or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/Shapeshifter/Shapeshifter_Small/Shapeshifter_Small_Character_BP.Shapeshifter_Small_Character_BP'" 500 0 0 35
Variant Large Ferox
cheat summon Shapeshifter_Large_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/Shapeshifter/Shapeshifter_Large/Shapeshifter_Large_Character_BP.Shapeshifter_Large_Character_BP'" 500 0 0 35
Variant Large Ferox (Gauntlet)
cheat summon Shapeshifter_Large_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/Shapeshifter_Large_Character_BP_Gauntlet.Shapeshifter_Large_Character_BP_Gauntlet'" 500 0 0 35
Común
Rara
No domesticable
Cueva
El Ferox es una de las criaturas disponibles en la expansión "Genesis".
Información básica[]
Behavior[]
The Ferox will approach the survivor when it senses one nearby on foot. It makes a sniffing gesture towards the survivor and if they do not carry any element with them, it flees, sometimes returning to follow. There is a chance however, that it will instead mutate into its giant form rather than making a gesture, taking more of an aggressive approach, even if not fed Element.
Under its mutated giant form, it kills everything in sight until it reverts back to its small form.
Appearance[]
The Ferox is similar in appearance to that of a Jerboa. Upon consuming Element, it transforms into a larger, more aggressive version of itself that is more canine-like in facial features and with massive muscles. Both forms have six limbs, with the middle arms being slightly smaller than the top ones.
Color Scheme and Regions[]
This section displays the Ferox's natural colors and regions. For demonstration, the regions below are colored red over an albino Ferox. The colored squares shown underneath each region's description are the colors that the Ferox will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Ferox's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Ferox's "back" magenta.
This section displays the Ferox's natural regions. For demonstration, the regions below are colored red over an albino Ferox. The colored squares shown underneath each region's description are the colors that the Ferox will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Ferox's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 1 6
would color the Ferox's "" magenta.
La región 1 no se usa
en esta criatura.
La región 1 no se usa
en esta criatura.
La región 2 no se usa
en esta criatura.
La región 3 no se usa
en esta criatura.
La región 4 no se usa
en esta criatura.
La región 5 no se usa
en esta criatura.
Drops[]
Estadísticas base y crecimiento[]
Ten en cuenta, que las estadísticas podrán variar en ARK:Survival of the fittest, y en ARK:Mobile
Atributos | Cantidad a nivel 1 | Aumento por cada punto | Bonif. por domesticación | ||
---|---|---|---|---|---|
Salvaje | Domesticado1 | Add | Mult | ||
Salud | 55 | +11 | +5.4% | 0.07 | |
Energía | 100 | +10 | +10% | ||
Oxígeno | 150 | +15 | +10% | ||
Comida | 450 | +45 | +10% | 15% | |
Peso | 55 | +1.1 | +4% | ||
Daño cuerpo a cuerpo | 52 | +0.25 | +1.7% | 14% | 17.6% |
Velocidad de Movimiento | 100% | N/A3 | +1% | 50% | |
Inconsciencia | 30 | +1.8 | N/A4 | 0.5 |
1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no incrementan su velocidad de movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
- Para ver una comparación de todas las estadísticas de las criaturas, consulta Estadísticas de criatura base.
- Para una explicación de cómo se calcula la subida de nivel, comprueba los cálculos de estadísticas para criaturas.
Tipo de movimiento | Velocidad base | Corriendo | Energía usada | |
---|---|---|---|---|
Salvaje | Domesticado | |||
Caminando | 156 | 366.6 | 549.9 | ? |
Nadando | 150 | N/A | N/A | N/A |
- Estas son las velocidades base con un 100 % de velocidad de movimiento
- Para una comparación de todas las velocidades de movimiento, consulta Velocidad base de criaturas
Stamina Cost | Attack Range | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
Ten en cuenta, que las estadísticas podrán variar en ARK:Survival of the fittest, y en ARK:Mobile
Atributos | Cantidad a nivel 1 | Aumento por cada punto | Bonif. por domesticación | ||
---|---|---|---|---|---|
Salvaje | Domesticado1 | Add | Mult | ||
Salud | 1100 | +220 | +5.4% | 0.07 | |
Energía | 1000 | +100 | +10% | ||
Oxígeno | 150 | +15 | +10% | ||
Comida | 1200 | +120 | +10% | ||
Peso | 350 | +7 | +4% | ||
Daño cuerpo a cuerpo | 462 | +2.3 | +1.7% | 7% | 17.6% |
Velocidad de Movimiento | 100% | N/A3 | +0% | 20% | |
Inconsciencia | 180 | +10.8 | N/A4 | 0.5 |
1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no incrementan su velocidad de movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
- Para ver una comparación de todas las estadísticas de las criaturas, consulta Estadísticas de criatura base.
- Para una explicación de cómo se calcula la subida de nivel, comprueba los cálculos de estadísticas para criaturas.
Tipo de movimiento | Velocidad base | Corriendo | Energía usada | |
---|---|---|---|---|
Salvaje | Domesticado | |||
Caminando | 540 | 1620 | 1800 | ? |
Nadando | 270 | N/A | N/A | N/A |
- Estas son las velocidades base con un 100 % de velocidad de movimiento
- Para una comparación de todas las velocidades de movimiento, consulta Velocidad base de criaturas
Stamina Cost | Attack Range | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
Aumento de estadísticas al subir nivel en estado salvaje
Escribe los valores de la criatura salvaje para revisar en que estadísticas sobresale más. Los valores marcados con verde en una criatura de alto nivel son muy buenos para la crianza/reproducción. Si ya has domesticado una criatura, puedes intentar recuperar la información que tenía cuando era salvaje con la siguiente herramienta: ARK Stats Extractor.
Nota: después de que la criatura sea domesticada, conseguirá algunas bonificaciones a sus estadísticas dependiendo de la efectividad del domesticado. Esto dificulta el obtener los niveles precisos de una criatura domesticada, por lo que esta calculadora te ayudará mucho, ya que está pensada para dinosaurios salvajes únicamente. Con ella, podrás tener una idea sobre la distribución de las estadísticas de una criatura.
Combate[]
Esta sección te enseñará todo lo que necesitas saber para enfrentarte a un Ferox.
General[]
- The Ferox is a very fragile creature, it poses no danger unless it's fed Element. However if you are on foot and approach one there is a chance it will randomly transform once it's at your feet, even if you have no element. If you have a Tek Helmet on and it's set to see creatures the Ferox will be highlighted red.
Strategy[]
- When the Ferox is not in its aggressive state a melee weapon such as a Sword or Pike would work best. Any combat creature can also easily dispose of a passive Ferox.
- When the Ferox is in its aggressive state, a ranged weapon such as an Assault Rifle would work very well. Otherwise you can evade it until it reverts back to its passive form, then kill it if possible.
- Another approach would be to knock it out while it's in the small form (easily done with an equus, crossbow, or simply punches) then beat it to death.
Weaponry[]
- Nearly all types of weapons can kill a Ferox while it is passive. When it's aggressive you will want to resort to staying at range since their damage is very high.
Dangers[]
- When the Ferox is in its aggressive form its stats are boosted exponentially. It can also dismount players which can leave you vulnerable to a beating.
Weakness[]
- When the Ferox is not in its aggressive form its health and other stats are very low. It also can't retain its aggressive form for too long in the wild so you can just wait it out.
Taming[]
“ | Now that it's tame, I hope it stays that cute! | „ |
~ HLN-A |
Ferox can be tamed non-violently rather than through the usual methods. However, it can't be tamed while it is in its giant mutated form. You must not have a Ferox on your shoulder during taming.
With Element in any slot, approach the Ferox and use the element to begin taming. Be ready to run away as the Ferox shapeshifts into an aggressive giant and will then proceed to chase after the survivor who fed it, and will continue to pursue until it reverts back to its small self. This must be repeated multiple times until it is tamed after the last revert.
One of the known tactics is to encase it around a giant trap base by luring it while in its giant form with a speedy dino.
Another tactic is if you are in a cave you can feed it element and grapple to the roof of the cave and repeat until it is tamed. It is the same for trees or large cliff/walls as you can grapple to the top of them.
You can also use a Bloodstalker to grab the Ferox after it transforms and hold it in place until it transforms back, then repeat the procedure after feeding it element. Just don't reel it in and start feeding on it. If you do so by mistake, release it and get to safety, then web it again if needed.
Addiction[]
If the Ferox in its shapeshifted giant form reaches 100% in Addiction, its behavior starts to alter. It will gain +200% Melee Damage, +50% Attack Speed and +25% Damage Resistance, but also has -90 seconds of Transformation Lifetime (it won't stay in large mode as long).
Moreover, Ferox will require more element to shapeshift (up to 5) if it has a certain amount of addiction.
Cause[]
Each feed of the Element prolongs the Ferox's shapeshifted form to full, but increases addiction by 5%. These addiction persist even after it reverts back, and will slowly decay over time. At the same time, feeding the Ferox while taming, or if required more element, will further increase its addiction by 5% per feed.
Breeding[]
Unlike other creatures, Female Ferox cannot breed by default. It needs to be 95%+ addicted and in its original small form to breed (Any attempt to breed the female ferox below 95% will be prevented with the signal "Needs full addiction to breed" above the said Ferox). The male Ferox does not require any addiction to breed.
Utility[]
Ferox always appears as a small creature Similar to Jerboa. At random times while it is on the ground and near a survivor (sometimes at various spots), it will sniff and sneeze when it sensed a nearby Element Dust on the ground, and will proceed to dig and give a few of it to the nearby survivor that it belongs to.
To transform the creature into its giant variant, it must be fed Element via putting it in any slot, similar to passive taming it. (You need to use the slot key instead of E//) It can still be fed even while in its transformed state.
Ferox cannot be podded into a Cryopod while in its aggressive form. You must wait until it is in its small form in order to do so.
Roles[]
Montura todoterreno: El Ferox, gracias a su habilidad para escalar superficies (análogamente al Deinonico, gran capacidad de salto y habilidad para transformarse entre mascota para hombro y montura, es un candidato ideal para convertirse en una montura perfecta para hacer viajes por zonas de terreno complejo. Recuerda, sin embargo, que no podrá escalar en superficies que tengan una inclinación mayor de 90 grados, y que es un pésimo nadador. Todo esto en conjunto con su gran daño de ataque, su capacidad para lanzar rocas con efectos devastadores (incluso al estar colgado en una superficie) o la capacidad de poder llevar un casco para reducir el daño que recibe, son otros de los motivos por los cuales esta montura puede convertirse en un gran aliado para tu viaje.
Element Dust Producer: While inefficient, Ferox (small) may often produce the dust when picked up and it starts sniffing while on the shoulder, and thrown down to the ground.
Insulation: Like the Otter, the Ferox, whether large and ridden or on the shoulder of a survivor, will give an insulation buff. The Ferox grants +225 Hyperthermic and +225 Hypothermic protection. This makes them an ideal mount to have in most cold or hot environments, such as the Arctic biome or Volcano biome in Genesis: Part 1.
Raid-Machine: When in its large form, the Ferox can lob boulders clicking C (when held, it will give time to aim). This is very effective in PvP as it allows you to destroy stone structures, including the Tek Replicator. This combined with a Tek Skiff, creates a formidable Raid-Machine and is difficult to defend against. When using this strategy in PvP, stay out of turret range, while throwing rocks with the Ferox.
Objetos coleccionables[]
Recurso | Eficiencia |
---|---|
Carne cruda | N/A |
Spotlight[]
Notes/Trivia[]
- The name and word Ferox is Latin for "fierce", "wild", or "arrogant".
- When transformed the Ferox resembles a Werewolf.
- The Ferox in its aggressive form when mating while using the Mod:S+ Mutator will give you a aggressive form Ferox that doesn't return to it's smaller form.(needs Element to keep it in its aggressive form for this to work)
- In addition to getting bigger and more powerful, the Ferox also gets some added bonuses with having Element in its system. Leveling a small Ferox will increase its stats in its large form. However, the opposite does not seem to be true.
- Unlike the other passive tame method, there is no feed cooldown for Ferox. However, it can't be fed while its in its transformed state if taming it through this way.
- Carrying an Element or having one around within its vicinity will cause the Ferox to sniff upwards for a moment. If the survivor is carrying one thereafter, it will often jump up, giving a gesture of wanting to have the element until either it is given one, or the survivor carrying it leaves the element elsewhere.
- The Ferox is inspired by the 'Gremlins' franchise with similar facial features, both large and small forms with a similar "allergic reaction" like when given element as the behaviour of a Gremlin.
- Like all Genesis: Part 1 exclusive creatures, the Ferox does not have a proper Dossier made by Helena, as Helena was not present as a normal survivor in the simulation.
- Ferox is also the only creature that can both be carried by players and ridden.
- Leveling Movement Speed will not affect how fast the Ferox goes in its large form. It will only affect its small form.
- They may glitch under the ground when they change from large form to small form
- When raising Feroxes they will request element as a comfort food as opposed to kibble and other foods. They will not transform while maturing even when fed element in this manner.
- The Ferox used to not retain its imprinting buff when transformed but this was fixed as of v309.4.
- Feroxes provide a surprisingly amount of hide for their size but due to the general difficulty in finding them, they are a poor consistent source of it.
Bugs and Glitches[]
- Ferox is no longer tamable through knockout methods as of patch 307.2
- When the Ferox transforms either to its giant form or reverts back, any perishable items inside its inventory will have their timers reset.
- This may bug Fertilized Eggs in the process.
- When the Ferox is small and is picked up by a Gigantopithecus, it will humorously be placed between the apes' two feet and not on the shoulder.
- Sometimes the small Ferox is missing its swimming animation.
- For some odd reason, the Ferox can consume Ambergris .
- Ferox is currently bugged and will often disappear when re-logging or reloading an area. Please Cryo your Ferox for now to ensure their safety until they are patched.
- When staying still and using the mouse attack, if the right arms swipe, they make no sound whereas attacking with the left arms do.
- When the Ferox is hanging to the side of a cliff and does its mouse attack while leaning off to one side, it will make no sound.
- If the player rides the Ferox while it transforms back into it's small form, the Ferox will knock off the rider and sometimes become glitched, forever staying in its large form unless logging out and back in or feeding Element to restart the Transformation Lifetime.
- When transforming a bred Ferox its stats won't correspond correctly to its bred small form.
- A 100% addicted ferox in small form which has consumed 1/4 element can glitch when cryoed and uncryoed. This will result into a visually small ferox which is stuck in the mechanics of a large ferox, but cannot be ridden or attack. You cannot cryo again until you feed it another element to trigger the transformation process and await until it becomes small again.
Levels may not transfer over at all to large ferox. After being tamed, bonus levels might not be added as well.
Changelog[]
Patch | Changes |
---|---|
306.41 Genesis: Part 1 Expansion Release | Ferox is added to the game |
306.63 |
|
306.84 | Fixed an exploit with the Ferox |
306.89 | Fixed another exploit with the Ferox |
307.2 |
|
307.42 | Fixed an invulnerability exploit with the Ferox |
309.4 |
|
309.53 |
|
Gallery[]
Referencias[]
Criaturas | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2 Only in its large form
3 Female must be at 90% addiction or more