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Velonasaur
Velonasaur
Dossier Velonasaur.pngDossier EmptyDossier Velonasaur
Dossier EmptyDossier Velonasaur
食性
Omnivore
Steam 285.104
11月 6, 2018
Xbox One 779.29
11月 6, 2018
PS 528.23
11月 6, 2018
Logo Mobile
利用できない
Nintendo Switch
利用できない
Epic Games 311.74
6月 11, 2020
スポーンコマンド
admincheat summon Spindles_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Spindles/Spindles_Character_BP.Spindles_Character_BP'" 500 0 0 35
Variant R-Velonasaur
admincheat summon Spindles_Character_BP_Rockwell_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Spindles_Character_BP_Rockwell.Spindles_Character_BP_Rockwell'" 500 0 0 35
Variant R-Velonasaur (Summoned)
admincheat summon Spindles_Character_BP_Rockwell_Summoned_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Spindles_Character_BP_Rockwell_Summoned.Spindles_Character_BP_Rockwell_Summoned'" 500 0 0 35
Variant R-Velonasaur (Hunt2)
admincheat summon Spindles_Character_BP_Rockwell_Hunt_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/Hunt/Dinos/Spindles_Character_BP_Rockwell_Hunt.Spindles_Character_BP_Rockwell_Hunt'" 500 0 0 35
Variant R-Velonasaur (Hunt2 Alpha)
admincheat summon Spindles_Character_BP_Rockwell_Hunt_Alpha_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/Hunt/Dinos/Spindles_Character_BP_Rockwell_Hunt_Alpha.Spindles_Character_BP_Rockwell_Hunt_Alpha'" 500 0 0 35
Variant Velonasaur (Gauntlet2)
admincheat summon Spindles_Character_BP_STA_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Spindles_Character_BP_STA.Spindles_Character_BP_STA'" 500 0 0 35
Variant VR Velonasaur (Gauntlet2)
admincheat summon Spindles_Character_BP_STA_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Endless/Tames/Spindles_Character_BP_TameSTA.Spindles_Character_BP_TameSTA'" 500 0 0 35
孵化温度
28 - 32 °C / 82 - 90 °F
孵化時間
1時間 8分 10.582秒
幼年期
4時間 37分 46.666秒
少年期
18時間 31分 6.662秒
青年期
23時間 8分 53.328秒
合計成熟時間
1日 22時間 17分 46.656秒
繁殖間隔
18時間 - 2日
生息地

Common             Rare
  テイム不可   洞窟

ベロナサウルスは、ARK: Survival Evolvedの拡張Extinctionの生物の一種です。

基本情報[ | ]

調査書[ | ]

このセクションは、サバイバーであるヘレナ・ウォーカーが書いた調査書を、正確にコピーすることを目的としています。この文章とゲーム内の生物との間には若干の食い違いがあるかもしれません。

NoteHelena

Velonasaurus spinavultus

生息年代

Post-Holocene

食性

Carnivore

気性

Omnivore

野生

ベロナサウルスは見捨てられた街の外にある小さな砂漠に生息しており、顔に複数のサボテンを生やしているかのように見える彼らにとっては絶好の住処であると言えます。 顔のヒレは、決してオシャレとは言えませんが、その動きには十分注意する必要があります。ヒレが内側に折り畳まれている時は、ベロナサウルスは平均的な獣脚類と同様、爪と牙によって攻撃をします。しかし、ヒレが外側に広がると、敵に向けてトゲの嵐を連射することができます。とは言え、この状態では機動力が著しく低下し、最終的には疲弊してしまいます。 そのため、強力なトゲを一度に放ってくる個体もいます。回転しながらトゲを一斉射撃することで、あらゆる角度からの攻撃を一斉に防ぐことができます。

飼い方

戦闘におけるあらゆる状況に対応できる汎用性を持ち、固定位置からの防衛に特に役立ちます。いわば、生きるガトリングガンのような存在です。ただし、頭に抱きついたり頭を撫でたりする時には十分注意しましょう。自ら相棒のトゲに刺されることほど恥ずかしいことはありません。

行動[ | ]

The Velonasaur will wander around the desert dome attacking any herbivores in sight. At mid range it will fold out its frills and shoot spines for an impressive DPS.

外観[ | ]

A medium sized, bipedal carnivorous theropod that has a similar shape to a Raptor or Dilophosaur. The Velonasaur can be identified by its large cacti-like frills or fins that surround its head, similar frill-like growths on the sides of its body and tail, osteoderms scattered across it's back and limbs, long forearms, and it's quilled tail. The quilled areas are also covered in wrinkly dark skin with glowing blue spots. They most often appear in warm colors: such as red, orange, yellow, brown, black and grey; however they are sometimes seen in blues, greens, and turquoise.

配色と領域[ | ]




このセクションでは、ベロナサウルスの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのベロナサウルスの上に赤色で表示されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにベロナサウルスがランダムに生成する色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。

この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>と入力することにより、ベロナサウルスのRegionを変更できます。たとえば、cheat SetTargetDinoColor 0 6はベロナサウルスの"body lower"がmagenta色になります。

Velonasaur PaintRegion0
Region 0:
Body Lower
Velonasaur PaintRegion1
Region 1:
Claws
Velonasaur PaintRegion2
Region 2:
Armor Plating Highlights
Velonasaur PaintRegion3
Region 3:
Spikes Base
Velonasaur PaintRegion4
Region 4:
Belly
Velonasaur PaintRegion5
Region 5:
Body Upper




このセクションでは、ベロナサウルスの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのベロナサウルスの上に赤色で表示されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにベロナサウルスがランダムに生成する色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。

この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>と入力することにより、ベロナサウルスのRegionを変更できます。たとえば、cheat SetTargetDinoColor 0 6はベロナサウルスの"main color"がmagenta色になります。

No image available
Region 0:
Main color
No image available
Region 1:
Back color
No image available
Region 2:
Spines
No image available
Region 3:
Spine tips
No image available
Region 4:
Stripes
No image available
Region 5:
Belly

ドロップ[ | ]

基本ステータスと成長[ | ]

能力値 基準値 レベルアップ テイムボーナス
野性生物 テイム生物 Additive Multiplicative
体力体力 440 +88 +5.4% 0.07
スタミナスタミナ 325 +32.5 +10%
酸素量酸素量 225 +22.5 +10%
食料食料 2250 +225 +10%
重量重量 325 +6.5 +4%
近接攻撃力近接攻撃力 32 +1.6 +1.7% 7% 17.6%
移動速度移動速度 100% N/A +1% 20%
気絶値気絶値 400 +24 該当なし 0.5
移動 基本速度 全力疾走の速度 スタミナ
野生生物 テイム生物 野生生物 テイム生物
歩行 505 ? 909 799.92 6
水泳 300 ? ? ? ?
  • これらは、100%の移動速度での生物の基本速度です。
  • すべての生物の速度の比較については、生物の基本速度をご覧ください。
攻撃値
Melee スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 300 0 0
攻撃タイプ ダメージ 発射物の値 気絶値の数値 状態効果: スタミナ 状態効果: 気絶値
寿命 Impulse 半径 基本 Mult 持続時間 Damage Mult 持続時間 Damage Mult
Melee 32
MinigunDirected スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
5 7000 250 0
MinigunAOE スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
5 2000 400 0
MinigunModeAIActicate スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 5000 400 0
MinigunModeAIDeactivate スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 5000 0 0
Spin180Right スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 0 0 0
Spin180Left スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 0 0 0

野生生物のステータスのレベルアップ計算機

野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]

ベロナサウルス

stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps

生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。

戦闘[ | ]

This section describes how to fight against the Velonasaur.

全般[ | ]

The Velonasaur is a strong well rounded creature. If a player is a good distance away, it will shoot quills at the player. If in close range, the Velonasaur will do a swipe attack, dealing moderate damage. Sometimes it will swing its body around and throw quills similar to a Thorny DragonThorny Dragon.

戦略[ | ]

Use rocks, trees, and buildings nearby to duck behind if the Velonasaur starts firing quills.It should be noted that if you are too far away from the Velonosaur, it cannot fire quills at you. Try to fight these dinosaurs with other survivors so if you are targeted, your tribe member can cover you. A Wooden ShieldWooden Shield, Metal ShieldMetal Shield, or Riot ShieldRiot Shield can absorb a barrage if needed. If cover isn't an option, get up very close to them and kite them but don't leave close range; they will only fire their quills when a certain range threshold is reached. Another strategy is to find an low cliff or mountain next to the Velonasaur. Then you want to aggro it, if you are the right angle the Velonasaur will shoot at the cliff; It will force them to shoot at your mid torso, and you will be able to shoot the Velonasaur without it hitting you. Once it starts running simply follow it and keep tranqing it until it’s knocked out.

武器[ | ]

A Longneck RifleLongneck Rifle or a CrossbowCrossbow is suggested to take one of these down. Decent Flak ArmorFlak Armor or higher is almost a necessity to take a higher level down. If you feel confident, you can go in with an apprentice+ SwordSword and metal or riot shield.

危険[ | ]

The Velonasaur can be a menace if one is unwary of their behavior. Staying at range will allow them to fire a constant barrage at you, shredding basic flak armor in only a couple of seconds and bringing a swift death. They also have a close-range AoE attack that can cause serious damage but this seems to be rarely used or used just once or twice during an encounter.

弱点[ | ]

The Velonasaur is not incredibly fast, so you should be able to outrun them on most tamed dinosaurs. This also means you can quickly rush them while riding an equally tough or tougher creature like a CarnoCarnotaurus and they will have no time to react with their ranged attacks. They also have low torpor so you can knock them out or get them to flee quickly. The Velonasaur typically travels alone or with a mate, so you usually won't have to worry about packs.

テイム方法[ | ]

For general information about domesticating a wild creature see Taming.

テイム食料[ | ]

Velonasaur Level 1 ナルコベリー 麻酔薬 バイオトキシン 時間
Regular Kibble Regular Kibble 2 0 0 0 0:01:47
羊肉 羊肉 3 0 0 0 0:02:31
霜降り肉 霜降り肉 4 0 0 0 0:03:21
ラムチョップ ラムチョップ 6 0 0 0 0:05:00
霜降りこんがり肉 霜降りこんがり肉 7 0 0 0 0:05:50
大トロ 大トロ 9 0 0 0 0:03:46
生肉 生肉 11 0 0 0 0:09:11
こんがり大トロ こんがり大トロ 18 0 0 0 0:07:43
こんがり肉 こんがり肉 21 0 0 0 0:08:46
魚肉 魚肉 26 0 0 0 0:10:51
こんがり魚 こんがり魚 52 0 0 0 0:10:51
気絶するまで: 木の棍棒 × 40, パチンコ × 17, 弓で麻酔矢 × 5, クロスボウで麻酔矢 × 3, 麻酔弾 × 2, 強力麻酔弾 × 1
気絶値の減少値: 0.3 / 秒, 気絶状態から回復する時間: 00:22:13
Velonasaur Level 30 ナルコベリー 麻酔薬 バイオトキシン 時間
Regular Kibble Regular Kibble 3 0 0 0 0:02:40
羊肉 羊肉 6 0 0 0 0:05:01
霜降り肉 霜降り肉 8 0 0 0 0:06:41
ラムチョップ ラムチョップ 11 0 0 0 0:09:10
霜降りこんがり肉 霜降りこんがり肉 15 0 0 0 0:12:30
大トロ 大トロ 19 0 0 0 0:07:56
生肉 生肉 22 0 0 0 0:18:21
こんがり大トロ こんがり大トロ 37 0 0 0 0:15:51
こんがり肉 こんがり肉 44 0 0 0 0:18:21
魚肉 魚肉 55 0 0 0 0:22:56
こんがり魚 こんがり魚 110 0 0 0 0:22:56
気絶するまで: 木の棍棒 × 110, パチンコ × 45, 弓で麻酔矢 × 13, クロスボウで麻酔矢 × 7, 麻酔弾 × 5, 強力麻酔弾 × 3
気絶値の減少値: 0.5 / 秒, 気絶状態から回復する時間: 00:36:39
Velonasaur Level 60 ナルコベリー 麻酔薬 バイオトキシン 時間
Regular Kibble Regular Kibble 5 0 0 0 0:04:27
羊肉 羊肉 10 0 0 0 0:08:21
霜降り肉 霜降り肉 12 0 0 0 0:10:01
ラムチョップ ラムチョップ 17 0 0 0 0:14:10
霜降りこんがり肉 霜降りこんがり肉 23 0 0 0 0:19:09
大トロ 大トロ 29 0 0 0 0:12:06
生肉 生肉 34 0 0 0 0:28:21
こんがり大トロ こんがり大トロ 57 0 0 0 0:24:25
こんがり肉 こんがり肉 68 0 0 0 0:28:21
魚肉 魚肉 85 0 0 0 0:35:26
こんがり魚 こんがり魚 170 0 0 0 0:35:26
気絶するまで: 木の棍棒 × 182, パチンコ × 75, 弓で麻酔矢 × 21, クロスボウで麻酔矢 × 12, 麻酔弾 × 9, 強力麻酔弾 × 5
気絶値の減少値: 0.66 / 秒, 気絶状態から回復する時間: 00:46:32
Velonasaur Level 90 ナルコベリー 麻酔薬 バイオトキシン 時間
Regular Kibble Regular Kibble 6 0 0 0 0:05:20
羊肉 羊肉 13 0 0 0 0:10:51
霜降り肉 霜降り肉 16 0 0 0 0:13:21
ラムチョップ ラムチョップ 23 0 0 0 0:19:09
霜降りこんがり肉 霜降りこんがり肉 31 0 0 0 0:25:49
大トロ 大トロ 39 0 0 0 0:16:16
生肉 生肉 46 0 0 0 0:38:21
こんがり大トロ こんがり大トロ 77 0 0 0 0:32:58
こんがり肉 こんがり肉 92 0 0 0 0:38:21
魚肉 魚肉 115 0 0 0 0:47:56
こんがり魚 こんがり魚 230 0 0 0 0:47:56
気絶するまで: 木の棍棒 × 254, パチンコ × 104, 弓で麻酔矢 × 29, クロスボウで麻酔矢 × 17, 麻酔弾 × 12, 強力麻酔弾 × 6
気絶値の減少値: 0.79 / 秒, 気絶状態から回復する時間: 00:53:43
Velonasaur Level 120 ナルコベリー 麻酔薬 バイオトキシン 時間
Regular Kibble Regular Kibble 8 0 0 0 0:07:07
羊肉 羊肉 16 0 0 0 0:13:21
霜降り肉 霜降り肉 20 0 0 0 0:16:41
ラムチョップ ラムチョップ 29 0 0 0 0:24:09
霜降りこんがり肉 霜降りこんがり肉 39 0 0 0 0:32:28
大トロ 大トロ 49 0 0 0 0:20:26
生肉 生肉 58 0 0 0 0:48:21
こんがり大トロ こんがり大トロ 97 0 0 0 0:41:32
こんがり肉 こんがり肉 116 0 0 0 0:48:21
魚肉 魚肉 145 6 2 1 1:00:26
こんがり魚 こんがり魚 290 6 2 1 1:00:26
気絶するまで: 木の棍棒 × 326, パチンコ × 133, 弓で麻酔矢 × 37, クロスボウで麻酔矢 × 21, 麻酔弾 × 15, 強力麻酔弾 × 8
気絶値の減少値: 0.92 / 秒, 気絶状態から回復する時間: 00:59:22
Velonasaur Level 150 ナルコベリー 麻酔薬 バイオトキシン 時間
Regular Kibble Regular Kibble 9 0 0 0 0:08:00
羊肉 羊肉 19 0 0 0 0:15:51
霜降り肉 霜降り肉 24 0 0 0 0:20:01
ラムチョップ ラムチョップ 35 0 0 0 0:29:09
霜降りこんがり肉 霜降りこんがり肉 47 0 0 0 0:39:08
大トロ 大トロ 59 0 0 0 0:24:36
生肉 生肉 70 0 0 0 0:58:21
こんがり大トロ こんがり大トロ 117 0 0 0 0:50:06
こんがり肉 こんがり肉 140 0 0 0 0:58:21
魚肉 魚肉 175 53 12 6 1:12:56
こんがり魚 こんがり魚 350 53 12 6 1:12:56
気絶するまで: 木の棍棒 × 398, パチンコ × 163, 弓で麻酔矢 × 45, クロスボウで麻酔矢 × 26, 麻酔弾 × 18, 強力麻酔弾 × 9
気絶値の減少値: 1.04 / 秒, 気絶状態から回復する時間: 01:04:01

数値は最適な場合のものであり、常に予備を用意してください。
レベルに応じて必要な資源を計算するには、外部のTaming calculatorをご利用ください。

キブル(通常)キブル(通常)の材料: Cooked Meat JerkyCooked Meat Jerky × 1、Medium EggMedium Egg × 1、繊維繊維 × 5、LongrassLongrass × 2、SavorootSavoroot × 2、WaterWater × 1

推奨の食料[ | ]

気絶テイムの戦略[ | ]

The Velonasaur tames through the knockout method. It has an attack where it shoots quills rapidly at a target. These can greatly damage both the player and the player's armor. Once you have a way to defend yourself against the quills, taming is easy. The Velonasaur has generally low torpor, and will tame fairly quickly.

It is best to use two or more survivors and have someone hold a shield out to grab aggro of the Dino. Have each survivor place a wooden or stone wall/windowed wall on opposite sides of the Velonasaur. Then, have one survivor bola the creature then duck behind the wall. The Velonasaur will target that survivor. The other survivor(s) will then have a clear shot either through the window of the wall or the side. If the Velonasaur targets you, duck behind the wall for cover.

A more basic strategy is to have one player use a Wooden Shield / Metal Shield to tank the turret attack while another player knocks out the Velonasaur from a distance

If another survivor is not available, a really simple method of taming the Velonasaur is to tank it with another dino. A Carno leveled in some health or using a quality saddle can be used to confront the Velonasaur before it can react. Typically it will just try to swipe at the dino at this point. Dismount with your mount on passive, stand back some, and fire away with your tranquilizing weapon of choice. Once they reach the torpor limit to run, they are easy to keep up with and then down.

Another tactic, if a health-boosting dino is not present, and there are no structures nearby, is to utilize the natural surroundings. Velonasaur quills cannot reach past objects, and so it will not hit survivors hiding behind it.

Easier than all of the above strategies is to simply run up to one in even primitive flak and to stay within melee distance while knocking it out. Its melee damage is comparable to a small flock of dodos, and taking into consideration how low its torpor limit is, one can easily knock out even a max level Velonasaur with no problems. The only downside to this strategy is that you have to find one that isn't near any other potential threats which could tamper with the knockout process, especially other Velonasaurs that cannot be rendered harmless by running into their melee distance.

If none of those suit your fancy, build one wood foundation three wood walls a wooden doorway, and a wood ramp. Place the wooden foundation down, place the wooden walls in a U then the door in the last spot and place the ramp going up away from the door. this will take advantage of the coding of it shooting at your torso allowing you to solo tranq it with taking little to no damage.

実用性[ | ]

役割[ | ]

  • Scout: Its base speed is not all too impressive, being slower than a RaptorRaptor. On top of that, the Velonasaur cannot go straight into a sprint but rather has to build up speed gradually and though it does so quickly in less than 3 seconds, this can become an issue if it bumps into trees and rocks, slowing you down. However, due to its smaller size, combined with decent enough speed, good jumping, and its ability to keep enemies off at a distance with its quill-shooting facial fins, it makes for a good starter scout. Level Movement SpeedMovement Speed, StaminaStamina and other stats if desired.
  • War Mount: A good level Velonasaur with high melee damage can shred enemy survivors, tames, and wild creatures with ease; while its minigun attack discourage enemies from closing distance( though most ARK AI lack this self preservation). Coupled with an ability to temporarily ground flyers similarly to the ReaperReaper; its good melee attack, decent longevity, and speed make this a cactus-lizard to be reckoned with. Level Melee DamageMelee Damage, HealthHealth, and StaminaStamina.
  • Primitive Turret: The Velonasaur has a turret mode that can be enabled. When parked up on a higher elevation and on aggressive, the Velonasaur can defend your base from threats like an actual Auto TurretTurret, though its range of affect is not quite as far as a conventional turret. Leveling up melee damage only increases the damage of a ridden Velonasaurs' attacks but does not effect the damage of its spines in turret mode, as it is capped at a certain damage. (It's not for certain if this interaction is a bug or intended.)Those designated for base defense should be leveled in health instead to provide better survival rate. It should also be noted that because of patch 304.22, the Velonasaur now consumes StaminaStamina when in turret mode, so leveling stamina will now be crucial to making it an effective turret, lest it will shoot at a limited rate, at a high cost of food.
    • Note: Keep in mind that velonas quills on turret mode benefits from melee damage, though melee damage is eventually capped.
  • Guardian and Defender: Whether a single Velonasaur or a pack of them, they can be easily used to protect an area and any other allied players and tames in that area from incoming attackers. The spines that can be shot by the Velonasaur at a distance allows for a unique strategy of defense, as they can act like defensive, movable turrets without requiring bullet ammo. Thus they can be great for defending a survivor's base or a certain area. The Velonasaur's spines can also ground flyers for a short period of time. This can be useful for defending an Orbital Supply Drop to prevent Corrupted PteranodonCorrupted Pteranodon and Corrupted WyvernCorrupted Wyvern from causing too much damage to the shield and even stop them from attacking the drop as there walk speed is exceedingly slow. It also makes it good for countering any base attackers on any form of flying mount. Once the effect activates it can be maintained by continuing to shoot spines at said target. In addition to all of these factors, the Velonasaur also has great DPS, making them invaluable for any kind of defense. Level StaminaStamina, HealthHealth, and Melee DamageMelee Damage
  • Tank Destroyer/Shredder: Since its spines deal damage that is considered as creature melee, the Velonasaur not only never deals damage to allies but also ignores all body parts multipliers. While this means no extra damage on creatures with high multipliers to specific body parts like head shots, it also means that this death lizard can easily shred any tanks that rely on low damage multipliers to soak damage, such as the CarbonemysCarbonemys, TriceratopsTriceratops, StegosaurusStegosaurus, PachyrhinosaurusPachyrhinosaurus and PachyPachy. Its small size also means that it can fit in almost any place where one of those creatures would be employed in a raid, like in a cave. Note that it cannot ignore multipliers that are intended to work with (most) melee attacks, like the ones present on the GasbagsGasbags. Odd as it sounds, they still do full damage against Rock ElementalRock Elemental, making the Velonasaur an excellent counter to it. The only exception is the Reapers.
  • Raw Damage: Thanks to the naturally high DPS and ranged nature of the Velonasaur's quills, it can be reliably used in situations where damage output is needed in huge quantities in a short amount of time. Whatever the need, whether it be defending an Element Node or base, slaughtering enemy dinos, or even assisting in taming a Titan, the Velonasaur makes can do it all when damage is needed.
  • Anti-Air Tame: Because the Velonasaur's spines can ground flyers for a short time, Velonasaurs can be paired with Reapers since Reapers can also slow down any creature's movement with their acid on top of grounding flyers. In short, Velonsaurs stop the flyer's speed and the Reapers make sure they are unable to quickly get back in the air, giving enough time for ground tames such as Gigas to finish up the flyers.
  • Travel: Due to the Velonasaur's small size, it can go undetected when travelling through brush. If a foe is encountered, they can be dispatched from afar with its spines or if it comes quickly it can be taken out via the spin attack. (Level Speed and Stamina)
  • Transport: The Velonasaur can transport items easily without having to worry about flyers due to its ranged attack. On top of that the frills can serve to intimidate would-be attackers. (Level Weight, Stamina, and Speed)
  • Combatant:
  • Warpack:

Disclaimer: It should be noted that these ideal power/counter situations do not occur in official PvP past a particular plateau of development; and that most tames with a good tribe are kept in Cryogenic Stasis behind Vault walls, Heavy Turrets, chutzpah, and man-hours.

収集可能なアイテム[ | ]

資源 効率
Raw Meat Raw Meat ?

スポットライト[ | ]

備考/トリビア[ | ]

  • The scientific name of the Velonasaur, Velonasaurus spinavultus, translates to "Thorny-Faced Needle Lizard".
  • Rather amusingly, the temperament of the Velonasaur as stated in the dossier is "Omnivore".
  • The Velonasaur is a fictional Creature, though it most resembles most other theropod dinosaurs.
  • The Velonasaur deals full damage to Rubble GolemRubble Golems and Rock ElementalRock Elementals with their spines, making them effective countermeasures to these threats. It is not known if this interaction is intended or whether the devs never bothered to account this.
  • Swimming with a Velonasaur's and using its Gatling gun ability will cause the creature to lose excessive amounts of StaminaStamina, rather than shooting out quills. It also is unable to preform its head whip attack underwater at all. This makes a Velonasaur much more vulnerable when in water, as all of its high DPS quill attacks become useless, lest the survivor want to be killed or drown with his/her Velonasaur.
  • StimberryStimberries in the inventory of a tamed Velonasaur can supplement the stamina drain of them using their thorn attacks, though be cautious; they will ONLY eat the berries so long as they stay in the inventory. Once they run out of food, they will still consume the berries, risking their lives to continue to fire. Removing the berries will return them to eating their usual diet. They do not eat stimberries from a feeding trough, however.
  • The dossier image of the Velonasaur is notably different from the current animal in the game, with much fewer prickly pieces on the body and tail, smaller head, and a more uniform distribution of its facial fins that form a ring at the back of the head
  • The Velonasaur is one of the few creatures that have all 6 body regions available, so color mutations can show up more commonly from breeding.
  • It is uncertain as to whether the projectiles flown out of the Velonasaur's face should be classified as a spine or quill, or even terms like prickle and thorn.

変更履歴[ | ]

Patch 変更点
285.104 Extinction Expansion Release Velonasaur is added to the game.
286.103
  • Fixed an issue where the Velonasaur could get in a state where it was stuck regenerating StaminaStamina without doing any abilities.
  • Can no longer be able to ground flying BossesBosses.
  • Updated drag weight so it can no longer be picked up by smaller flyers such as the PteranodonPteranodon.
287.100
  • Fix for StaminaStamina drain not working for tamed Velonasaurs.
  • Fix for breath SFX getting stuck.
  • Reduced activation radius of minigun ability in Auto Turret mode so it will activate when it should.
  • Riderless Velonasaurs in Auto Turret Mode can no longer use minigun ability while on a Platform SaddlePlatform Saddle.
  • Attempted fix for constantly draining Stamina when minigun ability is interrupted at unintended times.
  • The speed at which flyers are grounded by minigun ability is now dependent on the amount of HealthHealth, so that the higher the health, the longer it takes for a flyer to be grounded.
  • Infinite stamina glitch no longer occurs when the Velonasaur is forced to poop while shooting in minigun mode.
287.110
  • Will no longer hit the area under large creatures.
  • Whip-Lash attack should no longer harvest creatures.
  • Fixed issue with spines not always appearing on non-authoritative clients.
  • Whip-Lash attack can no longer shoot through walls.
  • Fixed spines shooting through Wooden ShieldShields.
  • Now grounds flyers slighter faster.
288.113
  • Increased accuracy of all spine attacks.
  • Reduced all spine Melee Damageattack damage.
  • Wild Velonasaurs won't shoot for too long anymore.
  • Fix for wild Velonasaurs not doing damage in PVE.
  • Improvements to desyncs between spines and damage.
  • Reduced hovering of the Velonasaur when walking.
  • Spine attacks no longer loot bodies and victims.
289.100 Breath SFX now only appears when Velonasaur is low on StaminaStamina.
304.22
  • Fixed a collision issue with Velonasaurs that allowed them to walk through each other.
  • Fixed a network desync related to having multiple Velonasaurs together.
  • Fixed a client crash related to having multiple Velonasaurs attack together.
  • Fixed a client FPS bug related to having multiple Velonasaurs attack together.
  • Fixed a bug that allowed shooting endlessly using the minigun ability without draining StaminaStamina.
  • Fixed Melee Damagedamage miscalculation bug with the Whip-Lash ability.
  • Riderless Velonasaurs in Turret Mode will now consume Stamina.
  • Reduced recovery time to start regenerating Stamina from 4 seconds to 1 second.
304.44 Velonasaur attacks will no longer incorrectly attack the wrong collision area and damage creatures where their hitboxes are not present. Applies to creatures such as the ParaceratheriumParaceratherium, DiplodocusDiplodocus, BrontosaurusBrontosaurus, and others.
321.14 Fixed an exploit that would allow the Velonasaur to have infinite StaminaStamina while firing spikes.
329.5 Genesis: Part 2 Expansion Release
332.1 Normal Velonasaur spawns on Genesis: Part 2 have been replaced with R-VelonasaurR-Velonasaur

ギャラリー[ | ]

参照資料[ | ]

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