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These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Achatina limusegnis
Steam.svg 252.0
November 24, 2016
Xbox One.svg 748.2
December 16, 2016
PS.svg 502.0
December 19, 2016
Logo Mobile.svg 1.0
May 24, 2018
Nintendo Switch.svg 599.0
November 30, 2018
Epic Games.svg 311.74
June 11, 2020
Spawn Command
admincheat summon Achatina_Character_BP_C
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Achatina/Achatina_Character_BP.Achatina_Character_BP'" 500 0 0 35
Variant Aberrant Achatina
admincheat summon Achatina_Character_BP_Aberrant_C
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Achatina/Achatina_Character_BP_Aberrant.Achatina_Character_BP_Aberrant'" 500 0 0 35
XP For Kill
8 XP
Feces Size

The Island Topographic Map.jpg
Spawning Achatina The Island.svg

The Center Topographic Map.jpg
Spawning Achatina The Center.svg

Scorched Earth Topographic Map.jpg
Spawning Achatina Scorched Earth.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Achatina Ragnarok.svg

Extinction Topographic Map.jpg
Spawning Achatina Extinction.svg

Valguero Topographic Map.jpg
Spawning Achatina Valguero.svg

Crystal Isles Topographic Map.jpg
Spawning Achatina Crystal Isles.svg

Aberration Topographic Map.jpg
Spawning Aberrant Achatina Aberration.svg

Common             Rare
  Untameable   Cave

The Achatina (ah-kah-tee-na) is a species of Invertebrate, or more specifically a terrestrial gastropod mollusk, in ARK: Survival Evolved.


Basic InfoEdit


This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.


Found mostly in marshes and jungles, Achatina limusegnis is a very slow, very non-threatening land mollusk. It might be the simplest creature on the Island to hunt, and while it only provides a small amount of meat and chitin, an easy meal is always of value on the Island.

Unlike nearly every other creature on the Island, Achatina does not defecate normally. Instead, it secretes a thick, sticky substance. Achatina leaves trails of this slime, but the trails are so thin that they crumble to dust quickly.


There is a very disgusting, but useful fact about Achatina that causes tribes to seek to tame them: its secretions are chemically similar to the "Cementing Paste" and "Organic Polymer" used by many tribes for building materials. Tamed Achatina naturally accumulates this slime over time, which can then be collected at the tribe's convenience.

Legend has it that Achatina can be tamed with a special "cake" made from harvested crops & resources.

~ Helena


The Achatina spends its days slowly moving on its large muscular foot, leaving a slime trail; and it pays little attention to everything around it as it grazes on small plants and mosses. Achatina is one of the few truly docile creatures on The Island and other maps as it will flee, though albeit at a very slow pace, until it is hurt so much that it will hide in its shell. Its behavior of hiding in its shell is also shared by the   Doedicurus. Inside this shell, it cannot be hurt unless a survivor tirelessly tries to break through with a weapon or tame. Using stone arrows and firing at the bottom of the shell will do damage, though you may need a lot of arrows depending on your weapon.

This massive snail can be commonly found in moist, damp biomes such as redwood and conifer forests, swamps, the Sanctuary city on Extinction and the Blue Zone on Aberration. Scorched Earth caves have a high level untameable variant of the Achatina. The Achatina is noticeably absent from the Genesis: Part 1 simulation. Oddly enough and very unlike snails of modern-day earth, the Achatina of the Arks can occasionally be found submerged in water without drowning.

It is not particularly intelligent in the slightest, though it seems that its gastronomic pleasure of sweet foods like   Sweet Vegetable Cakes can be exploited to claim it as a tame.


Achatina has all of the features typical of any other genus of snail with the notable exception of its remarkable size, being barely small enough to be picked up and held. The shells are very ornate with streaks of bright color and sharp ridges that provide protection from predators and house the majority of its body and organs; the rest of its soft body is also typically characterized by vibrant or earthy coloration. The head region sports 4 retractable tentacles that serve as tactile and olfactory organs, meaning to feel and smell. The top pair house the eyes, whilst the bottom pair are more adapted for sensing its environment. Its chubby and cute mouth has a specialized rasping tongue-like organ called the radula to feed.

Color Scheme and RegionsEdit

This section displays the Achatina's natural colors and regions. For demonstration, the regions below are colored red over an albino Achatina. The colored squares shown underneath each region's description are the colors that the Achatina will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Achatina's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Achatina's "body" magenta.

Region 0:
Region 1:

Region 2 is not used
for this Creature.

Region 3:
Shell Highlights
Region 4:
Region 5:



In ARK: Survival Evolved Mobile:

Base Stats and GrowthEdit

Note that creatures will have different stats in Survival of the Fittest

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
  Health 75 +15 +5.4% 0.07
  Stamina 100 +10 +10%
  Oxygen N/A N/A N/A
  Food 450 +45 +10%
  Weight 150 +3 +4%
  Melee Damage 0 +0 +1.7% 7% 17.6%
  Movement Speed 100% N/A +1%
  Torpidity 50 +3 N/A 0.5
Movement Base Speed Sprinting Speed Stamina
Wild Tamed Wild Tamed
Walking 50 ? ? ? ?
Swimming 300 ? ? ? ?

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


For general info about domesticating a wild creature see Taming.

KO StrategyEdit

Since damage is significantly reduced by the shell, it is best to hit it on the soft, fleshy parts instead. If it takes enough damage, it will retreat into its shell, making it very easy to kill it before the torpor from tranquillizers can knock it out. Be mindful of how bloody the Achatina gets, and use   Shocking Tranquilizer Darts or normal   Tranquilizer Darts to minimize this risk.

Taming FoodEdit

  Level 1       Time
  Sweet Vegetable Cake 3 9 2 1 0:06:31
KO:   × 5;   × 3;   × 1;   × 1;   × 1;   × 1
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:02:46
  Level 30       Time
  Sweet Vegetable Cake 6 29 6 3 0:13:01
KO:   × 14;   × 6;   × 2;   × 1;   × 1;   × 1
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:04:34
  Level 60       Time
  Sweet Vegetable Cake 9 57 12 6 0:19:31
KO:   × 23;   × 10;   × 3;   × 2;   × 2;   × 1
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:05:49
  Level 90       Time
  Sweet Vegetable Cake 11 83 18 9 0:23:51
KO:   × 32;   × 13;   × 4;   × 3;   × 2;   × 1
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:06:42
  Level 120       Time
  Sweet Vegetable Cake 14 123 27 14 0:30:21
KO:   × 41;   × 17;   × 5;   × 3;   × 2;   × 1
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:07:25
  Level 150       Time
  Sweet Vegetable Cake 17 169 38 19 0:36:51
KO:   × 50;   × 21;   × 6;   × 4;   × 3;   × 2
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 00:08:00

    Level 1       Time
    Sweet Vegetable Cake 3 9 2 1 0:06:31
    Sweet Vegetable Cake 1 0 0 0 0:02:11
    Sweet Vegetable Cake 1 0 0 0 0:02:11
    Sweet Vegetable Cake 1 0 0 0 0:02:11
KO:   × 5;   × 3;   × 1;   × 1;   × 1;   × 1;   × 1;   × 1
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:02:46
    Level 30       Time
    Sweet Vegetable Cake 7 36 8 4 0:15:11
    Sweet Vegetable Cake 3 7 2 1 0:06:31
    Sweet Vegetable Cake 1 0 0 0 0:02:11
    Sweet Vegetable Cake 1 0 0 0 0:02:11
KO:   × 14;   × 6;   × 2;   × 1;   × 1;   × 1;   × 1;   × 1
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:04:34
    Level 75       Time
    Sweet Vegetable Cake 11 79 17 9 0:23:51
    Sweet Vegetable Cake 4 11 3 2 0:08:41
    Sweet Vegetable Cake 1 0 0 0 0:02:11
    Sweet Vegetable Cake 1 0 0 0 0:02:11
KO:   × 28;   × 12;   × 4;   × 2;   × 2;   × 2;   × 2;   × 1
Torpidity-depletion: 0.72 / s, Time until all torpidity is depleted: 00:06:17
    Level 150       Time
    Sweet Vegetable Cake 19 195 43 22 0:41:11
    Sweet Vegetable Cake 7 43 10 5 0:15:11
    Sweet Vegetable Cake 1 0 0 0 0:02:11
    Sweet Vegetable Cake 1 0 0 0 0:02:11
KO:   × 50;   × 21;   × 6;   × 4;   × 3;   × 3;   × 3;   × 2
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 00:08:00
    Level 300       Time
    Sweet Vegetable Cake 35 512 119 60 1:15:51
    Sweet Vegetable Cake 12 125 29 15 0:26:01
    Sweet Vegetable Cake 2 0 0 0 0:04:21
    Sweet Vegetable Cake 1 0 0 0 0:02:11
KO:   × 95;   × 39;   × 11;   × 7;   × 6;   × 4;   × 5;   × 3
Torpidity-depletion: 1.59 / s, Time until all torpidity is depleted: 00:09:57
    Level 450       Time
    Sweet Vegetable Cake 52 922 224 112 1:52:41
    Sweet Vegetable Cake 18 253 62 31 0:39:01
    Sweet Vegetable Cake 2 0 0 0 0:04:21
    Sweet Vegetable Cake 1 0 0 0 0:02:11
KO:   × 140;   × 58;   × 16;   × 9;   × 8;   × 6;   × 7;   × 4
Torpidity-depletion: 2.08 / s, Time until all torpidity is depleted: 00:11:12

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Preferred FoodEdit

Food after tamingEdit

A tamed Achatina will only eat   Sweet Vegetable Cake, so it is advised to not tame an Achatina unless one has a steady supply of   Sap,   Giant Bee Honey, and Crops such as   Savoroot for making cakes.

Note that all Stacks of Cake will go onto a 30-second cooldown after consumption during which the game will cause the snail to temporarily think there is no food in inventory.


This section describes how to react to an encounter with the Achatina.


If engaged and damaged, the Achatina will retreat into its shell and will neither flee nor fight back. Damage dealt to the Achatina will be heavily reduced for as long as it is inside of its shell. Achatinas do however drop a considerable amount of chitin when harvested, so they are a worthy kill for those looking to collect it, at the expense of the time and effort needed to kill one.


Although the Achatina itself is not dangerous, its surroundings are usually filled with dangerous predators. Clear the area of hostile creatures before attempting to tame Achatinas, or pick them up with a flying mount. An   Argentavis can carry two Achatina at once when using its claws and beak.


Any weapon or creature will be able to sufficiently kill an Achatina given a little time, though one should shoot the achatina with tranquilizer darts to knock it out for taming, as there is little benefit from exterminating them.


Wild Achatina sometimes take damage over time randomly as a result of being knocked out by titanoboas, waking up, and having their food lowered to 0 in the process.

Achatina - wild and domesticated - do not and cannot fight back when attacked.



Organic Polymer/Corrupted Nodule StorageEdit

Provides a Spoil Multiplier of 3x for   Organic Polymer and   Corrupted Nodule   within its inventory (90 minutes). Also provides an increase to the spoil time of Bio-toxin. As they can be carried, similar to a   Dodo, Achatina can be carried while hunting creatures such as the   Kairuku,   Mantis,   Karkinos, or   Corrupted Creatures to extend the lifespan of the Organic Polymer or Corrupted Nodules harvested.

Cementing Paste and Organic Polymer SupplierEdit

While Wander is enabled, the Achatina will passively produce both   Organic Polymer and   Achatina Paste, a   Cementing Paste substitute, in its inventory.

Rate of production
    • Passively produces 1 Achatina Paste per minute within its inventory, up to 100.
      • This can be paired with a   Gacha picking up their feces (the Achatina Paste it leaves on the ground) to farm more than 100 and at more than double the rate; its feces accumulate faster than the cementing paste being created within its inventory. Fill the Gacha's inventory with another resource to lower the chance of the gathered paste being eaten.
    • Passively produces 1 Organic Polymer every 60 minutes, up to 100.
      • Due to the spoil timer, the first in a chain of three will spoil as the third is produced, making the effective rate 2 Organic Polymer every 90 minutes. Likewise, due to multiple stacks spoiling concurrently, an Achatina will obtain 12 Organic Polymer after 1080 minutes and then alternate between 11 and 12 thereafter.
    • Wild and Tamed Achatina will also passively produce Achatina Paste on the ground instead of feces. Paste dropped this way has a short despawn timer and must be manually collected unless a   Gacha is available. Tamed Achatina do not need to be on wander for this, but the paste will spawn underneath them if they aren't, so the player must pick up the Achatina or use a   Whip to collect it.


Though rather unintelligent and too large to place on the shoulder, the Achatina can make a wonderful addition for Ark pet collectors. They can make a great companion to survivors lonely or loony enough to sympathize with a snail, as their stupidity, slimy nature, and strange but goofy face can come off as almost cute. Like most other small creatures that are sometimes collectively known as, 'pets', the Achatina can wear hats/helmets such as a   Chitin Helmet, which appear either on its shell or on the head of the creature when equipped.

Domestication TipsEdit

The Achatina is unable to climb over a railing, but can still glitch through it whilst wandering. If it is filled with stone, it does not adversely affect resource production but does prevent them from moving and thus escaping their pens. It's best to simply put them into a   Wooden Cage (just like what can be done with the   Dung Beetle) and have them on wander or stationary if a   Gacha is used to pick up the paste; they can not phase through the cage and the cage is easily movable to your preferred location for the Achatina.



For information pertaining specifically to the real-world Achatina, see the relevant Wikipedia article.

  • The Dino Dossier for Achatina was revealed on July 15, 2015 in the ARK Digest #10 [2]
  • The Achatina takes greatly reduced   Damage, with 4 damage reduction multipliers in regards to projectiles, 1 damage reduction multiplier regarding tames, and 1 damage reduction multiplier regarding melee weapons; in total, 5 different damage reduction multipliers if headgear is not taken into effect. The head takes damage as normal when hit. The "tail" or area at the back of the Achatina's foot has a 50% reduction when hit. The snail's shell takes a 90% reduction when hit.
    • Its damage reduction goes even further when it hides in its shell, though damage reduction slightly varies depending on what projectile hits them, it generally takes anywhere between and/or around 96%-99% damage reduction to the shell when hit. When the Achatina hides, it also has another area with damage reduction, the opening of the shell where the Achatina hides. This exposed spot also has varied damage reduction depending on the projectile, ranging around from 85%-92%.
    • Using melee weapons or fists will do full damage to the Achatina as normal until it hides in its shell, to which no damage can be applied, effectively giving the Achatina a 100% damage reduction to melee weapons when it hides.
    • Also like melee weapons, damage done by tamed, ridden creatures also at first do full damage to the Achatina as normal. When it hides in its shell, a damage reduction of 70% is applied against tames. Note that creatures that are not ridden cannot hurt the Achatina when it hides in its shell.
  • The Achatina is able to wear headgear. Usually the headgear will be placed on its shell but occasionally will be placed on the Achatina's head depending on the piece of headgear. (See gallery) Headgear added onto the Achatina will give it increased armor and thus more overall damage reduction.
  • The Achatina can be picked up by the player and transported manually. If you are trying to get a tamed Achatina from one place to another, it is best to pick it up and run it there yourself. (Players are still able to ride mounts while carrying Achatina.)
  • Achatina is part of a genus of snails that still exists to this day, although none have ever been as big as the dossier shows. It is part of a genus of air-breathing, tropical land snails, terrestrial pulmonate gastropod mollusks in the family Achatinidae.
  • Unsurprisingly, the Achatina is one of the slowest creatures in the entire game, even being beat by creatures such as the   Trilobite and the   Leech in a race.
  • When damaged to a full enough extent, the Achatina will curl into its shell to protect itself. Wild Achatinas cannot be attacked by wild creatures after balling up in their shells but can be attacked by a survivor or his/her tame for about 1/3x damage in this state, similar to the   Doedicurus.
    • The Ark Achatina has no   Oxygen stat and thus can survive in the water and air. This is very unlike other members of the terrestrial snail groups as these members lack gills that some other gastropods have; they instead have a pallial lung and would asphyxiate if submerged in water for a prolonged period of time. However, all snails and other gastropods at least need water moisture to function and survive.
  • With the addition of the   Gacha to Ark, Achatina farms have become that much more efficient, as the Gacha has the ability to take any nearby dropped item, including   Achatina Paste, and store it in its inventory. Keep in mind that it will eat the paste, so having a large variety of items in its inventory will decrese the chance of the paste being eaten and thus allow the Gacha to store much more than the 100 max that the Achatina can hold when producing it.
  • Real Achatina lay eggs, however Ark's Achatina do not. As a matter of fact, the Ark Achatina can't reproduce at all, at least when domesticated.
  • Although Achatina can't lay eggs or reproduce, they still some how manage to spawn into the Ark worlds. This either means their reproduction hasn't been documented, or they are spawned by the ARK itself, specifically the   Overseer.
  • The Achatina is the largest creature in the game that can be picked up by a   Human.
  • On Mobile, there is a glitch which upon leaving and entering the game, the Achatina spawns with max Achatina Paste and Organic Polymer. (Tested on Single Player, on Sat Feb 27, 2021)


Patch Changes
252.0 The   Achatina is added to the game
252.8 Achatina is now the only creature that can auto-consume   Sweet Vegetable Cakes for   Food
275.0 Aberration Expansion Release Added the   Aberrant Achatina
278.0 Increased the amount of   Food Achatina receives from   Sweet Vegetable Cake to 500