- Eerie Pachy
- VR Pachy
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Pachy/Pachy_Character_BP.Pachy_Character_BP'" 500 0 0 35
Variant Pachy (Gauntlet2)
admincheat summon Pachy_Character_BP_STA_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Pachy_Character_BP_STA.Pachy_Character_BP_STA'" 500 0 0 35
Variant VR Pachy
admincheat summon Pachy_Character_BP_ExpG_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Pachy_Character_BP_ExpG.Pachy_Character_BP_ExpG'" 500 0 0 35
パキケファロサウルス(pak-ee-SEF-uh-lo-SAWR-us)、または単にPachyは、ARK: Survival Evolvedの恐竜の1つです。
基本情報[]
調査書[]
このセクションは、サバイバーであるヘレナ・ウォーカーが書いた調査書を、正確にコピーすることを目的としています。この文章とゲーム内の生物との間には若干の食い違いがあるかもしれません。
Pachycephalosaurus leniproelia
生息年代白亜紀後期
食性植物食
気性受動的
- 野生
パキケファロサウルスは、なかなか複雑な生物です。受動的かつ友好的で、彼らは島の多くの場所に生息しています。しかし他の草食動物と異なり、私が島で出会った草食動物の中で最も危険な一種と言えるでしょう。その理由は、突進しながらの頭突きにあります。その威力はすさまじく、想像を超えるスピードで相手を死に至らしめます。 彼らは基本的に友好的ですが、いざというときには気性の激しい面を見せ、「闘争」か「逃走」かの選択時には、常に「闘争」を選びます!ひとたび危害を加えられると非常に攻撃的かつ俊敏になるため、怒った彼らから逃げ切るのは困難でしょう。
- 飼い方
パキケファロサウルスは、程よいサイズで軽快な騎乗用動物を欲している戦士にとって、すばらしい選択となるでしょう。筋力が偏っているため、重い荷物の運搬には向いていません。しかし短距離で爆発的なスピードを出すことができ、それを活かした頭突きは圧倒的な威力を誇ります。
行動[]
The Pachy is passive unless provoked. They are rather slow when moving normally, but move very quickly when using their charge attack.
外観[]
Standing at a man's shoulder height, this bipedal dinosaur possesses a thick bony dome on the skull for charging into enemies and structures, an "S"-shaped muscular neck, and a beak for browsing vegetation, along with short arms weilding grasping hands, a bulky body and legs, and armor on the top of the back and tail.
配色と領域[]
このセクションでは、パキケファロサウルスの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのパキケファロサウルスの上に赤色で表示されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにパキケファロサウルスがランダムに生成する色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、パキケファロサウルスのRegionを変更できます。たとえば、cheat SetTargetDinoColor 0 6
はパキケファロサウルスの"body"がmagenta色になります。
このセクションでは、パキケファロサウルスの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのパキケファロサウルスの上に赤色で表示されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにパキケファロサウルスがランダムに生成する色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、パキケファロサウルスのRegionを変更できます。たとえば、cheat SetTargetDinoColor 0 6
はパキケファロサウルスの"unknown"がmagenta色になります。
Unknown
Region 1はこの生物には
使用されません。
Region 2はこの生物には
使用されません。
Unknown
Unknown
Unknown
ドロップ[]
基本ステータスと成長[]
能力値 | 基準値 | レベルアップ | テイムボーナス | ||
---|---|---|---|---|---|
野性生物 | テイム生物 | Additive | Multiplicative | ||
体力 | 175 | +35 | +5.4% | 0.07 | |
スタミナ | 150 | +15 | +10% | ||
酸素量 | 150 | +15 | +10% | ||
食料 | 1200 | +120 | +10% | ||
重量 | 150 | +3 | +4% | ||
近接攻撃力 | 10 | +0.5 | +1.7% | 7% | 17.6% |
移動速度 | 100% | N/A | +3% | 20% | |
気絶値 | 160 | +9.6 | 該当なし | 0.5 |
- すべての生物のステータスを比較するには、生物の基本ステータスを参照してください。
- レベルアップの計算がどのように機能するかについての正確な説明については、生物のステータス計算を参照してください。
移動 | 基本速度 | 全力疾走の速度 | スタミナ | ||
---|---|---|---|---|---|
野生生物 | テイム生物 | 野生生物 | テイム生物 | ||
歩行 | 200 | ? | 546 | 519 | 6 |
水泳 | 300 | ? | ? | ? | ? |
攻撃タイプ | 効果 | 説明 |
---|---|---|
Main Attack | Tranquilized | The target's Torpor will increase by an amount equal the damage dealt over 10 seconds. This effect stacks. |
Charge Attack | Tranquilized | The target's Torpor will increase by 3.5x the damage dealt over 10 seconds. This effect stacks. |
Melee | スタミナ消費量 | 攻撃範囲 | 説明 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
基本 | 最小 | Activation | Using the (PC), (PS), (Xbox One), the Pachy headbutts the target. The target's Torpor will increase by an amount equal to the damage dealt over 10 seconds. This effects stacks with each hit from a wild Pachy, however attacks from a tamed Pachy stacks up to two times for a maximum of 20 seconds torpor debuff. | ||||||||||
0 | 300 | 0 | 0 | ||||||||||
攻撃タイプ | ダメージ | 発射物の値 | 気絶値の数値 | 状態効果: スタミナ | 状態効果: 気絶値 | ||||||||
寿命 | Impulse | 半径 | 基本 | Mult | 持続時間 | Damage Mult | 量 | 持続時間 | Damage Mult | 量 | |||
Melee | 10 | 10 | 1 |
野生生物のステータスのレベルアップ計算機
野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]
stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps
生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。
テイム方法[]
野生生物の飼い方に関する一般的な情報はテイムを参照してください。
気絶テイムの戦略[]
While the Pachy does not have a lot of Torpor, attacks on the head are nearly useless due to the headplate. If possible attacks should be focused on the body rather than the head. Thus having Pachy charge at you is a very dangerous situation. Luckily it is vulnerable to the Bola, making stopping it and flanking it with a Wooden Club easy.
テイム食料[]
Level 1 | 時間 | ||||
---|---|---|---|---|---|
Simple Kibble | 1 | 0 | 0 | 0 | 0:00:54 |
Fresh Barley | 8 | 0 | 0 | 0 | 0:05:21 |
Fresh Wheat | 8 | 0 | 0 | 0 | 0:05:21 |
Soybean | 8 | 0 | 0 | 0 | 0:05:21 |
Dried Wheat | 8 | 2 | 1 | 1 | 0:10:41 |
メジョベリー | 11 | 0 | 0 | 0 | 0:05:31 |
Berries | 16 | 0 | 0 | 0 | 0:05:20 |
気絶するまで: × 16, × 7, × 2, × 2, × 1, × 1 | |||||
気絶値の減少値: 0.27 / 秒, 気絶状態から回復する時間: 00:10:00 |
Level 30 | 時間 | ||||
---|---|---|---|---|---|
Simple Kibble | 2 | 0 | 0 | 0 | 0:01:47 |
Fresh Barley | 19 | 0 | 0 | 0 | 0:12:41 |
Fresh Wheat | 19 | 0 | 0 | 0 | 0:12:41 |
Soybean | 19 | 0 | 0 | 0 | 0:12:41 |
Dried Wheat | 19 | 27 | 6 | 3 | 0:25:21 |
メジョベリー | 25 | 0 | 0 | 0 | 0:12:31 |
Berries | 38 | 0 | 0 | 0 | 0:12:40 |
気絶するまで: × 44, × 18, × 5, × 3, × 2, × 1 | |||||
気絶値の減少値: 0.45 / 秒, 気絶状態から回復する時間: 00:16:29 |
Level 60 | 時間 | ||||
---|---|---|---|---|---|
Simple Kibble | 3 | 0 | 0 | 0 | 0:02:40 |
Fresh Barley | 30 | 0 | 0 | 0 | 0:20:01 |
Fresh Wheat | 30 | 0 | 0 | 0 | 0:20:01 |
Soybean | 30 | 0 | 0 | 0 | 0:20:01 |
Dried Wheat | 30 | 72 | 15 | 8 | 0:40:01 |
メジョベリー | 40 | 0 | 0 | 0 | 0:20:01 |
Berries | 60 | 0 | 0 | 0 | 0:20:00 |
気絶するまで: × 73, × 30, × 9, × 5, × 4, × 2 | |||||
気絶値の減少値: 0.58 / 秒, 気絶状態から回復する時間: 00:20:57 |
Level 90 | 時間 | ||||
---|---|---|---|---|---|
Simple Kibble | 5 | 0 | 0 | 0 | 0:04:27 |
Fresh Barley | 42 | 17 | 4 | 2 | 0:28:01 |
Fresh Wheat | 42 | 17 | 4 | 2 | 0:28:01 |
Soybean | 42 | 17 | 4 | 2 | 0:28:01 |
Dried Wheat | 42 | 140 | 30 | 15 | 0:56:01 |
メジョベリー | 55 | 15 | 4 | 2 | 0:27:31 |
Berries | 83 | 16 | 4 | 2 | 0:27:40 |
気絶するまで: × 102, × 42, × 12, × 7, × 5, × 3 | |||||
気絶値の減少値: 0.7 / 秒, 気絶状態から回復する時間: 00:24:11 |
Level 120 | 時間 | ||||
---|---|---|---|---|---|
Simple Kibble | 6 | 0 | 0 | 0 | 0:05:20 |
Fresh Barley | 53 | 43 | 10 | 5 | 0:35:21 |
Fresh Wheat | 53 | 43 | 10 | 5 | 0:35:21 |
Soybean | 53 | 43 | 10 | 5 | 0:35:21 |
Dried Wheat | 53 | 216 | 47 | 24 | 1:10:41 |
メジョベリー | 70 | 41 | 9 | 5 | 0:35:01 |
Berries | 105 | 41 | 9 | 5 | 0:35:00 |
気絶するまで: × 131, × 54, × 15, × 9, × 6, × 3 | |||||
気絶値の減少値: 0.82 / 秒, 気絶状態から回復する時間: 00:26:43 |
Level 150 | 時間 | ||||
---|---|---|---|---|---|
Simple Kibble | 7 | 0 | 0 | 0 | 0:06:13 |
Fresh Barley | 64 | 75 | 17 | 9 | 0:42:41 |
Fresh Wheat | 64 | 75 | 17 | 9 | 0:42:41 |
Soybean | 64 | 75 | 17 | 9 | 0:42:41 |
Dried Wheat | 64 | 305 | 66 | 33 | 1:25:21 |
メジョベリー | 85 | 74 | 16 | 8 | 0:42:31 |
Berries | 128 | 75 | 17 | 9 | 0:42:40 |
気絶するまで: × 160, × 65, × 18, × 11, × 8, × 4 | |||||
気絶値の減少値: 0.92 / 秒, 気絶状態から回復する時間: 00:28:48 |
Level 1 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 12 | 0 | 0 | 0 | 0:06:01 | |
Berries | 18 | 0 | 0 | 0 | 0:06:00 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 4 | 0 | 0 | 0 | 0:02:01 | |
Berries | 6 | 0 | 0 | 0 | 0:02:00 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 1 | 0 | 0 | 0 | 0:00:31 | |
Berries | 1 | 0 | 0 | 0 | 0:00:20 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 1 | 0 | 0 | 0 | 0:00:31 | |
Berries | 1 | 0 | 0 | 0 | 0:00:20 | |
KO: × 16; × 7; × 2; × 2; × 1; × 1; × 1; × 1 | ||||||
Torpidity-depletion: 0.27 / s, Time until all torpidity is depleted: 00:10:00 |
Level 30 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Dilo Egg) | 3 | 0 | 0 | 0 | 0:02:40 | |
メジョベリー | 29 | 0 | 0 | 0 | 0:14:31 | |
Berries | 43 | 0 | 0 | 0 | 0:14:20 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 10 | 0 | 0 | 0 | 0:05:01 | |
Berries | 15 | 0 | 0 | 0 | 0:05:00 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 1 | 0 | 0 | 0 | 0:00:31 | |
Berries | 2 | 0 | 0 | 0 | 0:00:40 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 1 | 0 | 0 | 0 | 0:00:31 | |
Berries | 1 | 0 | 0 | 0 | 0:00:20 | |
KO: × 44; × 18; × 5; × 3; × 3; × 2; × 2; × 1 | ||||||
Torpidity-depletion: 0.45 / s, Time until all torpidity is depleted: 00:16:29 |
Level 75 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Dilo Egg) | 5 | 0 | 0 | 0 | 0:04:27 | |
メジョベリー | 55 | 20 | 5 | 3 | 0:27:31 | |
Berries | 82 | 20 | 4 | 2 | 0:27:20 | |
Kibble (Dilo Egg) | 2 | 0 | 0 | 0 | 0:01:47 | |
メジョベリー | 19 | 0 | 0 | 0 | 0:09:31 | |
Berries | 28 | 0 | 0 | 0 | 0:09:20 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 2 | 0 | 0 | 0 | 0:01:01 | |
Berries | 3 | 0 | 0 | 0 | 0:01:00 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 1 | 0 | 0 | 0 | 0:00:31 | |
Berries | 1 | 0 | 0 | 0 | 0:00:20 | |
KO: × 88; × 36; × 10; × 6; × 5; × 4; × 4; × 2 | ||||||
Torpidity-depletion: 0.64 / s, Time until all torpidity is depleted: 00:22:40 |
Level 150 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Dilo Egg) | 8 | 0 | 0 | 0 | 0:07:07 | |
メジョベリー | 98 | 109 | 24 | 12 | 0:49:01 | |
Berries | 146 | 107 | 24 | 12 | 0:48:40 | |
Kibble (Dilo Egg) | 3 | 0 | 0 | 0 | 0:02:40 | |
メジョベリー | 33 | 0 | 0 | 0 | 0:16:31 | |
Berries | 49 | 0 | 0 | 0 | 0:16:20 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 4 | 0 | 0 | 0 | 0:02:01 | |
Berries | 5 | 0 | 0 | 0 | 0:01:40 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 1 | 0 | 0 | 0 | 0:00:31 | |
Berries | 1 | 0 | 0 | 0 | 0:00:20 | |
KO: × 160; × 65; × 18; × 11; × 9; × 7; × 8; × 4 | ||||||
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:28:48 |
Level 300 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Dilo Egg) | 14 | 0 | 0 | 0 | 0:12:26 | |
メジョベリー | 183 | 401 | 92 | 46 | 1:31:31 | |
Berries | 275 | 402 | 92 | 46 | 1:31:40 | |
Kibble (Dilo Egg) | 5 | 0 | 0 | 0 | 0:04:27 | |
メジョベリー | 61 | 0 | 0 | 0 | 0:30:31 | |
Berries | 92 | 0 | 0 | 0 | 0:30:40 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 7 | 0 | 0 | 0 | 0:03:31 | |
Berries | 10 | 0 | 0 | 0 | 0:03:20 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 1 | 0 | 0 | 0 | 0:00:31 | |
Berries | 1 | 0 | 0 | 0 | 0:00:20 | |
KO: × 304; × 124; × 34; × 20; × 17; × 13; × 14; × 7 | ||||||
Torpidity-depletion: 1.41 / s, Time until all torpidity is depleted: 00:35:53 |
Level 450 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Dilo Egg) | 21 | 0 | 0 | 0 | 0:18:39 | |
メジョベリー | 269 | 801 | 191 | 96 | 2:14:31 | |
Berries | 403 | 799 | 191 | 96 | 2:14:20 | |
Kibble (Dilo Egg) | 7 | 0 | 0 | 0 | 0:06:13 | |
メジョベリー | 90 | 40 | 10 | 5 | 0:45:01 | |
Berries | 135 | 40 | 10 | 5 | 0:45:00 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 9 | 0 | 0 | 0 | 0:04:31 | |
Berries | 14 | 0 | 0 | 0 | 0:04:40 | |
Kibble (Dilo Egg) | 1 | 0 | 0 | 0 | 0:00:54 | |
メジョベリー | 1 | 0 | 0 | 0 | 0:00:31 | |
Berries | 1 | 0 | 0 | 0 | 0:00:20 | |
KO: × 448; × 183; × 50; × 29; × 25; × 19; × 21; × 11 | ||||||
Torpidity-depletion: 1.85 / s, Time until all torpidity is depleted: 00:40:21 |
数値は最適な場合のものであり、常に予備を用意してください。
レベルに応じて必要な資源を計算するには、外部のTaming calculatorをご利用ください。
テイム食料[]
This section describes how to fight against the Pachy.
全般[]
The head of the Pachy reduces incoming damage by 87.5% and the rest of the body takes only normal damage. It is advised to kill or down(for taming) a Pachy before it closes distance with arrows or gunfire.
戦略[]
Perching upon a stone whilst shooting at it with a bow/gun is a valid strategy, however, Pachys are commonly found in places where carnivores live. Therefore, climbing onto the rock might be dangerous. Once the Pachy reaches the player, it will headbutt the player relentlessly. During this process, it is difficult for the player to not hit the bony helmet on the Pachy's head, which causes a problem when fighting back.
武器[]
Long ranged weapons and potentially a Pike can do the trick, as melee battles will subject the player to damage. A powerful mount can almost effortlessly kill a Pachy with a couple, or in some instances, a single chomp.
危険[]
The Pachy lowers their head in front of their body when attacking, giving themselves a damage-reducing shield. The attacks of the Pachy raise the target's torpor, potentially knocking it unconscious. Attempt to take care of the Pachy before the battle becomes physical, as many players, especially those of lower levels will be unprepared. Always keep an eye out for other Pachys in the area, or more dangerous animals. A casual Pachy-taming adventure can turn into a bloodbath if the players fail to stop a Carno or Rex from entering unnoticed. There is not much that can be done once larger predators arrive, only massive loss of life between helpful players and beloved animals.
弱点[]
Use a Bola on it and move to the creature's side or back. From there, start stabbing with Spears or a Pike. If you attack with Spears, make sure to have about 5 on you, as they have a chance of breaking.
Alternatively, the Pachy has relatively little health. Try to override the damage output by a volley of arrows or bullets, or a powerful mount. If you ride a Beelzebufo into battle, use its tongue to knock it out and then simply kill it or tame it.
実用性[]
役割[]
- Knocking-out: Both the Charge and Non-Charge attack increases a targets Torpor when hit. The induced torpor by the charged attack even gets a bonus of 3.5 to the already increased attack damage multiplicator of 1.7 compared to the regular attack, resulting in a 5.95 higher induced Torpor. Increases in a Pachy's damage will make for a more effective, and quicker, knock-out. If you use the Charge attack to assist in the process, increases in Melee Damage and Stamina will make for more efficiency. Speed does not influence the induced Torpor. With all of this in mind, using a Pachy can at times be a better alternative to taming than Tranq Arrows and can be used with great vigor to knock enemies out.
- Battering Ram: Increases in Speed and Damage can turn the Pachy into a battering ram that can knock down Thatch and Greenhouse structures very easily and more slowly destroy wooden buildings, as well as knock out enemies. Their charging attack also can destroy a Wooden Spike Wall with ease and thus can be useful in low-level raids to clear them.(Level Health and Melee Damage, with some Stamina).
- Combatant/ War-Horse: Not only is the Pachy's Charge Attack extremely efficient at damaging primitive buildings, but they can also deliver sufficient damage with their swift charges to tames and survivors, especially when in Mate boosted groups, making them capable war mounts in the low-tier stage of the game. The faster a Pachy is moving when it hits its target, the greater the increase in damage and the torpor it gives out.(Level Health and Melee Damage, with some Stamina).
- Travel: Pachy's Charge Attack can bring them up to high speeds in a short amount of time, and while the initial start of the charge will use a considerable amount of charge, the Pachy can sustain that charge for a relatively long period of time without the need of much stamina. They are however prone to stumble or being stopped by rocky terrain or pack attacks and they are unable to turn while in a charge. Nevertheless, they can be useful to low-level players in long distance traveling. Increases in Stamina and Speed will give you a swifter and more endurance filled steed.
- Early-Game Mount: The Pachy Saddle can be unlocked at level 14 and thus can be utilized rather early in-game. Though the Pachy's damage itself is not too impressive, its torpor can be used to tame creatures when other taming methods are still rudimentary and while it can't gather berries, it can gather thatch and small amounts of wood needed for building and crafting. One more advantage to the Pachy is its ability to travel far and long distances with ease, given there is a clear path to do so like the beach or grasslands.
収集可能なアイテム[]
資源 | 効率 |
---|---|
Thatch | ★★☆☆☆ |
Wood | ★☆☆☆☆ |
スポットライト[]
備考/トリビア[]
現実世界のパキケファロサウルスに関する情報については、関連するウィキペディアの記事を参照してください。
- First revealed on 06/14/2015.[2]
- Dino Dossier revealed on 07/02/2015.[3]
- Pachycephalosaurus, in real life, stood at 1.8 meters and was 4.5 meters long as a full-grown adult, making the Ark's Pachy actually smaller than its real life counterpart. Other differences in the real Pachy include longer legs and a stiff tail that was armored and scale-like, supported by ossified tendons.
- Despite being slightly smaller than the player, the Pachy cannot fit through ordinary doorways or be picked up by a Pteranodon.
- Upon the initial in-game release of the Pachy, the dinosaur had the sound of a sheep or a goat. (Ovis did not exist and wasn't planned at this time.)
- On the mobile version of the game, as of October 1, 2018, they do not have a charging attack.
- There is a skin for the Pachy that turns it into a Stygimoloch Costume which may or may not be a related species to the Pachycephalosaurus. In fact, it is hotly debated in the paleontological community whether the genus Stygimoloch, along with Dracorex, are valid and their own creature or a premature growth state of the Pachy itself. If the later were to be true, than the Stygimoloch is a sub-adult of the Pachy and thus would be the same species.
- The Pachy is one in a group of creatures on the Ark that can deal torpor to a target creature or survivor; these creatures can sometimes be used as a cheap and effective alternative to using projectiles to tame. Among the Pachy, these creatures include Pulmonoscorpius, Beelzebufo, Ovis, Titanoboa, Thorny Dragon, and others.
- The Pachycephalosaurus likely was not capable of charging into surfaces, objects, or creatures at high speeds with its dome head, as it is thought its spine and skull wouldn't be able to sustain such a collision and and thus would caused sustained injuries, and possibly death if 2 Pachys colliding into each other. This means their true behavior cannot be based off of animals like goats that are well suited to head bashing. Rather, instead of a slamming head-to-head collision, they more likely would have used them to ram the sides of one another as well as other creatures like the dinosaurus that preyed on them for self defense. Any touching of their dome may have been more likely used to push on each other to show their strength and dominance which may have been followed by attempts to hit one another on the sides.
変更履歴[]
Patch | 変更点 |
---|---|
207.0 | Pachycephalosaurus is added to the game |
208.1 | Fixed case where the Pachy could launch a player very high when knocked unconscious |
209.0 |
|
256.0 | New sound effects for the Pachy |
280.114 | Added the Stygimoloch Costume for the Pachy in the ARK: ARKaeology event |
ギャラリー[]
Pachycephalosaurus wearing the Stygimoloch Costume