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Missing.png
Explorador
Dossier Scout.pngDossier Scout.png
Dossier Scout.png
Field Manual
These values may differ with what you see in-game or written elsewhere, but that is what the manual says.
Model Number
UAV RQ-7Y
Fuel
Element
Threat Level
Low
Primary Function
Reconnaissance


Domestication
Tameable
Rideable
Breedable
Missing.png Unknown1
X mark.svg No
X mark.svg No

1 Must be crafted from a Blueprint at a City Terminal or Tek Replicator.

Habitat
no MAP available

El Explorador (Scout en la versión original del juego) es una de las criaturas disponibles en la expansión "Extinction" de ARK: Survival Evolved

Descripción[]

El Explorador es un dron volador que puede encontrarse a lo largo y ancho del mapa, predominantemente en la zona de la ciudad en ruinas. Funciona como parte del sistema automatizado de defensa, alertando a los Ejecutores sobre objetivos hostiles.

Manual[]

Plantilla:HoloDossierText

Behavior[]

The Scout and the Enforcer serve as an automated security force that patrols the futuristic city of Extinction.

Appearance[]

Scouts appear as small mechanical drones that fly around the skies of Sanctuary, leaving a trail in their wake.

Esquema de colores y regiones[]




This section displays the Explorador's natural colors and regions. For demonstration, the regions below are colored red over an albino Explorador. The colored squares shown underneath each region's description are the colors that the Explorador will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Explorador's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Explorador's "thruster highlights" magenta.

Scout PaintRegion0.jpg
Region 0:
Thruster Highlights
Scout PaintRegion1.jpg
Region 1:
Body Highlights
Scout PaintRegion2.jpg
Region 2:
Thruster Highlights
Scout PaintRegion3.jpg
Region 3:
Outer Body Highlights
Scout PaintRegion4.jpg
Region 4:
Body
Scout PaintRegion5.jpg
Region 5:
Energy

Objetos obtenidos tras abatirlo[]

Estadísticas base y crecimiento[]

Ten en cuenta, que las estadísticas podrán variar en ARK:Survival of the fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto Bonif. por domesticación
Salvaje Domesticado1 Add Mult
Salud 3 +0.225 ?
Energía 90 +180 ?
Oxígeno 0 ? ?
Comida 7 +3.5 ?
Peso 0 ? ?
Daño cuerpo a cuerpo 02 ? ?
Velocidad de Movimiento 0.5% N/A3 ?
Inconsciencia 0 +0 N/A4

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no incrementan su velocidad de movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.

  • Para ver una comparación de todas las estadísticas de las criaturas, consulta Estadísticas de criatura base.
  • Para una explicación de cómo se calcula la subida de nivel, comprueba los cálculos de estadísticas para criaturas.
Velocidad de movimiento
Tipo de movimiento Velocidad base Corriendo Energía usada
Salvaje Domesticado
Caminando 245 N/A N/A N/A
Nadando 300 N/A N/A N/A
Volando 600 ? ? ?
  • Estas son las velocidades base con un 100 % de velocidad de movimiento
  • Para una comparación de todas las velocidades de movimiento, consulta Velocidad base de criaturas


Stamina Cost Attack Range Description
Base Minimum Activation

Combat[]

This section describes how to fight against the Scout.

General[]

Scouts are difficult to fight on foot, as they have erratic movement and the tendency to dodge as one takes aim with ranged weaponry. Upon hitting the scout the scout will put up a shield and proceed to circle around you. The shield will make projectiles do one damage.

Strategy[]

It is recommended to use a ranged weapon or large tame as scouts often move out of melee range. Several hits will eventually down the scout, causing it to explode and drop a blueprint .

Weaponry[]

A bow, crossbow or longneck rifle work best if attempting to destroy a scout on foot, otherwise any large or ranged tame can easily destroy a scout.

Dangers[]

While not posing itself as a threat, it can mark anyone and anything that is not part of the machine workforce within the city, causing both nearby Enforcer and Defense Unit to engage the marked target.

Weakness[]

Scouts are completely unable to directly harm creatures when wild, relying on enforcers to eliminate those enemies that the scout marks.


Taming[]

Scout cannot be tamed by default. To be able to own one of such creature, one must craft them from the following:

  • City Terminal Extinction Icon.png
  • Tek Replicator

To be able to craft anything better than a level 1, roaming Scouts have to be destroyed. On death, it leaves behind a blueprint as a dropped package at where it died. All Blueprints above Journeyman can only be made in the replicator with various level (scaled to the wild that was killed), stat and grade.

Upon deployment with at least 20 Element Dust, the survivor who deployed it will take control of the mechanical drone and fly around. The Scout will consume element dust from the player's inventory, with the energy gained from doing so varying depending on the quality of the blueprint.

Utility[]

A built scout can be deployed by throwing a pod resembling a grenade. Upon deployment, the player will look through a pair of Tek binoculars ( Scout Remote), seeing from the perspective of the scout. The scout can be used to perform short-medium range reconaissance and mark friendly and hostile targets. The environment will appear black and white, while creatures are highlighted in blue, green, yellow, red and teal. Blue represents creatures that are not currently hostile, green represents friendly tames, yellow represents creatures that are currently fleeing, red represents creatures that are currently hostile, and teal represents creatures that have died.

You can mark targets with a laser beam. To remove the mark hold the action button down and drag the laser beam indicator off of the target you had marked.

Roles[]

Danger Seeker - The Scout can scan for nearby hidden allies and enemies and mark them.

Mek Healer - When hovering near a Mek, the Scout will rapidly heal it.

Aggro Master - Scouts are notably cheap, capable of flight - even inside caves - and able to be controlled with atomic precision, all while still being able to get the attention of nearby aggressive creatures without making any kind of "mention" to the player that deployed them. Together, those attributes make them perfect for moving wild creatures to were you want them, be it just away from you, a trap, or a smoldering pit of lava. A practical example of this function is using them to take the Wild Giganotosaurus found in the Tek Cave out of the way.

Scouting - The moment a player gets close to an Element Vein, it is triggered and have to be completed or abandoned(will disappear). However, Scout will not trigger the Element Vein, so one can observe the difficulty of an Element Vein via a Scout without having to do it.

Collectibles[]

Recurso Eficiencia
Raw Meat.png Raw Meat N/A


Spotlight[]

Notas / Información adicional[]

  • Scouts are one of the only 3 creatures that aren't capable of inflicting damage with their attack with the others being Diplodocus and Lymantria.
  • You will not be able to mount when the scout is deployed since it acts like a mount mechanism itself.
  • You can whistle to bring it back by right clicking when it is deployed.
  • The marked tags seems to only be visible when equipping the scout(un-deployed or not). unclear if intended or not
  • "TEK Binoculars" was referenced by Santiago in Scout's Manual, which was one of the planned standalone update for Tek.

Changelog[]

Patch Changes
285.104 Extinction Expansion Release Scout is added to the game
286.103
  • Scouts no longer drop Eggs
  • Enabled Scouts to be crafted at City Terminals
287.100
  • Fixed terminal crafted Scouts being overpowered
  • Can no longer be placed inside a Cryopod
  • Attempts to fix issue with tracker appearing on players when it shouldn't be
287.110
  • When controlling a Scout, any voice chat comes through the Scout rather than the player controlling it
  • Gashed attacks no longer affect robots
288.113
  • Improved tagging accuracy
  • Improvements to player inspection mechanic
  • Scout will now show floating damage text when damaged
289.100
  • Fix for Scout being destroyed by its owner's Turrets on spawn
  • Mesh Memory Optimizations for Scout Remote
311.209 Scout can now longer push tamed creatures

Galería[]

Referencias[]


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