Эта статья посвящена существу, предмету или особенности, эксклюзивному в DLC: Extinction |
Манагарм - одно из существ в ARK: Survival Evolved дополнении Extinction.
Basic Info
Dossier
В этом разделе представлен точный перевод текста досье, написанного первопроходцем Хеленой. Здесь могут быть некоторые расхождения между этим текстом и положением в игре.
“ |
Draconis auragelus appears to be directly related to the stealthy Draconis obscurum. Their stature, gait and ability to dive through the air are all similar. However, where Draconis obscurum scaled cavern walls to gain the high ground, Draconis auragelus takes a more bombastic approach.
As a mount, Draconis auragelus can carry multiple adult humans without losing any of its impressive mobility, and its freezing breath makes it a good choice in combat. Whether you're looking to hunt, do battle or just travel with ease, it makes for an excellent companion. |
„ | |
~ Хелена |
Behavior
Appearance
The Managarmr appears to be a long, winged, almost Wyvern-like creature. It has what appears to be a furry, light-colored face that looks a little like a feline or canine with bone on top that starts from the top of the nose going up over the forehead splitting into a V just above the eyes into ears making them look like horns. Its Front legs are like a bats ending with a claw and having wings starting from the claw going up to his elbow. The hind legs end in clawed paws.
В этом разделе отображаются возможные цвета и регионы окрашивания на теле. Для наглядности, Манагарм имеет белый окрас(альбинос), а его места окрашивания на теле(регионы) помечены красным цветом. Цветные квадраты, которые находятся под описанием каждого региона, являются цветами, в которые это регион будет случайным образом окрашиваться, чтобы обеспечить допустимый диапазон его естественной цветовой схемы. Наведите курсор на цвет, чтобы отобразить его имя и идентификатор.
Администраторы сервера могут использовать эту информацию о регионе в Консольных Командах "cheat SetTargetDinoColor <ColorRegion> <ID Цветов>"
.
Например, "cheat SetTargetDinoColor 0 6"
покрасит Манагарм "body main" в фиолетовый.
Регион 0: Body Main |
Регион 1: Side Highlights |
Регион 2: Facial Highlights |
Регион 3: Wings Main |
Регион 4: Body Main |
Регион 5: Wing Highlights |
Drops
Base Stats and Growth
Обратите внимание, что существа будут иметь другие характеристики в Survival of the Fittest
Атрибут | Сумма на уровне 1 | Увеличение на единицу | Бонус Приручения | ||
---|---|---|---|---|---|
Дикий | Прирученный1 | Прибавка | Мульт | ||
Здоровье | 825 | +165 | +5.4% | 0.07 | |
Выносливость | 300 | +30 | +6% | ||
Кислород | 150 | +15 | +10% | ||
Еда | 2000 | +200 | +10% | 15% | |
Вес | 300 | +6 | +4% | ||
Урон | 02 | +0 | +1.7% | 7% | 17.6% |
Скорость Передвижения | 100% | Н/Д3 | +0.35% | 8.5% | |
Оглушение | 800 | +48 | Н/Д4 | 0.5 |
1Проценты основаны на значении характеристики в тот момент, когда существо было приручено (после прибавки эффективности укрощения)
2Здесь вместо процента показан абсолютный Базовый Урон.
3У диких Существ скороть передвижения не повышается
4Оглушение увеличивается каждый уровень у диких существ, но не может быть увеличена после приручения.
- Для сравнения статистики всех существ см. Базовая Статистика Существ.
- Для объяснения того, как именно работает расчет повышения уровней, см. Расчет Статистики Существ.
Тип Передвижения | Базовая Скорость | Спринт | Использование Выносливости | |
---|---|---|---|---|
Дикий | Прирученный | |||
Ходьба | 1250 | 2500 | 2500 | 15 |
Плавание | 1050 | Н/Д | Н/Д | Н/Д |
- Это базовые скорости существа при 100% Скорости Передвижения
- Для сравнения скоростей всех существ см. Базовые Скорости Существ
Повышения характеристик дикого существа
Введите значения дикого существа, чтобы увидеть, в какую характеристику оно ушло. Зеленые значения на существе высокого уровня очень хороши для выведения. Если вы уже приручили свое существо, вы можете попытаться восстановить статистику с помощью внешнего инструмента.[1]
Калькулятор характеристик не работает в мобильной версии, смотрите здесь альтернативы: Приложения
Обратите внимание, что после приручения существо получает бонусы на некоторые характеристики в зависимости от эффективности приручения. Это затрудняет получение уровней на прирученном существе, поэтому этот инструмент только для диких, но дает первое представление, насколько хорошо распределены характеристики.
Combat
This section describes how to fight against the Managarmr.
General
A player with a fur or flak armor and decent health can tank a low level Managarmr. Favored the Sword to the Pike as it does not matter to take distance with the Managarmr, it will hit you. For mid and high level Managarmr, it’s recommended to use an assault rifle as with its erratic behaviour, you’ll have a hard time aiming at it. The auto shotgun can be a plus if you fight it on the ground, as or your creatures, since low and mid level Managarmr won’t deal too much damage. Favored a fast flyer like a Tapejara or the Pteranodon (the first is more advised), as stronger but slower creatures would have a hard time fighting it.
Strategy
A fight with the Managarmr can be easily done without much damage with a simple technique: running in a circle alongside the Managarmr. The Managarmr seems to not be able to hit sideways. Once in the air, it will try to slow you with it's Ice Beam attack so it can more easily hit you with it's diving attack, so keep moving for him to have a harder time aiming at you or your creatures. A fast mount can avoid the dive attack if you aren't slowed by the ice. Since its dive attack is its weakest attack in term of damage dealing, it may be faster to simply tank the hit in favor of dealing out more damage.
Weaponry
If you feel like melee combat with the Managarmr, use a Sword and a sturdy Flak Armor. But if you prefer distance, use an Assault Rifle or a Pump-Action Shotgun
Dangers
Managarmr has a very versatile form of aggressiveness. Not only does it swipe with its claw-joints, it will often jump out far and high to blast concentrated frost breath, potentially freezing you solid and making unable to move for a period of time, allowing it's quick aerial dives to connect.
Weakness
The Managarmr has a hard time hitting you on the side due to is high speed and movement. Turn in a circle with it to avoid his lands attacks.
Taming
Taming Food
Уровень 1 | Время | ||||
---|---|---|---|---|---|
Исключительный Корм | 2 | 0 | 0 | 0 | 0:07:12 |
Сырая Баранина | 3 | 0 | 0 | 0 | 0:06:46 |
Сырое Первосортное Мясо | 4 | 0 | 0 | 0 | 0:09:01 |
Жареная Баранина | 6 | 0 | 0 | 0 | 0:13:30 |
Жареное Первосортное Мясо | 7 | 0 | 0 | 0 | 0:15:44 |
Сырая Первосортная Рыба | 9 | 0 | 0 | 0 | 0:10:08 |
Сырое Мясо | 11 | 0 | 0 | 0 | 0:24:46 |
Жареная Первосортная Рыба | 18 | 0 | 0 | 0 | 0:20:49 |
Жареное Мясо | 21 | 0 | 0 | 0 | 0:23:38 |
Сырая Рыба | 27 | 0 | 0 | 0 | 0:30:23 |
Жареная Рыба | 53 | 0 | 0 | 0 | 0:29:49 |
нокаут: × 80; × 33; × 9; × 22; × 4; × 2 | |||||
Оглушение понижается: 0.3 / сек., Время, пока всё оглушение не будет исчерпано: 00:44:26 |
Уровень 30 | Время | ||||
---|---|---|---|---|---|
Исключительный Корм | 4 | 0 | 0 | 0 | 0:14:24 |
Сырая Баранина | 7 | 0 | 0 | 0 | 0:15:46 |
Сырое Первосортное Мясо | 9 | 0 | 0 | 0 | 0:20:16 |
Жареная Баранина | 13 | 0 | 0 | 0 | 0:29:14 |
Жареное Первосортное Мясо | 17 | 0 | 0 | 0 | 0:38:13 |
Сырая Первосортная Рыба | 21 | 0 | 0 | 0 | 0:23:38 |
Сырое Мясо | 25 | 0 | 0 | 0 | 0:56:16 |
Жареная Первосортная Рыба | 42 | 0 | 0 | 0 | 0:48:33 |
Жареное Мясо | 50 | 0 | 0 | 0 | 0:56:16 |
Сырая Рыба | 63 | 0 | 0 | 0 | 1:10:53 |
Жареная Рыба | 125 | 0 | 0 | 0 | 1:10:19 |
нокаут: × 220; × 90; × 25; × 60; × 10; × 5 | |||||
Оглушение понижается: 0.5 / сек., Время, пока всё оглушение не будет исчерпано: 01:13:18 |
Уровень 60 | Время | ||||
---|---|---|---|---|---|
Исключительный Корм | 5 | 0 | 0 | 0 | 0:18:00 |
Сырая Баранина | 11 | 0 | 0 | 0 | 0:24:46 |
Сырое Первосортное Мясо | 14 | 0 | 0 | 0 | 0:31:31 |
Жареная Баранина | 20 | 0 | 0 | 0 | 0:44:58 |
Жареное Первосортное Мясо | 27 | 0 | 0 | 0 | 1:00:41 |
Сырая Первосортная Рыба | 34 | 0 | 0 | 0 | 0:38:16 |
Сырое Мясо | 40 | 0 | 0 | 0 | 1:30:01 |
Жареная Первосортная Рыба | 67 | 0 | 0 | 0 | 1:17:27 |
Жареное Мясо | 80 | 0 | 0 | 0 | 1:30:01 |
Сырая Рыба | 100 | 81 | 17 | 9 | 1:52:31 |
Жареная Рыба | 200 | 81 | 17 | 9 | 1:52:31 |
нокаут: × 364; × 149; × 41; × 99; × 17; × 9 | |||||
Оглушение понижается: 0.66 / сек., Время, пока всё оглушение не будет исчерпано: 01:33:05 |
Уровень 90 | Время | ||||
---|---|---|---|---|---|
Исключительный Корм | 7 | 0 | 0 | 0 | 0:25:12 |
Сырая Баранина | 15 | 0 | 0 | 0 | 0:33:46 |
Сырое Первосортное Мясо | 19 | 0 | 0 | 0 | 0:42:46 |
Жареная Баранина | 28 | 0 | 0 | 0 | 1:02:56 |
Жареное Первосортное Мясо | 37 | 0 | 0 | 0 | 1:23:10 |
Сырая Первосортная Рыба | 46 | 0 | 0 | 0 | 0:51:46 |
Сырое Мясо | 55 | 79 | 17 | 9 | 2:03:46 |
Жареная Первосортная Рыба | 92 | 0 | 0 | 0 | 1:46:21 |
Жареное Мясо | 110 | 79 | 17 | 9 | 2:03:46 |
Сырая Рыба | 138 | 229 | 49 | 25 | 2:35:16 |
Жареная Рыба | 275 | 227 | 49 | 25 | 2:34:42 |
нокаут: × 508; × 208; × 57; × 139; × 23; × 12 | |||||
Оглушение понижается: 0.79 / сек., Время, пока всё оглушение не будет исчерпано: 01:47:27 |
Уровень 120 | Время | ||||
---|---|---|---|---|---|
Исключительный Корм | 9 | 0 | 0 | 0 | 0:32:23 |
Сырая Баранина | 19 | 0 | 0 | 0 | 0:42:46 |
Сырое Первосортное Мясо | 24 | 0 | 0 | 0 | 0:54:01 |
Жареная Баранина | 35 | 0 | 0 | 0 | 1:18:40 |
Жареное Первосортное Мясо | 47 | 0 | 0 | 0 | 1:45:39 |
Сырая Первосортная Рыба | 59 | 0 | 0 | 0 | 1:06:23 |
Сырое Мясо | 70 | 208 | 45 | 23 | 2:37:31 |
Жареная Первосортная Рыба | 117 | 89 | 20 | 10 | 2:15:15 |
Жареное Мясо | 140 | 208 | 45 | 23 | 2:37:31 |
Сырая Рыба | 175 | 419 | 91 | 46 | 3:16:53 |
Жареная Рыба | 350 | 419 | 91 | 46 | 3:16:53 |
нокаут: × 652; × 266; × 73; × 178; × 30; × 15 | |||||
Оглушение понижается: 0.92 / сек., Время, пока всё оглушение не будет исчерпано: 01:58:44 |
Уровень 150 | Время | ||||
---|---|---|---|---|---|
Исключительный Корм | 11 | 0 | 0 | 0 | 0:39:35 |
Сырая Баранина | 23 | 0 | 0 | 0 | 0:51:46 |
Сырое Первосортное Мясо | 29 | 0 | 0 | 0 | 1:05:16 |
Жареная Баранина | 42 | 0 | 0 | 0 | 1:34:24 |
Жареное Первосортное Мясо | 57 | 1 | 1 | 1 | 2:08:07 |
Сырая Первосортная Рыба | 71 | 0 | 0 | 0 | 1:19:53 |
Сырое Мясо | 85 | 371 | 82 | 41 | 3:11:16 |
Жареная Первосортная Рыба | 142 | 212 | 47 | 24 | 2:44:09 |
Жареное Мясо | 170 | 371 | 82 | 41 | 3:11:16 |
Сырая Рыба | 213 | 654 | 144 | 72 | 3:59:38 |
Жареная Рыба | 425 | 651 | 143 | 72 | 3:59:04 |
нокаут: × 796; × 325; × 89; × 217; × 36; × 18 | |||||
Оглушение понижается: 1.04 / сек., Время, пока всё оглушение не будет исчерпано: 02:08:02 |
Обратите внимание, что значения указаны для оптимальных случаев, всегда приносите с собой еду для приручения с запасом!
Чтобы подсчитать количество необходимых ресурсов в зависимости от уровня существа, попробуйте внешний калькулятор приручения.
Preferred Food
KO Strategy
Managarmr is among the most tricky creature to knock out and tame, not just because of how erratic its behavior is. While it has low torpidity, its agile and unpredictable aerial movement by air makes it tricky to even land a shot. Its extremely low damaging attacks for its size make getting hit by it irritating unless attempting it on foot without proper armor and low character health.
However, careful placement of Large Bear Trap and trap doorframe build can easily trap even the most versatile of Managarmr. Just be mindful of other predators lying around in ambush, especially if a corrupted creature just happened to wander nearby. Staying still is also a bad idea, as you'll only increase the accuracy of a Managarmr's ice beam attack, and getting hit by that enough will put you in serious trouble. But it exists a way to tame it in single player. As mention above, Managarmr have a hard time hitting you on his side while on ground. You’ll have to turn in a circle with him while he is on the ground. The only remaining problem is dive attack, but a player with a decent set of armor (fur or flak) can easily tank it. Once it lands, continue to circle when the Managarmr. When the Managarmr starts to flee due to its torpor, take a fast flyer and continue to follow the Managarmr.
Frozen Strategy:
Using either a Snow Owl or another Managarmr freeze the Managarmr you are attempting to tame and place multiple behemoth gates around it with doors on either end and then shoot it through the cracks to knock it out. The gateways that form your tunnel should be relatively close as the Managarmr is rather thin, but make sure there is at least a small bit of space for you to shoot through.
Utility
Roles
Tactical Support Mount
Despite being a Draconis apex species, Managarmr is quite poor in close-quarters combat compared to other "apexes", especially its kin. Presumably Managarmr is best suited as support, as its extremely low-damage ice breath can be shot from a far distance, including from a high hovering altitude. Considering wild Managarmr do this a lot, Managarmr could be used to create an opportunity for more tanky brawlers in its tribe to score more damage by freezing foes from a safe distance. Furthermore Managarmr can also do this attack while boosting and dodging, allowing it to become an agile, irritating support. However, keep in mind that at a far distance this laser is incredibly hard to aim, and only increased in inaccuracy by aerial dodging and when firing at smaller targets. Furthermore the stamina drain from the laser is a bit costly, and with the high cost of boosting, while the aerial method is effective at dodging enemy fire, it is also only a short-term maneuver and can also be extremely ineffective.
Travel Mount/Pursuit Mount
Managarmr's boosting ability is indeed quite useful, however the cost of launching itself via jump, boosts, or "aerial lunge" (left clicking in the air) can make bursts of travel ineffective through sheer stamina cost. However, Managarmr is capable of walking at speeds faster than most creatures can run, and when running its stamina drain is not that fast, and it can run at blistering speeds capable of chasing down gallimimus. It might be more effective to run and walk for travel with a Managarmr and only using its boosting ability when crossing gaps or scaling vertical obstacles such as cliffs or mountains. This same blistering speed makes Managarmr excellent at pursuit, as it can easily keep up with even the fastest creatures, able to run them down with little effort. Managarmr are very skilled swimmers as well as land runners and can but used effectively in the sunken forest lakes.
[As of patch 287.100 on PC some of these values have changed]: The first vertical jump for a Managarmr costs 100 Stamina, with each progressive jump requiring that much plus an additional 100 for the number of jump you are on, without touching the ground. For example, if you jump straight up and keep jumping the first jump costs 100 stam, the second costs 200 stam, the third costs 300 stam, etc. Once you hit the ground the counter is reset and the next jump will cost 100 again. This system also applies to the air dashes (the forward and strafe dashes). The amount of stamina the dash will cost is based on which jump you are on just like before, the cost stays the same until you jump again or land. For the first jump it is 120, the next is 180, the next is 240 etc, adding another 60 to the cost each time. The stamina cost increase system does not apply to the aerial primary attack (the lunge) which always uses 45 stamina.
Ambush Mount
With its ability to perform sudden lunges in the air with the direction you're looking and left-clicking, and its ability to scale walls, Managarmr could make an excellent ambush fighter. Setting up a position from a high or obscure vantage point, then blasting forth and engaging an unsuspecting enemy. It has good health to do so and its size alone could make it dangerous towards smaller mounts, while being a perfect irritant against larger foes.
Collectibles
Ресурс | Эффективность |
---|---|
Raw Meat | Н/Д |
Spotlight
Notes/Trivia
- Managarmr is a reference to Norse Mythology, meaning "Moon-Hound", and is the angelical name of Hati Hróðvitnisson. He is possibly a son of Fenrir and is said to be the one that will swallow the moon and gorge on the dead.
- The Managarmr 's species is called "Draconis auragelus",which roughly means "Dragon with the icy wind" in Latin.
- The Ice Wyvern, which is exclusive to the non-canon DLC Ragnarok, is mentioned in the Managarmr's dossier. This is the first time a a non-canon feature is mentioned in the main story line.
- Although it mentions that the Ice Wyvern lives in the desert, when it spawns in Murder Snow.
- Unlike the other Draconis species Wyvern and Rock Drake, Managarmr can be tamed directly through knockout, can be bred (gestates), and does not require specialized food for the baby. This along with its fur suggests unlike the reptilian Wyvern or Rock Drake, the Managarmr is actually mammalian.
- Unfortunately, Managarmr is the weakest of the Draconis species. It is outdamaged by Rock Drake (base 60), and Wyverns (base 80), with a Carnotaurus of equal level able to out-damage it in raw damage values and attack at similar of an attack speed, arguably making it inferior to Carnotaurus in combat if not for its agility and ice beam.
- If you attempt to perform a stamina consuming maneuver while out of stamina, the Managarmr will shake its head at you disapprovingly, watch your stam!
- This makes it the first creature to react at any attempt to use stamina-consuming movement.
- Managarmr have the fastest walking speed, 1250 at base, and while domesticated Managarmr's base movement speed is 158%, this will make Managarmr outpace most of creature just by walking, most notably Gallimimus, female Megaloceros and Reaper King.
- Prior to 287.100, Baby Managarmr will jet up into the sky once the gestation ends, not only making it annoying to claim, but also it drains its food down to zero immediately, causing it to start starving and forcing the survivor who wants to imprint it to hurry.
- One of the safest way is to completely wall off the building around the gestating Managarmr with ceiling, which will prevent the baby from escaping into an obscure location.
- After the patch, they simply drop down like any other babies from gestating mammal creatures. However, like the parents, they will move very fast, which could result in starvation if not found quickly.
Gallery
The Managarmr as seen in a teaser image for Extinction.