ARK: Survival Evolved Wiki
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Gacha
Dossier Gacha.pngDossier Empty.pngDossier Gacha.png
Dossier Empty.pngDossier Gacha.png
Steam.svg 285.104
11月 6, 2018
Xbox One.svg 779.29
11月 6, 2018
PS.svg 528.23
11月 6, 2018
Logo Mobile.svg
利用できない
Nintendo Switch.svg
利用できない
Epic Games.svg 311.74
6月 11, 2020
スポーンコマンド
admincheat summon Gacha_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Gacha/Gacha_Character_BP.Gacha_Character_BP'" 500 0 0 35
Variant Gacha (Gauntlet2)
admincheat summon Gacha_Character_BP_STA_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Gacha_Character_BP_STA.Gacha_Character_BP_STA'" 500 0 0 35
Check mark.svg できる
Check mark.svg できる
Check mark.svg できる
X mark.svg なし
好きな食べ物
装備
X mark.svg できない
データ
倒した時の経験値
8 XP
ドロップ
X mark.svg なし
350
妊娠時間
7時間 56分 11.428秒
幼年期
11時間 34分 26.666秒
少年期
1日 22時間 17分 46.662秒
青年期
2日 9時間 52分 13.328秒
合計成熟時間
4日 19時間 44分 26.656秒
繁殖間隔
18時間 - 2日
生息地

Common             Rare
  テイム不可   洞窟

ガチャARK: Survival Evolvedの拡張Extinction生物の一種です。

基本情報[]

調査書[]

このセクションは、サバイバーであるヘレナ・ウォーカーが書いた調査書を、正確にコピーすることを目的としています。この文章とゲーム内の生物との間には若干の食い違いがあるかもしれません。

NoteHelena.png

Macrodryadis crystallinus

生息年代

Post-Holocene

食性

Omnivore

気性

Docile

野生

穏やかな巨人であるガチャは、1日の大半を生息地の密林で食料探しに費やします。とは言え、彼らはほとんどのものを消化できる能力を持っているため、食に困ることは稀です。また、彼らは食べ物を貴重な資源の山に変えることができます。 排泄をする代わりに、背中から光り輝く結晶体を生み出し、十分な大きさに成長した結晶は体から剥がれ落ちます。この結晶を粉砕したものは貴重な資源となります。このように、ガチャは食べたものを全く異なるものに変化させる能力を持っています。日本で育ったパイロットの1人が、このプロセスをガチャポンになぞらえ、そのまま名前が定着しました。

飼い方

結晶体が邪魔して通常のサドルは装着できませんが、ガチャの首から垂れ下がるカゴの中に座ることができれば、彼らの長い爪を駆使した資源の採掘が可能です。個人的には、結晶体のためだけに置いておく価値があると思います。結晶から得られる資源と、その輝きの美しさは、カゴの乗り心地の悪さを鑑みても価値のあるものでしょう。

行動[]

The Gacha roams around in The UnderForest, the deepest area of the Crater Forest, swiping occasionally at rocks, trees and bushes; which they follow with sitting down and eating. They're big and bulky, with relatively good stamina, but, unfortunately, are fairly slow both when walking and running.

外観[]

The Gacha appears to be a large sloth with crystalline formations on its back.

配色と領域[]




このセクションでは、ガチャの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのガチャの上に赤色で表示されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにガチャがランダムに生成する色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。

この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>と入力することにより、ガチャのRegionを変更できます。たとえば、cheat SetTargetDinoColor 0 6はガチャの"skin"がmagenta色になります。

Gacha PaintRegion0.png
Region 0:
Skin
X mark.svg

Region 1はこの生物には
使用されません。

Gacha PaintRegion2.png
Region 2:
Light Stripe
Gacha PaintRegion3.png
Region 3:
Dark Stripe
No image available.svg
Region 4:
Algae
Gacha PaintRegion5.png
Region 5:
Fur Main

ドロップ[]

In the wild, the Gacha will occasionally drop Gacha Crystals which contain various items when consumed in the Inventory. These items include many basic resources such as Thatch, Stone, and Wood to more advanced materials such as Silica Pearls, Silk and Congealed Gas Balls. In addition to the basic crafting materials that can be obtained from the Crystals, occasionally the Gacha will produce a different colored, glowing crystal of a certain quality that when opened, produces fully crafted items such as Wooden Tree Platforms or even something with quality such as an Assault Rifle.

基本ステータスと成長[]

能力値 基準値 レベルアップ テイムボーナス
野性生物 テイム生物 Additive Multiplicative
体力 750 +150 +5.4% 0.07
スタミナ 325 +32.5 +10%
酸素量 150 +15 +10%
食料 3000 +300 +10%
重量 550 +22 +4%
近接攻撃力 32 +1.6 +1.7% 7% 17.6%
移動速度 100% N/A +1%
Crafting Skill 100% +1 +1%
気絶値 600 +36 該当なし 0.5
移動 基本速度 全力疾走の速度 スタミナ
野生生物 テイム生物 野生生物 テイム生物
歩行 300 ? 750 750 10
水泳 200 ? ? ? ?
  • これらは、100%の移動速度での生物の基本速度です。
  • すべての生物の速度の比較については、生物の基本速度をご覧ください。
攻撃値
Melee スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 600 200 0
攻撃タイプ ダメージ 発射物の値 気絶値の数値 状態効果: スタミナ 状態効果: 気絶値
寿命 Impulse 半径 基本 Mult 持続時間 Damage Mult 持続時間 Damage Mult
Melee 32 16 0.5
MeleeSmash スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 500 0 0
攻撃タイプ ダメージ 発射物の値 気絶値の数値 状態効果: スタミナ 状態効果: 気絶値
寿命 Impulse 半径 基本 Mult 持続時間 Damage Mult 持続時間 Damage Mult
Melee 30 15 0.5
Gather スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 0 0 0

野生生物のステータスのレベルアップ計算機

野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]

ガチャ

stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps

生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。

戦闘[]

This section describes how to fight against the Gacha.

全般[]

Gacha have a neutral Temperament and will only attack when provoked; however, if you do attack a Gacha, prepare to laugh as the way they run is famously silly. The best method you can use to kill a Gacha is either with a flying creature that shoots a damaging beam/projectile, like Wyverns, or on a creature that deals significant damage and/or has high health. When attempting to kill a Gacha on foot, use of a ranged weapon is advised, Assault Rifles and Fabricated Sniper Rifles, for example, are effective so long as the distance between you and the Gacha is great enough so that they cannot reach you. If, by some circumstance, it does get to you, there are two outcomes: you die a gruesome death, or you manage to outwit it and escape.

戦略[]

As the Gacha is usually a passive animal, there are not many reasons for one to become hostile. If you must kill one, they are extremely slow and are not capable of doing significant damage. It is advised to keep out of its range so you can hit it easily. The resources dropped by a dead Gacha are generally inferior to the contents of the crystals they produce while tamed, so there is little reason to kill them.

武器[]

Few weapons are ineffective against the Gacha as long as you are at a safe distance.

危険[]

They are clumsy, passive creatures that pose little threat to your player; fear of a Gacha would be misplaced.

弱点[]

They are slow, have a short attack range and deal minimal damage.

テイム方法[]

You can only feed a happy Gacha (without other Gachas being nearby recently). Sad Gachas will ignore you. Just simply drop something on the ground from your inventory, and it will soon eat it. The larger quantity of item dropped, the faster it is tamed. The rarer the dropped item is, the higher level it will become(affecting taming effectiveness).

テイム食料[]

It will eat EVERYTHING you dropped. For higher taming effectiveness, see below.

数値は最適な場合のものであり、常に予備を用意してください。
レベルに応じて必要な資源を計算するには、外部のTaming calculatorをご利用ください。

推奨の食料[]

Gachas prefer Snow Owl Pellet Extinction Icon.png , crafted items like walls and foundations (with metal having higher taming effectiveness than stone), metal ore, Stone, Berries, then Meat. You will have to time the drop of the item to get it into the path of the gacha and you can drop a stack as the Gacha will pick up the whole stack and eat them continuously until tamed or out of the item. Watch their food meter when traveling long distances and supply it manually.

気絶テイムの戦略[]

The Gacha is not tamed by traditional means, but rather food and items must be dropped in front of it, they eat everything you drop! When tamed, Resource Harvesting is set to disabled by default, though Gacha babies have resource harvesting enabled from birth.

ブリーディング[]

When a male and female Gacha mate (they can be set to Wandering inside the minimum range of a Dino Leash Extinction Icon.png), the mother produces a Gacha baby after gestation.

The Production wheel of the new Gacha is visible from birth.

Warning: Certain foods will cause the Gacha baby to starve to death! For example, the food meter of Gachas goes down faster than Berries feed them, which means that if they eat berries, they will quickly die. It is therefore recommended to use Meat or Cooked Meat, and also ensuring that they aren't near any troughs that contain berries, since the Gachas sometimes decide to eat berries automatically even when meat is available in the trough too. Note that Stone also feeds them, but at a much slower rate than Meat.

There are many ways to raise Gacha babies. One of the easiest methods is to take advantage of the fact that Gacha babies will pick up anything from the ground, regardless of its own Weight limit. This allows you to dump a lot of meat on the ground, much more than the baby would normally be able to carry with its natural Weight, which the baby will then pick up and keep in its inventory as food. However, this feeding method is wasteful, because Gacha babies will "overeat" even when they aren't actually hungry, and will therefore waste a lot of food. If you decide to feed the baby, you should therefore only feed them via their inventory until they reach Juvenile phase (10.1%+ maturation), after which you should clear their inventory and let them eat from your Troughs instead, since they won't overeat from troughs.

An alternative method for raising Gacha babies is to feed them nothing at all. The baby's inventory must be completely empty. This causes the baby to naturally regenerate Food and Health. However, if the baby picks up anything (usually Feces), it will try to eat it, which briefly stops its natural regeneration of health/food and will quickly starve it within a few minutes. The Gacha baby must also always remain rendered (having 1 or more players nearby) throughout this entire process, because if it enters "stasis" then it will still starve to death. This can be done in intervals while you are online and near the gacha, by simply putting it in a Cryopod when you aren't nearby. Or, if you have the S+ Mod, you can simply put the Gacha babies on an S+ Hitching Post (all variants of the S+ Hitching Posts work), which will then ensure that the Gachas never enter "stasis", and you're therefore able to safely leave their rendering distance.

Upon reaching the juvenile phase (10.1%+ maturation), the Gacha baby will be able to eat from your Feeding Trough, which means that you can safely leave the Gacha or even log off, since it will simply feed itself via the trough. Alternatively, you can still opt to feed them nothing at all, and easily let them grow all the way from 0% to 100% maturation without any food, by simply placing them somewhere that's out of range of your troughs, so that they don't waste any of your trough's food.

In summary, players with the S+ Hitching Post mod can simply let the Gacha baby stay leashed, outside of your trough ranges, all the way from 0% to 100% maturation, and will never have to be within rendering distance of the Gacha. If you don't have any mods and are playing completely standard ARK, you will always have to be within rendering distance until the Gacha baby reaches 10.1%+ maturation (Juvenile phase), after which it can feed itself from your troughs. Alternatively, if you don't want to use the no-food method, you can simply feed it from 0% to 100% or 0% to 10.1% by placing lots of food in its inventory, as explained above.

Note: Contrary to popular belief, the "no food" method of raising Gacha babies does NOT require wandering enabled or any adult Gacha nearby.

Technical details: A non-adult gacha will periodically have a massive amount of health and food restored to it as long as it isn't in stasis (meaning that it's either in render distance, or is attached to an S+ Hitching Post). This effectively means they don't need food as long as they are being rendered. The eating animation (when the Gacha sits down and munches on stuff in its inventory) temporarily breaks this mechanic. Even a Gacha with thousands of food will run out in mere minutes and begin starving if this happens. That's why it's very important that the babies don't pick up and eat anything, if you want to successfully raise Gachas via the "no food" method!

Note: It appears the Gacha does not receive an imprint bonus to its Crafting Skill.

実用性[]

Gachas are solitary creatures, except when they have one (and only one) mate with them. If there is a same gender Gacha within 14 or less foundation range, they will become 'sad'; other than their facial expression, they will refuse to look directly at the survivor if "Ally-Looking" is on, they will not pick up items/resources dropped near them (they will make an expression with their head turned away in front rather than grabbing it), and they will very rarely produce crystal (with severe resource rate drop), or eat anything in their inventory even if Stone or other resource/item are placed inside. Moreover, if they had eaten Snow Owl Pellet Extinction Icon.png, dreary flecks of light will appear behind where the lights would be.

Even if the Gacha of the same gender leaves the sadness range, the previous Gacha with the said gender will remain sad for a time unless reintroduced to the opposite gender Gacha.

Note that baby/juvenile/adolescent Gachas ignore these effects until they are adult, and adult Gachas are not affected by nearby baby/juvenile/adolescent Gachas, even if they came from different parents.

役割[]

An example of the production choices for a Gacha.

Resource Spawner

The Gacha retains its ability to create resources by consuming items and transmuting them into crystals. Each Gacha, tamed or bred, will only be able to produce 6 random resources from a large pool of potential resources, including many DLC-exclusive ones, making it a renewable source of materials that would otherwise be impossible to acquire naturally in some maps. Their production is always structured so that it can produce 3 'common' resources, 2 'uncommon' resources and 1 'rare' or 'very rare' resource as shown below, with each tier producing different quantities per crystal. Bred Gachas are not influenced by the possible resources of the parents. Via the selection wheel, survivors can select which of the available resources that their Gacha will produce (or to produce them randomly like wild Gachas). Cloning a Gacha will make an exact copy of the resources from the original. In addition, Gachas will sometimes produce 'loot' of varying qualities, which will be denoted by quality-colored crystals (white, green, deep blue, purple, etc).

  • Place resources within the Gacha's inventory and the Gacha will slowly consume them to produce Gacha Crystal Extinction Icon.png on their back.
  • The quality and type of the resource the Gacha eats will affect the Gacha Crystal's quantity of contained resources and quality of the loot. A very popular feeding method is therefore to feed them Plant Species Y Traps, which creates very high quality loot and lots of resources, since the game seems to think that Plant Y Traps are a "Structure" (which therefore has much higher "Gacha nutritional value" than basic resources such as Stones). Note that Preserving Salt does not extend the 1 hour spoil timer of the Plant Y Traps (probably because the traps are intended for PvP and shouldn't be able to have a super long timer), so it's pointless to use salt for this food type.
  • Gachas have a "Crafting Skill" stat that can be improved to increase the crafting speed, quantity of resources, and quality of loot. Community testing has revealed that the "sweetspot" is to have 160% Crafting Skill on your Gachas if you want to focus on resource creation, since having 160% skill causes the Gacha to produce Crystals containing up-to the maximum possible amount of the desired resource. If you continue leveling Crafting Skill after that, then the Gacha will generate more and more loot, and less and less resources, and the loot (weapons and armor) will have higher quality. So if your Gacha is intended to make resources, then you should aim at having at LEAST 160% skill (having a few percent higher, such as 161.4%, is fine, but having LESS than 160% is NOT okay since the 160% level must be reached for the game to treat the Gacha as a "master resource producer"). If you instead want your Gacha to make loot (instead of resources), then you should continue to raise its Crafting Skill beyond 160%; in fact, the next "big jump" is if you somehow manage to reach 260% crafting skill, which makes the Crystals drop very little resources, but a ton of Ascendant and Mastercraft loot instead. It's not worth continuing after 260% skill when focusing on loot production. However, note that the EASIEST way to make high quality loot is actually just to have a "normal" 160% Crafting Skill amount, and then feed the Gacha "Plant Y Traps" (high quality food, see above) and Snow Owl Pellets (buff food, see below), which together causes very high quality loot to drop effortlessly, without having to invest a ton of points into Crafting Skill!
  • After you've reached your desired Crafting Skill, you should put the rest of the Gacha's skill points into Weight to help them carry huge amounts of food resources so that they can feed themselves and continuously create Gacha Crystals.
  • "Wander Enabled" is NOT required for the Gacha Crystal creation.
  • After a time, these crystals will fall off and can be collected. A crystal sound effect can be heard over a fair distance when this happens.
  • Feeding the Gacha a Snow Owl Pellet Extinction Icon.png will provide a temporary buff that increases crafting speed, increases the quality of loot produced, and increases the quantity of resources inside the Gacha Crystals (by double on average). The Gacha will not eat a Pellet if it already has the buff, which means that it won't waste pellets. A Snow Owl can be landed or walked to face a Gacha and the Gacha will then pick up the Snow Owl Pellet Extinction Icon.png when the Snow Owl spits it out. This will save you from having to manually collect and distribute them. NOTE: The Snow Owl Pellet Extinction Icon.png does not count as "Crystal-producing food", so you will still need to feed it a real food too, in addition to the pellets.
  • Production is disabled when 'Sad', which occurs when they are nearby to another Gacha unless it is only nearby one other Gacha of the opposite gender. The multi-colored 'disco lights' that are usually present are, instead, dreary flecks of light and the Gacha's face is unhappy.
  • Sometimes the Gacha Crystals keep floating in mid-air. A Megatherium is ideal to still reach it; they are common in the Sanctuary, have a similar height to the Gacha, and the survivor can stand on its back to pick up the crystal.
  • Occasionally the Gacha Crystal contains a structure, armor piece or a weapon. For a complete list of possible items see Gacha Crystal Extinction Icon.png.
Possible Resources
Common Uncommon Rare Very Rare
Resource Farmer

Gachas can gather:

Despite being able to interact with their nodes, Gachas will not harvest the following:

Transport

While slow, the Gacha has a high stamina and a high carry weight to move items from place to place. As they can be carried by Quetzal, they can also be used for long distance transport as an alternative for Delivery Crate Extinction Icon.png. Note: Gachas will eat anything, (save poop excluding snow owl pellets and several other items listed) and as such, should not be used as a transport creature lest it eat the items in transport.

Poop Collector

The Gacha will automatically pick-up parcels that are dropped nearby, which can be enhanced with Enable Wandering to make them a roaming vacuum cleaner. This can be used to collect poop, which is one of the few resources that the Gacha will not eat. Be aware that Gachas can eat virtually everything, including weapons, blueprints and filled cryopods. Can be used to collect Achatina paste automatically, which is an easy way to substitute Cementing Paste.

A Snow Owl can be landed or walked to face a Gacha and the gacha will pick up the Snow Owl Pellet Extinction Icon.png when the Snow Owl spits it out. This will save you from having to manually collect and distribute them.

Travel

重量軽減[]

The Gacha reduces the weight of the following resources by the listed amount while they are in its inventory:

資源 重量軽減
Metal 50%
Stone 50%
Wood 50%
Fungal Wood Aberration Icon.png 50%

収集可能なアイテム[]

資源 効率
Stone.png Stone ★★★★★
Flint.png Flint ★★★★★
Red Crystalized Sap (Extinction).png Red Crystalized Sap Extinction Icon.png ★★★★★
Wood.png Wood ★★★★★
Thatch.png Thatch ★★★★★
Raw Meat.png Raw Meat ★★★★★
Fungal Wood (Aberration).png Fungal Wood Aberration Icon.png ★★★★★
Metal.png Metal ★★★★★
Fiber.png Fiber ★★★★★
Raw Prime Meat.png Raw Prime Meat ★★★★★
Corrupted Nodule (Extinction).png Corrupted Nodule Extinction Icon.png ★★★☆☆
Blue Crystalized Sap (Extinction).png Blue Crystalized Sap Extinction Icon.png ★☆☆☆☆

スポットライト[]

備考/トリビア[]

  • This mechanic and the name Gacha are a reference to "gachapon", the Japanese toy machine in which after putting in money, a plastic egg pops out with a random collectible toy. The name is onomatopoeia of the sounds the machine makes ("Gacha " from turning the knob, "pon" from the capsule dropping down).
    • In lore, the person who had childhood memories of Japan that Helena Walker was referring to was Takaya Kazuma, one of the Mek pilots in-training who was from the URE. Connecting info with the fact that he was from the futuristic Panasian alliance of the URE, this implies that Japan allied with the URE in the ARK universe.
  • The Gacha's species name, "Macrodryadis crystallinus", means "Great dryad which crystallizes" in Latin.
  • The Gacha's diet is so varied, that it would probably be faster to compose a list of things they don't eat.
    • One of the most common misconception of keeping their hunger up was they eat Snow Owl Pellet Extinction Icon.png when their food is low. That is not the case regardless of their mood. They will only eat it when they are eating other items and that they are not under the buff effect.
  • Prior to Patch 288.113, Gacha can also potentially spew out Journeyman, Mastercraft and Ascendant Crystals which contains items beyond the cap. Items from these crystals are now found at crystal quality below Journeyman at a rare rate.
  • The Gacha has a happiness level that can be influenced by being near a mate. The Gacha experiences sadness when exposed to another of its kind that is of the same gender. Happiness level can be determined by the Gacha's facial expression.
    • At low graphic setting, the facial expression is difficult to determine.

変更履歴[]

Patch 変更点
285.104 Extinction Expansion Release Gacha is added to the game
286.103
  • Fix for sad effects not playing properly
  • Fixed a bug where taming affinity didn't decay over time and fixed it so taming will no longer always provide 100% effectiveness
  • Fixed a bug where didn't reset when a different player or tribe started taming it
  • Set Gacha to have a lower chance of dropping an item when Wild
  • Adjusted Gacha loot to skew towards lower quality rolls being more common
  • Increased affinity gained per level to match creatures of similar size
  • Reduced the max quantity of items to a more appropriate amount
  • Adjusted how much Food is given from Snow Owl Pellets
  • Fixed issue with disappearing Gacha Saddle
  • Updated drag weight so it can no longer be picked up by smaller flyers such as the Pteranodon
287.100
  • Fix for Gacha having a double inventory
  • Fixed bug where punching the Gacha made them eat faster
  • Fixed bug where baby Gachas were making Gacha Crystals
  • Made Gacha corpse last longer
  • There is now a change to harvest Stone from Gacha corpse
287.110
  • Fixed Gacha sadness not resetting on singleplayer
  • Fixed dummy items getting left in the Gacha's inventory
288.113
  • Added GachaClaus for the ARK: Winter Wonderland 3 event
  • Fix for unclamped loot quality from Gacha Crystals
  • Fix for incorrect Gacha UI when taming is interrupted
288.114 Tweak to GachaClaus loot
297.64 Set Gacha Crystal to not be uploadable to the cloud
307.56 Will no longer auto-consume Custom Consumables or buff soups and dishes, and won't eat them if stored in a Feeding Trough
312.82 Gacha Crystals are now applying the item clamp on generated items
313.11 Fixed a bug which stopped Gacha Crystals from providing items upon consumption
329.5 Genesis: Part 2 Expansion Release Gacha is added to Genesis: Part 2

ギャラリー[]

参照資料[]

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