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Domesticated Creatures can be set to an aggression level to control their behavior. The aggression level can be changed in the select wheel when holding use (default E) near a creature or by whistle signals.

It may be worth noting that other than Passive and Passive Flee, Moschops Moschops, Archaeopteryx Archaeopteryx and baby/juvenile/adolescent Dino will run away from any threat instead.

The following aggression levels are available:

Passive Flee[]

The creature will try to run/move away if attacked. Creature stays where it stops after escaping. This skittish stance was added in patch v278.0.

Passive[]

The creature will not react to any attacks on it or anything else. Leaving your creature on passive can thus be dangerous, as Ants or other creatures can kill it.

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Neutral[]

The creature will only attack if a creature of the same tribe, or a structure of the tribe is attacked near it. This is probably the most useful aggression level.

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Attack YOUR target[]

This aggression level is similar to Neutral, with the exception that the creature will attack any non-allied creature or player that another nearby allied creature, turret (not tested) or player attacks.

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Aggressive[]

The creature will attack non-allied creatures and players near it. Leaving a creature on aggressive can let other creatures or players (in PvP) lure them away.

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