- Malfunctioned Mek Knight
- Mega Mek
- Mek
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Exosuit/Exosuit_Character_BP.Exosuit_Character_BP'" 500 0 0 35
Variant Mega Mek
admincheat summon MegaMek_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Mek/MegaMek_Character_BP.MegaMek_Character_BP'" 500 0 0 35
Variant Mek
admincheat summon Mek_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Mek/Mek_Character_BP.Mek_Character_BP'" 500 0 0 35
Variant Exo-Mek (Final Battle)
admincheat summon Exosuit_Character_BP_FinalFight_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/FinalBattleAlt/Dinos/Exosuit_Character_BP_FinalFight.Exosuit_Character_BP_FinalFight'" 500 0 0 35
Variant Mek (Gauntlet2)
admincheat summon Mek_Character_BP_STA_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Mek_Character_BP_STA.Mek_Character_BP_STA'" 500 0 0 35
Variant Malfunctioned Mek Knight
admincheat summon Mek_Character_BP_LifeSupport_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Mek_Character_BP_LifeSupport.Mek_Character_BP_LifeSupport'" 500 0 0 35
This article is about content exclusive to the DLC: Genesis: Part 2 |
Exo-Mekは、ARK: Survival EvolvedのDLC Genesis: Part 2の乗物の1つで、Mekの後継機です。
基本情報[ | ]
調査書[ | ]
行動[ | ]
外観[ | ]
Exo-Meks are Federation variation for Mek that can be piloted by Survivors, armed with giant Hands and constructed with a visible cockpit.
配色と領域[ | ]
This section displays the Exo-Mek's natural regions.デモンストレーションのために、以下の領域はアルビノのExo-Mekの上に赤色で表示されています。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、Exo-MekのRegionを変更できます。たとえば、cheat SetTargetDinoColor 1 6
はExo-Mekの""がmagenta色になります。
Region 0はこの生物には
使用されません。
Region 1はこの生物には
使用されません。
Region 2はこの生物には
使用されません。
Region 3はこの生物には
使用されません。
Region 4はこの生物には
使用されません。
Region 5はこの生物には
使用されません。
ドロップ[ | ]
基本ステータスと成長[ | ]
能力値 | 基準値 | レベルアップ | テイムボーナス | ||
---|---|---|---|---|---|
野性生物 | テイム生物 | Additive | Multiplicative | ||
体力 | 2000 | +0 | +0% | 0.07 | |
スタミナ | N/A | ? | ? | ||
酸素量 | N/A | N/A | N/A | ||
食料 | N/A | ? | ? | ||
重量 | 20000 | +0 | +0% | ||
近接攻撃力 | 180 | ? | ? | ||
移動速度 | N/A | N/A | ? | ||
気絶値 | 150 | +9 | 該当なし | 0.5 |
- すべての生物のステータスを比較するには、生物の基本ステータスを参照してください。
- レベルアップの計算がどのように機能するかについての正確な説明については、生物のステータス計算を参照してください。
移動 | 基本速度 | 全力疾走の速度 | スタミナ | ||
---|---|---|---|---|---|
野生生物 | テイム生物 | 野生生物 | テイム生物 | ||
歩行 | 900 | 900 | 1800 | 1800 | ? |
水泳 | 900 | 900 | N/A | N/A | ? |
野生生物のステータスのレベルアップ計算機
野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]
stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps
生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。
戦闘[ | ]
This section describes how to fight against the Exo-Mek
全般[ | ]
While Exo-Meks are only found as survivor's deployment and not in the wild, they do not pose any form of threat so long as they are not piloted.
戦略[ | ]
武器[ | ]
危険[ | ]
弱点[ | ]
Due to the Exo-Mek's high jump height, the player can trick the pilot into jumping far enough away to give the player time to hide.
実用性[ | ]
役割[ | ]
The Exo-Mek comes with four different modes of function:
Combat Mode
The Exo-Mek enters a barehanded battle stance. It is capable of doing straight punches, as well as a hammer-fisted ground pound. While boasting less attack power than its predecessor, it is still a reliable vehicle for close-quarters combat.
Storage Mode
With this mode activated, the Exo-Mek extends its right hand outwards, which allows it to absorb tribe-owned / player-owned Structures, storing it into its virtual storage module. Excellent for transferring base components during a move to a different location.
Carry Mode
The Exo-Mek squats in a carry position, capable of lifting various Structures and placing them down elsewhere (akin to the initial construction of a Structure). It should be worth noting, however, that items which need to be placed on Foundations still abide by that rule, even when carried by the Mek. Perfect mode for moving storage units (such as Vaults or Fridges) someplace more spacious and accessible, as whatever storage Structure it picks up will not destroy or drop any of the items kept within. It is also unable to pick up Foundations.
RTS Mode
A unique feature this vehicle boasts, the Exo-Mek can activate a bird’s-eye-view of the surrounding area, highlight nearby tames and issue orders for them to move to a location or attack a specific unit. A vital function for when traditional whistling proves time-consuming, counterintuitive or inconvenient. This can especially work well during Titan battles.
Besides all of the modes mentioned above, the Exo-Mek is capable of crafting Tek items within it, similar to a Tek Replicator.
収集可能なアイテム[ | ]
スポットライト[ | ]
備考/トリビア[ | ]
- When first revealed in Community Crunch 263, it was originally referred to as the "Exo-Suit". It was changed to "Exo-Mek" a few hours later.
- It has a similar design to the AMP from the movie Avatar, the Prawn Suit from Subnautica, a Titan from Titanfall, the Cyclops mech of the Halo series and the APU from the Matrix film series.
- Some of Exo-Mek can be seen in Genesis: Part 2 Trailer. Whether if there was anyone piloting the Exo-Mek or not is unknown due to the obscurity of the Exo-Mek pilot windows.
- The Exo-Mek has the ability to pick up storage structures with the items still inside and successfully relocate them.
- When picking up structures with the Exo-Mek that are able to be powered on such as a Tek Forcefield or a Tek Replicator, the item will turn off.
- Unlike Mek which self-destruct if left to "starve" without Element, Exo-Mek becomes permanently inactive whilst out of Element, and never dies off by that way.