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Ce modèle définit le tableau « CreatureStats ». Voir le tableau.

Displays the stats of a creature in a table. The template expects the base-value as absolute value and the increase-values as percentages.

Get the values from the devkit-blueprints

template-key Blueprint-key
health1 D → Max Status Values
stamina1
oxygen1
food1
weight1
torpor1
damage1 C → Melee Damage Amount
speed1 D → Taming Max Stat Additions → SpeedMultiplier
healthIncW D → Amount Max Gained Per Level Up Value
staminaIncW
oxygenIncW
foodIncW
weightIncW
damageIncW
torporIncW D → The Max Torpor Increase Per Base Level
healthIncD D → Amount Max Gained Per Level Up Value * Extra Tamed Health Multiplier
staminaIncD D → Amount Max Gained Per Level Up Value Tamed
oxygenIncD
foodIncD
weightIncD
damageIncD
speedIncD D → Amount Max Gained Per Level Up Value Tamed * Taming Max Stat Additions → SpeedMultiplier
walkBase D → Max Walk Speed
walkSprintW D → Max Walk Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Fly is not true)
walkSprintD D → Max Walk Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Fly is not true)
swimBase D → Max Swim Speed
swimSprintW D → Max Swim Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Swim is true)
swimSprintD D → Max Swim Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Swim is true)
flyBase D → Max Fly Speed (if Can Fly is true)
flySprintW D → Max Fly Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Fly is true)
flySprintD D → Max Fly Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Fly is true)
canBeCharged Set to yes if this creature has charge stats (Aberration)

C: <creaturename>_Character_BP
D: DinoCharacterStatusComponent_BP_<creaturename>

Template

{{CreatureStats
| variant = 
| health1 = 
| healthIncW = 
| healthIncD = 
| healthTamingBonusAdd = 
| healthTamingBonusMult = 
| TamedBaseHealthMultiplier = 
| stamina1 = 
| staminaIncW = 
| staminaIncD = 
| staminaTamingBonusAdd = 
| staminaTamingBonusMult = 
| oxygen1 = 
| oxygenIncW = 
| oxygenIncD = 
| oxygenTamingBonusAdd = 
| oxygenTamingBonusMult = 
| food1 = 
| foodIncW = 
| foodIncD = 
| foodTamingBonusAdd = 
| foodTamingBonusMult = 
| weight1 = 
| weightIncW = 
| weightIncD = 
| weightTamingBonusAdd = 
| weightTamingBonusAdd = 
| damage1 = 
| damageAlt1 = 
| damageIncW = 
| damageIncD = 
| damageTamingBonusAdd = 
| damageTamingBonusMult = 
| attackEffectType1 = 
| attackEffect1 = 
| attackEffectDescription1 = 
| chargeBase = 
| chargeStamina = 
| speed1 = 
| speedIncD = 
| speedTamingBonusAdd = 
| speedTamingBonusMult = 
| torpor1 = 
| torporIncW = 
| torporTamingBonusAdd = 
| torporTamingBonusMult = 
| walkBase = 
| walkSprintW = 
| walkSprintD = 
| walkStamina = 
| swimBase = 
| swimSprintW = 
| swimSprintD = 
| swimStamina = 
| flyBase = 
| flySprintW = 
| flySprintD = 
| flyStamina = 
| moveNote = 
| canBeCharged = 
}}

Example

{{CreatureStats
| variant = 
| health1 = 100
| healthIncW = 10
| healthIncD = 15
| healthTamingBonus = +0.5
| stamina1 = 100
| staminaIncW = 10
| staminaIncD = 15
| staminaTamingBonus = 
| oxygen1 = 100
| oxygenIncW = 20
| oxygenIncD = 30
| oxygenTamingBonus = 
| food1 = 100
| foodIncW = 10
| foodIncD = 15
| foodTamingBonus = 
| weight1 = 100
| weightIncW = 10
| weightIncD = 15
| weightTamingBonus = 
| damage1 = 100
| damageAlt1 = 120
| damageIncW = 5
| damageIncD = 10
| damageTamingBonus = +50pp +40%
| inducedTorpor = 3
| inducedTorporAlt = 5
| speed1 = 100
| speedIncD = 2
| speedTamingBonus = 
| torpor1 = 4
| torporTamingBonus = +0.5
}}

produces Notez que cette créature aura des statistiques différentes dans Survival of the Fittest

Attribut Valeur de base Augmentation par points Bonus d'apprivoisement
Sauvage Apprivoisé Additive Multiplicative
Santé 100 +1000 +300%
Énergie 100 +1000 +1500%
Oxygène 100 +2000 +3000%
Nourriture 100 +1000 +1500%
Poids 100 +1000 +1500%
Attaque 100 / 120 +500 / +600 +170%
Vitesse de déplacement 100% N/A +200%
Torpeur 4 +0.24 N/A
Type de déplacement Vitesse de base Accélération Énergie
Sauvage Apprivoisé Sauvage Apprivoisé
Marche ? ? ? ? ?
Natation ? ? ? ? ?