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Estos valores pueden diferir con lo que ve en el juego o escrito en otro lugar.
Nombre común
Jaekelopterus eurypterus
Aggressive if approached
Comando de generación
admincheat summon Euryp_Character_C
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Eurypterid/Euryp_Character.Euryp_Character'" 500 0 0 35
Se puede montar
Se puede criar
X mark.svg No
X mark.svg No
X mark.svg No
XP Por Muerte
2 XP

El euriptérido (you-rip-teh-rid), a veces llamado escorpión marino, es una de las criaturas disponibles en ARK: Survival Evolved.

Información básica[editar | editar código]

Dos¡sier[editar | editar código]

Esta sección describe de manera traducida lo que la superviviente Helena, autora de los dosiers de dinosaurios, ha escrito en sus notas de exploración por el mundo. Puede que haya algunas discrepancias entre este texto y las condiciones actuales de las criaturas.


Found only in the deepest depths of the waters around the Island, Eurypterids are dangerous and adaptable arthropods. As likely to hunt as they are to scavenge, a Eurypterid rarely has difficulty finding food to keep itself nourished, even at the bottom of the ocean.

An Eurypterid's threat comes not directly from its raw strength. Instead, it combines a hard defensive exoskeleton with debilitating poison to powerful effect. The sting of a Eurypterid increases torpor while reducing stamina, quickly rendering its opponent unable to defend itself.


While Eurypterids are not intelligent enough to be tamed, this doesn't mean they are without utility to tribes. They are a wonderful source of chitin, and their digestive tract often contains Silica pearls. They sometimes even have ingested incredibly rare Black Pearls, used by survivors for advanced manufacturing, making them among the most valuable creatures on the island.

~ Helena

Behavior[editar | editar código]

The Eurypterid moves silently along the floor of the ocean, slowly undulating its body to move through the waterways. Since they spawn in clusters of two to four, there will often be many in a single area, often around coral and seaweed in the depths. When a player approaches the area to hunt for Silica Pearls.png Silica Pearl clams or for the Eurypterids themselves, the Eurypterids will swim towards the invader and attack. They can envenomate the survivor, knocking them out before dispatching the paralyzed body.

Aspecto[editar | editar código]

Superficially resembles a Scorpion.png Pulmonoscorpius with adaptations to fit an aquatic lifestyle. The entire animal is armored with a Chitin.png Chitinous exoskeleton. The body is made up of the front "head", or the prosoma, and the segmented body and tail, or the mesosoma and metasoma respectively which together make up the opisthosoma. Its rearmost 4th pair of legs are flattened into flippers and its tail moves in an up and down motion, being propelled by a tail fluke. The end of the tail bears a scorpion-like venomous stinger. The 3rd pair of legs are long and skinny, followed by the thick, highly segmented 2nd pair of legs. The 1st pair of forelimbs are large and strong, armed with formidable spines which can close as a vice to trap and shred prey. 2 arm-like chelicerae rest at the front of the animal, which manipulate food to the mouth. 2 small, beady compound eyes are also present on the head. Range of coloration is currently unknown.

Color Scheme and Regions[editar | editar código]

This section displays the Euriptérido's natural colors and regions. For demonstration, the regions below are colored red over an albino Euriptérido. The colored squares shown underneath each region's description are the colors that the Euriptérido will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Euriptérido's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Euriptérido's "cephalothorax and tail flippers" magenta.

Eurypterid PaintRegion0.jpg
Region 0:
Cephalothorax and Tail Flippers
Eurypterid PaintRegion1.jpg
Region 1:
Claws, Paddles and Legs
Eurypterid PaintRegion2.jpg
Region 2:
Eurypterid PaintRegion3.jpg
Region 3:
Chelicerae and Appendage Shading
X mark.svg

La región 4 no se usa
en esta criatura.

Eurypterid PaintRegion5.jpg
Region 5:

Objetos obtenidos tras abatirlo[editar | editar código]

Estadísticas base y crecimiento[editar | editar código]

Ten en cuenta, que las estadísticas podrán variar en ARK:Survival of the fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto
Health.png Salud 160 +32
Stamina.png Energía 100 +10
Oxygen.png Oxígeno N/A5 N/A
Food.png Comida 450 +45
Weight.png Peso 150 +3
Melee Damage.png Daño cuerpo a cuerpo 72 +0.35
Movement Speed.png Velocidad de Movimiento 100% N/A3
Torpidity.png Inconsciencia 50 +3

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada(Es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no incrementan su velocidad de movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
5La Euriptérido no puede ser ahogada.

Velocidad de movimiento
Tipo de movimiento Velocidad base Corriendo
Caminando 90 ?
Nadando 200 N/A

Stamina Cost Attack Range Description
Base Minimum Activation

Combat[editar | editar código]

This section describes how to fight against the Eurypterid.

General[editar | editar código]

Eurypterids will spawn quite rarely along the ocean floor in small clusters of 2-4. They are rather small, but they can still pack a punch, as their attacks are fairly strong and rapidly raise Torpidity.png Torpidity!

Estrategia[editar | editar código]

The first step is locating a Eurypterid. They remain relatively hidden in the coral and seaweed underwater, so they are quite hard to find. Once found, construct a plan on how to attack without subjecting any players to the deadly poison they employ in their attacks, which can drain stamina and induce high amounts of torpor. Sea mounts can be used to stay safe during killing, but large creatures cause a heavy knockback on the Eurypterids, so the area of effect loses efficiency and damage stops are enforced. The Ichthyosaurus.png Ichthyosaurus surprisingly can be used to farm the Eurypterids, because it is immune to Inconsciencia and has no knockback, which effectively increases the damage against the Eurypterids since they will never try to flee and stay in range. Keep in mind that the Eurypterids will still deal normal damage to the Ichthy.

También existe una estrategia que solo puede seguirse si se tiene un 20px traje de buceo:

Swim down to the bottom of the ocean where the Eurypterids hide, then once you find some, swim upwards. Estas criaturas no pueden dejar el lecho marino, así que podrás flotar por encima de él y dispararlas desde una zona segura usando una Crossbow.png ballesta. Once you've killed them, swim down and safely collect their corpses with a Metal Hatchet.png Metal Hatchet. If one desires their rare Black Pearl.png Black Pearls, be sure to collect their bodies with a Metal Pick.png Metal Pick.

Armamento[editar | editar código]

Employ any weaponry that, in use, will keep a player out of range of the tranquilizing attacks they deal. A Pike.png Pike can be used by more alert, daring survivors who have powerful melee damage. Otherwise, mounts and ranged weapons like the ballesta o el 20px lanzaarpones are your best shot.

Peligros[editar | editar código]

Eurypterids are small enough to be easily hidden in the ocean's many plants and reefs. Use caution when collecting pearls, as their venom causes extreme amounts of Inconsciencia, while their actual damage is low, they can even render larger creatures unconscious easily. This can turn a simple collection mission on its head quickly.You might also aggro more powerful aquatic dinos such as Megalodon.png Megalodon or Manta.png mantas

Debilidades[editar | editar código]

Eurypterids float barely above the seafloor, but cannot freely swim in the open water. They also have low Health.png Health, so bringing a large sea mount guarantees their death.

Utilidad[editar | editar código]

Roles[editar | editar código]

  • Recolector de recursos: The Eurypterid can not be tamed and due to their rarity they cannot be brought together in large enough numbers to cause harm to other tribes. However, they do provide a bountiful amount of resources when gathered, including fairly valuable ones like Silica Pearls.png Silica Pearls, Chitin.png Chitin, and Oil.png Oil as well as rare Black Pearl.png Black Pearls needed for high-tech equipment. The Trilobite.png Trilobite also yields such items albeit at a much lower amount of Pearls and Oil.

Spotlights[editar | editar código]

Notes/Trivia[editar | editar código]

Para más información sobre esta criatura en el mundo real, consulta el artículo de Wikipedia asociado

  • El Euriptérido fue revelado por primera vez por Drake el 09/08/2015 [1]
  • The Dossier was revealed on 9/10/15 on Steam.[2]
  • Although it is difficult and there is no purpose for doing so, Eurypterids can be lured to shore where they will strangely swim — almost hovering — in the air. This is most likely a bug.
    • In The Ragnarok map they are known to swim out of the waters of Viking Bay, which is quite shallow and near the shore, and tranquilize and eat survivors.
  • Most real life Eurypterids did not bear stingers as the dossier depicts. Most had tails ending in blade-like shapes, although some had flattened 'flukes' to help propel themselves through water. However, some members of the superfamily, Carcinosomatoidea, did have stingers used to inject venom into prey.
  • Eurypterids were once thought to have been most closely related to horseshoe crabs, as opposed to Arcahnids like scorpions. However, this taxonomy has been challenged, with some scientists proposing the close grouping of eurypterids and horseshoe crabs as paraphyletic and thus unnatural and that the Eurpterids are more closely related to arachnids; others still argue that the original grouping is correct. Despite this classification debacle, all 3 creatures were still fairly closely related to one another, with all of them belonging to Prosomapoda, which is a clade within Arachnomorpha, which in turn is a clade within Arthropoda.
  • Eurypterids are a broad group with many members. According to the dossier, Ark's Eurypterids are from the genus Jaekelopterus - in real life, these were the largest arthropods ever known to evolve, at 2.5 m (~8 feet) in length.
    • The genus Jaekelopterus was the largest genus of eurypterid, but in ARK, the species is called Jaekelopterus eurypterus, which isn't actually a real species that existed. Jaekelopterus was a genus of eurypterid in the family Pterygotidae, whereas the genus Eurypterus (not a species) was a part of the family Eurypteridae.
    • Even though the ARK eurypterid is said to be a part of the Jaekelopterus genus, it seems to combine physical traits from the genera Megalograptus and Mixopterus. Jaekelopterus had far less appendages and had two appendages on the prosoma (upper-most segment on the body) with claws similar to modern crustaceans such as lobsters. The eurypterids in ARK, however, even though they are similar in size to Jaekelopterus, have long appendages on the prosoma covered in large spines with many other appendages such as paddles used for locomotion which is far more similar to the genus Megalograptus, who possessed these features. The genus Mixopterus had similar spined appendages and also the scorpion-like 'stinger' found on the ARK Eurypterids.

Registro de cambios[editar | editar código]

Versión Cambios
238.0 Se ha añadido el Euriptérido al juego.
238.2 Se ha aumentado la frecuencia de aparición de los Euriptéridos un 60 %.
254.5 Can no longer receive buffs or debuffs.
260.0 Increased spawn numbers by 50%.
262.0 More Eurypterids are now present in the underwater overworld.

Gallery[editar | editar código]

References[editar | editar código]