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Genesis Part 2 DLC.jpg Эта статья посвящена существу, предмету или особенности, эксклюзивному в DLC: Genesis: Часть 2
Shadowmane.png
Shadowmane
Shadowmane concept art.jpgShadowmane concept art.jpg
Shadowmane concept art.jpg
Steam.svg 329.5
июнь 3, 2021
Xbox One.svg 928.4
июнь 3, 2021
PS.svg 689.4
июн 3, 2021
Logo Mobile.svg
Nintendo Switch.svg
Epic Games.svg 329.5
июнь 3, 2021
Варианты
VR Shadowmane
Комманда призыва
admincheat summon LionfishLion_Character_BP_C
или
admincheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/LionfishLion/LionfishLion_Character_BP.LionfishLion_Character_BP'" 500 0 0 35
Вариант Тенегрив (Summoned)
admincheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/LionfishLion_Character_BP_Summoned.LionfishLion_Character_BP_Summoned'" 500 0 0 35
Вариант Тенегрив (Hunt2)
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/Hunt/Dinos/LionfishLion_Character_BP_Hunt.LionfishLion_Character_BP_Hunt'" 500 0 0 35
Вариант Тенегрив (Hunt2 Alpha)
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/Hunt/Dinos/LionfishLion_Character_BP_Hunt_Alpha.LionfishLion_Character_BP_Hunt_Alpha'" 500 0 0 35
Вариант Тенегрив (Gauntlet2)
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/LionfishLion_Character_BP_STA.LionfishLion_Character_BP_STA'" 500 0 0 35
Вариант ВР Тенегрив (Gauntlet2)
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Endless/Tames/LionfishLion_Character_BP_TameSTA.LionfishLion_Character_BP_TameSTA'" 500 0 0 35
Предпочитаемая Еда
Fish
Экипировка
Check mark.svg Седло не требуется
20x20px No Saddle Needed (Уровень ?)
Данные
Опыт за убийство
20 XP
2ч 23м 48с
Период "Детеныш"
4ч 52м 23с
Период "Юнец"
19ч 29м 35с
Период "Юный"
1д 0ч 21м 58с
Общее время роста
2д 0ч 43м 58с
Интервал
18ч - 2д
Места Обитания

Common             Rare
  Untameable   Cave

Genesis Part 2 DLC.jpg Эта статья посвящена существу, предмету или особенности, эксклюзивному в DLC: Genesis: Часть 2

Тенегрив — это Существо в Genesis: Часть 2.

Основная информация[]

Досье[]

Теперь это один грозный хищник.
Я думаю, это какая-то химера — частично кошка, частично колючая тропическая рыба, сплошные неприятности.
Похоже, он также обладает необычайно хорошими маскировочными способностями.
Как бы вы назвали нечто подобное?
Как насчет... "Тенегрива"?

~ HLN-A

Поведение[]

Тенегривы путешествуют либо в одиночку, либо группами до 3 особей. Они могут собираться вместе с другими Тенегривами на достаточно близком расстоянии, но самец самого высокого уровня всегда будет альфой стаи. Если они найдут цель, то будут преследовать ее, телепортируясь и шокируя её. Шок выбивает выживших из сёдел, когда им предоставляется такая возможность. Когда наступит ночь, большинство из них станут невидимыми, как Скальный Дрейк, но совершенно невидимыми для глаз. Единственное, по чему их можно узнать, — это светящиеся следы, соответствующие полу Тенегрива. Если их спровоцировать в этом состоянии, они без проблем раскроются, чтобы наброситься на цель. В течение дня Тенегривы отдыхают большую часть времени, но это не мешает им быть такими же опасными днем, как и ночью.

Этот опасный хищник обладает мощными групповыми маскировочными способностями. Его молниеносный цепной телепортационный удар может уничтожить сразу группу врагов. К тому времени, когда его жертвы узнают о его присутствии, часто бывает уже слишком поздно!

Подобного Большерогому оленю, самка и самец этого вида будут иметь характерные внешние отличия. Кроме того, самка и самец будут обладать разными способностями. Групповая маскировка у самок и усиливающий в бою рёв у самцов.

Внешний Вид[]

Тенегрив внешне похож на кошачьих и имеет сильное сходство со Львами. У Тенегрива есть оборка, которая более выражена у самцов, оборка самца имеет сходство с крылаткой, а у самки она выглядит полуводной. У него также есть небольшой плавник на хвосте, который, по-видимому, помогает ему хорошо плавать. В более темных местах у Тенегрива есть пятна, которые светится, как у Аберрантных существ.

Цветовая Схема и Регионы[]





Для наглядности, Male имеет белый окрас(альбинос), а его места окрашивания на теле(регионы) помечены красным цветом.

Администраторы сервера могут использовать эту информацию о регионе в Консольных Командах "cheat SetTargetDinoColor <ColorRegion> <ID Цветов>".
Например, "cheat SetTargetDinoColor 1 6" можно раскрасить Male "" в фиолетовый.

X mark.svg

Регион 0 не используется
у этого существа.

X mark.svg

Регион 1 не используется
у этого существа.

X mark.svg

Регион 2 не используется
у этого существа.

X mark.svg

Регион 3 не используется
у этого существа.

X mark.svg

Регион 4 не используется
у этого существа.

X mark.svg

Регион 5 не используется
у этого Существа.





Для наглядности, Female имеет белый окрас(альбинос), а его места окрашивания на теле(регионы) помечены красным цветом.

Администраторы сервера могут использовать эту информацию о регионе в Консольных Командах "cheat SetTargetDinoColor <ColorRegion> <ID Цветов>".
Например, "cheat SetTargetDinoColor 1 6" можно раскрасить Female "" в фиолетовый.

X mark.svg

Регион 0 не используется
у этого существа.

X mark.svg

Регион 1 не используется
у этого существа.

X mark.svg

Регион 2 не используется
у этого существа.

X mark.svg

Регион 3 не используется
у этого существа.

X mark.svg

Регион 4 не используется
у этого существа.

X mark.svg

Регион 5 не используется
у этого Существа.

Дроп[]

Базовые Характеристики и Повышения[]

Обратите внимание, что существа будут иметь другие характеристики в Survival of the Fittest

Базовые Характеристики
Атрибут Сумма на уровне 1 Увеличение на единицу Бонус Приручения
Дикий Прирученный1 Прибавка Мульт
Здоровье 825 +165 +5.4% 0.07
Выносливость 450 +45 +10%
Кислород 150 +15 ?
Еда 1500 +150 +10%
Вес 425 +8.5 +4%
Урон 352 +1.75 +1.7% 7% 17.6%
Скорость Передвижения 100% Н/Д3 +1%
Оглушение 700 +42 Н/Д4 0.5

1Проценты основаны на значении характеристики в тот момент, когда существо было приручено (после прибавки эффективности укрощения)
2Здесь вместо процента показан абсолютный Базовый Урон.
3У диких Существ скороть передвижения не повышается
4Оглушение увеличивается каждый уровень у диких существ, но не может быть увеличена после приручения.

Скорость Передвижения
Тип Передвижения Базовая Скорость Спринт Использование Выносливости
Дикий Прирученный
Ходьба 375 1500 1875 -4
Плавание 500 Н/Д Н/Д Н/Д


Повышения характеристик дикого существа

Введите значения дикого существа, чтобы увидеть, в какую характеристику оно ушло. Зеленые значения на существе высокого уровня очень хороши для выведения. Если вы уже приручили свое существо, вы можете попытаться восстановить статистику с помощью внешнего инструмента.[1]

Тенегрив

Калькулятор характеристик не работает в мобильной версии, смотрите здесь альтернативы: Приложения

Обратите внимание, что после приручения существо получает бонусы на некоторые характеристики в зависимости от эффективности приручения. Это затрудняет получение уровней на прирученном существе, поэтому этот инструмент только для диких, но дает первое представление, насколько хорошо распределены характеристики.

Способности[]

Активные[]

Укус/Удар Когтями
УправлениеXbox: RTPS4: R2
  • Во время движения Тенегривый кусает или поражает цель, нанося 35 единиц урон. Стоя на месте, используется одна из четырех атак когтями; проведите пальцем влево/вправо и проведите пальцем влево/вправо вниз. Боковые удары наносят больше урона, чем атаки укусами, удары вниз наносят больше всего урона в целом. Атака когтями, используемая стоя на месте, рандомизирована.
  • У Тенегрива есть комбо-бар, который заряжается всякий раз, когда удар успешно нанесен по существу, и со временем ослабевает, если не наносится никаких ударов.
  • Может использовать каждые 1sс наездник , или 1.2sс ИИ.
Завершающий Удар
Hold УправлениеXbox: RTPS4: R2
  • Когда комбо-бар полностью заряжен, он мигает фиолетовым, а Тенегрив принимает бешеную, агрессивную позу, его когти и глаза светятся заряженным Элементом светом.
  • Frenzied, the regular melee attack may be charged to deal roughly 4 times the regular damage.
  • If the strike lands a killing blow, the bar instantly refills and allows it to be performed a second time. This can repeat indefinitely as long as killing blows are continued.
  • If the strike does not kill the target, then a Slowdown/Bleed is applied.
  • Can be used underwater.
  • Может использовать каждые 1sс наездник , или 1.2sс ИИ.
Warp Strike
УправлениеXbox: LTPS4: L2
  • The Shadowmane warps with an Element-charged burst, dealing 50 damage and briefly stunning the targets for 8 seconds.
  • Riders of stunned creatures are forced to dismount, with a 50 second immunity preventing dismount-locking.
  • Tap once to mark a single specific target with a reticle; tap second time (or hold to charge) to execute the attack. Charging the attack lets it chain up to 7 different targets simultaneously.
  • Can be used underwater. Does not stun Corrupted Creatures.
  • Может использовать каждые 15s (+ 2s for each AoE target; max 29s)с наездник , или 4sс ИИ.
Roar
X, Press and Hold Right Stick
Mate-boosted males only
  • The male roars, 20x20px Roar Boosting all nearby allied survivors and creatures for 30 seconds.
  • Roar Boosted allies recover 50 Stamina and Torpidity per second, and have their speed increased by 50%.
  • Additionally, allied Shadowmanes in the roar's radius (20 meters) gain the Pack Mate buff for 45 seconds. Damage caused by their Thornmail Poison is doubled.
  • The caster does not have to be the pack's alpha.
  • There is 28 seconds of cooldown between roars. Attempting to use again before the cooldown expires results in a failed animation and a hoarse roar.
  • Roaring Shadowmane (and others if they're extremely close) sometimes get a second buff (even if roar fails) that further increases Melee Damage for 5 seconds.
  • Cannot be used underwater.
Cloak
X, Click Right Stick
  • The Shadowmane crouches down, slowing to a sneaking crawl, but completely hiding itself and its rider from enemy sights.
  • The only tell-tale signs of the Shadowmane's presence are the soft noises it makes, and the faintly glowing footprints left behind while walking. Allies see a vague outline of the cloaked Shadowmane along with its rider.
  • Upon entering the state, creatures chasing you lose track of you and your Shadowmane, provided you do not attack them and move far away enough out of their melee range before activating.
  • Accidental bumps into enemy creatures do not trigger aggression.
  • Can be used underwater.
  • Mate-boosted females only: Holding the activation key applies the Cloaked effect to every ally within 20 meters, regardless of size. Cloaked allies move at their normal speed. The Cloak is removed from the group if the female exits her stalking animation or the ally moves beyond her range.
Charge Jump
Hold spaceXbox: APS4: Cross
  • Hold the jump button to charge up the jump, then aim the cursor in the direction you want to go. Direction can be influenced before the jump is executed not only by the camera, but with the movement keys as well. Once airborne, direction can also be changed slightly via the movement keys.
  • Shadowmane is immune to fall damage for a duration after activating, but this immunity will eventually run out. Leaping off the top of a mountain can see this happen, but fall damage is minimal, and won't be lethal if your Shadowmane is at full health.
  • The Charge Jump can be used underwater.

Passive[]

Natural Armor:

All Shadowmanes have a varying amount of natural armor, and this effect takes the place of a saddle. The strength of the Shadowmane's natural armor is dependent on its base level after taming or from birth, before any experience points are gained to increase maximum level; with higher base levels generally having higher armor ratings. Due to this natural armor, Shadowmanes can be surprisingly tanky for their size, as most other tames require special saddles, looted or crafted from blueprints obtained from Supply Crates, to match or surpass the cat's resistances. The armor rating is capped at 80.0, and it is not inherited from parents after breeding (a high enough base level in the offspring, however, will guarantee reaching the armor cap regardless).

Thornmail Poison:

Aside from the natural armor rating, Shadowmanes come equipped with a special debuff to compliment their resistances: Thornmail Poison. This debuff is applied to any attackers that land a hit on it for 7 seconds stacking up to 5 times, appearing as a pink cloud shrouding the victim. The poison does two things: slowly damages the victim for 10 damage a second, and decreases the damage dealt by their attacks by 15% per stack, capping out at around 50% damage reduction at 5 stacks. It is one of the few status effects that can be afflicted to both Bosses and Titans.

The damage over time applied to aggressors is useful in long-term engagements, but not nearly as useful as bleeds like Gnashed, or reflection damage from the Kentrosaurus or Arthropleura; dealing a far lower percentage of health loss than its competitors, but it can stack alongside these effects for added damage, landing it a useful spot as a support debuff in team strategy situations. Strangely enough the damage dealt also produces a knockback effect against smaller targets as well, each time the damage ticks. By far the more useful half of Thornmail Poison, however, is the damage reduction it applies to enemy attacks, capable of heavily nerfing what would otherwise be very serious blows, reducing even the damage from percentage-based special attacks (such as the DodoRex's Fire Breath).

20x20px Hydrated:

Further complimenting their natural armor and Thornmail debuff, just like the Spinosaurus, Shadowmanes also have access to the Hydrated buff: increasing their Speed, Health Regeneration, and Damage constantly while in contact with water, and for 30 seconds after leaving it. Alongside the Hydration buff, the Shadowmane, despite having an oxygen stat that its base levels are wastefully drained into (but does not appear within the level-up point options), does not utilize the oxygen stat and just like the Baryonyx: is incapable of drowning (apparently breathing underwater with the gills on its neck). Lastly, Shadowmanes have access to the Pack Leader buff, which is applied to the highest leveled male within a certain radius, with at least one other allied Shadowmane nearby, regardless of whether it's a male or female. Pack Leader, unlike Pack Mate, is a constant passive buff to the alpha male, as long as he remains nearby to an allied female.

Combat[]

This section describes how to fight against the Shadowmane.

General[]

Similarly to the Rock Drake, the Shadowmane stalks players using its invisibility, the only two distinct ways to tell if it's stalking someone is via its pawprint, or the distinct faint sound it makes. The Shadowmanes invisibility is almost perfect, unlike the Rock Drake.

Dangers[]

Shadowmanes are stealthy pack hunters with the capability to teleport to their targets and stun dinos, which will dismount riders. The highest level also gets an alpha boost akin to the Allosaurus, and when factoring in a likely mate boost for the whole pack, they can deal a high amount of damage. All of these factors can make a survivor's first encounter against them to be catastrophic as several tames can not match up to a pack of Shadowmanes, and none of them can escape once the rampage has started.

Weaknesses[]

A single Shadowmane is much less threatening without a pack as their damage drops considerably without a mate boost and alpha bonus, but they can still stun dinos to disrupt the player's control of the fight. They are also incapable of targeting players some distance in the air beyond their teleport range, and since the Federation Tek Suit is provided to all survivors, it is easy for survivors to use this to their advantage to pick them off or escape a tight spot.

There are some attacks from other creatures that can bypass the Shadowmane's armor. Some include a Mek's attacks that somehow deal full damage when they are alone and potentially a stegosaurus with the sharpened plate mode since it can ignore saddle armor.

Their warp attack can be avoided if the player moves erratically while either trying to dodge it or flee from it. Fleeing from a Shadowmane in a straight line makes a player highly likely in getting hit with its warp attack.

Strategy[]

The Shadowmane usually spawn in groups of two to three, making it difficult to engage without many casualties. Running from aggressive Shadowmanes is also not a viable option, as their teleport allows them to keep up with a sprinting survivor easily- even with the benefits of tek gear equipped. Their warp distance seems to be most effective on ground and in water. At a certain point in the sky they cannot follow and will quickly de-aggro. If you're still using the basic Federation Tek Suit, take to the skies above all else to get away or to shoot from afar.

Weaponry[]

Relying on a powerful ridden tame such as a Rex to take down a group of Shadowmanes is a poor choice since they are capable of stunning a Rex and dismounting the rider. The same goes for essentially any other creature. With this in mind, using a group of tames such as Allosaurus can be more effective, though a dismounted player is at the Shadowmane's mercy if they are in the fray.

Giganotosaurus is also a good choice if you want to squad wipe them solo without having too much hassle.

Supporting some tanky tames from afar with a ranged weapon such as the Tek Bow or Fabricated Sniper Rifle will ensure the player's safety while dealing optimal damage to take down Shadowmanes.

Taming[]

For general information about domesticating a wild creature see Taming.

Shadowmanes are tamed non-violently, rather than through the usual methods.

Shadowmanes are inactive during the day, and can be seen resting. To tame the creature, you need a filled Fish Basket Aberration Icon.png with 0.5+ weight fish of any kind (Take more than you think you will need its better to have too much fish than not enough). Larger fish WILL tame faster. With the basket in the last slot of your hotbar, carefully approach the Shadowmane while it is asleep (the creature is aggressive) and feed it. When you approach it, it must be from it's behind or back. If you approach it from the front, it will aggro. Be mindful of other aggressive dinos which will either target the survivor or Shadowmane. It's not yet certain which variable is true, but either the level of the fish or the size of the fish determines how much taming affinity it provides; the larger and/or higher level the fish, the more affinity provided. You will need many filled fish baskets for the tame, so prepare ahead of time.

To reduce the chance of it detecting you, wear a full set of Ghillie Armor and crouch towards it while its resting (Use Bug Repellant if possible before attempting in order to deter aggro from the area's several insects.) Try to approach from its sides or rear when approaching with the fish basket to further reduce being detected. If it wakes up while you are close, immediately try to sprint away as the Shadowmane takes a few moments before grabbing any aggro. Be careful if there are other Shadowmanes, as even one Shadowmane being alerted will wake the entire pack up. It's advised to clear out unwanted creatures, including other Shadowmanes, before initiating the tame; they will aggro onto most herbivores such as Stegosaurus and Pachyrhinosaurus, as well as small creatures and corpses.

As soon as it feeds, it will immediately walk elsewhere (they become invisible). Keeping track with the Taming tracking system is vital, as you don't want to be too close when they break out of stealth. If Shadowmane attacks a player, all taming progress is NOT lost and taming effectiveness is NOT reset, although, taming progress resets to 0% when you wake it up even if it doesn't follow you. However, they can attack other creatures without losing taming progress, but lone Shadowmanes are likely to die if they attack a pack of Stegos.

The Shadowmane is quite variable in its resting times, though if there is nothing in the area to attract their attention, they seem to rest for at least 20 seconds. It's important to be close enough to capitalize on these resting periods, but far enough away to not get its attention at unwanted times.

Tip: As of right now they seem to keep the resources they gather from dead creatures around them. By bringing them enough victims to feed on they will become encumbered and unable to act, making taming a much easier task. Ovis are an excellent creature to feed it if you have enough disposable sheep, since they harvest for very heavy pelt and can encumber the creature very quickly. Building gates around them to prevent them from walking away invisible is also a good strategy.

You could also build a trap out of stone with doorframes 2 high, and ramps on the bottom for you to get in, because if you walk from the ground to a foundation it seems like that wakes it up. You would want to lure it by gaining aggro and then make it teleport in, and net gun it. Make sure to clear the area while it is netted to make sure it doesn't teleport out. This makes sure that when it goes invisible, it won’t wander off to somewhere dangerous.

Utility[]

Roles[]

  • Combat Specialist: Whether it's for PvE or PvP, despite their smaller size, Shadowmanes bring big benefits to the table, and are a must-have for many a combat endeavor. Their unique cocktail of potent stats, passives, and abilities allow them to fill a wide variety of niches to the benefit of any tribe that takes the time to properly tame and breed these vicious chimeric carnivores. With the added benefit of Mutagen being accessible in their native map, Shadowmanes can quickly take a top-tier position among your collection of tames.
    • Damage Dealer: Although their base damage of 35 seems rather meager, when their high stat gains, Mate-Boost, and Pack Mate buff from a male's roar is taken into account, coupled with their swift attack speed; Shadowmanes can manage a surprisingly effective DPS rating that can put them on par with a Rex (albeit their attack radius is small by comparison). Secondly their access to the Hydrated buff from a quick dip in water can turn this already effective killing machine into a true meat grinder; capable of quickly slaughtering some of even the hardiest of opponents. Along with their various special attacks and abilities, Shadowmanes can prove a formidable foe to your many enemies, wild or tamed alike (Level primarily Damage, and some Health).
    • Support Tank: With their relatively smaller size, it might first be hard to imagine the Shadowmane performing as a tank, let alone arguably better than their potential as damage dealers, but appearances can be deceiving. Fully leveled with a health pool that can compete with a Reaper, and sporting natural armor that's roughly 3x more protective than the average saddle, Shadowmanes can take an absolute beating and keep on going. The real kicker that cements their place as a top-tier tank is not so much their stats and armor, but more so their Thornmail Poison. Passively applied to attackers for seven seconds after contact, and able to stack its effects up to 5 times, Thornmail Poison simultaneously damages opponents over time, and greatly reduces the damage they deal with their attacks. Not only can this cripple the attack power of the average overland opponent, but Thornmail Poison also applies to Bosses and Titans, even reducing the damage output of percentage-based special attacks like the Dragon's fire breath. With the inclusion of a mate-boosted male to provide their Roar Boosted buff to nearby allies, Shadowmanes excel in this role (Level primarily Health. For Boss fights, pair a small pride with other Bossing tames such as Rexes, Yutyrannus, Mammoths, and Deinonychus).
    • Stealth Tactician: With their ability to turn perfectly invisible, and a mate-boosted female's ability to apply the Cloaked status effect to other tames, Shadowmanes can very easily be used for dirty tricks and unfair advantages in the world of tribal warfare. Ambushes can be planned and placed, and an entire war party can sneak up unseen. Naturally this also makes the Shadowmane a natural-born scout, and with their jumping prowess and masterful mobility on land or sea, they're equipped to scope out and survey nearly any enemy position, and make a clean getaway when required.
  • All-Terrain Transport: The Shadowmane has amazing mobility perks, possessing formidable maneuverability on land, astonishing jumping prowess, and surprising speed in the water, on par with even the Ichthyosaurus. Its ability to handle nearly any terrain with ease is arguably matched by the ease with which it handles the threats found in them; more than capable of defending itself and its rider against most, and certainly capable of fleeing or outright avoiding what threats it can't altogether. Caution should still be taken while underwater as Electrophorus can shock to hinder its movement and Cnidaria can permanently stun lock the Shadowmane until death. It is advised to use the dash to attack them first if attacking them is a necessity. Otherwise, avoid confrontation. Aside from making one of the best personal transports around, the Shadowmane is capable of carrying two more passengers behind the rider, similar to the Gallimimus; and more often than not has the Weight gain percentages to handle the load with ease.
  • Artifact Retrieval: With its potent mix of combat, stealth, and all-terrain capability, the Shadowmane makes for an outright masterful cave delver to retrieve Artifacts for their respective boss fights, provided it can fit in whatever cave the artifact is in. Its Shadow Cloak ability is perhaps the most useful tool at its disposal for this role, as it can quite literally sneak in, grab the artifact, and slink back out of the cave without even drawing the aggression of a single enemy creature (to ensure 100% invisibility uptime, ride a female and bring a male with her, and use her group-applied Cloaked ability, so when you dismount her you stay invisible and won't reveal your presence). The Shadowmane can take even the most difficult and grueling of caves, like The Caverns of Lost Hope, and turn it into a walk in the park.

Collectibles[]

Ресурс Эффективность
Raw Meat.png Raw Meat Н/Д

Spotlight[]

Notes/Trivia[]

  • Shadowmanes are not truly invisible sporting a glow representative of their genders and footprints appear as they move
  • Shadowmanes are one of the creatures whose gender can easily be differentiated by its appearance, the other being the Megaloceros.
  • The design of the Shadowmane appears to be a twist on the real-life lionfish. It has physical anatomy very similar to a lion, while at the same time bearing the fins/barbs of a lionfish as its "mane", as well as other fish-like features on its body.
    • The Shadowmane's design also resembles the Mishipeshu or Underwater Panther of the Anishinaabe.
    • This makes them the Sixth hybrid in the game, along with the Triceratops, Morellatops, Griffin, Seeker, and Maewing. (Eighth if you count event tames like DodoRex, and Dodo Wyvern).
  • The code name for the Shadowmane is Lionfish Lion.
  • The Shadowmane, the Pachyrhinosaurus and the Rock Drake are the only creatures with the ability to camouflage.
  • The Thornmail Poison is reminiscent of Lionfish as they use poison barbs to deter and even kill potential predators.
  • The Shadowmane may also be partially inspired by Displacer Beast from the Forgotten Realms setting of Dungeons & Dragons. Displacer Beasts resemble cats with alien tentacles, and are capable of optical camouflage. however, displacer beasts dp this by making it look like they're a few feet away from where they actually are, "displacing" their appearance, but not fully going invisible
  • Shadowmanes oddly enough will drop Thylacoleo Hook-Claw if killed while unconscious.
  • If knocked out and forcefully put to sleep, as well as killing it, the taming bar will clarify "Feed Fish When Naturally Asleep To Tame"

Changelog[]

Patch Changes
329.5 Shadowmane is added to the game.
331.1 Fixed an edge case bug where feeding the Shadowmane would not result in an affinity gain.
331.11 Shadowmane baby food consumption has been reduced.
334.3 Reworked the Shadowmane leap so that it works better on servers with low framerate and fixed a bug where it would jump too far in some cases.
336.12 Fixed a bug where Wild Shadowmanes would no longer use their teleport attack.
338.23
  • Reduced the range the stun attack can target horizontally by 20%
  • Increased the (holding пробел, Xbox: A, PS4: Cross) jump distance by 20%
  • Reduced how many targets the Shadowmane can chain stun when right-click is held to 7 targets from 15 targets.
  • Increased cooldown of teleport attack from 4.5 seconds to 15 seconds and each target added increases the cooldown by 2 seconds rather than 1 second.
  • Increased the length of the immunity buff after a player has been stunned by the Shadowmane from 30 seconds to 50 seconds.
  • Reduced passive creature armor from 124 to 80 and reduces its armor gained per level by 35%
  • Fixed a bug where Cosmetics on the Shadowmane would not retain their colour.

Gallery[]

References[]

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