ARK: Survival Evolved Wiki

ingame stats screen

In ARK: Survival Evolved, various Attributes can be leveled up to make your characters and dinos stronger. As you progress through the game, you will gain experience by doing various things such as harvesting, crafting, and hunting. When you receive enough experience to level up, you will receive a point to be spent on your Survivor's stats.



Health is a representation of your current life value. If your health reaches 0, you are dead. When your health is at or below 30 HP, your character becomes Injured Injured, and will move much slower. You will have to regenerate your health by eating Cooked Meat Cooked Meat, using consumables like Blood Pack Blood Pack or Medical Brew Medical Brew, or through natural regeneration in order to regain normal functionality. Being attacked, falling, drowning, and extreme Temperatures can all lower your health. Putting a skill point into Health will increase your maximum health by 10.


Stamina is a representation of how much energy you have. Actions such as running, jumping, swimming, harvesting resources, and attacking will all drain your Stamina. Water Water level drops faster when Stamina is being consumed, and so does Food Food while Stamina is being regenerated. Putting a point into Stamina will increase your maximum Stamina by 10.


Oxygen is a measure of how long you can hold your breath while underwater. It also affects how fast you can move in the water. Submerging yourself in water will drain your Oxygen over time. If you run out of Oxygen, you will begin to SuffocatingSuffocate and your Health Health will be drained rapidly until you either surface or die. Putting a point into Oxygen will increase your maximum Oxygen by 20.


Food is a representation of how fed you currently are. You will gradually become more hungry over time, but actions that consume Stamina Stamina or regain Health Health also drain your food. The more thermally insulated your character is will reduce your consumption rate. If your character is Cold Cold and/or Injured Injured, they will become hungry faster. If your Food reaches 0, you will Starving Starve, draining your Health Health at approximately 1 hp per 5 seconds, and gradually increasing Torpidity Torpidity. Food can be restored by eating Berries Berries, Cooked Meat Meat, Crops Crops,Jerky Jerky, Eggs Eggs, or Custom Consumable Custom Consumables. Putting a point into Food increases your maximum Food by 10.


Water is a measure of how hydrated you are. Your water levels naturally decrease over time, but actions that consume Stamina Stamina will also drain your water. If you are Hot Hot or sprint, you will become thirsty faster. Eating Stimberry Stimberries or Auric Mushroom (Aberration) Auric Mushroom (Aberration) will also cause a rapid decline in water levels. If your Water reaches 0.0, you will become Dehydrated Dehydrated, draining your Health Health at approximately 1 hp per 5 seconds, and gradually increasing Torpidity Torpidity. You can refill your Water by drinking from a body of water or a Stone Irrigation Pipe - Tap Tap, submerging yourself, using a Waterskin Waterskin, Canteen Canteen, Water Jar Water Jar, Custom Drinks, by standing in water or the rain. Putting a point into Water will increase your maximum Water by 10.


Weight is a measure of how much you are carrying. Every item has a weight value, and if the total weight value of everything you are carrying becomes too great, you will slow down or even stop. If your carried weight becomes equal to or greater than about 85% of your total weight, you will become Encumbered Encumbered, which will slow your movement speed considerably and render you unable to jump. If your carried weight becomes equal to or greater than your total weight, you will be unable to move at all until you drop enough items. Encumbered dinosaurs can not wander to mate.

Furthermore, overfilling inventory with low weight will prevent further items from being placed inside through any method, regardless of the current carry weight capacity. This affects all creatures who can carry inventories, as registered by a black weight icon. (Black weight icon appears larger on survivor than on dino, and both on its portrait and inventory at upper left corner of the said survivor/dino.)

Certain tames have the ability to reduce the weight of specific items. A list can be found in Weight Reduction.

Putting a point into Weight will increase your total weight capacity by 10.

Melee Damage

Melee Damage in ARK: Survival Evolved is a basic statistic for both players and creatures. It is a measure of the amount of extra damage dealt when attacking, or yield when harvesting renewable resources. Thus, a higher Melee Damage kills creatures and other players, as well as harvest resources, in fewer hits. It also increases the total yield of resources harvested from a renewable resource, and improves the chances of receiving any rare resources.

Base damage depends on the tool or weapon in use, and Melee Damage is a multiplier of this base damage.

Putting a point into Melee Damage for players increases their damage modifier by 5%.

Hide Boots
Movement Speed

Movement Speed is a measure of how fast you can move. Higher movement speed allows you to get from point A to point B quicker, and use less stamina in the process. Your Weight Weight will also affect your movement speed. If you are carrying too much weight, it will slow you down and even stop you completely. Leveling up movement speed will increase it by 1.5%.


Fortitude is a measure of your resistance to the Weather, Torpidity, and Disease. A higher Fortitude increases your natural Hypothermic and Hyperthermic insulation, reduces rate of defecating near Tyrannosaurus Tyrannosaurus roar, and lessens the effects that you receive from Hypothermia Hypothermia and Burning Hyperthermia. It also gives you resistance to Torpidity Torpidity-increasing effects such as consumption of Narcotic Narcotic, hits from Tranquilizer Arrow Tranquilizer Arrow or Slingshot Slingshot, Scorpion stings and other Torpidity-inducing attacks from creatures. Each level point spent increases fortitude by 2.

Crafting Light
Crafting Skill

Crafting Skill is a measure of how fast you Crafting Skill craft items, and also which quality they have (or in the case of Gacha Gacha, dropping high quality loot in the form of Gacha Crystal (Extinction) Gacha Crystals). Higher crafting skill reduces the amount of time it takes to craft an item, allowing you to craft more items in a shorter amount of time. Since you are slower while crafting, this also reduces the amount of time that you are slowed while crafting on the go. As of the Patch v224.2, crafting speed provides a bonus to the stats of custom food recipes upon cooking them. See Custom Consumable for more details. As of Patch v259.0, Crafting Skill will also improve the Item Quality of items you craft. Each time you craft an item using a blueprint, the resulting item will have a random Crafted Skill Bonus between zero and the maximum possible value, based on your current Crafting Skill. Items crafted from engrams don't get any bonus. Putting a point into Crafting Skill will increase your crafting skill by 10%.


Torpidity is the measure of weariness for a Human or a Creature. If a Human's Torpidity reaches 50, they will fall unconscious. You cannot do anything while unconscious, and other players can easily move you around, force-feed you more narcotics, take items from your inventory, or simply kill you. Creatures will fall unconscious when their Torpidity reaches its maximum value. Once the Torpidity of an unconscious player or creature reaches 0, they will wake up.

Charge Battery (Aberration)

Charge Capacity is an Attribute exclusive to Charge Light Creatures and the Tek Stryder Tek Stryder. Charge Capacity takes the place of Stamina in Charge Light Creatures and Oxygen in the Tek Stryder. Charge Capacity determines how much Charge Light can be stored inside a Creature.

In Charged Light

Charge Regeneration is an Attribute exclusive to Charge Light Creatures. Charge Regeneration takes the place of Oxygen and determines the rate at which Charge Light will regenerate within a Creature.

Melee Damage

Charge Emission Range is an Attribute exclusive to Charge Light Creatures. Charge Emission Range takes the place of Melee Damage and determines the emission range of Charge Light from a Creature.

Element Dust

Energy is an attribute for Mechanical Creatures. Mechanical creatures require Energy from Element Dust Element Dust, Element Shard Element Shard or Element Element to stay powered. Energy acts in place of Food.

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