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La impronta (Imprinting en la versión original del juego) es una de las mecánicas del juego en ARK: Survival Evolved.

Descripción[]

Esta mecánica te permite aumentar las estadísticas de una criatura criada por ti. Necesitas entender varios conceptos y acciones que deben tener lugar durante el proceso de maduración.

A cada cría recién nacida solo le puede hacer una impronta un único jugador. Si este jugador consigue cuidar a dicha cría durante su fase de maduración, ganará bonificaciones a sus estadísticas y hasta un 30 % de daño infligido y de resistencia adicionales cuando este jugador monte en ella.

Cuidando a una cría[]

Para saber cuándo una criatura quiere crear una impronta, verás el texto "Requiere atención en: HH:MM:SS" al pasar el cursor sobre ella. Una vez que se acabe la cuenta atrás, existen tres tipos de cuidados:

  • Solicitud de un artículo de comida al azar(Full list of Food demanded) - put it in your 0 or right d-pad slot and press the use key (E, Y, PS4: Triangle). Food requested is not always respective to the type of creature. Carnivores may request berries, and herbivores may request meat.
  • Solo quiere que la abraces: pulsa simplemente el botón "Usar" para satisfacer esa necesidad de cuidado.
  • Wants to walk with the player - Whistle follow for about 0-20 foundations distance from starting location (walking in circles does not seem to fulfill this, walk directly away from the baby in a straight line). If the little creature is sitting in the pouch of a Procoptodon Procoptodon then moving the Procoptodon also counts as walking it.

This will raise imprinting progress and set a timer for, currently, about 8 hours (~4 before v275.4) until you can imprint further. Any imprinting done is permanent and will not decay if you neglect to imprint the creature afterwards.

If the creature asks for something you don't have or don't want to feed, it is possible to cryopod it, then release it back out. This will change what it wanted in the first place. For example: if it asks for superior kibble, crypod it, and when you release it, it might ask for something easier like a cuddle, walk or berry, but it also might ask for something harder, like extraordinary kibble. Since it's completely random, it is possible it might ask for the same thing prior to the crypodding. Keep in mind that putting it in the cryopod will also pause the imprint/maturation timer.

Each care session will increase Imprinting affinity by a set amount, based on total maturation time. It is approximately: Imprinting Affinity Gain = 8 Hours / Total Maturation Time of Species. The displayed value is rounded from the actual value, thus, for a Parasaur, which is ~33.33333 %, it displays as 33 % per care, but after 2 care intervals you will have 67 % (actually 66.66666 %). The exact amount a creature will gain per cuddle is 100 % / floor(TotalMaturationTime / cuddleInterval). E.g. a Parasaur will get 100 % / floor(26.56 h / 8 h) = 100 % / 3 = 33.33333 % per cuddle.

Percentage Per Interaction (Approximate)
Especie % por interacción
Alosaurio 20 %
Ankylosaurus 16 %
Argentavis 14 %
Brontosaurus 8 %
Carbonemys 50 %
Carno 18 %
Castoroides 12 %
Compy 8 %
Daeodon 17 % (16.7 %)
Dilo 38 %
Dimetrodon 18 %
Dimorphodon 32 %
Dire Bear 20 %
Direwolf 16 %
Dodo 52 %
Doedicurus 14 %
Gallimimus 30 %
Gasbags 8 %
Giganotosaurus 4 %
Gigantopithecus 10 %
Iguanodon 18 %
Kairuku 28 %
Mammoth 10 %
Managarmr 9 %
Megaloceros 11 %
Megatherium 20 %
Mesopithecus 26 %
Oviraptor 38 %
Pachy 30 %
Paracer 8 %
Parasaur 30 %
Phiomia 7 %
Procoptodon 17 %
Pteranodon 25 %
Quetzal 4 %
Raptor 20 %
Rex 9 %
Rock Drake 25 %
Sabertooth 16 %
Sarcosuchus 17 %
Búho de las Nieves 15 %
Espinosaurio 11 %
Estegosaurio 16 %
Tapejara 17 % (16.7 %)
Ave del Terror 17 %
Tericinosaurio 7 %
Thylacoleo 17 % (16.7 %)
Trike 18 %
Tusoteuthis 3 %
Woolly Rhino 20 %
Velonasaur 20 %
Wyvern 9 %

Bonus[]

  • It will increase the stat-values of all stats by 20% at full affinity, including speed and torpor; this boost does not apply to stamina and oxygen. It increases the base stat, and is not subject to addition and subtraction modifiers (such as the giga's health penalty, which is substracted AFTER the multiplicative imprinting Bonus is applied), thus the final value may be more or less than 20%. For details see Creature Stats Calculation.
    • Mountable flying creatures will not receive an imprinting bonus to movement speed. (Excluding the Snow Owl until patch PC - 304.44)
  • Once fully matured the stat bonuses will remain on the dino regardless if it is ridden by the imprinter or even if the dino is traded to another tribe.
  • There is a damage and resistance bonus of 30%. This stacks with the imprinting bonus, but only if the player who did the imprinting is riding the creature.
    • Example: Base damage is 150%. A 100% imprint would increase this to 180%. When being ridden by the player who raised it, it deals an extra 30%, making the total base damage a potential 234%.
  • When the imprinting affinity is less than 100%, the stat bonuses and rider bonuses are decreased to that amount, thus 50% affinity results in +10% to stats and 15% rider bonuses.
  • A fully imprinted dinosaur ridden by whomever imprinted on it is capable of taking on enemies more than twice as powerful as it would've been unimprinted.
    • All of its bonuses are multiplicative.
    • 20% increased health means 20% more time to dish out damage.
    • 20% increased damage.
    • 30% reduced incoming damage means only 70% of the incoming damage is taken, resulting in 1 / 0.7 = 1.43x the normal time you need to kill the creature, meaning 43% more time to dish out damage.
    • 30% increased outbound damage.
    • 1.2 X 1.2 X 1.43 X 1.3 = 2.67 times as much damage dished out before dying (calculated with not rounded numbers).
    • Because the additive taming bonus is not multiplied by the 20% stat increase, these numbers will often be off by a little bit, but not typically by much.

Training[]

Plantilla:DLC section This feature is currently exclusive for Managarmr Managarmr


Added in 287.110 to curb the issue with baby Managarmr's behavior, this feature lets you train babies, allowing the imprint timer to shorten by 30 minutes (or up to 2 hours, based on the imprint timer setting), and also reduce the possibility for grown up Managarmrs to constantly jump or dash randomly when attacking without a survivor on it. There is a cooldown of two hours at least once its trained before a baby can be trained again.

Unlike the imprint timer, the training cooldown timer will continue even if a baby is put in a cryopod.

Notes[]

  • The imprinting system was added in patch 242.0
  • The imprinting-bonus is not inherited to the offspring
  • Utilizing Cloning Chamber will not give the imprinting bonus to the cloned dino even if the dino being cloned has imprinting bonus.
  • Not caring for the baby just gives you a creature like before the imprinting-system was introduced. There is no penalty for not caring.
  • For private server owners, high dinosaur baby maturing speed can make it impossible to reach 100% on imprinting some kinds of dinosaurs. It is suggested to learn about dinosaurs' maturing timers from Breeding page before adjusting the multiplier.(and 1.5x, 2.0x events)
    • The same applies for default single player setting: maturing is 36 times faster while imprinting only 6 times as often[1]
  • 275.4 changed the default cuddle interval from 4 hours to 8 hours.
  • 287.110 introduces Training feature, but only for Managarmrs.

References[]

Plantilla:Nav Gameplay Mechanics

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