Cruise Missile (Genesis: Part 1)

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This article is about content exclusively available in the version on Steam, Xbox One, PS4, Epic Games.
This creature, item, or feature is not yet released in the version on Nintendo Switch.
This article is about content exclusive to the DLC: Genesis: Part 1
Cruise Missile
A powerful Tek missile that can be controlled remotely or fired and forgotten. Equipping this requires learning its Tekgram.
Type Weapon
Weight 20
Stack Size 1
Single use Yes
Added in v306.41
Spawn Command
cheat GFI TekCruiseMissile 1 0 0
cheat giveitem "Blueprint'/Game/Genesis/Weapons/CruiseMissile/PrimalItem_WeaponTekCruiseMissile.PrimalItem_WeaponTekCruiseMissile'" 1 0 0
Unlock Tekgram:
cheat unlockengram "Blueprint'/Game/Genesis/Weapons/CruiseMissile/PrimalItem_WeaponTekCruiseMissile.PrimalItem_WeaponTekCruiseMissile'"
Crafting XP 972 XP
Crafting Time 15s
Crafted in Tek Replicator
Required Stations Fabricator
Refining Forge

The Cruise Missile is a Weapon in the Expansion Pack Genesis: Part 1.

Overview[edit | edit source]

The Cruise Missile is a one time use weapon that can be launched and guided to a target. After firing, the missile must be activated again, after which it will continue to fly in the direction it is facing until it hits something.

Changelog[edit | edit source]

Patch Changes
309.4 Fixed an exploit with cruise missiles that allowed them to bypass turrets

Notes[edit | edit source]

  • Shooting the missile over the sky limit will kill the player, the player will also respawn exactly where they died and will have the missile's overlay.

Spotlight[edit | edit source]

Gallery[edit | edit source]