Released - 24 December, 2015
Unversioned Hotfix: Fixed singleplayer issue where dinos would keep moving after dismounting them.
- Increased Mistletoe drop rate 2x
- DodoRex takes 166 coal to summon
- PvE no longer get affected by enemy poison grenades
- Non-Winter creature spawns are fixed (Trikes, Pteros, etc)
- Non-Primitive Item Drops removed from Primitive servers (retroactive, any 'hidden' engram will be destroyed and not dropped anymore)
- Wild Dino AI will now flee if stuck, can't reach target, or low on torpor
- Fixed sluggish movement that could occur when on the back of Platform Saddles
- INI Options for server admins to scale tamed dino stats (for experimentation of balance). Example values that we're currently considering:
WindowsServer\Game.ini (or LinuxServer) [/script/shootergame.shootergamemode] PerLevelStatsMultiplier_DinoTamed_Add[(code)] = (value); PerLevelStatsMultiplier_DinoTamed_Affinity[(code)] = (value); PerLevelStatsMultiplier_DinoTamed[(code)] = (value); Example: PerLevelStatsMultiplier_DinoTamed_Affinity[4] = 0.4f;
Codes:
Health = 0 Stamina = 1 Torpidity = 2 Oxygen = 3 Food = 4 Water = 5 Temperature = 6 Weight = 7 MeleeDamageMultiplier = 8 SpeedMultiplier = 9 TemperatureFortitude = 10