ARK: Survival Evolved Wiki
Advertisement








































Groups
Fantasy Creatures, Mammals
Diet
Omnivore
Temperament
Cowardly
Steam.svg 306.41
febrero 25, 2020
Xbox One.svg
febrero 25, 2020
PS.svg
febrero 25, 2020
Logo Mobile.svg
Unavailable
Nintendo Switch.svg
Unavailable
Epic Games.svg 311.74
junio 11, 2020
Variants
  • Brute Ferox
  • Ferox (Large)
  • VR Ferox
Comando de generación
cheat summon Shapeshifter_Small_Character_BP_C
or
cheat SpawnDino "Blueprint'"/Game/Genesis/Dinos/Shapeshifter/Shapeshifter_Small/Shapeshifter_Small_Character_BP.Shapeshifter_Small_Character_BP"'" 500 0 0 35
Variant Large Ferox
cheat summon Shapeshifter_Large_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/Shapeshifter/Shapeshifter_Large/Shapeshifter_Large_Character_BP.Shapeshifter_Large_Character_BP'" 500 0 0 35
Variant Large Ferox (Gauntlet)
cheat summon Shapeshifter_Large_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/Shapeshifter_Large_Character_BP_Gauntlet.Shapeshifter_Large_Character_BP_Gauntlet'" 500 0 0 35
Domestication
Tameable
Rideable
Breedable
Check mark.svg Yes
Check mark.svg Yes2
Check mark.svg Yes3

2 Only in its large form
3 Female must be at 90% addiction or more

Método de domesticado
Passive
Preferred Food
Element
Equipment
Check mark.svg No Saddle Needed
Hats
Rider Weaponry
Check mark.svg Yes
Humans Can Carry
Check mark.svg Yes
Data
Feces Size
Small
Drag Weight
25
Radiation Immune
X mark.svg No
Immobilized By
Net Projectile Genesis Part 2 Icon.png
Reproduction
Gestation Time
9h 55m 14.286s
Baby Time
9h 15m 33.333s
Juvenile Time
1d 13h 2m 13.333s
Adolescent Time
1d 22h 17m 46.667s
Total Maturation Time
3d 20h 35m 33.333s
Breeding Interval
18h - 2d
Habitat

Común             Rara
  No domesticable   Cueva

El Ferox es una de las criaturas disponibles en la expansión "Genesis".

Información básica[]

Behavior[]

The Ferox will approach the survivor when it senses one nearby on foot. It makes a sniffing gesture towards the survivor and if they do not carry any element with them, it flees, sometimes returning to follow. There is a chance however, that it will instead mutate into its giant form rather than making a gesture, taking more of an aggressive approach, even if not fed Element.

Under its mutated giant form, it kills everything in sight until it reverts back to its small form.

Appearance[]

The Ferox is similar in appearance to that of a Jerboa. Upon consuming Element, it transforms into a larger, more aggressive version of itself that is more canine-like in facial features and with massive muscles. Both forms have six limbs, with the middle arms being slightly smaller than the top ones.

Color Scheme and Regions[]




This section displays the Ferox's natural colors and regions. For demonstration, the regions below are colored red over an albino Ferox. The colored squares shown underneath each region's description are the colors that the Ferox will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Ferox's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Ferox's "back" magenta.

Ferox PaintRegion0.png
Region 0:
Back
Ferox PaintRegion1.png
Region 1:
Skin
X mark.svg

La región 2 no se usa
en esta criatura.

X mark.svg

La región 3 no se usa
en esta criatura.

Ferox PaintRegion4.png
Region 4:
Main body
Ferox PaintRegion5.png
Region 5:
Stripes




This section displays the Ferox's natural regions. For demonstration, the regions below are colored red over an albino Ferox. The colored squares shown underneath each region's description are the colors that the Ferox will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Ferox's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 1 6 would color the Ferox's "" magenta.

X mark.svg

La región 1 no se usa
en esta criatura.

X mark.svg

La región 1 no se usa
en esta criatura.

X mark.svg

La región 2 no se usa
en esta criatura.

X mark.svg

La región 3 no se usa
en esta criatura.

X mark.svg

La región 4 no se usa
en esta criatura.

X mark.svg

La región 5 no se usa
en esta criatura.

Drops[]

Estadísticas base y crecimiento[]

Ten en cuenta, que las estadísticas podrán variar en ARK:Survival of the fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto Bonif. por domesticación
Salvaje Domesticado1 Add Mult
Salud 55 +11 +5.4% 0.07
Energía 100 +10 +10%
Oxígeno 150 +15 +10%
Comida 450 +45 +10% 15%
Peso 55 +1.1 +4%
Daño cuerpo a cuerpo 52 +0.25 +1.7% 14% 17.6%
Velocidad de Movimiento 100% N/A3 +1% 50%
Inconsciencia 30 +1.8 N/A4 0.5

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no incrementan su velocidad de movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.

  • Para ver una comparación de todas las estadísticas de las criaturas, consulta Estadísticas de criatura base.
  • Para una explicación de cómo se calcula la subida de nivel, comprueba los cálculos de estadísticas para criaturas.
Velocidad de movimiento
Tipo de movimiento Velocidad base Corriendo Energía usada
Salvaje Domesticado
Caminando 156 366.6 549.9 ?
Nadando 150 N/A N/A N/A
  • Estas son las velocidades base con un 100 % de velocidad de movimiento
  • Para una comparación de todas las velocidades de movimiento, consulta Velocidad base de criaturas


Stamina Cost Attack Range Description
Base Minimum Activation

Ten en cuenta, que las estadísticas podrán variar en ARK:Survival of the fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto Bonif. por domesticación
Salvaje Domesticado1 Add Mult
Salud 1100 +220 +5.4% 0.07
Energía 1000 +100 +10%
Oxígeno 150 +15 +10%
Comida 1200 +120 +10%
Peso 350 +7 +4%
Daño cuerpo a cuerpo 462 +2.3 +1.7% 7% 17.6%
Velocidad de Movimiento 100% N/A3 +0% 20%
Inconsciencia 180 +10.8 N/A4 0.5

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no incrementan su velocidad de movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.

  • Para ver una comparación de todas las estadísticas de las criaturas, consulta Estadísticas de criatura base.
  • Para una explicación de cómo se calcula la subida de nivel, comprueba los cálculos de estadísticas para criaturas.
Velocidad de movimiento
Tipo de movimiento Velocidad base Corriendo Energía usada
Salvaje Domesticado
Caminando 540 1620 1800 ?
Nadando 270 N/A N/A N/A
  • Estas son las velocidades base con un 100 % de velocidad de movimiento
  • Para una comparación de todas las velocidades de movimiento, consulta Velocidad base de criaturas


Stamina Cost Attack Range Description
Base Minimum Activation

Aumento de estadísticas al subir nivel en estado salvaje

Escribe los valores de la criatura salvaje para revisar en que estadísticas sobresale más. Los valores marcados con verde en una criatura de alto nivel son muy buenos para la crianza/reproducción. Si ya has domesticado una criatura, puedes intentar recuperar la información que tenía cuando era salvaje con la siguiente herramienta: ARK Stats Extractor.

Ferox

Nota: después de que la criatura sea domesticada, conseguirá algunas bonificaciones a sus estadísticas dependiendo de la efectividad del domesticado. Esto dificulta el obtener los niveles precisos de una criatura domesticada, por lo que esta calculadora te ayudará mucho, ya que está pensada para dinosaurios salvajes únicamente. Con ella, podrás tener una idea sobre la distribución de las estadísticas de una criatura.

Combate[]

Esta sección te enseñará todo lo que necesitas saber para enfrentarte a un Ferox.

General[]

  • The Ferox is a very fragile creature, it poses no danger unless it's fed Element. However if you are on foot and approach one there is a chance it will randomly transform once it's at your feet, even if you have no element. If you have a Tek Helmet on and it's set to see creatures the Ferox will be highlighted red.

Strategy[]

  • When the Ferox is not in its aggressive state a melee weapon such as a Sword or Pike would work best. Any combat creature can also easily dispose of a passive Ferox.
  • When the Ferox is in its aggressive state, a ranged weapon such as an Assault Rifle would work very well. Otherwise you can evade it until it reverts back to its passive form, then kill it if possible.
  • Another approach would be to knock it out while it's in the small form (easily done with an equus, crossbow, or simply punches) then beat it to death.

Weaponry[]

  • Nearly all types of weapons can kill a Ferox while it is passive. When it's aggressive you will want to resort to staying at range since their damage is very high.

Dangers[]

  • When the Ferox is in its aggressive form its stats are boosted exponentially. It can also dismount players which can leave you vulnerable to a beating.

Weakness[]

  • When the Ferox is not in its aggressive form its health and other stats are very low. It also can't retain its aggressive form for too long in the wild so you can just wait it out.

Taming[]

Now that it's tame, I hope it stays that cute!
~ HLN-A

Ferox can be tamed non-violently rather than through the usual methods. However, it can't be tamed while it is in its giant mutated form. You must not have a Ferox on your shoulder during taming.

With Element in any slot, approach the Ferox and use the element to begin taming. Be ready to run away as the Ferox shapeshifts into an aggressive giant and will then proceed to chase after the survivor who fed it, and will continue to pursue until it reverts back to its small self. This must be repeated multiple times until it is tamed after the last revert.

One of the known tactics is to encase it around a giant trap base by luring it while in its giant form with a speedy dino.

Another tactic is if you are in a cave you can feed it element and grapple to the roof of the cave and repeat until it is tamed. It is the same for trees or large cliff/walls as you can grapple to the top of them.

You can also use a Bloodstalker to grab the Ferox after it transforms and hold it in place until it transforms back, then repeat the procedure after feeding it element. Just don't reel it in and start feeding on it. If you do so by mistake, release it and get to safety, then web it again if needed.

Addiction[]

If the Ferox in its shapeshifted giant form reaches 100% in Addiction, its behavior starts to alter. It will gain +200% Melee Damage, +50% Attack Speed and +25% Damage Resistance, but also has -90 seconds of Transformation Lifetime (it won't stay in large mode as long).

Moreover, Ferox will require more element to shapeshift (up to 5) if it has a certain amount of addiction.

Cause[]

Each feed of the Element prolongs the Ferox's shapeshifted form to full, but increases addiction by 5%. These addiction persist even after it reverts back, and will slowly decay over time. At the same time, feeding the Ferox while taming, or if required more element, will further increase its addiction by 5% per feed.

Breeding[]

Unlike other creatures, Female Ferox cannot breed by default. It needs to be 95%+ addicted and in its original small form to breed (Any attempt to breed the female ferox below 95% will be prevented with the signal "Needs full addiction to breed" above the said Ferox). The male Ferox does not require any addiction to breed.

Utility[]

Ferox always appears as a small creature Similar to Jerboa. At random times while it is on the ground and near a survivor (sometimes at various spots), it will sniff and sneeze when it sensed a nearby Element Dust on the ground, and will proceed to dig and give a few of it to the nearby survivor that it belongs to.

To transform the creature into its giant variant, it must be fed Element via putting it in any slot, similar to passive taming it. (You need to use the slot key instead of E/Y/PS4: Triangle) It can still be fed even while in its transformed state.

Ferox cannot be podded into a Cryopod while in its aggressive form. You must wait until it is in its small form in order to do so.


Roles[]

Montura todoterreno: El Ferox, gracias a su habilidad para escalar superficies (análogamente al Deinonico, gran capacidad de salto y habilidad para transformarse entre mascota para hombro y montura, es un candidato ideal para convertirse en una montura perfecta para hacer viajes por zonas de terreno complejo. Recuerda, sin embargo, que no podrá escalar en superficies que tengan una inclinación mayor de 90 grados, y que es un pésimo nadador. Todo esto en conjunto con su gran daño de ataque, su capacidad para lanzar rocas con efectos devastadores (incluso al estar colgado en una superficie) o la capacidad de poder llevar un casco para reducir el daño que recibe, son otros de los motivos por los cuales esta montura puede convertirse en un gran aliado para tu viaje.

Element Dust Producer: While inefficient, Ferox (small) may often produce the dust when picked up and it starts sniffing while on the shoulder, and thrown down to the ground.

Insulation: Like the Otter, the Ferox, whether large and ridden or on the shoulder of a survivor, will give an insulation buff. The Ferox grants +225 Hyperthermic and +225 Hypothermic protection. This makes them an ideal mount to have in most cold or hot environments, such as the Arctic biome or Volcano biome in Genesis: Part 1.

Raid-Machine: When in its large form, the Ferox can lob boulders clicking C (when held, it will give time to aim). This is very effective in PvP as it allows you to destroy stone structures, including the Tek Replicator. This combined with a Tek Skiff, creates a formidable Raid-Machine and is difficult to defend against. When using this strategy in PvP, stay out of turret range, while throwing rocks with the Ferox.

Objetos coleccionables[]

Recurso Eficiencia
Raw Meat.png Carne cruda N/A


Spotlight[]

Notes/Trivia[]

  • The name and word Ferox is Latin for "fierce", "wild", or "arrogant".
  • When transformed the Ferox resembles a Werewolf.
  • The Ferox in its aggressive form when mating while using the Mod:S+ Mutator will give you a aggressive form Ferox that doesn't return to it's smaller form.(needs Element to keep it in its aggressive form for this to work)
  • In addition to getting bigger and more powerful, the Ferox also gets some added bonuses with having Element in its system. Leveling a small Ferox will increase its stats in its large form. However, the opposite does not seem to be true.
  • Unlike the other passive tame method, there is no feed cooldown for Ferox. However, it can't be fed while its in its transformed state if taming it through this way.
  • Carrying an Element or having one around within its vicinity will cause the Ferox to sniff upwards for a moment. If the survivor is carrying one thereafter, it will often jump up, giving a gesture of wanting to have the element until either it is given one, or the survivor carrying it leaves the element elsewhere.
  • The Ferox is inspired by the 'Gremlins' franchise with similar facial features, both large and small forms with a similar "allergic reaction" like when given element as the behaviour of a Gremlin.
  • Like all Genesis: Part 1 exclusive creatures, the Ferox does not have a proper Dossier made by Helena, as Helena was not present as a normal survivor in the simulation.
  • Ferox is also the only creature that can both be carried by players and ridden.
  • Leveling Movement Speed will not affect how fast the Ferox goes in its large form. It will only affect its small form.
  • They may glitch under the ground when they change from large form to small form
  • When raising Feroxes they will request element as a comfort food as opposed to kibble and other foods. They will not transform while maturing even when fed element in this manner.
  • The Ferox used to not retain its imprinting buff when transformed but this was fixed as of v309.4.
  • Feroxes provide a surprisingly amount of hide for their size but due to the general difficulty in finding them, they are a poor consistent source of it.

Bugs and Glitches[]

  • Ferox is no longer tamable through knockout methods as of patch 307.2
  • When the Ferox transforms either to its giant form or reverts back, any perishable items inside its inventory will have their timers reset.
    • This may bug Fertilized Eggs in the process.
  • When the Ferox is small and is picked up by a Gigantopithecus, it will humorously be placed between the apes' two feet and not on the shoulder.
  • Sometimes the small Ferox is missing its swimming animation.
  • For some odd reason, the Ferox can consume Ambergris Genesis Part 1 Icon.png.
  • Ferox is currently bugged and will often disappear when re-logging or reloading an area. Please Cryo your Ferox for now to ensure their safety until they are patched.
  • When staying still and using the mouse attack, if the right arms swipe, they make no sound whereas attacking with the left arms do.
  • When the Ferox is hanging to the side of a cliff and does its mouse attack while leaning off to one side, it will make no sound.
  • If the player rides the Ferox while it transforms back into it's small form, the Ferox will knock off the rider and sometimes become glitched, forever staying in its large form unless logging out and back in or feeding Element to restart the Transformation Lifetime.
  • When transforming a bred Ferox its stats won't correspond correctly to its bred small form.
  • A 100% addicted ferox in small form which has consumed 1/4 element can glitch when cryoed and uncryoed. This will result into a visually small ferox which is stuck in the mechanics of a large ferox, but cannot be ridden or attack. You cannot cryo again until you feed it another element to trigger the transformation process and await until it becomes small again.

Levels may not transfer over at all to large ferox. After being tamed, bonus levels might not be added as well.

Changelog[]

Patch Changes
306.41 Genesis: Part 1 Expansion Release Ferox is added to the game
306.63
  • Fixed several bugs with Ferox taming process
  • You must now hold the Sprint key with the large Ferox in order to super jump.
306.84 Fixed an exploit with the Ferox
306.89 Fixed another exploit with the Ferox
307.2
  • Adjusted Ferox knockback distance so in PVE situations, Fother tribe's creatures can no longer be moved by Ferox
  • Fixed a rare occurrence in which the Ferox could jump through the mesh and/or get through the world border
  • Fixed bug so Ferox can no longer jump while Encumbered
  • Fixed a bug in which the taming meter was invisible
  • Corrected capsule size when being grabbed by a Sarcosuchus
  • Fixed a bug that allowed it to stay transformed as a Large Ferox by force feeding
  • Fixed a bug with taming methods so that the Ferox can no longer be tamed via knockout, such as feeding it Mejoberries or Plant Species Y Seeds when knocked out
307.42 Fixed an invulnerability exploit with the Ferox
309.4
  • Fixed a Damage exploit with the Ferox
  • Should now keep its imprint buff when in its Large Ferox form
309.53
  • Fixed an exploit that allowed Ferox to clip inside enemy structures
  • Ferox can no longer be trapped with a bola
  • Fixed a bug where Ferox Stats were being rerolled after first time transforming


Gallery[]

Referencias[]