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Released - June 16th, 2021 - Minor version update for servers
- Fixed primitive
supply crates on non Genesis 2 maps.
- Added
Bees to Genesis Part 2.
- Added
Chitin/
Keratin to the Corrupted Cave Meat Plants.
- Fixed a bug where
Noglin would cause creatures to become wild.
- Fixed a mesh exploit.
- Prevented attaching
C4 to
canoes.
Cementing Paste craft time reduced by 80%.
- Can no longer kill other racers in the Starwing Strike Race.
- Race Dinos now ignore your weight.
- Fixed a bug where Minigun was resetting its quality when thrown out.
- Turrets will now correctly shoot catapult.
- Fixed
TEK Sensor resetting on server restart.
- Fixed
Loadout Dummy decay timer being too short.
- Fixed some cases where the
Stryder could not harvest properly.
- Fixed some cases where the
Net Ammo was not correctly dismounting players.
TEK Bow additional HUD info now correctly displays the shard cost per ammo type.
- Fixed some environmental visuals.
- Fixed a client crash.
Fish Baskets no longer check for nearby enemy structures in PVE.
Tropeo saddle was readded to crafting stations.
- Reduced the
Astrodelphis melee damaged.
Astrodelphis homing missile shot no longer damages riders when it is targetting a tame.
- Turrets will no longer attempt to target the
Astrodelphis homing missile (as this does not damage structures).
Dung Beetle are now available on Genesis Part 2.
R-Plant seeds have been readded to the general mission loot reward.
- Fixed some cases where
Mutagen could be fed to unintended things.
- Fixed multiple server and client crashes.
- Fixed multiple server and client stalls.
- Fixed a bug where eggs would incubate instantly.
- Server Configuration values related to Genesis 2 World Buffs.
bDisableWorldBuffs=True
- This will disable world buffs entirelybEnableWorldBuffScaling=True
- This dynamic setting will cause world buffs to scale their benefits multiplicatively, rather than additionally. (Official Servers have this set to false/use additional).WorldBuffScalingEfficacy=1
- This dynamic setting will act as a global scalar to reduce/increase the effectiveness of world buffs. 1 would be default, 0.5 would be 50% less effective, 100 would be 100x more effective.
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