a chamber in a cave, typically a large one.


There are currently 12 Resource Caves on The Island, and are all found underwater. These caves can often be difficult to find, but often contain a dense collection of Silica Pearls and Oil, although the latter of which provide less oil than nodes found elsewhere in the game. The only indication of the position from the surface is a small flow of bubbles, appearing as a thin white line. On lower graphics settings, a grey box can be seen on the ocean floor from the surface around the cave's entrance.

The entrances to the resource caves also appears to be a spawn location for pairs of Plesiosaurs, who tend to linger in the area, as well as a singular Mosasaurus, which in turn tend to linger near to the Plesiosaurs.


The Island Topographic Map.jpg
Resource Cave Locations

Coordinates

Creatures
Resources
  • Silica Pearls
  • Oil
  • Crystal

 The Center Caves:
  • South East Cave (The Center).jpg
    Artifact of the Immune.png Jungle Cave
  • North Ice Cave Room2a.jpg
    Artifact of the Clever.png Artifact of the Devourer.png North Ice Cave
  • South Ice Cave TC.jpg
    Artifact of the Skylord.png South Ice Cave
  • West Lava Cave (The Center).jpg
    Artifact of the Hunter.png West Lava Cave
  • LavaCave (The Center).jpg
    Artifact of the Massive.png Artifact of the Strong.png East Lava Cave
  • SE Trench TC.jpg
    Artifact of the Brute.png Southeastern Trench
  • The Center Cave Inside.jpg
    Artifact of the Devious.png The Center Cave
  • Cliffside Cavern (The Center).jpg
    Artifact of the Cunning.png Cliffside Cavern
  • UW TC.jpg
    Artifact of the Pack.png Underground World


Locations[]

Difficulty: Green = Standard; Red = Hard; gray = unknown difficulty; Cyan = Standard Underwater

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Coordinates

Jungle Cave[]

Coordinates

The Center Cave[]

Coordinates

Cliffside Cavern[]

Coordinates

Underground World[]

Coordinates

Creatures[]

Missing.

Small Caves[]


The Center Topographic Map.jpg
Small Cave Locations

Coordinates

 Scorched Earth Caves:
  • Grave of the Tyrants Interior ScE.jpg
    Artifact of the Crag (Scorched Earth).png Grave of the Tyrants
  • The Old Tunnels Catacomb ScE.jpg
    Artifact of the Gatekeeper (Scorched Earth).png Old Tunnels
  • Ruins of Nosti Void ScE.jpg
    Artifact of the Destroyer (Scorched Earth).png Ruins of Nosti

Locations[]

Green = Standard Difficulty

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Coordinates

Creatures[]

Note that Achatina spawn as high-levelled, untameable variants, similar to the creatures found within The Island's Swamp and Snow caves.

 Ragnarok Caves:

This page only lists the Dungeons and Important Caves of Ragnarok. For a list of all caves in Ragnarok please visit this page: Caves (Ragnarok)

  • The Monkey's Puzzle (Ragnarok).jpg
    Artifact of the Strong.png The Monkey's Puzzle
  • Fallen Redwood Cave (Ragnarok).jpg
    Artifact of the Brute.png Fallen Redwood Cave
  • Carnivorous Caverns (Ragnarok).jpg
    Artifact of the Cunning.png Artifact of the Immune.png Carnivorous Caverns
  • Ragnarok Jungle Dungeon.jpg
    Artifact of the Hunter.png Lava Elemental.png Jungle Dungeon
  • Ragnarok Frozen Dungeon.jpg
    Artifact of the Pack.png Iceworm Queen.png Frozen Dungeon
  • Life's Labyrinth (Ragnarok).jpg
    Artifact of the Skylord.png Artifact of the Devious.png LifesLabyrinth

Locations[]

Green = Standard; Red = Hard; gray = unknown difficulty

Vorlage:Dynamic coordinate Vorlage:Dynamic coordinate Vorlage:Dynamic coordinate Vorlage:Dynamic coordinate Vorlage:Dynamic coordinate Vorlage:Dynamic coordinate

Coordinates

Creatures[]

Note that all creatures inside these caves are high-leveled, untameable variants, similar to the creatures found within The Island's Swamp and Snow caves.

  Aberration Caves:
  • Old Railway Cave (Aberration).jpg
    Artifact of the Depths (Aberration).png Old Railway Cave
  • Hidden Grotto (Aberration).jpg
    Artifact of the Shadows (Aberration).png Hidden Grotto
  • Elemental Vault (Aberration).jpg
    Artifact of the Stalker (Aberration).png Elemental Vault

Locations[]

Green = Standard; Red = Hard; gray = unknown difficulty

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Coordinates

Creatures[]

  Extinction Caves:
  • Blank.png
    Artifact of Chaos (Extinction).png Desert Titan.png Desert Cave
  • Extinction Forest Cave middle section.jpg
    Artifact of Growth (Extinction).png Forest Titan.png Forest Cave
  • Ice cave 4.jpg
    Artifact of the Void (Extinction).png Ice Titan.png Ice Cave

Locations[]

Green = Standard; Red = Hard; gray = unknown difficulty

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Coordinates

Creatures[]

Tips[]

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Surface Caves[]

These are general cave tips. For tips on specific caves, please visit their individual pages.

  • Take Stimberry or better yet Stimulants and Water Jars or if you are a high enough level Canteen. Some progression caves require multiple Canteens.
  • Hide or Fur armor is helpful for many, but not all caves. Chitin is great if you have an available Smithy.
  • Set up a small base at the beginning of a cave with a Simple Bed and a chest with tools, weapons, armor, a Smithy and a Refining Forge. If possible, in single player you can use a Argentavis as a smithy IN the cave. Or on multiplayer you can use a Castoroides
  • Most of the creatures found in caves are mostly non-tamable (mostly Achatina), except for a few cases or caves such as Megalosaurus, Dung Beetle or Glowtail.
  • Grappling Hooks are useful for avoiding creatures, getting a good vantage point, and to not have to bring foundations and ceilings to bridge gaps. However, not all caves will permit its uses.
  • In some caves that are very tough, one may use a Auto Turret on Wild Creatures to clear the cave to make it easier. However, be mindful as some respawn area will immediately respawn creatures the instant the area is brought to stasis.
  • Flyers brought into the cave under any method will not be mountable, even with saddle.
  • Aberration Climbing Pick Aberration Icon.pngs and Glider Suit Aberration Icon.png are also a big help even though all caves can be traversed without these.
  • Cryopod allows bringing of creatures into previously inaccessible area due to the opening of the caves. However, some creatures that are too big to fit inside will not be released out of the cryopod, or will be too big to advance anywhere.

Underwater Caves[]

  • Lazarus Chowder will decrease the needed Oxygen while underwater and allow you to dive for longer times, making it easier to find the entrance. A SCUBA Tank or a powered Tek Helmet could also help with this, then no oxygen is ever needed!
  • Riding a Megalodon can help against other Sharks and allows you a very quick movement in the Water. They are also a good way to spot the bubbles from the surface. In an earlier version, there seemed to be a problem with taking your Shark into the Cave. However, Megalodons can now enter the underwater caves without issue .
  • If you have a Tribemate with a Pteranodon or Argentavis, he or she can transport you directly to the location of the cave and drop you down, avoiding most of the swim, and with that, most of the Megalodons on the way to the cave. Once finished the Pteranodon or Argentavis can pick you up again from the water surface. This is also a very resource friendly method, as it allows you to go down with minimum armor and weapons, as fighting can be reduced to a minimum. That way, the loss of dying is less of a setback. This method does, however, require you to have found the entrance beforehand.
  • Riding a Sarco allows you to use a single mount as he can move quick in both water and ground. Moreover, it's faster than a Megalodon, has near instant stamina regeneration under water and can fit in most underwater caves, making it safer while gathering resources.
  • As of patch 246, Eurypterids can spawn in groups (3-5 at once) in even small underwater caves. Be prepared to deal with their stings!
  • Extinction Cryopod Extinction Icon.png allows bringing of creatures into previously inaccessible area due to the opening of the caves. However, some creatures that are too big to fit inside will not be released out of the cryopod. Care for the Cryo Cooldown though (due to possible constant uses), as wild dinos inside the caves that are aggressive will still attack dino under Cryo Sickness, which will result in a swift death due to damage multiplier towards dino under that state.

Notes/Trivia[]

  • There is a large flat faced rock that looks like it could be a cave entrance on the South haven island cliff face. Could be another cave in the future.
  • Building a base in an underwater cave will stop resource spawning in that cave.
  • In the North Ice Cave on The Center, one of the two parts (the part with the Artifact of the Devourer) of the cave's crystal nodes are invisible (can still be farmed normally with a pick).
    • This is especially detrimental when trying to get to one of the places that spawns a loot crate, which is along a long, thin corridor that is littered with spiders, wolves, sabertooths, and Yetis (possibly one of the most concentrated areas of aggressive creatures in the game).
    • These nodes can block movement, bullets, arrows, etc. but can be helpful as it blocks some creatures against walls, while other nodes can act as walls, allowing you to be unseen as long as it is between you and a creature.
  • When holding the “H” key, you can see that each cave has its own location. The Tek Cave is “The Belly of the Beast.” The South East cave is “Lava Cave.”
  • In Aberration, there was supposedly a fourth cave planned, but was eventually scrapped after the DLC is released. The names still exist in the database, however. This makes it the first and only official cave to not be implemented into the official DLC map.
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