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These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Beelzebufo palucocus
Late Cretaceous
Steam.svg 216.0
September 28, 2015
Xbox One.svg 729.0
December 16, 2015
PS.svg 501.0
December 6, 2016
Logo Mobile.svg 1.0
May 24, 2018
Nintendo Switch.svg 599.0
November 30, 2018
Epic Games.svg 311.74
June 11, 2020
Spawn Command
admincheat summon Toad_Character_BP_C
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Toad/Toad_Character_BP.Toad_Character_BP'" 500 0 0 35
Variant Aberrant Beelzebufo
admincheat summon Toad_Character_BP_Aberrant_C
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Toad/Toad_Character_BP_Aberrant.Toad_Character_BP_Aberrant'" 500 0 0 35
Variant Beelzebufo (Escort)
admincheat summon Toad_Character_BP_Escort_C
admincheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Bog/Toad_Character_BP_Escort.Toad_Character_BP_Escort'" 500 0 0 35
Variant Beelzebufo (Gauntlet)
admincheat summon Toad_Character_BP_Gauntlet_C
admincheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Bog/Toad_Character_BP_Gauntlet.Toad_Character_BP_Gauntlet'" 500 0 0 35
XP For Kill
8 XP
Feces Size
0 - 50 °C / 32 - 122 °F
Incubation Time
4h 59m 58.561s
Baby Time
3h 42m 13.333s
Juvenile Time
14h 48m 53.331s
Adolescent Time
18h 31m 6.664s
Total Maturation Time
1d 13h 2m 13.328s
Breeding Interval
18h - 2d

The Island Topographic Map.jpg
Spawning Beelzebufo The Island.svg

The Center Topographic Map.jpg
Spawning Beelzebufo The Center.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Beelzebufo Ragnarok.svg

Extinction Topographic Map.jpg
Spawning Beelzebufo Extinction.svg

Valguero Topographic Map.jpg
Spawning Beelzebufo Valguero.svg

Genesis Part 1 Topographic Map.jpg
Spawning Beelzebufo Genesis Part 1.svg

Crystal Isles Topographic Map.jpg
Spawning Beelzebufo Crystal Isles.svg

Aberration Topographic Map.jpg
Spawning Aberrant Beelzebufo Aberration.svg

Valguero Topographic Map.jpg
Spawning Aberrant Beelzebufo Valguero.svg

Crystal Isles Topographic Map.jpg
Spawning Aberrant Beelzebufo Crystal Isles.svg

Common             Rare
  Untameable   Cave

The Beelzebufo (bee-el-zeh-boo-fo) is one of the creatures in ARK: Survival Evolved. It is found in the Swamp Biome and when ridden is a fast mover (especially under water) with the ability to make very high/long-distance jumps (second only to the Procoptodon). Beelzebufos also naturally create Cementing Paste when they consume small insects ( Titanomyrma, Meganeura, Jug Bug and Glowbug).


Basic InfoEdit


This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.


Beelzebufo palucocus is the largest frog I've ever seen. Almost impossibly large, it can actually fit a fully-grown human adult on its back, though just barely. This is a dangerous prospect, though, as secretions from Beelzebufo's skin and saliva have a narcotic effect on most creatures.

Not surprisingly, Beelzebufo is adept at killing insects. Its lengthy tongue allows it to quickly grab prey from afar, killing most insects near instantly and quickly digesting them. It even combines the narcotic chemicals in its mouth with the insects' chitin to create a specialized sticky substance.


Tamed Beelzebufo make for strange mounts. Strange mounts for strange people. Many tribes don't believe there's any reason to ride them, but some enjoy the ability to take large vertical hops up huge walls and cliffs. Regardless of how it is ridden, Beelzebufo is also employed for its ability to quickly cull insects, and convert them into always-useful cementing paste.

~ Helena


Beelzebufo spends its days hopping about in the swamps. However, if attacked, it will fight back fiercely, lashing out its poison-laden tongue at enemies.


Beelzebufo is an enormous frog, larger than a man and (once tamed) strong enough to carry one on its back. Short spines protrude from its back. It is an effective ambush predator of the island's large insect species, sedating its prey before stuffing it into its wide mouth.

Color Scheme and RegionsEdit

This section displays the Beelzebufo's natural colors and regions. For demonstration, the regions below are colored red over an albino Beelzebufo. The colored squares shown underneath each region's description are the colors that the Beelzebufo will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Beelzebufo's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Beelzebufo's "body" magenta.

Region 0:
Region 1:

Region 2 is not used
for this Creature.


Region 3 is not used
for this Creature.

Region 4:
Region 5:
Belly and Accents


Guaranteed Special Loot

Base Stats and GrowthEdit

Note that creatures will have different stats in Survival of the Fittest

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
  Health 220 +44 +5.4% 0.07
  Stamina 190 +19 +10%
  Oxygen 150 +15 N/A
  Food 1500 +150 +10%
  Weight 160 +3.2 +4%
  Melee Damage 12 / 20 +0.6 / +1 +1.7% 2.8% 11%
  Movement Speed 100% N/A +1% 100%
  Torpidity 200 +12 N/A 0.5
Movement Base Speed Sprinting Speed Stamina
Wild Tamed Wild Tamed
Walking 400 ? 800 680 20
Swimming 700 ? ? ? ?
Attack Effects
Attack Type Effect Description
Both Attacks   Tranquilized The target's   Torpor will increase by 3x the damage dealt over 10 seconds. For wild Beelzebufo, this effect stacks.

For tamed Beelzebufo only certain attack combinations will stack, and then only twice:

Primary attack + secondary attack will stack for a 20 second torpor debuff

Two primary attacks will stack for a (weaker) 20 second torpor debuff

Other attack combinations will not stack.
Attack Values
Tongue Attack Stamina Cost Attack Range Description
Base Minimum Activation Using the   (PC),   (PS4),   (Xbox One), the Beelzebufo strikes straight ahead with its tongue. The target's   Torpor will increase by 3x the damage dealt over 10 seconds. This effects stacks with each hit from a wild Beelzebufo, however attacks from tamed Beelzebufos stack up to two times for a maximum of 20 seconds torpor debuff.
0 650 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 12 10 3 36
Tongue Swipe Stamina Cost Attack Range Description
Base Minimum Activation Using the   (PC),   (PS4),   (Xbox One), the Beelzebufo swipes its tongue from one side to the other. The target's   Torpor will increase by 3x the damage dealt over 10 seconds. This effects stacks with each hit from a wild Beelzebufo, however attacks from tamed Beelzebufos stack up to two times for a maximum of 20 seconds torpor debuff.
0 220 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 20 10 3 60

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


For general info about domesticating a wild creature see Taming.

KO StrategyEdit

The standard procedure with   tranquilizer arrows works just fine. However be careful as its attack has a long range and can tranquilize you. Standing on top of a large rock can protect you from this, another recommended idea is to stand on a cliff and shoot it   tranquilizer arrows with but a large cliff will make you lose time, and a really short cliff gives the Beelzebufo the upper hand. Therefore use a high cliff but not to high so you can easily shoot your shots and easily slide the cliff to feed it.

Beelzebufo can also be picked up with a tamed   Argentavis and dropped into a taming pen. Since it only attacks horizontally, you can shoot it on a platform and you will be safe from its attacks.

Taming FoodEdit

  Level 1       Time
  Regular Kibble 2 0 0 0 0:01:26
  Raw Mutton 3 0 0 0 0:02:00
  Cooked Lamb Chop 5 0 0 0 0:03:20
  Raw Prime Meat 4 0 0 0 0:02:40
  Cooked Prime Meat 7 0 0 0 0:04:40
  Raw Prime Fish Meat 8 0 0 0 0:02:40
  Raw Meat 10 8 2 1 0:06:40
  Cooked Prime Fish Meat 16 3 1 1 0:05:29
  Cooked Meat 19 6 2 1 0:06:20
  Raw Fish Meat 24 13 3 2 0:08:00
  Cooked Fish Meat 47 13 3 2 0:07:50
KO:   × 20;   × 9;   × 3;   × 2;   × 1;   × 1
Torpidity-depletion: 0.67 / s, Time until all torpidity is depleted: 00:05:00
  Level 30       Time
  Regular Kibble 3 0 0 0 0:02:08
  Raw Mutton 6 0 0 0 0:04:00
  Cooked Lamb Chop 10 0 0 0 0:06:40
  Raw Prime Meat 7 0 0 0 0:04:40
  Cooked Prime Meat 14 7 2 1 0:09:20
  Raw Prime Fish Meat 17 0 0 0 0:05:40
  Raw Meat 21 36 8 4 0:14:00
  Cooked Prime Fish Meat 34 21 5 3 0:11:39
  Cooked Meat 41 34 8 4 0:13:40
  Raw Fish Meat 51 54 12 6 0:17:00
  Cooked Fish Meat 102 54 12 6 0:17:00
KO:   × 55;   × 23;   × 7;   × 4;   × 3;   × 2
Torpidity-depletion: 1.11 / s, Time until all torpidity is depleted: 00:08:14
  Level 60       Time
  Regular Kibble 4 0 0 0 0:02:51
  Raw Mutton 9 0 0 0 0:06:00
  Cooked Lamb Chop 16 2 1 1 0:10:40
  Raw Prime Meat 11 0 0 0 0:07:20
  Cooked Prime Meat 21 26 6 3 0:14:00
  Raw Prime Fish Meat 27 0 0 0 0:09:00
  Raw Meat 32 80 19 10 0:21:20
  Cooked Prime Fish Meat 53 57 13 7 0:18:10
  Cooked Meat 63 78 18 9 0:21:00
  Raw Fish Meat 79 117 27 14 0:26:20
  Cooked Fish Meat 158 117 27 14 0:26:20
KO:   × 91;   × 38;   × 11;   × 6;   × 5;   × 3
Torpidity-depletion: 1.45 / s, Time until all torpidity is depleted: 00:10:28
  Level 90       Time
  Regular Kibble 6 0 0 0 0:04:16
  Raw Mutton 12 0 0 0 0:08:00
  Cooked Lamb Chop 22 22 6 3 0:14:40
  Raw Prime Meat 15 0 0 0 0:10:00
  Cooked Prime Meat 29 60 15 8 0:19:19
  Raw Prime Fish Meat 36 0 0 0 0:12:00
  Raw Meat 43 137 33 17 0:28:40
  Cooked Prime Fish Meat 72 104 25 13 0:24:40
  Cooked Meat 86 137 33 17 0:28:40
  Raw Fish Meat 107 195 46 23 0:35:40
  Cooked Fish Meat 214 195 46 23 0:35:40
KO:   × 127;   × 52;   × 15;   × 9;   × 6;   × 3
Torpidity-depletion: 1.75 / s, Time until all torpidity is depleted: 00:12:05
  Level 120       Time
  Regular Kibble 7 0 0 0 0:04:59
  Raw Mutton 15 0 0 0 0:10:00
  Cooked Lamb Chop 27 42 11 6 0:17:59
  Raw Prime Meat 18 0 0 0 0:12:00
  Cooked Prime Meat 36 96 24 12 0:23:59
  Raw Prime Fish Meat 45 15 4 2 0:15:00
  Raw Meat 54 204 50 25 0:36:00
  Cooked Prime Fish Meat 90 157 38 19 0:30:50
  Cooked Meat 108 204 50 25 0:36:00
  Raw Fish Meat 135 284 69 35 0:45:00
  Cooked Fish Meat 270 284 69 35 0:45:00
KO:   × 163;   × 67;   × 19;   × 11;   × 8;   × 4
Torpidity-depletion: 2.04 / s, Time until all torpidity is depleted: 00:13:21
  Level 150       Time
  Regular Kibble 9 0 0 0 0:06:24
  Raw Mutton 18 0 0 0 0:12:00
  Cooked Lamb Chop 33 73 18 9 0:21:59
  Raw Prime Meat 22 3 1 1 0:14:40
  Cooked Prime Meat 44 143 36 18 0:29:19
  Raw Prime Fish Meat 55 38 10 5 0:18:20
  Raw Meat 66 284 70 35 0:44:00
  Cooked Prime Fish Meat 109 220 55 28 0:37:20
  Cooked Meat 131 281 70 35 0:43:40
  Raw Fish Meat 164 386 96 48 0:54:40
  Cooked Fish Meat 327 385 95 48 0:54:30
KO:   × 199;   × 82;   × 23;   × 13;   × 9;   × 5
Torpidity-depletion: 2.31 / s, Time until all torpidity is depleted: 00:14:24

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for   Regular Kibble: 1 ×   Cooked Meat Jerky, 1 ×   Medium Egg, 5 ×   Fiber, 2 ×   Longrass, 2 ×   Savoroot, 1 ×   Water


This section describes how to fight against the Beelzebufo.


Beginners should not take the Beelzebufo lightly! Do not attack the creature on impulse. Often, beginners tend to swipe at them with whatever they have, since a frog seems like a pretty docile animal. This leads to an untimely death that could easily have been prevented. If one is knowledgeable, they can secure victory early on, or even tame this useful animal.


A good strategy to fight them is from above, because their attack only hits the area directly in front of them. Ranged weapons can reach further than its tongue, but it can close distance very quickly. In some cases, rushing it may be the best course of action. Eat stimberries if your torpor is peaking.


Better to use ranged weapons to avoid their   Torpor-inducing attack.


They can knock you out easily with their torpor-rising attacks, and can jump and swim very fast. Look out for other creatures in the swamp. The incidental backpedal into a pool of   Megapiranha can kill a player quickly, as the beelzebufo can knock the player out, opening a banquet for the piranha.   Titanoboas can add additional torpor and eat the player alive, while   Sarcos ensure no escape on water routes. The poor choice to tamper with a   Dimetrodon can be a fatal one, and the unfortunate jab into a   Paracer's leg can lead to an unfortunate death via crushing, which can send players through the map on occasion. Beware, beginners!


Their attack is mostly horizontal, so it's easy to avoid it by just getting on a rock. They do not have much health either.


Pressing the alt-fire button (default Rmb) will shoot the tongue out, inflicting   Torpor on creatures it hits, and turning dead   Meganeura,   Titanomyrma,   Jug Bug and   Glowbug into large amounts of   Cementing Paste. Attacking a bug corpse will yield between 0 and 8 Cementing Paste each, regardless of melee damage.

Beelzebufo has a giant jump (both in height and distance), and does not take much fall damage. It's great for scaling cliffs or escaping danger.

Beelzebufo is also a good aquatic mount. It is a fast swimmer, it can breathe underwater, and it recharges stamina while swimming.

Hostile players may find the Beelzebufo a perfect mount for raiding. It is able to jump over walls easily, and one hit from its tongue is enough to knock a human unconscious.

If a   Meganeura is flying too high for the   Beelzebufo to attack, get off your   Beelzebufo and punch the   Meganeura. Quickly jump back on the Beelzebufo, the   Meganeura should be aggro, and its swarm will follow.   Jug Bug can't be killed with low level Beelzebufo.

Attention: Creatures killed by Beelzebufoes are immediately harvested(eaten) by them. Players seeking special loots from certain creatures should not use Beelzebufo as their weaponry.


  • General purpose mount: Beelzebufo is valuable for an animal relatively easy to tame. Makes a perfect taming mount not only for inflicting   Torpor but being a comfortable weapon mount as well. Also makes an excellent recon scout for how good it is at running away from the fastest of threats, including a   Giganotosaurus should you find the right rock areas to maximize distance gained from a jump.
  • Hopper and Traveler: This creature is extremely adept at covering large distances with its jump. This doesn't use much   Stamina so it can be used to travel long distances quickly over most types of terrain, being fast on land and water. This creature will also regain most of the stamina used jumping while in the air (Level   Movement Speed). Keep in mind that if one continuously presses "jump" every time it lands, it can gain momentum, making it even faster, so long as the terrain allows it.
  • Swimmer: This creature is a strong swimmer as it moves more quickly than it does on land and lacks the   Oxygen stat. It does not consume stamina to swim either. Remember its underwater combat is not as good as on land as its tongue attack can't reach as far while swimming and it is harder to control and turn.
  • Cement Factory: This creature can gather decent quantities of   Cementing Paste in a short period of time. It also gathers   Chitin in addition to the cementing paste. A good tactic is to ride it into the swamp and kill something as Meganeura are attracted to corpses. Once they begin feeding, attack and the swarm will come to you. Level   Health and   Melee Damage (damage will not increase the Cementing Paste received, but will increase your survivability against a swarm).
  • Raiding: This creature is quite adept at low to mid tier raiding. It's able to make quick escapes, raid higher leveled bases by overcoming higher walls, and its tongue attack can quickly tranquilize enemy survivors in quick succession (  Health,   Melee Damage, and   Movement Speed).
  • Taming: This creature's tongue attack makes it a great tool for knocking creatures unconscious, as it also deals minimal damage. It can also be used as a last resort for keeping a creature's torpor high. Make sure to attack in either one attack per 10 second intervals, or 2 combo attacks once per 20 second intervals in order to cause maximum torpor and the least amount of damage to a target. Thanks to the Beelzebufo's mobility, it makes it easier to hop around targets and not get hurt while slowly knocking them out, whereas creatures like the   Pulmonoscorpius and   Equus must have added movement speed or stamina in order to surpass this issue.
  • Leech Farmer: It appears that   Leeches do not aggro on tamed Beezlebufos, so this makes them great for harvesting   Leech Blood.
  • Biotoxin Farmer: Utilize its tongue attack to kill Cnidarias from a safe distance. Beelzebufo cannot use its tongue to lick targets when swimming, biting will replace both of its attack while underwater.


Resource Efficiency
  Cementing Paste ★★★★★
  Chitin ★★★★☆
  Hide ★★☆☆☆
Cementing Paste is produced by harvesting Titanomyrma, Glowbug, Jug Bug and Meganeura.


For information pertaining specifically to the real-world Beelzebufo, see the relevant Wikipedia article.

  • As of update v260.0 the Beelzebufo can now attack in the water
  • The Frog is one of the fewest creatures that cannot be targeted by wild predators, other being like   Diplocaulus or the   Glowbug.
  • Dossier released on August 12, 2015.[2]
  • Its name means "Lord of the Toads", from Beel, the Hebrew form of the Ugaritic word Ba'al meaning "lord", and Bufo, a large genus of toad. Often confused with Beelzebub "Lord of the Flies."
  • While the in-game creature Beelzebufo palucocus is big enough to be ridden, the real-world Beelzebufo ampinga only reached around 50 cm in length. Though there were other frogs large enough to dwarf a medium-sized dog.
    • And while not large enough to be ridden, the Beelzebufo was large enough to eat animals baby dinosaurs, which it shared its habitat with in Madagascar.
  • Their tongue attack can only travel horizontally. When attempting to knock one out, stand on top of one of the large rocks that are abundant in the swamp and shoot it from there with a   Slingshot or   Tranquilizer Arrows.
  • The Beelzebufo can be picked up by an   Argentavis.
  • The Beelzebufo belongs to the family Ceratophryidae, which includes modern common horned frogs, such as the Argentine Horned Frog, which is known for its incredibly voracious appetite.
  • Be careful when attacking large quantities of Drones or Titanoboa with the Beelzebufo. Its low base health makes it highly vulnerable to damage.
  • The Beelzebufo, despite not having the highest movement speed, is quite possibly the best form of transportation on The Island, aside from flying mounts. Its ability to jump long distances and up cliffs makes it a good animal for traveling a distance on.
  • Beelzebufo will only mate in water and their eggs are aquatic. Be careful that the Beelzebufo must stay underwater until full grown or it will die instantly.
  • As of Mobile v1.0.95, Beelzebufo will drop   Frog Legs, which can be used to craft   Frog Feet.
  • If you use an admin blink rifle while riding a toad, you can teleport, still use the jumping animation, and the toad will look riderless.
  • The Beelzebufo does not produce   Feces.
  • Frogs like most other amphibians hatch as fish-like larva, with gills for breathing under water and a strong tail for swimming. Overtime, it undergoes a metamorphosis where they gain legs, absorb their gills and tail, and grow lungs after which they can breathe air. However, during its life the frog continues to be able to respire through its moist and thin skin which means it can stay underwater for very long, though not indefinitely unless the frog enters a state of torpor to reduce its oxygen needs.
    • Due to the Beelzebufo's size, breathing through its skin would not have been as effective, meaning it likely stayed on land most of the time. This also means that it is not accurate for the frog in game to have no   Oxygen stat.
  • In Helena's notes she didn't draw a saddle with a check mark in her art. The saddle lets other survivors know that the tamed creature can be ridden. This possible mistake is also seen in other creature dossiers that are rideable.
  • Growing Beelzebufo will die instantly if they leave the water, and can only safely leave the water once it has become a full adult. If a growing Beelzebufo is placed into a Cryopod and the pod is thrown out of water, the baby will spawn for a single frame and then instantly and permanently vanish. It will not even appear as having died in the tribe log. It is unknown how long this glitch has been present.


Patch Changes
216.0   Beelzebufo is added to the game
218.3 Beelzebufo fall damage threshold speed has been increased to avoid it taking excessive fall damage during long jumps
243.3 Fixed Beelzebufo not spawning in the water of the swamps
245.3 Fixed it so the Beelzebufo's 5x   damage multiplier applies to the   Meganeura as well
275.0 Aberration Expansion Release Added the   Aberrant Beelzebufo
306.63 Increased damage to   Insect Swarms by Beelzebufo to 2.5x