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{{#vardefine:prname|{{SUBPAGENAME}}}}
 
{{#vardefine:prname|{{SUBPAGENAME}}}}
 
{{#ifexpr:{{#len:{{{region0colors|}}}{{{region1colors|}}}{{{region2colors|}}}{{{region3colors|}}}{{{region4colors|}}}{{{region5colors|}}}}} > 1 |{{#vardefine:colorcheck|1}}
 
{{#ifexpr:{{#len:{{{region0colors|}}}{{{region1colors|}}}{{{region2colors|}}}{{{region3colors|}}}{{{region4colors|}}}{{{region5colors|}}}}} > 1 |{{#vardefine:colorcheck|1}}
This section displays the {{#var:prname}}'s natural colors and regions.|The {{#var:prname}}'s range of its natural color scheme is unknown at this time, however its color regions are available.}} For demonstration, the regions below are colored <span style="color:red;">red</span> over an albino {{#var:prname}}. {{#ifeq:{{#var:colorcheck}}|1|The colored squares shown underneath each region's description are the colors that the {{#var:prname}} will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
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En esta sección se muestran los colores naturales y las regiones de la criatura "{{#var:prname}}".|The {{#var:prname}}'s range of its natural color scheme is unknown at this time, however its color regions are available.}} For demonstration, the regions below are colored <span style="color:red;">red</span> over an albino {{#var:prname}}. {{#ifeq:{{#var:colorcheck}}|1|The colored squares shown underneath each region's description are the colors that the {{#var:prname}} will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
   
 
{{#ifeq:{{#var:note-location}}|in-section|
 
{{#ifeq:{{#var:note-location}}|in-section|
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* ''<span style="color:gray;">{{#var:note-special}}</span>''}}}}
 
* ''<span style="color:gray;">{{#var:note-special}}</span>''}}}}
   
This information can be used to alter the {{#var:prname}}'s regions by entering <code>cheat SetTargetDinoColor <ColorRegion> [[Color IDs|<ColorID>]]</code> in the [[Console commands|cheat console]]. For instance, <code>cheat SetTargetDinoColor&nbsp;{{#if:{{{region0|}}}|0 6</code> would color the {{#var:prname}}'s "{{lc:{{{region0|}}}}}|1 6</code> would color the {{#var:prname}}'s "{{lc:{{{region1|}}}}}}}" <span style="color:magenta;">magenta</span>.
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Esta información se puede usar para alterar las regiones de la criatura "{{#var:prname}}" usando el código de trucos <code>cheat SetTargetDinoColor <ColorRegion> [[IDs de colores|<ColorID>]]</code> en la [[consola de comandos]]. For instance, <code>cheat SetTargetDinoColor&nbsp;{{#if:{{{region0|}}}|0 6</code> would color the {{#var:prname}}'s "{{lc:{{{region0|}}}}}|1 6</code> would color the {{#var:prname}}'s "{{lc:{{{region1|}}}}}}}" <span style="color:magenta;">magenta</span>.
 
{{#if:{{#pos:{{{name|}}}|,}}|<div class="paint-region-tabber">}}{{#tag:{{#if:{{#pos:{{{name|}}}|,}}|tabber|div}}|
 
{{#if:{{#pos:{{{name|}}}|,}}|<div class="paint-region-tabber">}}{{#tag:{{#if:{{#pos:{{{name|}}}|,}}|tabber|div}}|
 
{{#vardefine: y | 0 }}{{#while:
 
{{#vardefine: y | 0 }}{{#while:
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}}}}|{{#var:n}} <span style="color:red;">'''Error!''' <code>"Name"</code> Parámetro no especificado.</span> Mira [[Template:PaintRegions]] para su uso.}}</includeonly><noinclude>
 
}}}}|{{#var:n}} <span style="color:red;">'''Error!''' <code>"Name"</code> Parámetro no especificado.</span> Mira [[Template:PaintRegions]] para su uso.}}</includeonly><noinclude>
 
{{doc}}
 
{{doc}}
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[[Categoría:Plantillas]]
 
[[Categoría:Plantillas]]
 
[[de:Vorlage:PaintRegions]]
 
[[de:Vorlage:PaintRegions]]

Revisión actual del 15:38 17 may 2021

Template-info.png Documentación
Crafting Light.png Esta es una traducción en progreso.
El contenido y el formato de esta página pueden variar durante las próximas horas o días.

Uso y comentarios

  • Muestra y describe las regiones de coloreado de estructuras, criaturas, vehículos y equipo/armas.
  • "Name" debe ser el nombre de la página del objeto/entidad. Ejemplo: Marco colosal o Rinoceronte Lanudo.
    • La única excepción a esto es cuando objetos similares comparten regiones de pintura. Ejemplo: Plataforma de carga es válido para los tres tipos de plataformas, ya que comparten sus regiones de pintura.
      • Note that objects with shared regions would also have to share the same screenshot image nomenclature, e.g.: Elevator Platform_PaintRegion#.jpg.
    • Multiple entries, delimited by commas, can be included when the type is defined as CREATURE or MODDEDCREATURE to create a tabber, e.g.: Fire Wyvern, Lightning Wyvern, Poison Wyvern, Ice Wyvern, Corrupted Wyvern. This is for very rare cases where a creature has more than one variation with completely different color regions.
  • "Type" MUST be filled-in with one of the following:
    • STRUCTURE is for any structure such as building parts or crafting stations.
    • CREATURE is for anything that is alive in a mod.
    • MODDEDCREATURE is for anything that is alive.
    • VEHICLE is for any vehicles such as the Wooden Raft.
  • Type can also have a ONE secondary parameter to denote special cases:
    • ../NEW is for anything missing info, because it was recently released.
    • ../UNRELEASED is for anything that has not yet been released.
    • ../EVENT is for anything missing info, because it is currently unobtainable/unspawnable due to limited availability in an event.
    • ../REMOVED is for anything that was removed from the game entirely and cannot have info.
    • ../NOREGIONS is for any creature that doesn't have color regions, such as the Broodmother, Trilobite, etc.
      • Examples of BOTH parameters being used: "type = structure/event" or "type = creature/unreleased".
  • "Region #" values are for brief descriptions of which part(s) of the object they affect.
  • "Colors #" values denote the NATURAL colors each creature will randomly spawn with for the corresponding region.
    • Color scheme values are taken directly from the game files and can be found in Module:Dv/data under each creature with a color scheme.
    • All colors are entered in a single line separated by a comma ( , ).
    • Example: Black, white, grAY, Dino Light Orange, pale GOLDENROD, dark Wolf Fur, PURPLE
    • Results in:

  • Images named as: Object Name_PaintRegion#.jpg will automatically load-in as a paint region's description is added.
    • Example Screenshot Filename: Behemoth Gateway_PaintRegion5.jpg
    • All dino screenshots should be include in Category:Dino paint regions while all others go in Category:Paint regions.
    • In my own screenshots, I have been using Magenta Coloring.png Magenta Coloring for clarity, however any distinct color should do.
    • Uses .JPG, because that is Steam's default screenshot file type.
    • If a Region description is provided, but that region's screenshot is not on the Wiki, object will display a default image.
  • "CanDrawOn" is for Structures-ONLY on which you can draw anything and must be set to YES to function.
  • "Note" is optional and is the only way to add extra notes or information to the template due to how the template is built.
    • If used normally, Note will appear immediately below the Header.
    • For advanced users, you can modify Note with a primary parameter of the following: (more locations to come as needed)
      • IN-SECTION/.. is currently ONLY used for Creatures with color regions to place the Note in-section rather than at the beginning.
      • Example of BOTH parameters being used: "note = in-section/This is my note text."
    • Any pages with Notes will automatically populate Category:Pages with paint region notes.
  • For structures, if either "Region 1-6" or "CanDrawOn" are valid, applicable pages will automatically populate Category:Paintable.

For CREATURES:

For STRUCTURES:

For VEHICLES:

{{Template:PaintRegions
| name = 
| type = creature
| note = 
}}
{{Template:PaintRegions
| name = 
| type = structure
| CanDrawOn = 
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = vehicle
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
  • For further understanding of the above usage, please see the examples below.

Example 0: Rex




This section displays the PaintRegions's natural colors and regions. For demonstration, the regions below are colored red over an albino PaintRegions. The colored squares shown underneath each region's description are the colors that the PaintRegions will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • This is a test note.

This information can be used to alter the PaintRegions's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the PaintRegions's "body" magenta.

Rex PaintRegion0.png
Region 0:
Body
Rex PaintRegion1.png
Region 1:
Spine
X mark.svg

La región 2 no se usa
en esta criatura.

Rex PaintRegion3.png
Region 3:
Highlights
Rex PaintRegion4.png
Region 4:
Back
Rex PaintRegion5.png
Region 5:
Belly




X mark.svg
Esta criatura siempre aparece con el mismo esquema de color y no tiene regiones de color.

Esto implica que es imposible realizar modificaciones sobre el color natural de PaintRegions.




This section displays the PaintRegions's natural colors and regions. For demonstration, the regions below are colored red over an albino PaintRegions. The colored squares shown underneath each region's description are the colors that the PaintRegions will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • This is a test note.

This information can be used to alter the PaintRegions's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the PaintRegions's "body" magenta.

Fire Wyvern PaintRegion0.png
Region 0:
Body
X mark.svg

La región 1 no se usa
en esta criatura.

Fire Wyvern PaintRegion2.png
Region 2:
Belly and Foot Scales
X mark.svg

La región 3 no se usa
en esta criatura.

Fire Wyvern PaintRegion4.png
Region 4:
Fins and Wings
Fire Wyvern PaintRegion5.png
Region 5:
Belly Detail

Lightning Wyvern PaintRegion0.png
Region 0:
Body
Lightning Wyvern PaintRegion1.png
Region 1:
Fins and Frills
Lightning Wyvern PaintRegion2.png
Region 2:
Wings
X mark.svg

La región 3 no se usa
en esta criatura.

Lightning Wyvern PaintRegion4.png
Region 4:
Back
Lightning Wyvern PaintRegion5.png
Region 5:
Belly

Poison Wyvern PaintRegion0.png
Region 0:
Body
Poison Wyvern PaintRegion1.png
Region 1:
Fins and Wings
Poison Wyvern PaintRegion2.png
Region 2:
Belly
Poison Wyvern PaintRegion3.png
Region 3:
Wing Detail and Fins
Poison Wyvern PaintRegion4.png
Region 4:
Back
Poison Wyvern PaintRegion5.png
Region 5:
Body Detail

Ice Wyvern PaintRegion0.png
Region 0:
Main Body
X mark.svg

La región 1 no se usa
en esta criatura.

X mark.svg

La región 2 no se usa
en esta criatura.

X mark.svg

La región 3 no se usa
en esta criatura.

Ice Wyvern PaintRegion4.png
Region 4:
Belly Scales
Ice Wyvern PaintRegion5.png
Region 5:
Top and Fin Scales

Corrupted Wyvern PaintRegion0.png
Region 0:
Body
X mark.svg

La región 1 no se usa
en esta criatura.

Corrupted Wyvern PaintRegion2.png
Region 2:
Belly and Foot Scales
X mark.svg

La región 3 no se usa
en esta criatura.

Corrupted Wyvern PaintRegion4.png
Region 4:
Fins and Wings
Corrupted Wyvern PaintRegion5.png
Region 5:
Belly Detail

Example 1: Behemoth Gate Paint Regions




Para mas información sobre las zonas de color y cómo usarlas, visita las páginas de Blue Coloring.png tinte, Paintbrush.png brocha o Spray Painter.png spray de pintura

Behemoth Gate PaintRegion1.jpg

Region 1:
Metal Backing

Behemoth Gate PaintRegion2.jpg

Region 2:
Large Horizontal Beams

Behemoth Gate PaintRegion3.jpg

Region 3:
"Outside" Small Horizontal Beams

Behemoth Gate PaintRegion4.jpg

Region 4:
Bolts

Behemoth Gate PaintRegion5.jpg

Region 5:
Middle Vertical, Bottom of Door, and Hinge

Behemoth Gate PaintRegion6.jpg

Region 6:
"Outside" Squares

Example 2: An Object with NO Paint Regions




X mark.svg
Este objeto no puede pintarse actualmente; sin embargo, este objeto podría recibir un nuevo código para incluir pinturas por región en el futuro.

Para mas información sobre las zonas de color y cómo usarlas, visita las páginas de Blue Coloring.png tinte, Paintbrush.png brocha o Spray Painter.png spray de pintura

Example 3: Painting Canvas (with Regions and Free Draw)




Además de sus regiones de colores predeterminada, puedes pintar este objeto "atacándolo" con una Paintbrush.png brocha, lo cual abrirá el menú "Aplicar pintura". Tras esto, simplemente haz clic y arrastra tu cursor sobre el modelo 3D (como si se tratara de una brocha real) para pintar lo que quieras.

Para mas información sobre las zonas de color y cómo usarlas, visita las páginas de Blue Coloring.png tinte, Paintbrush.png brocha o Spray Painter.png spray de pintura

Painting Canvas PaintRegion1.jpg

Region 1:
Background

X mark.svg

La región 2 no se usa
en este objeto.

X mark.svg

La región 3 no se usa
en este objeto.

X mark.svg

La región 4 no se usa
en este objeto.

Painting Canvas PaintRegion5.jpg

Region 5:
Frame

X mark.svg

La región 6 no se usa
en este objeto.

Example 4: War Map (NO Regions and Free Draw)




The War Map does not currently have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a Paintbrush.png Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.

Example 5: Wooden Raft (Vehicle)




Dado que este objeto se usa como vehículo, se tratará como una entidad (al igual que los humanos o los dinosaurios) en vez de como una estructura estática. Por lo tanto, no tiene ninguna región de color predeterminada.

Instead, you can still doodle on it by "attacking" it with a Paintbrush.png Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.