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Raptor Saddle.png

Domesticar (Domestication en la versión original del juego) es el proceso de convertir a una Criatura salvaje en una bestia útil para beneficio del jugador. Las criaturas domesticadas tienen muchas ventajas que hacen la vida mas fácil en La Isla. Algunas criaturas permiten al jugador recolectar recursos de forma mas eficiente que a mano o con herramientas, mientras que otras tienen una capacidad de carga increíble, que servirá para transportar grandes cantidades de recursos o llevarlos en una batalla. Sin embargo, antes de que una criatura esté domesticada, debe pasar primero por el proceso de domesticado. De forma adicional, algunas criaturas requieren de una montura para ofrecer todo su potencial.

Disambig.png Este artículo es sobre el proceso de domesticación de una criatura. Para los usos de una criatura domesticada, consulte Domesticar.
How to Tame a Dinosaur

Las criaturas de la isla pueden ser domesticadas y utilizadas para diversos fines. Los usos para animales domesticados incluyen montar, transportar objetos, almacenar, cazar, cosechar, producir recursos y defender propiedades mientras está desconectado. Los objetos colocados en el inventario de una criatura domesticada suelen tardar mucho más en echarse a perder que de lo contrario.

Fundamentos básicos del domesticado[editar | editar código]

Mediante tranquilizantes[editar | editar código]

  1. Primero, debes dejar inconsciente a la criatura en cuestión. Esto puede conseguirse de varias maneras:
  2. Once the creature is unconscious, open its inventory and feed it an appropriate food item by dragging food into its inventory and waiting for the creature to eat it. The food needed to tame it will vary based on the creature you are trying to tame. Keep plenty of food in the animal's inventory while taming; if the creature runs out of food, the taming bar will begin to go down until it gets more food. Force feeding them anything other than Narcoberry.png Narcoberries, Bio Toxin or Narcotic.png Narcotic will fill their hunger but will not affect the taming bar, effectively making the tame take longer.
  3. Keep the creature unconscious throughout the process. The Unconscious bar decreases with the creature's 20px Inconsciencia, and can be refilled with Narcoberry.png Narcoberries or Narcotic.png Narcotic. Narcoberries will raise torpor by 8 points over 3 seconds, and Narcotic will raise it by 40 points over 16 seconds. It also stops the creature's fight against the torpor in this time, so torpor will not fall in addition to the raising. The creature will not voluntarily eat these items, and so they must be force fed by hitting the use-key (E, Y, PS4: Triangle) in the creatures inventory when hovering over the item.

Domesticado no violento[editar | editar código]

Las siguientes criaturas son, actualmente, las únicas que pueden domesticarse de forma no violenta: Araneo, Arthropluera, Basilosaurio, Chalicotherium, Escarabajo Pelotero, Abeja Gigante, Gigantopithecus, Ictiosaurio, Listrosaurio, Manta, Mesopithecus, Moschops, Onyc, Bruite y Mantis. El Diplodocus también puede domesticarse de manera no violenta, aunque cuenta con una manera violenta para hacerlo.

  1. Put the food you plan to feed to the creature in the far-right slot of your hotbar.
  2. Approach the creature and press the use key (default: E, Y, PS4: Triangle) to feed it when prompted.
  3. Wait for the creature to become hungry enough to eat again. This can take varying amounts of time depending on the creature in question and the food you are feeding it.
  4. Repite este proceso hasta rellenar la barra de domesticado.

Note that the first instance of food you feed to the creature is akin to knocking it unconscious with a violent tame - it binds the tame to the Survivor (or their tribe) and the creature's hunger will begin decreasing. At this point - the taming effectiveness and taming progress will not begin to diminish unless the creature starts taking damage (i.e. enters combat or starts dying of starvation). The initial delay between the first and second feedings compared to all subsequent feedings is also greater. Once fed a second time, progress will begin to reset if you take too long to feed. Moving too far away before a second feeding will also un-bind the tame - resetting everything (although its food may take a few moments to update). As with violent tames, you can bulk-feed a starved creature with an approximately 5-10 second delay between feedings. Due to the complete reset if you move too far away and the fact most long-duration non-violent tames don't have sufficient food to be substantially starved: this trick is only really helpful for taming skittish Ichthys or monkeys .

Domesticados especiales por métodos no violentos[editar | editar código]

Algunos dinosaurios tienen métodos únicos para ser domesticados:

With the exception of Hyaenodon, Liopleurodon, Phoenix, and Troodon, they too follow the same process in waiting to become hungry enough to eat again.

* = Liopleurodon automatically disappears without a trace after 30 minutes. Tame only if you need its buff for the said duration period.

Fish Basket Non-Violent Taming[editar | editar código]

Plantilla:DLC section For more details, visit Fish Basket (Aberration).png Fish Basket

With introduction to Aberration, it is possible to tame certain aquatic creatures using Fish Basket (Aberration).png Fish Basket (which must be learnt in Aberration map to utilize in other maps). While it requires time for the basket to set up, it can be utilized to capture and tame smaller creatures. Bear in mind it has a certain lifespan while being trapped; letting it "spoil" to zero will kill them. Creatures that have been tamed using the Fish Basket (Aberration).png Fish Basket are considered force-tamed and don't behave normally.

Domesticado con torretas[editar | editar código]

Para algunas criaturas, como el Titanosaur.png Titanosaurio, Rock Elemental.png Rock Elemental, and Karkinos.png Karkinos tranquilizers are ineffective. In order to inflict torpor on them, you will need to do damage to their head using a turret weapon. Because turrets themselves are immobile, one may have to mount said turret upon a platform saddle, usually the Bronto Platform Saddle.png Bronto Platform Saddle, Paracer Platform Saddle.png Paracer Platform Saddle, or Quetz Platform Saddle.png Quetz Platform Saddle. The most efficient weapon is the Cannon.png Cannon, as it's torpor-to-damage ratio will be the highest. Although you can also use the Rocket Launcher on Rock Elemental, and the Catapult Turret on the Karkinos. Although related, Rubble Golem can't be tamed.

* = Tamed Titanosaur will refuse to eat anything, and will not regain hunger through any methods and will eventually starve to death. But if the private server or single player runs with AllowRaidDinoFeeding setting it can be force-fed.

Raise-only Taming[editar | editar código]

Plantilla:DLC section Three of the creatures cannot be tamed through any ways as adults. In order to 'tame' the said creatures, they have to be raised from birth. Following creatures can only be tamed from birth.

Craft-only Taming[editar | editar código]

Plantilla:DLC section Three Creatures can only be "crafted" rather than through regular taming, through acquisition of its Blueprint, or crafted as level 1 (or 51 for the Mek.png Mek) at either a City Terminal (Extinction).png City Terminal or Tek Replicator.png Tek Replicator within Extinction.

In the case of both Enforcer.png Enforcer and Scout.png Scout, these can both be found roaming around the Sanctuary. Destroying them will drop Blueprints related to their level, possibly ranging from Primitive to Ascendant based on their level, with random percentage of stats.

In the case of the Mek.png Mek, these can be crafted with a Level 51 Engram. They only come out as Level 51 and unlike the Enforcer.png Enforcer, these cannot level up. Better grade, higher level Mek.png Mek Blueprints can occasionally be obtained either from Hard or Legendary Orbital Supply Drop (Extinction).png Orbital Supply Drops.

Domesticado de titanes[editar | editar código]

Plantilla:DLC section 3 of the Titans can be temporarily tamed by attacking corruption nodes on their bodies in a designated sequence. Each Titan is different at where the corruption exist, and thus requires different strategy to eliminate the corruption.

All Corrupt tumors found at its body always take one damage per hit, which makes high damage ranged pointless. Rather, utilizing rapid-firing ranged like Assault Rifle.png Assault Rifle or creatures like Velonasaur.png Velonasaur will help.

Based on how much damage it takes, the titan type when tamed will change, each with higher stat. These are denoted as its prefix when it is first tamed.

  • Alfa = Ha recibido menos de ?? de daño
  • Beta = Ha recibido entre ?? y ?? de daño
  • Gamma = Ha recibido entre ?? y ?? de daño
  • Ninguno = Ha recibido más de ?? de daño

Taming Effectiveness[editar | editar código]

The taming effectiveness indicates the amount of bonus the creature gets once it is successfully tamed. It does not have any effect on the taming speed of the dinosaur. The initial taming effectiveness is 100%, and decreases whenever the creature eats the food left in its inventory or takes damage while unconscious. Taming effectiveness decay is reciprocal, meaning that the lower it is, the less it drops. Basically the formula is TE = 1 / ( 1 + [number of food eaten] + [damage taken]), with some additional weighting multipliers, depending on the species and kind of food.[1] Feeding a creature their preferred food will not only tame them faster, but also reward you with a higher taming effectiveness percentage. Most creatures also have a preferred Kibble, which will be the fastest taming food while only slightly decreasing the taming effectiveness. The maximal taming effectiveness possible is 99.9%. (Side note: Efficiency is not a synonym for effectiveness. The efficiency (how economical a method is) is not taken into account for the taming effectiveness.)

In the case of Reaper King, Taming effectiveness also applies, but through a different method. While it is still not born, killing dinosaur will absorb experience like effectiveness, affecting its bonus stat when it is born. No other method of earning experience will increase it however.

Effect of the Taming Effectiveness[editar | editar código]

Taming Effectiveness (TE) determines the number of bonus levels that a creature will gain upon completion of the taming. Each level is another point in a particular skill. These bonus levels are considered "wild levels" for the purposes of post-tame level-ups (e.g. +4% per level refers to 4% of the post-tame value) and breeding, and so maximizing Taming Effectiveness is vital for procuring the best creatures.

At 100% Taming Effectiveness, a creature will get 50% of its wild level as bonus levels. The amount of bonus levels gained is proportional to the Taming Effectiveness (so 50% TE is 25% bonus levels). Where L is the creature Wild Level, the amount of bonus levels is L × TE / 2 (rounded down). For example: a level 90 Rex with a taming effectiveness of 85% will get 90 × 85% / 2 = 38.25 → 38 bonus levels.

With a maximum wild level of 150 and a maximum taming effectiveness of 99.9% for all creatures that have to eat at least once (creature such as the Troodon and Pegomastax retain 100% due to not technically "eating") - the maximum amount of bonus levels you can achieve is 150 × 99.9% / 2 → 74 (rounded).

In addition to bonus levels, most creatures have at least one stat that has a Taming Multiplier that is based on Taming Effectiveness - e.g. the Rex has 17.6% multiplier on its Melee Damage. The multiplier is applied after bonus levels and any additive bonuses (e.g. the Rex also has a +7% additive bonus). As an aside, the additive bonuses are unaffected by Taming Effectiveness. Similarly to bonus levels, the multiplier scales proportionately to the Taming Effectiveness. Using the rex as an example again, the full 17.6% multiplier is only achieved with 100% Taming Effectiveness. At only 50% TE, you will only get 8.8% bonus melee damage. Use the external taming calculators to know which method is more cost/effective for your situation.

When breeding, newborns are considered to have 100% Taming Effectiveness regardless of the Taming Effectiveness of the parents. While this will not cause them to gain bonus levels, this will cause them to gain the maximum stat multipliers. This is why bred creatures will often have higher melee or food stats than either of their parents.

Food Food-Value[2] Taming Speed[3] Taming Effectiveness[4] Used To Tame
Broth of Enlightenment.png Broth of Enlightenment 21 50x Speed [5] ★★★★★ Arthropluera.png Arthropluera
Raw Mutton.png Raw Mutton 50 Velocidad x 7.5 ★★★★☆ Carnívoros
50 Black Pearls.png 50 Black Pearls 1500 Velocidad x 6.6 ★★★★★ Tusoteuthis.png Tusoteuthis [6]
Kibble.png Pienso preferido 80 Velocidad x 5 ★★★★★ All Pienso tames, except those listed below.
20px Pienso (huevo de Arqueópterix) 120 Velocidad x 3.33 ★★★★★ Diplocaulus.png Diplocaulus
20px Pienso (huevo de Carbonemys) 53 7.55x Speed ★★★★★ Brontosaurus.png Brontosaurio
20px Pienso (huevo de Listrosaurio) 53 Velocidad x 5.2 ★★★★★ Diplodocus.png Diplodocus
20px Pienso (huevo de Mantis) 20 20x Speed ★★★★★ 20px Elemental de Roca
20px Pienso (huevo de Megalosaurio) 120 3.33x Speed ★★★★★ Therizinosaur.png Tericinosaurio
20px Pienso (huevo de Moschops) 53 Velocidad x 7.55 ★★★★★ Purlovia.png Purlovia
20px Pienso (huevo de Oviraptor) 135 2.96x Speed ★★★★★ 20px Megalosaurio
20px Pienso (huevo de Pelagornis) 25 16x Speed ★★★★★ Archaeopteryx.png Arqueópterix
20px Pienso (huevo de Quetzal) 80 Velocidad x 6.875 ★★★★★ Mosasaurus.png Mosasaurio, Giganotosaurus.png Giganotosaurio (velocidad x 5)
20px Pienso (huevo de Tapejara) 120 Velocidad x 3.3 ★★★★★ Kaprosuchus.png Kaprosuchus
20px Pienso (huevo de Ave del Terror) 53 7.5x Speed ★★★★★ Woolly Rhino 1.png Rinoceronte Lanudo
20px Pienso (huevo de Titanoboa) 80 3.75x Speed ★★★★★ Gigantopithecus.png Gigantopithecus, Dunkleosteus.png Dunkleosteus, Thylacoleo.png Thylacoleo (5x Speed)
20px Pienso (huevo de Tericinosaurio) 320 1.56x Speed ★★★★★ Basilosaurus.png Basilosaurio
Rare Flower.png Flor rara 35 4.55x Speed [5] ★★★★★ Lystrosaurus.png Listrosaurio
20px Heces de animal grande 37.5 4.27x Speed [5] ★★★★★ Dung Beetle.png Escarabajo Pelotero
Cooked Lamb Chop.png Cooked Lamb Chop 50 4x Speed ★★★★★ Carnivores
Raw Prime Meat.png Raw Prime Meat 50 3x Speed ★★★☆☆ Carnivores
Raw Prime Fish Meat.png Raw Prime Fish Meat 25 2.4x Speed[5] ★★★☆☆ Carnivores
Spoiled Meat.png Spoiled Meat 50 2x Speed ★★★☆☆ Spider.png Araneo, Arthropluera.png Arthropluera, Dung Beetle.png Dung Beetle and Scorpion.png Pulmonoscorpius
Cooked Prime Meat.png Cooked Prime Meat / Prime Meat Jerky.png Prime Meat Jerky 50 1.5x Speed ★★☆☆☆ Carnivores
Rare Mushroom.png Rare Mushroom 75 1.3x Speed ★★☆☆☆ Procoptodon.png Procoptodon
Beer Jar.png Beer Jar 45 1x Speed N/A[7] Chalicotherium.png Chalicotherium
Raw Meat.png Raw Meat 50 1x Speed ★☆☆☆☆ Carnivores
Cooked Meat.png Cooked Meat / 20px Carne seca 25 1x Speed ☆☆☆☆☆ Carnivores
Advanced Crops.png Advanced Crops 40 1x Speed ★★☆☆☆ Herbivores
Chitin.png Chitin 50 1x Speed ★☆☆☆☆ Archaeopteryx.png Archaeopteryx
Mejoberry.png Mejo Berries 30 1x Speed ★☆☆☆☆ Herbivores
Sulfur (Scorched Earth).png Sulfur 25 1x Speed ★☆☆☆☆ Rock Elemental.png Rock Elemental
Berries.png Other Berries 20 1x Speed ☆☆☆☆☆ Herbivores
Plant Species X Seed.png Plant Species X Seed 50 1x Speed ☆☆☆☆☆ Procoptodon.png Procoptodon
AnglerGel.png Angler Gel 24 1x Speed N/A[7] Manta.png Manta
Raw Fish Meat.png Raw Fish Meat 25 0.8x Speed[5] ☆☆☆☆☆ Carnivores
Cooked Fish Meat.png Cooked Fish Meat 12 0.8x Speed ☆☆☆☆☆ Carnivores
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 25 0.8x Speed ☆☆☆☆☆ Carnívoros
Kibble.png Other Pienso 80 0.66x Speed ☆☆☆☆☆ Anything other than the creature that prefers the type of Pienso.
Stone.png Piedra 50 0.14x Velocidad ★☆☆☆☆ 20px Elemental de Roca
Stimberry.png Bayas estimulantes 0 ?x Speed ☆☆☆☆☆
  1. Calculation of the taming effectiveness
  2. Note that the food values depend on the combination of food and creature, but most creatures share the same value for a specific food. Exceptions apply especially to the preferred food of a creature.
  3. Taming Speed is derived from Taming Affinity Per Consumption / Food Value Per Consumption of a particular food versus the baseline (usually Raw Meat or Other Berries).
  4. Taming Effectiveness is derived from Number of Consumptions, where the fewest consumptions is the most effective. The most effective may not always be the fastest.
  5. 5,0 5,1 5,2 5,3 5,4 Estimated.
  6. Note that this is compared to 20 Raw Meat, rather than 1 Raw Meat.
  7. 7,0 7,1 This is the only valid food item for this tame.

Dino Level and Stats[editar | editar código]

Spawn level 1-150 (official servers)
Taming effectiveness bonus levels +0-50% of spawn level (+74 max)
Max level increase after taming +71
  • Dinos spawn with a level of 5 to 150 in official, or different depending on the difficulty level of the server.
    • Wyvern.png Wyvern and Rock Drake.png Rock Drake are an exception, spawning in at 5 to 190 in official. Other levels applies like every other dino based on difficulty setting however.
    • Specific event creatures like GachaClaus.png GachaClaus only spawns in at affixed level.
    • All Tek Creatures are an exception as well, spawning in at 20% higher level (5 to 180) compared to their original counterpart.
    • Being a roaming boss creature, all Titans spawns as Level 1500, and will have an increased efficiency level based on how much health it has left at the time of taming.
    • Jerboa.png Jerboa, Leedsichthys.png Leedsichthys, and Alpha Leedsichthys.png Alpha Leedsichthys are also an exception, only spawning in as level 1 with no regards to difficulty levels of the server.
  • For every level above 1, the animal has an improvement made at random to one of its base stats. Usually one stat in particular will have been upgraded naturally.
  • Any animal, once tamed, can be leveled up manually up 70 times (Except for Titans and Mek.png Mek). This means if you tame a level 1 animal, it will cap at level 71 and not level up anymore, but an animal tamed at level 30 may reach level 100.
  • Lower level animals are generally easier and less dangerous to render unconscious, and it is faster (and requires less food and drugs) to tame them.
  • Beginning players may want to target lower level animals to save time and resources, especially for early game mounts and pack animals such as Phiomia.png Phiomias.
  • Established players may want to target higher level animals, as their beginning stats (and thus max-level stats) will be higher. It is common for 'end game' hunters to stalk specific dinos (sometimes with specific colors) within a few levels of a server's cap, knock them out, and then inspect their stats. If their random improvements have gone to less useful stats (such as Food), the hunter may kill or abandon the unconscious dino and search for another.
  • Which improvements are desirable will depend on the animal's species and intended use. For instance, it is usually pointless to level up melee damage on a Parasaur.png Parasaur intended as a pack animal, while this may be the most important stat for a hunting Raptor.png Raptor or a siege Rex.png Rex.
  • The amount of XP an animal needs to earn to level up is the same, regardless of the level it was at when tamed. E.g., the same amount of XP will take an animal tamed at level 1 to level 2, or tamed at level 26 to level 27, etc.
  • Tamed animals will earn XP slowly even while doing nothing, just like the player. The player gets additional XP equal to half the XP earned by an animal they are riding, so it's a good idea to sit on a dino while AFK.
  • The max dino level (without breeding) after taming and leveling is 295 on an official or non-modded server (i.e. 150 wild level + 74 taming bonus + 71 level ups).

Taming Hints[editar | editar código]

  • One Narcoberry.png Narcoberry will increase an animal's 20px Inconsciencia by 7.5. One Narcotic.png Narcotic increases torpor by 40. A Tranq Arrow.png Tranquilizer Arrow fired by an ordinary bow will increase torpor by about 100 (dependent on the body region), but deals damage and decreases Taming Effectiveness.
  • To feed Narcotic.png Narcotics or Narcoberry.png Narcoberries, use the E, Y, PS4: Triangle.
  • In an emergency, if you run out of Narcotics and Narcoberries, you can punch or slingshot the animal in the head to keep it unconscious, or shoot it with a Tranq Arrow.png Tranquilizer Arrow. However, this will damage the creature, thereby reducing taming effectiveness and the amount bonus levels gained. It could also kill the creature if you aren't careful.
  • Be sure they have food at all times. If they run out of food, their taming meter will fall rapidly until it reaches zero.
  • An unconscious animal will remain unconscious until the torpor reaches 0. If it wakes up, you will lose all taming progress, plus any items that were in the animal's inventory(If an unconscious tame is killed however it will drop an Item Cache with all the items you had on it when it died).
  • Different animals lose torpor at different rates (for example, a Spino.png Spinosaur loses torpor very quickly) and because taming takes longer for higher levels, more Narcotics are needed.
  • Taming can take up to several hours. Keep an eye out for other players or predators, as they may try to harm your unconscious creature.
  • Your tamed animals can die from starvation even while you are offline, so be sure there is enough food in their inventory. However, like players, inactive animals will use food very slowly.
  • If your tame has low health you can force feed it so that it will regain some HP. This will not decrease taming effectiveness if the creature's food is maxed out. This only works on carnivores.
  • If your tame gets hit you can let it wake up to reset the taming effectiveness.

For Carnivores[editar | editar código]

For Herbivores[editar | editar código]

  • Unlike carnivores, there are no foods you can feed a herbivore to increase its taming speed except for Kibble, and herbivores also often require significantly more Kibble than a similarly levelled and sized carnivore. Thus - you should set aside a lot of time for taming herbivores, particularly if you've got your eye on a high leveled one.
  • Herbivores will eat Advanced Crops.png Advanced Crops, while this will not speed up the overall time to tame, it will result in a higher taming effectiveness.
  • Herbivores will not voluntarily eat Narcoberry.png Narcoberries.
  • Unlike with tamed dinos where Stimberry.png Stimberries will cause them to become hungry, force feeding an unconscious dino will only have their torpidity decreased - causing them to wake up sooner. However, herbivores will eat a stimberry if there is no other food in their inventory. Although stimberries drastically reduce tame effectiveness, they add a very small amount of taming affinity with no food gain. Therefore, they will eat the stimberries at a constant rate. This can be a way to increase taming affinity while starve taming a herbivore at cost of a 0% taming effectiveness.

For Most Creatures[editar | editar código]

  • Most creatures have a preferred Kibble.png Kibble that will raise the taming meter much faster than their favorite foods while almost halting the Taming Effectiveness decay. Kibbles are created by combining an egg, jerky, one of the Advanced Crops.png Advanced Crops, 2 Mejoberry.png Mejoberries, 3 Fiber.png Fiber, and a filled Waterskin (Empty).png Waterskin or other water container in a cooking pot.
  • The type of egg, jerky, and crop will vary based on which kind of kibble you are trying to create.
  • Kibbles make taming 5 times faster for every creature that prefers one except for Brontosaurios, which are tamed 8 times faster using kibbles.
  • New players will notice that some taming times will be very high without the use of kibble, and be rightly discouraged. Generally, if a tame takes longer than 3 hours without kibble, it should probably not be attempted. Taming high level creatures without kibble greatly decreases taming effectiveness, negating the advantages of taming a high level creature.
  • A Cryopod.png Cryopod (Extinction) allows the ease of moving dinosaur from one point to another, especially freshly tamed. Just be mindful not to die as anyone can steal the filled cryopod for their tribe from a dead body (If a plan is made to breed, it might be advised to find another way of moving, unless the player is fine with waiting at most 2 days for cooldown).
  • If the player has access to Snow Owl.png Snow Owl, they can use it to heal up wounded unconscious dino to ensure that they continue to live in case it somehow lost too much taming efficiency.

Speeding up starve taming with Battle Tartare

This method is no longer effective.

There are ways to speed up taming using Battle Tartare. However its not an easy technique, and you need to be aware of several things:

  • It should only be done during starve taming. Force feeding anything other than narcotics or stimulant to tamed creature during normal taming will cause a massive drop in taming efficiency. This doesn't apply to starve taming though. Force feeding anything during starve taming will not cause a drop in taming efficiency.
  • Battle Tartare inflicts damage. Even though it actually doesn't cause any taming efficiency drop (even during normal taming, although force feeding it still does), it still increases the risk of killing the creature. One battle tartare does a low amount of damage. To be precise 90 damage over 200 seconds. But you will likely need to feed multiple sometimes around ten and sometimes even over a hundred Battle tartares to really make it matter.
  • As each battle tartrare works only for 200 seconds, and it cause the food meter drop 50% faster, the amount of battle tartares you need can be calculated by this formula: normal total taming time(in seconds)/3*2/200, which simplifies to normal total taming time/300. For example: Taming a 150 Castoroides with kibble will normally take one hour, 19 minutes and 10 seconds, or 4750 seconds in total. Thus total amount of battle tartares you need is 4750/3200=16(rounded up), and it will take 16*200=3200 seconds (53 minutes) of force feeding battle tartares. At that time beaver should get hungry enough to eat the required 22 Gallimimo kibble, thus saving you a 23 minutes of taming. During that starve taming, the Castoroides will take 16*90=1440 damage.
  • If tamed creature is on very low health already, and thus Battle tartare can potentially kill it, you can instead force feed it Enduro Stew. It will not speed up taming on it own, but will cause restoring 1080 health over 15 minutes of duration of Enduro Stew. But same as for battle tartare, force feed Enduro Stew only during stave taming. Force feeding it during normal taming will cause massive drop in taming efficiency. Although force feeding Battle Tartare will instantly cancel effect of Enduro Stew, and vice versa. Thus you can't have both active at the same time.
  • Be aware that even though battle tartare can potentially speed up taming by 50%. Its not the same as having 1.5x taming multiplier. It will simply cause creature get hungry 50% faster. But it will still need to eat same amount of food to be tamed.
  • Cooking battle tartare is quite tricky, as it requires three portions of raw prime meat for each portion of tartare. Its recommended to do it only with the Industrial Cooker, with everything (besides raw prime meat) already put in it. Thus you only have to bring large amount of raw prime meat to be able to cook some of the battle tartare. Killing alpha predators provides very high amount of prime meat. Another way to get high amounts of it is killing Paracers, Diplos, or Brontosaurios.

Taming Table[editar | editar código]

These tables give an overview of the needed resources to tame the Dinosaurs and Creatures of ARK. The numbers in these tables are meant to give a first impression on the needed resources and to compare to other creatures and so are only for a level 30 creature, fed with the standard food (i.e. Mejoberry.png Mejoberry for Herbivores and Raw Meat.png Raw Meat for Carnivores). For the Tranq Arrow.png Tranq Arrow number it is assumed they hit the body, if there are no other annotations, using a Crossbow.png Crossbow. Targeting the head is more effective for most creatures.

For additional info on the food and time needed for each creature, visit their individual pages, as the needed resources vary largely depend on the level and used food.

Tenga en cuenta que los valores son para los casos óptimos, siempre llevar suministros adicionales!
Para obtener un valor más aproximado de los recursos necesarios, prueba Calculadoras externas de doma.

Herbivore Taming Table (Level 30)[editar | editar código]

Creature Rideable Narcoberry.png Narcoberries Needed Narcotic.png Narcotics Needed Mejoberry.png Mejoberries Needed Tranq Arrow.png Tranq Arrows Needed**
Preferred Food Time Needed
Level for
Ankylosaurus.png Ankylosaurus Yes 640 132 250 8 20px Pienso (huevo de Dilofosaurio) 03:45 40
Brontosaurus.png Brontosaurio Yes 650 89 834 34 20px Pienso (huevo de Carbonemys) 05:00 55
Carbonemys.png Carbonemys Yes 340 62 250 5 (body); 10 (tail); 25 (shell) Simple Kibble.png Kibble (Pteranodon Egg) 01:52 25
Giant Beaver.png Castoroides Yes 547 167 7 20px Kibble (Gallimimo Egg) 03:45 55
Dodo.png Dodo No 22 4 38 1;1 Advanced Crops.png Advanced Crops 00:08 N/A
Doedicurus.png Doedicurus Yes 1600 390 284 14 Basic Kibble.png Kibble (Dilo Egg) 04:15 30
Gallimimus.png Gallimimo Yes 1461 550 169 8 Regular Kibble.png Kibble (Dimetrodon Egg) 01:41 30
Gigantopithecus.png Gigantopithecus Yes N/A N/A 139 N/A Kibble.png Kibble (Titanoboa Egg) 03:10 Not Needed
Lystrosaurus.png Lystrosaurus No N/A N/A N/A Rare Flower.png Rare Flower N/A
Mammoth.png Mammoth Yes 786 150 417 10 Simple Kibble.png Kibble (Raptor Egg) 04:23 40
Megaloceros.png Megaloceros Yes 221 41 100 4;2 Simple Kibble.png Kibble (Dimorph Egg) 01:15 30
Mesopithecus.png Mesopithecus No* N/A N/A 84 N/A Basic Kibble.png Kibble (Dodo Egg) 00:33 N/A
Pachy.png Pachy Yes 121 22 100 3;23 (especially resistant head) Basic Kibble.png Kibble (Dilo Egg) 00:50 15
Pachyrhinosaurus.png Pachyrhinosaurus Yes 50 18 163 8 Bug Repellant.png Bug Repellant 01:13 25
Paraceratherium.png Paracer Yes 1506 373 542 23 Simple Kibble.png Kibble (Pachy Egg) 03:56 30
Parasaur.png Parasaur Yes 102 17 125 3;2 Advanced Crops.png Advanced Crops 00:38 10
Phiomia.png Phiomia Yes 45 3 250 5;2 Advanced Crops.png Advanced Crops 00:25 5
Procoptodon.png Procoptodon Yes 653 151 167 (Plant Species X Seed.png) 5 Rare Mushroom.png Rare Mushrooms 01:51 50
Stegosaurus.png Stegosaurus Yes 646 127 500 9;6 Regular Kibble.png Kibble (Sarco Egg) 03:45 30
Trike.png Triceratops Yes 306 64 250 5 Regular Kibble.png Kibble (Carno Egg) 01:53 20
Woolly Rhinoceros.png Woolly Rhino Yes 11 Regular Kibble.png Kibble (Terror Bird Egg) 45

* The Mesopithecus rides on the player's shoulder.

** Number of tranq arrows shot by a 100% crossbow.

Carnivore Taming Table (Level 30)[editar | editar código]

Creature Rideable Narcoberry.png Narcoberries Needed Narcotic.png Narcotics Needed Raw Meat.png Raw Meat Needed Tranq Arrow.png Tranq Arrows Needed***
Preferred Food Time Needed
Level for
Anglerfish.png Angler Yes 3513 1153 90 16 Basic Kibble.png Kibble (Kairuku Egg) 04:30 Not needed
Spider.png Araneo Yes N/A N/A 38 (Spoiled Meat.png) N/A Spoiled Meat.png Spoiled Meat 0:21 40
Argentavis.png Argentavis Yes 648 120 100 7;3 Regular Kibble.png Kibble (Stego Egg) 03:45 55
Arthropluera.png Arthropluera Yes N/A N/A ? (Spoiled Meat.png) N/A Broth of Enlightenment.png Broth of Enlightenment 50
Beelzebufo.png Beelzebufo Yes 349 70 81 4 Regular Kibble.png Kibble (Pulmonoscorpius Egg) 00:54 25
Carnotaurus.png Carnotaurus Yes 663 133 100 7 Regular Kibble.png Kibble (Ankylo Egg) 03:45 50
Compy.png Compy No* 11 2 5 (Raw Prime Meat.png) 1 Raw Prime Meat.png Raw Prime Meat 00:01 N/A
Dilophosaur.png Dilofosaurio No 33 4 23 2;1 Raw Prime Meat.png Raw Prime Meat 00:13 N/A
Dimetrodon.png Dimetrodon No 4755 2528 84 14 Exceptional Kibble.png Kibble (Quetzal Egg) 04:12 N/A
Dimorphodon.png Dimorphodon No* 76 16 45 2;1 Raw Prime Meat.png Raw Prime Meat 00:11 N/A
Chibi-Direbear in game.jpg Oso Gigante Yes 18 Regular Kibble.png Kibble (Carno Egg) 06:54 35
Direwolf.png Lobo Gigante Yes 498 100 60 8;4 Regular Kibble.png Kibble (Carno Egg) 01:52 Not needed
Dung Beetle.png Escarabajo Pelotero No N/A N/A 16 (Feces.png) N/A Feces.png Large Animal Feces** 00:13 N/A
Dunkleosteus.png Dunkleosteus Yes 21 Kibble.png Kibble (Titanoboa Egg) 40
Giganotosaurus.png Giganotosaurus Yes 8716 5071 196 174 Exceptional Kibble.png Kibble (Quetzal Egg) 07:21 85
Ichthyosaurus.png Ichthyosaurus Yes N/A N/A 32 N/A Basic Kibble.png Kibble (Dodo Egg) 01:22 10
Kairuku.png Kairuku No 200 35 45 6;2 Raw Prime Meat.png Raw Prime Meat 00:25 N/A
Manta.png Manta Yes N/A N/A ? (AnglerGel.png) N/A AnglerGel.png Angler Gel 25
Megalodon.png Megalodon Yes 509 102 100 14 Superior Kibble.png Kibble (Spino Egg) 03:45 45
Mosasaurus.png Mosasaurus Yes 9611 4627 580 53 Exceptional Kibble.png Kibble (Quetzal Egg) 08:57 75
Onyc.png Onyc No N/A N/A 57 N/A Raw Prime Meat.png Raw Prime Meat 00:28 N/A
Oviraptor.png Oviraptor No 180 35 247 (Eggs.png) 3;2 Giganotosaurus Egg.png Giganotosaurus Egg 01:22 N/A
Plesiosaur.png Plesiosaur Yes 3377 1030 250 28 Exceptional Kibble.png Kibble (Rex Egg) 05:00 60
Pteranodon.png Pteranodon Yes 481 97 60 2;1 Basic Kibble.png Kibble (Dodo Egg) 02:30 35
Scorpion.png Pulmonoscorpius Yes 81 17 38 (Spoiled Meat.png) 3 Spoiled Meat.png Spoiled Meat 00:38 25
Quetzal.png Quetzal Yes 7475 2603 317 22;8 Exceptional Kibble.png Kibble (Rex Egg) 08:59 60
Raptor.png Raptor Yes 133 23 60 4;2 Basic Kibble.png Kibble (Parasaur Egg) 00:50 15
Rex.png Rex Yes 1891 408 159 27 Regular Kibble.png Kibble (Pulmonoscorpius Egg) 05:18 60
Sabertooth.png Sabertooth Yes 221 45 60 9;3 Exceptional Kibble.png Kibble (Bronto Egg) 01:53 45
Sarco.png Sarcosuchus Yes 627 124 85 7 Simple Kibble.png Kibble (Trike Egg) 03:32 35
Spino.png Spinosaur Yes 4787 1486 154 15 Superior Kibble.png Kibble (Argentavis Egg) 06:54 60
Terror Bird.png Terror Bird Yes 1449 462 83 6 20px Kibble (Gallimimo Egg) 02:04 25
Tapejara.png Tapejara Yes 8 Superior Kibble.png Kibble (Allosaurus Egg) 50

* The Dimorphodon and the Compy ride on the player's shoulder.

** The Dung Beetle is not a Carnivore but prefers Spoiled Meat after it is tamed.

*** Number of tranq arrows shot by a 100% crossbow waiting 5 seconds in between shots to apply all the "over time torpor".

Untamable[editar | editar código]

Not all creatures can be tamed. Most creatures that are tamable through certain ways have the prefix "Wild" next to their name. Untamable wild creatures do not have such prefix.

Tamed Pteranodon.jpg

The following creatures are currently not tamable except by use of the forcetame command.

  • 1 = Force-taming a Nameless will cause it to burrow underground, de-registering its existence, making it the only creature to be untamable by even command means without system abnormalities (e.g: Crashing).

Taming Calculators[editar | editar código]

See Apps for a list of taming-calculators.

Comportamiento[editar | editar código]

Las criaturas domesticadas siguen las órdenes que se les den. El jugador puede establecer su Nivel de Agresión, ordenarles que deambulen, que se queden quietos en un sitio o que sigan al jugador. Para cambiar este comportamiento, tienes que estar cerca del animal y mantener presionada la tecla 'Usar' (por defecto E), o también puedes dar estas órdenes a través de silbidos.

Alimentación[editar | editar código]

Las criaturas tienen su propio nivel de hambre, que se reduce por las mismas razones que en un jugador: para recuperar energía o curarse, y también baja poco a poco con el tiempo. Una criatura dejará siempre su comida preferida para el final, comiendose antes el resto. Por ejemplo, un carnívoro comerá cualquier Raw Meat.png carne cruda de su inventario antes de comer 20px carne de primera y un herbívoro guardará sus bayas favoritas para las últimas.

Cuando descanse (mientras no están siendo montados o recuperando salud o energía) las criaturas perderán aproximadamente 0.1 puntos de hambre cada 35 segundos. Esto significa que solo necesitarán comer una vez cada (35 segundos por 500 unidades de hambre =) 17500 segundos, o 291.67 minutos, o unas 5 horas, mientras están descansando, siempre que su inventario de comida esté lleno de carne cruda. Esto es significativamente mas tiempo del que tarda la carne en pudrirse, y por tanto alimentar gran cantidad de criaturas solo con Pienso para Animales es casi imposible para la mayoría de los jugadores. Por este motivo, a menos que necesites carne podrida para hacer narcóticos, se recomienda no dejar comida en el inventario de una criatura ya que se pudrirá mas rápido de lo que tardará en comérsela.

Los herbívoros utilizan la misma mecánica que los carnívoros, pero debido al hecho de que son relativamente fáciles de alimentar (un Triceratops de nivel bajo puede recolectar cientos de bayas en unos pocos minutos), hay que preocuparse menos por estas criaturas.

Uso forzado[editar | editar código]

El uso forzado (Remote Use Item en la versión original del juego, y Forzar uso en los menús del juego en castellano) es un comando que obliga al animal a comer el objeto que se haya seleccionado. Esto se puede hacer tanto cuando el animal está inconsciente como consciente. Normalmente las Narcoberry.png bayas narcóticas se deben suministrar de forma forzada (los animales no las suelen comer de forma voluntaria) para aumentar el nivel de inconsciencia. Si es posible, se recomienda utilizar narcóticos, ya que no se pudren y se pueden utilizar para crear flechas tranquilizantes en caso de que sobren.

Comedero[editar | editar código]

Usar un Feeding Trough.png comedero es una forma mucho mas eficiente de alimentar a múltiples animales, especialmente cuando los jugadores están desconectados del juego. Una vez que se pone comida en un comedero, todos los animales suficientemente cerca comerán de forma automática cuando tengan hambre. Esto hace mas fácil gestionar los niveles de hambre de muchas criaturas, evitando que se pudra mas comida de lo necesario.

Recolección de recursos[editar | editar código]

Las criaturas se ordenan de mayor a menor eficiencia. El ratio de recolección de las herramientas también está indicado. La influencia del atributo Daño Cuerpo a Cuerpo influye en los recursos obtenidos.

Berries.png Bayas
Criatura / Herramienta Obtenido por cada acción
Brontosaurus.png Brontosaurio ★★★★★
Therizinosaur.png Tericinosaurio ★★★★★
Morellatops.png Morellatops ★★★★☆
Stegosaurus.png Estegosaurio ★★★★☆
Gigantopithecus.png Gigantopithecus ★★★★☆
Carbonemys.png Carbonemys ★★★★☆
Ankylosaurus.png Anquilosaurio ★★★★☆
Mammoth.png Mamut ★★★★☆
Woolly Rhino 1.png Rinoceronte Lanudo ★★★★☆
Trike.png Triceratops ★★★★☆
Mesopithecus.png Mesopithecus ★★☆☆☆(recogido de forma autónoma)
Parasaur.png Parasaurio ★★☆☆☆
a mano ★★☆☆☆
Depende de los arbustos existentes en el área.
Fiber.png Fibra
Criatura / Herramienta Obtenido por cada acción
Gigantopithecus.png Gigantopithecus ★★★★★(recogido de forma autónoma)
Therizinosaur.png Tericinosaurio ★★★★★
Megatherium.png Megatherium ★★★★☆
Chibi-Direbear in game.jpg Oso Gigante ★★★★☆
Metal Sickle.png Hoz de metal ★★★★☆
A mano ★★☆☆☆
Rare Mushroom.png Seta rara
Criatura / Herramienta Obtenido por cada acción
Ankylosaurus.png Anquilosaurio ★★★★★
Therizinosaur.png Tericinosaurio ★★★★★
Mammoth.png Mamut ★★★★★
Trike.png Triceratops ★☆☆☆☆
Rare Flower.png Flor rara
Criatura / Herramienta Obtenido por cada acción
Ankylosaurus.png Anquilosaurio ★★★★★
Therizinosaur.png Tericinosaurio ★★★★★
Mammoth.png Mamut ★★★★☆
Trike.png Triceratops ★☆☆☆☆
Thatch.png Paja
Criatura / Herramienta Obtenido por cada acción
Brontosaurus.png Brontosaurio ★★★★★
Doedicurus.png Doedicurus ★★★★☆
Megaloceros.png Megaloceros ★★★★☆
Woolly Rhino 1.png Rinoceronte Lanudo ★★★★☆
Ankylosaurus.png Anquilosaurio ★★★☆☆
Gigantopithecus.png Gigantopithecus ★★★☆☆
Morellatops.png Morellatops ★★★☆☆
Carbonemys.png Carbonemys ★★★☆☆
Stegosaurus.png Estegosaurio ★★★☆☆
Trike.png Triceratops ★★★☆☆
Phiomia.png Phiomia ★★★☆☆
20px Pico de metal ★★★☆☆
Mammoth.png Mamut ★★☆☆☆
Parasaur.png Parasaurio ★★☆☆☆
Wooden Club.png Garrote ★★☆☆☆
20px Paquicefalosaurio ★☆☆☆☆
Stone Pick.png Pico de piedra ★☆☆☆☆
A mano ★☆☆☆☆
Wood.png Madera
Criatura / Herramienta Obtenido por cada acción
Thorny Dragon.png Thorny Dragon ★★★★★
Therizinosaur.png Tericinosaurio ★★★★★
Giant Beaver.png Castoroides ★★★★★
Mammoth.png Mamut ★★★★★
Mantis.png Mantis ★★★★☆
Metal Hatchet.png Hacha de metal ★★★★☆
Brontosaurus.png Brontosaurio ★★★☆☆
Ankylosaurus.png Anquilosaurio ★★☆☆☆
Carbonemys.png Carbonemys ★★☆☆☆
Phiomia.png Phiomia ★★☆☆☆
Gigantopithecus.png Gigantopithecus ★★☆☆☆
Stegosaurus.png Estegosaurio ★★☆☆☆
Trike.png Triceratops ★★☆☆☆
Stone Hatchet.png Hacha de piedra ★★☆☆☆
Parasaur.png Parasaurio ★☆☆☆☆
Doedicurus.png Doedicurus ★☆☆☆☆
20px Paquicefalosaurio ★☆☆☆☆
Megaloceros.png Megaloceros ★☆☆☆☆
Wooden Club.png Garrote ★☆☆☆☆
a mano ★☆☆☆☆
Raw Meat.png Carne cruda
Criatura / Herramienta Obtenido por cada acción
Rex.png Rex ★★★★★
Spino.png Espinosaurio ★★★★★
Allosaurus.png Alosaurio ★★★★★
Giganotosaurus.png Giganotosaurio ★★★★★
Carnotaurus.png Carnotauro ★★★★★
Argentavis.png Argentavis ★★★★☆
Mosasaurus.png Mosasaurio ★★★★☆
Megalodon.png Megalodon ★★★★☆
Quetzal.png Quetzal ★★★★☆
Raptor.png Raptor ★★★★☆
Metal Pick.png Pico de metal ★★★★☆
Scorpion.png Pulmonoscorpio ★★★☆☆
Sabertooth.png Dientes de Sable ★★★☆☆
Pteranodon.png Pteranodon ★★★☆☆
Sarco.png Sarcosuchus ★★★☆☆
Chibi-Direbear in game.jpg Oso Gigante ★★★☆☆
Anglerfish.png Pez abisal ★★☆☆☆
20px Pico de piedra ★☆☆☆☆
Wooden Club.png Garrote ★☆☆☆☆
a mano ★☆☆☆☆
Raw Prime Meat.png Carne cruda de primera
Criatura / HerramientaGanancia por acción
Allosaurus.png Alosaurio★★★★★
Raptor.png Raptor★★★★★
20px Tiranosaurio Rex★★★★★
Argentavis.png Argentavis★★★★☆
20px Fénix★★★★☆
Metal Pick.png Pico de metal★★★☆☆
Therizinosaur.png Tericinosaurio★★★☆☆
Stone Pick.png Pico de piedra★★☆☆☆
Raw Fish Meat.png Pescado crudo
Criatura / HerramientaGanancia por acción
Otter.png Nutria★★★★★
Metal Pick.png Pico de metal★★★★☆
Therizinosaur.png Tericinosaurio★★★☆☆
30px Pescado crudo de primera
Criatura / HerramientaGanancia por acción
Metal Sickle.png Hoz de metal★★★★☆
Metal Pick.png Pico de metal★★★☆☆
Therizinosaur.png Tericinosaurio★★★☆☆
Organic Polymer.png Polímero orgánico
Criatura / HerramientaGanancia por acción
Wooden Club.png Garrote★★★★★
Therizinosaur.png Tericinosaurio★★★★☆
20px Espada de metal★★☆☆☆
Argentavis.png Argentavis★☆☆☆☆
Hide.png Piel
Criatura / Herramienta Obtenido por cada acción
Sabertooth.png Dientes de Sable ★★★★★
Direwolf.png Lobo Gigante ★★★★★
Metal Hatchet.png Hacha de metal ★★★★☆
Scorpion.png Pulmonoscorpio ★★★☆☆
Argentavis.png Argentavis ★★★☆☆
Rex.png Rex ★★★☆☆
Spino.png Espinosaurio ★★★☆☆
Carnotaurus.png Carnotauro ★★★☆☆
Giganotosaurus.png Giganotosaurio ★★★☆☆
Quetzal.png Quetzal ★★★☆☆
Raptor.png Raptor ★★★☆☆
Pteranodon.png Pteranodon ★★☆☆☆
Stone Hatchet.png Hacha de piedra ★☆☆☆☆
a mano ★☆☆☆☆
Pelt.png Pelaje
Criatura / HerramientaGanancia por acción
20px Fénix★★★★☆
Metal Hatchet.png Hacha de metal★★★★☆
Allosaurus.png Alosaurio★★★☆☆
Argentavis.png Argentavis★★★☆☆
20px Tiranosaurio Rex★★★☆☆

Chitin.png Quitina
Criatura / HerramientaGanancia por acción
Therizinosaur.png Tericinosaurio★★★★★
Argentavis.png Argentavis★★★☆☆
20px Fénix★★★☆☆
Raptor.png Raptor★★★☆☆
20px Tiranosaurio Rex★★★☆☆
20px Asolador★☆☆☆☆

Keratin.png Queratina
Criatura / HerramientaGanancia por acción
Therizinosaur.png Tericinosaurio★★★★★
Argentavis.png Argentavis★★★☆☆
20px Asolador★★★☆☆
20px Fénix★★★☆☆
Raptor.png Raptor★★★☆☆
20px Tiranosaurio Rex★★★☆☆
Stone.png Piedra
Criatura / Herramienta Obtenido por cada acción
Doedicurus.png Doedicurus ★★★★★
Dunkleosteus.png Dunkleosteus ★★★★☆
Metal Hatchet.png Hacha de metal ★★★★☆
Ankylosaurus.png Anquilosaurio ★★★☆☆
a mano ★★☆☆☆(recolectado del suelo)
Stone Hatchet.png Hacha de piedra ★☆☆☆☆
Obsidian.png Obsidiana
Criatura / HerramientaGanancia por acción
20px Fénix★★★★☆
Metal Pick.png Pico de metal★★★☆☆
Flint.png Sílex
Criatura / HerramientaGanancia por acción
20px Fénix★★★★☆
Metal Pick.png Pico de metal★★★★☆
Stone Pick.png Pico de piedra★★☆☆☆
Metal.png Metal
Criatura / Herramienta Obtenido por cada acción
Ankylosaurus.png Anquilosaurio ★★★★★
Doedicurus.png Doedicurus ★★★★☆(recolectando de rocas de obsidiana)
Metal Pick.png Pico de metal ★★★★☆
Stone Pick.png Pico de piedra ★★★☆☆

No hay resultados

Crystal.png Cristal
Criatura / HerramientaGanancia por acción
Metal Pick.png Pico de metal★★★★☆
20px Fénix★★★☆☆
AnglerGel.png Gel de Pez Abisal
Criatura / HerramientaGanancia por acción
Metal Hatchet.png Hacha de metal★★★★☆
Metal Pick.png Pico de metal★★☆☆☆
Silica Pearls.png Perlas
Criatura / HerramientaGanancia por acción
Otter.png Nutria★★★★☆
Direwolf.png Lobo Gigante★★☆☆☆
30px Perla negra
Criatura / HerramientaGanancia por acción
Otter.png Nutria★★★★★
Therizinosaur.png Tericinosaurio★★★☆☆
Metal Pick.png Pico de metal★★☆☆☆

Transporte[editar | editar código]

A continuación se indican los valores de Peso para las criaturas de nivel 1.

Criatura / Herramienta Peso
Quetzal.png Quetzal 780
Argentavis.png Argentavis 350
Pteranodon.png Pteranodon 150
Dimorphodon.png Dimorphodon 50
Onyc.png Onyc 50
Criatura / Herramienta Peso
Mosasaurus.png Mosasaurio 1300
Dunkleosteus.png Dunkleosteus 910
Plesiosaur.png Plesiosaurio 800
Anglerfish.png Pez abisal 350
Megalodon.png Megalodon 250
Ichthy.png Ichthy 250
Manta.png Manta 200
Eurypterid.png Eurypterid 150
20px Balsa de madera ¿Ilimitado?

* Giant Beaver.png Castoroides puede transportar mucho mas que el valor indicado, ya que la Wood.png Madera, Thatch.png Paja, Fiber.png Fibra y Stone.png Piedra tienen un peso reducido en el inventario del Castoroides.

Lucha[editar | editar código]

Se indican a continuación los valores de Daño Cuerpo a Cuerpo y Salud en nivel 1.

Criatura Daño Cuerpo a Cuerpo Salud
Rex.png Rex 60 1000
Spino.png Spinosaur 50 700
Argentavis.png Argentavis 20 290

Exploración[editar | editar código]

Para explorar es muy importante el atributo de Velocidad de Movimiento. Como los números no están en datos absolutos, esta tabla se basa en la experiencia.

Criatura Velocidad
Pteranodon.png Pteranodon ★★★★★
Raptor.png Raptor ★★★★☆
Sabertooth.png Dientes de Sable ★★★★☆
Beelzebufo.png Beelzebufo ★★★★★

Habilidades especiales de las criaturas[editar | editar código]

Producir recursos[editar | editar código]

Además de producir heces, algunas criaturas pueden producir recursos valiosos que se pueden recoger de su inventario.

El Beelzebufo puede crear pasta de cemento comiéndose los cadáveres de Meganeuras o Titanomyrmas, y el Escarabajo Pelotero transforma Heces en Fertilizante y Aceite. Se ha anunciado el Achatina que genera Pasta de Cemento, el Hesperornis que producirá huevos con proteinas y Aceite, y el Tusoteuthis que producirá tinta.

Criatura Produce con
Beelzebufo.png Beelzebufo Cementing Paste.png Pasta de Cemento insectos
Dung Beetle.png Escarabajo Pelotero Fertilizante y Aceite Heces

Recolección Autónoma[editar | editar código]

Algunas criaturas domesticadas recolectan recursos por si mismos cuando se les activa la opción de 'deambular' (presionando y manteniendo la tecla E cerca de la criatura). Deja a la criatura deambular cerca de los recursos y de vez en cuando coge de su inventario los recursos que ha recolectado.

Criatura Recolecta
Giant Beaver.png Castoroides Wood.png Madera
Doedicurus.png Doedicurus Stone.png Piedra
Gigantopithecus.png Gigantopithecus Fiber.png Fibra
Mesopithecus.png Mesopithecus Berries.png Bayas

Acciones Especiales[editar | editar código]

Algunas Criaturas pueden realizar acciones únicas, convirtiéndolas en muy valiosas en determinadas situaciones

Criatura Acción
Pteranodon.png Pteranodon puede elevar a criaturas muy pequeñas con sus garras
Argentavis.png Argentavis puede elevar a criaturas pequeñas con sus garras
Quetzal.png Quetzal puede elevar a criaturas de mediano tamaño con sus garras
Gigantopithecus.png Gigantopithecus es capaz de lanzar por el aire o sobre un muro al jugador que está montado sobre el.
Mesopithecus.png Mesopithecus puede ser lanzado y entonces abrir una puerta cerrada desde el interior
Scorpion.png Scorpion sus picaduras pueden dejar fuera de combate a otras criaturas
Beelzebufo.png Beelzebufo su ataque con la lengua puede dejar fuera de combate a otras criaturas
Pachy.png Pachy puede embestir y dejar fuera de combate a otras criaturas
Dimorphodon.png Dimorphodon puede ser lanzado para atacar a otras criaturas
Woolly Rhinoceros.png Woolly Rhino puede acumular velocidad para un mayor impacto en el ataque a otras criaturas
Terror Bird.png Terror Bird puede planear para evitar grandes obstáculos

Plantilla:Nav Gameplay Mechanics