ARK: Survival Evolved Wiki


Usage and Notes

  • Display and describe Painting Regions for Structures, Creatures, Vehicles, and Gear/Weapons.
  • "Name" should match the Object/Entity's page name, e.g.: Behemoth Gateway or Woolly Rhino.
    • The only exception is when similar objects share paint regions, e.g.: Elevator Platform is acceptable for all three platforms, because they share paint regions.
      • Note that objects with shared regions would also have to share the same screenshot image nomenclature, e.g.: Elevator Platform_PaintRegion#.jpg.
  • "Variant" is for very rare cases where an entity has more than one variation with completely different color regions, notably the Wyvern.
    • Example: Fire Wyvern
  • "Type" MUST be filled-in with one of the following:
    • STRUCTURE is for any structure such as building parts or crafting stations.
    • CREATURE is for anything that is alive.
    • VEHICLE is for any vehicles such as the Wooden Raft.
  • Type can also have a ONE secondary parameter to denote special cases:
    • ../NEW is for anything missing info, because it was recently released.
    • ../UNRELEASED is for anything that has not yet been released.
    • ../EVENT is for anything missing info, because it is currently unobtainable/unspawnable due to limited availability in an event.
    • ../REMOVED is for anything that was removed from the game entirely and cannot have info.
    • ../NOREGIONS is for any creature that doesn't have color regions, such as the Broodmother, Trilobite, etc.
      • Examples of BOTH parameters being used: "type = structure/event" or "type = creature/unreleased".
  • "Region #" values are for brief descriptions of which part(s) of the object they affect.
    • Creature region descriptions are found within Module:Dv/data.
    • Creatures use Regions 0-5 while everything thing else in the game uses Regions 1-6
    • Leave "Region #" BLANK to note it as an "Unpaintable Region."
    • If any region's description is filled-in, a table will be displayed, and the page will automatically populate Category:Has Paintable Regions.
    • For creatures, if Colors are present, but a description is missing, the page will automatically populate Category:Missing Color Region Description.
  • "Colors #" values denote the NATURAL colors each creature will randomly spawn with for the corresponding region.
    • Color scheme values are taken directly from the game files and can be found in Module:Dv/data under each creature with a color scheme.
    • All colors are entered in a single line separated by a comma ( , ).
    • Example: Black, white, grAY, Dino Light Orange, pale GOLDENROD, dark Wolf Fur, PURPLE
    • Results in:

  • Any pages with regions but no colors will automatically populate Category:Missing Color Scheme.
  • Images named as: Object Name_PaintRegion#.jpg will automatically load-in as a paint region's description is added.
    • Example Screenshot Filename: Behemoth Gateway_PaintRegion5.jpg
    • All dino screenshots should be include in Category:Dino Paint Regions while all others go in Category:Paint Regions.
    • In my own screenshots, I have been using Magenta Coloring.png Magenta Coloring for clarity, however any distinct color should do.
    • Uses .JPG, because that is Steam's default screenshot file type.
    • If a Region description is provided, but that region's screenshot is not on the Wiki, object will display a default image.
      • Pages with missing images will automatically populate Category:Missing Image.
  • "CanDrawOn" is for Structures-ONLY on which you can draw anything and must be set to YES to function.
  • "Note" is optional and is the only way to add extra notes or information to the template due to how the template is built.
    • If used normally, Note will appear immediately below the Header.
    • For advanced users, you can modify Note with a primary parameter of the following: (more locations to come as needed)
      • IN-SECTION/.. is currently ONLY used for Creatures with color regions to place the Note in-section rather than at the beginning.
      • Example of BOTH parameters being used: "note = in-section/This is my note text."
    • Any pages with Notes will automatically populate Category:Has Paint Region Notes.
  • For structures, if either "Region 1-6" or "CanDrawOn" are valid, applicable pages will automatically populate Category:Paintable.
    • If neither are valid, pages will automatically populate Category:Unpaintable.

For CREATURES:

For STRUCTURES:

For VEHICLES:

{{Template:PaintRegions
| name = 
| type = creature
| variant = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = structure
| CanDrawOn = 
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = vehicle
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
  • For further understanding of the above usage, please see the examples below.

Example 0: Rex




Rex Patrones de Color por Región

Esta seccíon muestra los colores naturales del Rex así como las variaciones de acuerdo a la región. Por señalar un ejemplo, las regiones abajo marcadas con rojo sobre un Rex albino. Los cuadrados de color que se muestran debajo de la descripción de cada región son los colores que serán utilizados para que el Rex genere un rango general de su esquemas de color al momento de spawnear. Mueva el cursor sobre un color para mostrar su nombre e ID.

  • This is a test note.

Los admins de un servidor pueden utilizar la información de las regiones en la consola con los comandosConsole Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
Por ejemplo, "cheat SetTargetDinoColor 0 6" haría que el color del Rex "body" magenta.

No image available.svg
Region 0:
Body
No image available.svg
Región 1:
Spine
X mark.svg

Region 2 is not used
for this Creature.

No image available.svg
Región 3:
Highlights
No image available.svg
Región 4:
Back
No image available.svg
Región 5:
Belly





Patrones de Color por Región

PaintRegions siempre aparece con el mismo esquema de color y no tiene Regiones de Color.

Esto implica que es imposible realizar modificaciones sobre el color natural de PaintRegions.


Example 1: Behemoth Gate Paint Regions




Tonalidad y Colores regionales

Para mas información sobre las Zonas de Pintadoa y como usarlas, por favor, visita las páginas de Blue Coloring.png Tinte, Brocha, o Spray de Pintura pages.

No image available.svg

Región 1:
Metal Backing

No image available.svg

Región 2:
Large Horizontal Beams

No image available.svg

Región 3:
"Outside" Small Horizontal Beams

No image available.svg

Región 4:
Bolts

No image available.svg

Región 5:
Middle Vertical, Bottom of Door, and Hinge

No image available.svg

Región 6:
"Outside" Squares


Example 2: Fictional Object




Tonalidad y Colores regionales

This is additional text displayed with the "Note" Variable.

 

Para mas información sobre las Zonas de Pintadoa y como usarlas, por favor, visita las páginas de Blue Coloring.png Tinte, Brocha, o Spray de Pintura pages.

No image available.svg

Región 1:
Test

No image available.svg

Región 2:
Test

X mark.svg

La Región 3 no se usa
en este Objeto.

X mark.svg

La Región 4 no se usa
en este Objeto.

No image available.svg

Región 5:
Test

No image available.svg

Región 6:
Test


Example 3: An Object with NO Paint Regions




Tonalidad y Colores regionales

X mark.svg

El Objeto Test Object no tiene definida actualmente una Región de Color. Sin Embargo, puede ser remapeado para incluir Regiones de Color en una actualización futura.

Para mas información sobre las Zonas de Pintadoa y como usarlas, por favor, visita las páginas de Blue Coloring.png Tinte, Brocha, o Spray de Pintura pages.


Example 4: Painting Canvas (with Regions and Free Draw)




Tonalidad y Colores regionales

In addition to their preset paint regions, you can doodle on the Painting Canvas by "attacking" them with a Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want.

Para mas información sobre las Zonas de Pintadoa y como usarlas, por favor, visita las páginas de Blue Coloring.png Tinte, Brocha, o Spray de Pintura pages.

No image available.svg

Región 1:
Background

X mark.svg

La Región 2 no se usa
en este Objeto.

X mark.svg

La Región 3 no se usa
en este Objeto.

X mark.svg

La Región 4 no se usa
en este Objeto.

No image available.svg

Región 5:
Frame

X mark.svg

La Región 6 no se usa
en este Objeto.


Example 5: War Map (NO Regions and Free Draw)




Tonalidad y Colores regionales

El Objeto War Map no tiene definida ninguna Región de Color.

Instead, you can still doodle on it by "attacking" it with a Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want.


Example 6: Wooden Raft (Vehicle)




Tonalidad y Colores regionales

As the Wooden Raft is a Vehicle, it is actually treated as an Entity (such as a Human or Dinosaur) rather than a static Structure, thus it does not have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want.