テンプレート:PaintRegions

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Template-info.png Documentation

Usage and Notes

  • Display and describe Painting Regions for Structures, Creatures, Vehicles, and Gear/Weapons.
  • "Name" should match the Object/Entity's page name, e.g.: Behemoth Gateway or Woolly Rhino.
    • The only exception is when similar objects share paint regions, e.g.: Elevator Platform is acceptable for all three platforms, because they share paint regions.
      • Note that objects with shared regions would also have to share the same screenshot image nomenclature, e.g.: Elevator Platform_PaintRegion#.jpg.
  • "Variant" is for very rare cases where an entity has more than one variation with completely different color regions, notably the Wyvern.
    • Example: Fire Wyvern
  • "Type" MUST be filled-in with one of the following:
    • STRUCTURE is for any structure such as building parts or crafting stations.
    • CREATURE is for anything that is alive.
    • VEHICLE is for any vehicles such as the Wooden Raft.
  • Type can also have a ONE secondary parameter to denote special cases:
    • ../NEW is for anything missing info, because it was recently released.
    • ../UNRELEASED is for anything that has not yet been released.
    • ../EVENT is for anything missing info, because it is currently unobtainable/unspawnable due to limited availability in an event.
    • ../REMOVED is for anything that was removed from the game entirely and cannot have info.
    • ../NOREGIONS is for any creature that doesn't have color regions, such as the Broodmother, Trilobite, etc.
      • Examples of BOTH parameters being used: "type = structure/event" or "type = creature/unreleased".
  • "Region #" values are for brief descriptions of which part(s) of the object they affect.
    • Creature region descriptions are found within Module:Dv/data.
    • Creatures use Regions 0-5 while everything thing else in the game uses Regions 1-6
    • Leave "Region #" BLANK to note it as an "Unpaintable Region."
    • If any region's description is filled-in, a table will be displayed, and the page will automatically populate Category:Has Paintable Regions.
    • For creatures, if Colors are present, but a description is missing, the page will automatically populate Category:Missing Color Region Description.
  • "Colors #" values denote the NATURAL colors each creature will randomly spawn with for the corresponding region.
    • Color scheme values are taken directly from the game files and can be found in Module:Dv/data under each creature with a color scheme.
    • All colors are entered in a single line separated by a comma ( , ).
    • Example: Black, white, grAY, Dino Light Orange, pale GOLDENROD, dark Wolf Fur, PURPLE
    • Results in:
  • Images named as: Object Name_PaintRegion#.jpg will automatically load-in as a paint region's description is added.
    • Example Screenshot Filename: Behemoth Gateway_PaintRegion5.jpg
    • All dino screenshots should be include in Category:Dino Paint Regions while all others go in Category:Paint Regions.
    • In my own screenshots, I have been using Magenta Coloring.png Magenta Coloring for clarity, however any distinct color should do.
    • Uses .JPG, because that is Steam's default screenshot file type.
    • If a Region description is provided, but that region's screenshot is not on the Wiki, object will display a default image.
  • "CanDrawOn" is for Structures-ONLY on which you can draw anything and must be set to YES to function.
  • "Note" is optional and is the only way to add extra notes or information to the template due to how the template is built.
    • If used normally, Note will appear immediately below the Header.
    • For advanced users, you can modify Note with a primary parameter of the following: (more locations to come as needed)
      • IN-SECTION/.. is currently ONLY used for Creatures with color regions to place the Note in-section rather than at the beginning.
      • Example of BOTH parameters being used: "note = in-section/This is my note text."
    • Any pages with Notes will automatically populate Category:Has Paint Region Notes.
  • For structures, if either "Region 1-6" or "CanDrawOn" are valid, applicable pages will automatically populate Category:Paintable.

For CREATURES:

For STRUCTURES:

For VEHICLES:

{{Template:PaintRegions
| name = 
| type = creature
| variant = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = structure
| CanDrawOn = 
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
{{Template:PaintRegions
| name = 
| type = vehicle
| region1 = 
| region2 = 
| region3 = 
| region4 = 
| region5 = 
| region6 = 
| note = 
}}
  • For further understanding of the above usage, please see the examples below.

Example 0: Rex




このセクションには、Rexの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのRexの上に赤色で表示されています。 各領域の説明の下に表示される色付きの正方形は、Rexが自然な配色の全体的な範囲を提供するためにランダムに生成される色です。 カーソルを色の上に置くと、名前とIDが表示されます。

  • This is a test note.

サーバー管理者は、コンソールコマンドcheat SetTargetDinoColor <ColorRegion> <ColorID>でこの領域情報を使用できます。
たとえば、cheat SetTargetDinoColor 0 6は、Rexの"body"をマゼンタで着色します。

Rex PaintRegion0.png
領域 0:
Body
Rex PaintRegion1.png
領域 1:
Spine
X mark.svg

領域 2は、この生物には
使用されません。

Rex PaintRegion3.png
領域 3:
Highlights
Rex PaintRegion4.png
領域 4:
Back
Rex PaintRegion5.png
領域 5:
Belly




X mark.svg
The PaintRegions always spawns with the same color scheme and has no color regions.

This means it is currently impossible to make alterations to the PaintRegions's natural spawn colors.

Example 1: Behemoth Gate Paint Regions




ペイント領域とその使用方法の詳細についてはBlue Coloring.png 染料ペイントブラシペイントスプレーのページをご覧ください。

Behemoth Gate PaintRegion1.jpg

Region 1:
Metal Backing

Behemoth Gate PaintRegion2.jpg

Region 2:
Large Horizontal Beams

Behemoth Gate PaintRegion3.jpg

Region 3:
"Outside" Small Horizontal Beams

Behemoth Gate PaintRegion4.jpg

Region 4:
Bolts

Behemoth Gate PaintRegion5.jpg

Region 5:
Middle Vertical, Bottom of Door, and Hinge

Behemoth Gate PaintRegion6.jpg

Region 6:
"Outside" Squares

Example 2: Fictional Object




This is additional text displayed with the "Note" Variable.

 

ペイント領域とその使用方法の詳細についてはBlue Coloring.png 染料ペイントブラシペイントスプレーのページをご覧ください。

No image available.svg

Region 1:
Test

No image available.svg

Region 2:
Test

X mark.svg

Region 3 is not used
for this Object.

X mark.svg

Region 4 is not used
for this Object.

No image available.svg

Region 5:
Test

No image available.svg

Region 6:
Test

Example 3: An Object with NO Paint Regions




X mark.svg
Test Objectは現在ペイントできませんが、このオブジェクトは将来のアップデートでペイント領域を含むように再マッピングされる可能性があります。

ペイント領域とその使用方法の詳細についてはBlue Coloring.png 染料ペイントブラシペイントスプレーのページをご覧ください。

Example 4: Painting Canvas (with Regions and Free Draw)




事前設定されたペイント領域に加えて、Paintbrushで「攻撃」することにより、Painting Canvasに落書きすることができます。これにより、「ペイントの適用」メニューが開きます。次に、カーソルをクリックして3Dモデル(絵筆など)の上にドラッグし、必要なものを描画します。落書きの詳細については、ペイントを参照してください。

ペイント領域とその使用方法の詳細についてはBlue Coloring.png 染料ペイントブラシペイントスプレーのページをご覧ください。

Painting Canvas PaintRegion1.jpg

Region 1:
Background

X mark.svg

Region 2 is not used
for this Object.

X mark.svg

Region 3 is not used
for this Object.

X mark.svg

Region 4 is not used
for this Object.

Painting Canvas PaintRegion5.jpg

Region 5:
Frame

X mark.svg

Region 6 is not used
for this Object.

Example 5: War Map (NO Regions and Free Draw)




The War Map does not currently have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.

Example 6: Wooden Raft (Vehicle)




As the Wooden Raft is a Vehicle, it is actually treated as an Entity (such as a Human or Dinosaur) rather than a static Structure, thus it does not have any preset paint regions.

Instead, you can still doodle on it by "attacking" it with a Paintbrush, which will open the "Apply Paint" Menu. Then, click and drag your cursor over the 3D model (like a paintbrush) to draw anything you want. See Painting for more information on doodling.