ARK: Survival Evolved Wiki
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A documentação para este módulo pode ser criada em Módulo:TamingTable/doc

local p = {}
function p.creature( f )
  local dlclink = require('Module:DLCLink').link
  local args = f:getParent().args
  local levels = {}
  local creature = args[1]
  -- if creature was not given, take it from PAGENAME
  if creature == nil then
    creature = f.args[1]
  end

  -- define the rate at which creatures are tamed
  -- a value of 1 represents ARK when it was first launched in early access
  local tamingSpeedMultiplier = 2

  local creatureData = mw.loadData( 'Module:TamingTable/creatures' )
  if creatureData[creature] ~= nil then
    for i, level in ipairs(args) do
      if i ~= 1 then
        table.insert(levels,level)
      end
    end

    if table.getn(levels) == 0 then
      levels = {1,30,60,90,120,150}
    end
    local foodData = mw.loadData( 'Module:TamingTable/food' )
    local tables = {}

    -- initialize taming variables
    local affinityNeeded, totalTorpor, torporDeplPS, foodPiecesNeeded, seconds, foodAffinity, foodValue, wakeAffinityMult, wakeFoodDeplMult, foodname = 0, 0, 0, 0, 0, 0, 0, 1, 1, ''

    -- test if creature is tamend non-violently, then use wakeTame multiplicators
    local nonViolent = false
    if (creatureData[creature].nonViolentTame ~= nil and creatureData[creature].nonViolentTame == 1) then
      nonViolent = true
      if creatureData[creature].wakeAffinityMult ~= nil then
        wakeAffinityMult = creatureData[creature].wakeAffinityMult
      end
      if creatureData[creature].wakeFoodDeplMult ~= nil then
        wakeFoodDeplMult = creatureData[creature].wakeFoodDeplMult
      end
    end
    -- creature need heavy weapon knockout? (like rock elemental, titnaosaur)
    local heavyWeaponKnockout = false
    if (creatureData[creature].heavyWeaponKnockout ~= nil and creatureData[creature].heavyWeaponKnockout == 1) then
      heavyWeaponKnockout = true
    end

    for _,level in ipairs(levels) do
      local headerCols = ''

      if nonViolent then
        headerCols = '! <span style="cursor: help; border-bottom: 1px dotted #397d75;" title="The theoretically optimal minimum">Feeding Interval</span>\n! Time'
      else
        -- total torpor for level
        totalTorpor = creatureData[creature].torpor1 + creatureData[creature].torporIncrease * (level-1)
        -- torpor depletion per second for level
        -- here the linear approach of 0.01819*baseTorporDepletion/level is used. Data shows, it's actual an exponential increase
        torporDeplPS = creatureData[creature].torporDepletionPS0 * (1 + 0.01819 * level)

        if torporDeplPS > 0 then
          headerCols = '! [[File:Narcoberry.png|30px]]\n! [[File:Narcotic.png|30px]]\n! Time'
        else
          headerCols = '! Time'
        end
      end
      local rows = {'{| class="wikitable" data-description="Taming Table Level '..level..'"\n|-\n! colspan="2" | [[File:'..creature..'.png|30px]] Level '..level..'\n'..headerCols..''}
      affinityNeeded = creatureData[creature].affinityNeeded0 + creatureData[creature].affinityIncrease * level;

      -- foodname for display
      foodname = ''

      -- how much food/resources of the different kinds that this creature eats is needed
      for _,food in ipairs(creatureData[creature].eats) do
        local cols = {}
        foodAffinity = 0
        foodValue = 0
        if food == 'Ração' then
          foodname = 'Ração (Ovo de '..creatureData[creature].favoriteKibble..')'
        else
          foodname = food
        end
        -- check if creature handles this food in a special way (e.g. scorpions not liking raw meat as much)
        if (creatureData[creature].specialFoodValues ~= nil and creatureData[creature].specialFoodValues[food] ~= nil) then
          if creatureData[creature].specialFoodValues[food].affinity ~= nil then
            foodAffinity = creatureData[creature].specialFoodValues[food].affinity
          end
          if creatureData[creature].specialFoodValues[food].value ~= nil then
            foodValue = creatureData[creature].specialFoodValues[food].value
          end
        end
        if foodData[food] ~= nil then
          if foodAffinity == 0 then
            foodAffinity = foodData[food].affinity
          end
          if foodValue == 0 then
            foodValue = foodData[food].foodValue
          end
        end
        if (foodAffinity > 0 and foodValue > 0) then
          -- consider wake taming multiplicators (non-violent taming)
          foodAffinity = foodAffinity * wakeAffinityMult
          foodValue = foodValue * wakeFoodDeplMult

          -- amount of food
          foodPiecesNeeded = math.ceil((affinityNeeded/foodAffinity)/tamingSpeedMultiplier)
          -- time to eat needed food
          seconds = math.ceil(foodPiecesNeeded * foodValue / (creatureData[creature].foodConsumptionBase * creatureData[creature].foodConsumptionMult))

          table.insert(cols,'|style="border-right-width:0"| [[File:'..foodname..'.png|30px]] '..dlclink(foodname))
          table.insert(cols,';border-left-width:0"|'..foodPiecesNeeded)
          if nonViolent then
            -- feeding intervall (only approximately (mean), exact numbers seem to be more complicated because of inital longer pause)
            -- the last feeded food grants the tame instantly, so subtract one of the needed pieces for the time
            local feedingInterval = 0
            if foodPiecesNeeded > 1 then
              feedingInterval = seconds/(foodPiecesNeeded-1)
            end
            table.insert(cols,'"|'..os.date("!%M:%S",feedingInterval))
          else
            -- extra needed torpor to eat needed food
            local torporNeeded = math.ceil(torporDeplPS * seconds - totalTorpor)
            if torporNeeded < 0 then
              torporNeeded = 0
            end

            -- only display number of narcos if columns exist
            if torporDeplPS > 0 then
              -- amount of Narcoberries (give 7.5 torpor each over 3s)
              table.insert(cols,'"|'..math.ceil((torporNeeded/(7.5+3*torporDeplPS))/tamingSpeedMultiplier))
              -- amount of Narcotics (give 40 each over 5s)
              table.insert(cols,'"|'..math.ceil((torporNeeded/(40+5*torporDeplPS))/tamingSpeedMultiplier))
            end
          end
          -- needed Time to eat
          table.insert(cols,'"|'..math.floor(seconds/3600)..':'..os.date("!%M:%S",seconds))

          table.insert(rows,table.concat(cols,'\n| align="right" style="min-width:2.8em'))
        end
      end

      local torporInfoRows = ''
      if not nonViolent then
        if heavyWeaponKnockout then
          --
          local ballistaTorpor = creatureData[creature].heavyWeaponTorporValue['ballistaBolt']
          local boulderTorpor = creatureData[creature].heavyWeaponTorporValue['boulder']
          local rocketTorpor = creatureData[creature].heavyWeaponTorporValue['rocket']
          local homingRocketTorpor = creatureData[creature].heavyWeaponTorporValue['homingRocket']
          local cannonballTorpor = creatureData[creature].heavyWeaponTorporValue['cannonball']
          -- 
          local ballistaBoltsNeeded = nil
          local bouldersNeeded = nil
          local rocketsNeeded = nil
          local homingRocketNeeded = nil
          local cannonballsNeeded = nil

          if (totalTorpor/ballistaTorpor) then
            ballistaBoltsNeeded = '<span style="font-style:oblique;">N/A</span>'
          else
            ballistaBoltsNeeded = math.ceil(totalTorpor/ballistaTorpor)
          end
          --
          if (totalTorpor/boulderTorpor == 0) then
            bouldersNeeded = '<span style="font-style:oblique;">N/A</span>'
          else
            bouldersNeeded = math.ceil(totalTorpor/boulderTorpor)
          end
          --
          if (totalTorpor/rocketTorpor == 0) then
            rocketsNeeded = '<span style="font-style:oblique;">N/A</span>'
          else
            rocketsNeeded = math.ceil(totalTorpor/rocketTorpor)
          end
          --
          if (totalTorpor/homingRocketTorpor == 0) then
            homingRocketsNeeded = '<span style="font-style:oblique;">N/A</span>'
          else
            homingRocketsNeeded = math.ceil(totalTorpor/homingRocketTorpor)
          end
          --
          if (totalTorpor/cannonballTorpor == 0) then
            cannonballsNeeded = '<span style="font-style:oblique;">N/A</span>'
          else
            cannonballsNeeded = math.ceil(totalTorpor/cannonballTorpor)
          end
          torporInfoRows = '\n|-\n| colspan="5" align="right" | <span style="cursor: help; border-bottom: 1px dotted #397d75;" title="Acertar na cabeça é mais efetivo.">KO</span>: [[File:Ballista Bolt.png|20px|Ballista Hits]] × '
          ..ballistaBoltsNeeded..
          '; [[File:Boulder.png|20px|Boulder Hits]] × '
          ..bouldersNeeded..
          '; [[File:Rocket Propelled Grenade.png|20px|Rocket Propelled Grenade Shots]] × '
          ..rocketsNeeded..
          '; [[File:Rocket Homing Missile (Scorched Earth).png|20px|Homing Missile Shots]] × '
          ..homingRocketsNeeded..
          '; [[File:Cannon Ball.png|20px|Cannon Shots]] × '
          ..cannonballsNeeded
          -- print torpor depletion per s
          if torporDeplPS > 0 then
            torporInfoRows = torporInfoRows .. '\n|- style="font-size:0.8em"\n| colspan="5" align="right" | [[Torpor]] esgota: <span style="cursor: help; border-bottom: 1px dotted #397d75;" title="Isso é aproximado. um Narcoberry a cada '..(math.floor(75/torporDeplPS)/10 + 3)..' s ou um Narcótico a cada '..(math.floor(400/torporDeplPS)/10 + 5)..' s">'..(math.ceil(100*torporDeplPS)/100)..' / s</span>, Tempo até todo torpor acabar: '..os.date("!%X", totalTorpor/torporDeplPS)
          end

        elseif not heavyWeaponKnockout then
          -- print needed tranq arrows needed to ko creature. Bow-arrow causes 20 dmg, tranqMultiplier are 2+2.5=4.5 ==> 90 Torpor/arrow. (20 dmg)
          -- crossbow 35 dmg * 4.5 ==> 157.5 torpor (35 dmg)
          -- slingshot: 14 dmg, stone-tranq-mult: 1.75 ==> 24.5 torpor (14 dmg)
          -- wooden club: 10 torpor (5 dmg)
          -- longneck dart: 26 * 8.5 = 221 (26 dmg)
          torporInfoRows = '\n|-\n| colspan="5" align="right" | <span style="cursor: help; border-bottom: 1px dotted #397d75;" title="Acertar na cabeça é mais efetivo.">KO</span>: [[File:Wooden Club.png|20px|Wooden Club Hits]] × '
          ..math.ceil(totalTorpor/10)..
          '; [[File:Slingshot.png|20px|Slingshot Hits]] × '
          ..math.ceil(totalTorpor/24.5)..
          '; [[File:TranqArrowBow.png|20px|Tranquilizer Arrows with a Bow]] × '
          ..math.ceil(totalTorpor/90)..
          '; [[File:TranqArrowCrossbow.png|20px|Tranquilizer Arrows with a Crossbow]] × '
          ..math.ceil(totalTorpor/157.5)..
          '; [[File:Tranquilizer Dart.png|20px|Tranquilizer Dart Shots]] × '
          ..math.ceil(totalTorpor/221)..
          '; [[File:Shocking Tranquilizer Dart.png|20px|Shocking Tranquilizer Dart Shots]] × '
          ..math.ceil(totalTorpor/442)..
          -- print torpor depletion per s
          '\n|- style="font-size:0.8em"\n| colspan="5" align="right" | [[Torpor]] esgota: <span style="cursor: help; border-bottom: 1px dotted #397d75;" title="Isso é aproximado. um Narcoberry a cada '..(math.floor(75/torporDeplPS)/10 + 3)..' s ou um Narcótico a cada '..(math.floor(400/torporDeplPS)/10 + 5)..' s">'..(math.ceil(100*torporDeplPS)/100)..' / s</span>, Tempo até todo torpor acabar: '..os.date("!%X", totalTorpor/torporDeplPS)
        end	 

      end

      table.insert(tables,table.concat(rows,'\n|-\n')..torporInfoRows..'\n|}')
    end
    return '<div style="display:inline-block;margin:0 4px">\n'..table.concat(tables,'\n</div><div style="display:inline-block;margin:0 4px">\n')..'\n</div>'
  else
    return '<pre>Error: No taming-data for "'..creature..'" found. If the current page is not a creature-page, write the wanted creature as first parameter. Use only the common name, found on the creature\'s dossier.</pre>'
  end
end
return p
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