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Moschops.png
モスコプス
Steam.svg 252.0
11月 24, 2016
Xbox One.svg 748.2
12月 16, 2016
PS.svg 502.0
12月 19, 2016
Logo Mobile.svg 1.0
5月 24, 2018
Nintendo Switch.svg 599.0
11月 30, 2018
Epic Games.svg 311.74
6月 11, 2020
スポーンコマンド
admincheat summon Moschops_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Moschops/Moschops_Character_BP.Moschops_Character_BP'" 500 0 0 35
Variant Aberrant Moschops
admincheat summon Moschops_Character_BP_Aberrant_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Moschops/Moschops_Character_BP_Aberrant.Moschops_Character_BP_Aberrant'" 500 0 0 35
Variant Moschops (Gauntlet2)
admincheat summon Moschops_Character_BP_STA_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Moschops_Character_BP_STA.Moschops_Character_BP_STA'" 500 0 0 35
Check mark.svg できる
Check mark.svg できる
Check mark.svg できる
X mark.svg なし
好きな食べ物
X mark.svg できない
データ
倒した時の経験値
24 XP
ドロップ
95
孵化温度
16 - 20 °C / 61 - 68 °F
孵化時間
2時間 37分 52.927秒
幼年期
4時間 52分 23.859秒
少年期
19時間 29分 35.438秒
青年期
1日 21分 59.297秒
合計成熟時間
2日 43分 58.594秒
繁殖間隔
18時間 - 2日
生息地

Common             Rare
  テイム不可   洞窟

モスコプス(Moss-Chops)は、ARK: Survival Evolved生物の一種です。

基本情報[]

調査書[]

このセクションは、サバイバーであるヘレナ・ウォーカーが書いた調査書を、正確にコピーすることを目的としています。この文章とゲーム内の生物との間には若干の食い違いがあるかもしれません。

NoteHelena.png
野生

野生のモスコプスは怠け者かつ臆病な生物で、 一般的に島の森(主に西部のレッドウッド・フォレスト)に生息しています。その極めて柔軟な食習慣と、戦いを避ける性質により生き延びています。ほぼ何でも食べるため、餓死することはありません。少しでも挑発を察知すると逃げますが、それでもしばしば捕食されてしまいます。

飼い方

モスコプスの特に興味深いところは、訓練によって食習慣を変えられるところです。柔軟な口蓋と頑丈な歯を持っているモスコプスは、飼いならすことで特殊な能力を手に入れることができます。何を食べればいいかを時間をかけて正確に学び取り、飼い主の望み通りに資源を収穫できる確率が高まるのです。たとえば、霜降り肉を優先的に食べるように教えれば、モスコプスが摂取する肉から簡単に霜降り肉を収穫できるようになります。珍しい植物などの場合も同様です! ただ、モスコプスに護衛は期待しないほうがいいでしょう。飼いならした後でも、敵が近くに来るとすぐに逃げ出します。どれだけ餌を与えて力を伸ばして愛情を降り注いだとしても、彼ら特有の臆病な性質が変わることはありません。

行動[]

The Moschops is a passive, friendly animal that doesn't take notice of survivors or other creatures, until attacked. When threatened, they will flee. A lone Moschops may flee even if its egg is stolen, although groups may attack instead.

外観[]

Despite its appearance, the Moschops is not a dinosaur or even a relative, but much more closely related to mammals as it is a Therapsid, or mammal-like ancestor. It has a barrel-shaped body to hold the large gut necessary for its varied diet with sprawled-out forelimbs and a short tail. Perched on its body is a short, thick neck with a broad head.

配色と領域[]




このセクションでは、モスコプスの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのモスコプスの上に赤色で表示されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにモスコプスがランダムに生成する色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。

この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>と入力することにより、モスコプスのRegionを変更できます。たとえば、cheat SetTargetDinoColor 0 6はモスコプスの"body"がmagenta色になります。

Moschops PaintRegion0.jpg
Region 0:
Body
Moschops PaintRegion1.jpg
Region 1:
Spines
X mark.svg

Region 2はこの生物には
使用されません。

X mark.svg

Region 3はこの生物には
使用されません。

Moschops PaintRegion4.jpg
Region 4:
Back
Moschops PaintRegion5.jpg
Region 5:
Underside / Tail

ドロップ[]

基本ステータスと成長[]

能力値 基準値 レベルアップ テイムボーナス
野性生物 テイム生物 Additive Multiplicative
体力 375 +75 +5.4% 0.07
スタミナ 300 +30 +10%
酸素量 150 +15 +10%
食料 300 +30 +10% 15%
重量 200 +4 +4%
近接攻撃力 32 +1.6 +1.7% 14% 17.6%
移動速度 100% N/A +1% 20%
気絶値 300 +18 該当なし 0.5
移動 基本速度 全力疾走の速度 スタミナ
野生生物 テイム生物 野生生物 テイム生物
歩行 115 ? 517.5 517.5 15
水泳 220 ? ? ? ?
  • これらは、100%の移動速度での生物の基本速度です。
  • すべての生物の速度の比較については、生物の基本速度をご覧ください。
攻撃値
噛む スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 300 0 0
攻撃タイプ ダメージ 発射物の値 気絶値の数値 状態効果: スタミナ 状態効果: 気絶値
寿命 Impulse 半径 基本 Mult 持続時間 Damage Mult 持続時間 Damage Mult
Melee 32
Harvest Corpse (Melee) スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 300 0 0
攻撃タイプ ダメージ 発射物の値 気絶値の数値 状態効果: スタミナ 状態効果: 気絶値
寿命 Impulse 半径 基本 Mult 持続時間 Damage Mult 持続時間 Damage Mult
Melee 32
Harvest Tree (Melee) スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 300 0 0
攻撃タイプ ダメージ 発射物の値 気絶値の数値 状態効果: スタミナ 状態効果: 気絶値
寿命 Impulse 半径 基本 Mult 持続時間 Damage Mult 持続時間 Damage Mult
Melee 32

野生生物のステータスのレベルアップ計算機

野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]

モスコプス
stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps 生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。

能力値 基準値 レベルアップ テイムボーナス
野性生物 テイム生物 Additive Multiplicative
体力 375 +75 +5.4% 0.07 -4%
スタミナ 300 +30 +10%
酸素量 150 +15 +10%
食料 300 +30 +10% 15%
重量 200 +4 +4%
近接攻撃力 32 +1.6 +1.7% 14% 17.6%
移動速度 100% N/A +1% 20%
気絶値 300 +18 該当なし 0.5
移動 基本速度 全力疾走の速度 スタミナ
野生生物 テイム生物 野生生物 テイム生物
歩行 115 ? 517.5 517.5 15
水泳 220 ? ? ? ?
  • これらは、100%の移動速度での生物の基本速度です。
  • すべての生物の速度の比較については、生物の基本速度をご覧ください。
攻撃値
噛む スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 300 0 0
攻撃タイプ ダメージ 発射物の値 気絶値の数値 状態効果: スタミナ 状態効果: 気絶値
寿命 Impulse 半径 基本 Mult 持続時間 Damage Mult 持続時間 Damage Mult
Melee 33.92
Harvest Corpse (Melee) スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 300 0 0
攻撃タイプ ダメージ 発射物の値 気絶値の数値 状態効果: スタミナ 状態効果: 気絶値
寿命 Impulse 半径 基本 Mult 持続時間 Damage Mult 持続時間 Damage Mult
Melee 33.92
Harvest Tree (Melee) スタミナ消費量 攻撃範囲 説明
基本 最小 Activation
0 300 0 0
攻撃タイプ ダメージ 発射物の値 気絶値の数値 状態効果: スタミナ 状態効果: 気絶値
寿命 Impulse 半径 基本 Mult 持続時間 Damage Mult 持続時間 Damage Mult
Melee 33.92

野生生物のステータスのレベルアップ計算機

野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[2]

モスコプス

stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps

生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。

テイム方法[]

受動テイム[]

When passive taming a Moschops, it will randomly cycle through one of the following foods it wants to eat. Feed it exactly what it asks for.

Build a pen with 4 fence foundations and 4 fences.

Use a Kaprosuchus to place it inside, quickly dismount and close the pen. [Note, however, that on Official PvE Servers this does not work.]

You can safely passive tame it now without having to worry about letting it walk away.

Remember to stock up on all the resources it eats before attempting to tame one, as it will cycle through food it wants. Because many of these resources can spoil, it is advised to take a dino along to store them until needed.

気絶テイムの戦略[]

There is no KO strategy. Since it is a passive tame, you should not knock it out, if you do its hunger will decrease rapidly making any future passive taming attempts useless.

戦闘[]

This section describes how to fight against the Moschops.

全般[]

The Moschops will flee when attacked. It is a myth that stealing their eggs will provoke them. They will simply run away. They will attack ONLY if you take too long killing them.

戦略[]

Attacking from afar with ranged weapons or driving them into a corner where they can easily be finished off. Because of their low HP, you can also throw bola at Moschops and hit it with a Spear or Pike a few times. You can also use a small herd of domesticated Dilophosaurus, since they can use their slowing ability to attack.

武器[]

Ranged weapons or powerful mounts that can kill the Moschops in one swipe are recommended, as Moschops are fast runners but you can still easily outrun them when sprinting. Alternatively you could use a fast mount to hound them or shoot from, such as a Raptor or a Parasaur.

危険[]

The Moschops itself poses little threat. But the biggest danger of Moschops is chasing them and encountering more aggressive animals. Beware as when cornered they might occasionally attack you, usually taking players off guard with their huge damage for a "passive" creature.

弱点[]

Moschops' reluctance to fight is its biggest weakness and it often falls prey to large and fast carnivores.

実用性[]

  • Coward: The Moschops will always flee whenever another creature attacks.
    • On aggressive, it will continuously flee from nearby "threats", even those that don't attack (e.g. passive/skittish creatures).
    • On neutral, it will flee when directly attacked (not just when combat begins nearby).
    • If you whistle to attack a specific target, it will flee from that target instead.
    • If ridden they now CAN do a substantial amount of damage to an enemy dino.
  • Fighter: Punches well above it's weight class, though it needs a rider to encourage it. Most enemies will usually underestimate you, and see an easy target, allowing you the element of surprise.
  • Autonomous Harvesting: This ability makes Moschops one of the most important tames early in the game.
    • Gathers bushes and trees autonomously while Wander Enabled (berries, seeds, thatch, wood, etc.).
    • Like Gigantopithecus, it can gather Fiber from bushes. This can provide good quantities of Fiber for players without a Gigantopithecus or a Sickle to harvest for themselves.
    • Berry collection is incredibly efficient and given enough time can easily collect enough to not only feed itself but your character and most herbivore tames as well- be sure to empty inventory regularly as it will quickly fill to capacity.

収集可能なアイテム[]

資源 効率
Thatch.png Thatch ★★★★☆
Berries.png Berries ★★★☆☆
自主的に収集します
Fiber.png Fiber ★★★☆☆
Wood.png Wood ★★☆☆☆
自主的に収集します
Moschops will gather Wood, Thatch, Berries automatically while on wander or if set to do nothing while a tree is very close to it.
Gatherer

The Moschops is the one of the most useful resource creatures you can tame have on Ark. It can collect lots of resources, more than most creatures despite being an omnivore. It can gather Thatch efficently and some decent Wood and can harvest corpse as well, meaning it can be a great hunting creature without waiting to tame a Raptor. About meat, Moschops has an effect of chance to gathering prime meat from smaller creatures like a Ichthyornis would, making it useful as an early refrigerator if you want to quickly tame an unconscious carnivore like Raptors before it spoils. Also, it can gather decent amounts of fiber and berries as well, as well as rare resources such as rare mushrooms from the trees of the swamp. Because of this, Moschops is a very good choice to tame especially for beginners, since they can be ridden right after you tame them, no saddle required. Moschops is also a perfect choice if you felt yourself poor because you have less resources, especially you don't have to wait to tame another creature for resources like Triceratops or anything else. You can use this method right after you spawn in on Ark.

    • In case in Mobile however, you can use this method too. But Moschops CANNOT be ridden at all. Instead take your Moschops to the place where there is lots of trees and bushes and set it to wander. It will collect resources from it by itself, making it one of the most useful creatures for gathering resources early without waiting to tame even a Parasaur. In case for gathering meat however, you can't really do that since Moschops cannot be ridden meaning they are cowards to attack. To fix this, drag a corpse (any dead creature you are strong enough to drag), place it near a tree, take your Moschops near those and set it to wander. It will harvest the tree and the corpse as well, collecting thatch and wood as well as some meat and hide. However, this is very time consuming, meaning gathering meat with Moschops on Mobile is completely time wasting and useless. So, if you want to gather meat and hide, use picks and hatchets :)
Eggs
  • The moschops is a good, easy source of large eggs used to make superior kibble. Other sources of large eggs requires a violent tame of dangerous creatures such as allosaurus and spinosaurus.
Upgradable Multi-Tool
  • In addition to bonus stats, each time you spend a skill point you will also gain the ability to apply "Harvesting Levels" via the tame's wheel menu (see gallery below). Recommended to level in weight for storage capacity.
    • Each point invested will increase both the likelihood of gathering a particular resource (relative to other drops, "weight") and the quantity of the resource gathered (e.g. 200% is twice the base yield). It is currently unknown if the bonus from Harvesting Levels stacks additively or multiplicativly with Melee Damage.
    • You must not ride the Moschops. The bonus is not applied when the Moschops is ridden. You need to either whistle to make it attack the corpse OR have it on attack your target.However if you do not one hit kill your target, the Moschops will run away...
    • The following options for improving are available:
Resource Gather Note
Leech Blood Harvest Leeches, Deathworms or Lampreys.
Organic Polymer Harvest Kairuku, Mantis, Hesperornis or Karkinos.
One smart strategy for farming polymer is raising and breeding penguins for polymer. You can harvest polymer effectively and in the safety of your own base. Take note that adult tamed penguins drop more polymer than baby tamed penguins.
Rare Flower The Island: Wander enabled near the appropriate bushes in the Swamp, Snow Biome or mountainous regions.
Scorched Earth: Wander enabled near the purple/white flowers on Scorched Earth.
Aberration: Wander enabled near red-stemmed red mushroom/blue-stemmed cyan mushroom.
Rare Mushroom The Island: Wander enabled near trees within the Swamp.
Scorched Earth: Wander enabled near the appropriate bush nodes.
Aberration: Wander enabled near red/cyan mushroom.
Raw Prime Meat Harvest appropriate corpses.
Can harvest corpses under the Prime effect of the Ichthyornis.
Raw Prime Fish Meat Although Moschops can level up prime fish harvesting they are unable to collect meat at all from fish (Coelacanth, Sabertooth Salmon, Piranha). However they might be able to collect prime from ocean sources.
Sap Scorched Earth and Ragnarok: Wander enabled near to Joshua Trees.
Raw Mutton Although sometimes stated the harvest level of prime meat does not affect the collection of raw mutton - still Moschops do suprisingly well in harvesting it.

スポットライト[]

備考/トリビア[]

現実世界のモスコプスに関する情報については、関連するウィキペディアの記事を参照してください。

  • The dossier was revealed on April 11, 2016[3]
  • The real-life counterpart was likely a herbivore and probably would not have eaten meat.[4]
  • TLC Pass 2 accidentally allowed players to ride on Moschops, but it was removed. Afterwards, it has been announced that them being rideable were intentional due to player's feedback and staff discussion, and was subsequently released 4 days after the announcement.[5]
    • This unfortunately comes with a hidden nerf that greatly reduce the amount of resource it can harvest.
  • While Moschops are generally non-hostile, they will occasionally attempt to run at the player and cause damage. It is unknown exactly what causes this, but it has been observed when they are boxed in or cornered, the otherwise passive Ovis has also been observed doing this.
  • It is possible to knock out a Moschops, although it can't be tamed if one is knocked out. On ARK Survival Evolved Mobile, there is a bug that makes Moschops tamed either passively or by knocking it out.
  • Name means "Food changing calf face", explained that player may require varies of food to tame it.
  • If you want to make a good progress on Ark, then Moschops is the creature you MUST tame. The reason is: All you have to do is gather Berries, feed it some tintoberries or anything. Once tamed, you can immediately ride it and gather resources such as Thatch, Wood, Berries, Fiber and can harvest corpses for Meat. This is the perfect method to get started on Ark especially for beginners, or if you feel yourself poor. You can get Thatch or wood efficiently if you want to make buildings or any structures early without waiting to tame Triceratops or any other resource creatures, as well useful for early gathering large amounts of Fiber and also decent amounts of Berries. You can have yourself a hunter if ridden to kill creatures early for food without waiting to tame a Raptor, because it can harvest Meat efficiently as well as Prime Meat. Also, you can gather rare resources much early such as rare flowers and rare mushrooms. Because of this, Moschops is the most useful gatherer creature you can ever have on Ark especially for starters/beginners. As long as you stay out of danger you will be fine (as a beginner, or average), especially from raptors.
    • On Mobile, this method works too. However, Moschops CANNOT be ridden at all. Instead you have to take your Moschops to the place where there is lots of bushes and trees then set it to wander. It will gather resources from it by itself, making it a useful creature before you can even tame a Parasaur. In case for gathering Meat however, is quite inefficient, since you cannot target a corpse to attack it and the Moschops itself is a coward. You can fix that by dragging a corpse of a small creature (any dead creature you're strong enough to drag), place it near a tree, set your Moschops to wander, he will harvest the tree and the corpse nearby as well. However, that is very time consuming, meaning gathering Meat with Moschops on Mobile is completely useless and time wasting than gathering Meat using picks.
  • Moschops are a great Chitin farmer. All you have to do is kill a Trilobite and harvest it while mounted in the Moschops. Sometimes, you can get 100 Chitin per corpse.

変更履歴[]

Patch 変更点
252.0 Moschops is added to the game
252.1 Leech Blood can now be placed in the quick item slots in order to be used in taming the Moschops
252.4 Fixed a Moschops ambient harvesting crash
259.0 Made Moschops taming easier
275.0 Aberration Expansion Release Added Aberrant Moschops
278.0 Will no longer flee when told to harvest corpses
279.224 Fixed a bug that made the Moschops rideable
279.242
  • Moschops can now be ridden
  • Moschops harvesting effectiveness reduced by approximately 30%
279.252 Moschops dossier updated
279.261 Buffed Moschops harvesting effectiveness and Melee Damage by 30%, reverting it back to previous stats

ギャラリー[]

参照資料[]

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