or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Direwolf/Direwolf_Character_BP.Direwolf_Character_BP'" 500 0 0 35
Variant Spirit Direwolf
cheat summon Direwolf_LL_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Mods/Ragnarok/Custom_Assets/Bosses/LifeLabyrinth/Wolf/Direwolf_LL_Character_BP.Direwolf_LL_Character_BP'" 500 0 0 35
Variant Direwolf (Escort)
cheat summon Direwolf_Character_BP_Escort_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Arctic/Direwolf_Character_BP_Escort.Direwolf_Character_BP_Escort'" 500 0 0 35
Variant Direwolf (Gauntlet)
cheat summon Direwolf_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/Direwolf_Character_BP_Gauntlet.Direwolf_Character_BP_Gauntlet'" 500 0 0 35
Variant Direwolf (Hunt)
cheat summon Direwolf_Character_BP_Hunt_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Hunt/Arctic/Direwolf_Character_BP_Hunt.Direwolf_Character_BP_Hunt'" 500 0 0 35
Variant Direwolf (Retrieve)
cheat summon Direwolf_Character_BP_Retrieve_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Arctic/Direwolf_Character_BP_Retrieve.Direwolf_Character_BP_Retrieve'" 500 0 0 35
Variant R-Direwolf
cheat summon Direwolf_Character_BP_Eden_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Direwolf_Character_BP_Eden.Direwolf_Character_BP_Eden'" 500 0 0 35
Variant R-Direwolf (Summoned)
cheat summon Direwolf_Character_BP_Eden_Summoned_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Direwolf_Character_BP_Eden_Summoned.Direwolf_Character_BP_Eden_Summoned'" 500 0 0 35
Variant R-Direwolf (Hunt2)
cheat summon Direwolf_Character_BP_Eden_Hunt_Enemy_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/Hunt/Dinos/Direwolf_Character_BP_Eden_Hunt_Enemy.Direwolf_Character_BP_Eden_Hunt_Enemy'" 500 0 0 35
Variant Direwolf (Gauntlet2)
cheat summon Direwolf_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Direwolf_Character_BP_STA.Direwolf_Character_BP_STA'" 500 0 0 35
Common
Rare
Untameable
Cave
The Direwolf is one of the creatures in ARK: Survival Evolved. It lives in snow biomes and in some areas of desert on Scorched Earth and Ragnarok, though in lesser numbers.
Basic Info[]
Dossier[]
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Canis maxdirus
TimePleistocene
DietCarnivore
TemperamentAggressive
- Wild
The best adjective to describe Canis maxdirus is "scary." This pack-animal is a cunning and brutal predator, capable of taking down prey of nearly any size. In addition to being a vicious hunter, it is the size of a small horse, meaning even the largest predators aren't necessarily safe from the packs. Unlike most creatures on the Island, Canis is a dedicated pack hunter, and rarely hunts alone. When in a pack, Canis are naturally spurred to fight for their lives with increased effectiveness, while the most experienced Canis will be designated “Alpha” and gain an even stronger enhancement! The species has an incredible affinity for teamwork.
- Domesticated
Obviously, Canis is a thrilling battle mount. It is fairly fast, very strong, and agile. It can leap almost as well as the Island's battle-cats. Riding a supercharged “Alpha” Canis into battle at the head of a bloodthirsty pack is a thrill for which most warriors would gladly proclaim: "today is a good day to die!" If utilized correctly, Canis can be a useful aid in your discovery efforts. It has developed a keen sense of smell that enables it to detect things that most creatures can't. I've even seen them used to find creatures that are hidden beneath the surface.
Behavior[]
Direwolves are large pack animals. If you see a direwolf on its own, be sure to scan the area for the rest of its pack unless you want to become their prey. Being carnivorous pack animals, direwolves will likely attack on sight- and their eyesight is nearly as good as a human’s- so caution is advised. Individually they are relatively weak, similar in many ways to a sabertooth, terror bird or raptor, fast moving with deadly teeth, but easily taken down with even a simple bola and bow. In packs however, they could arguably be the top of the snow biome’s food chain and they are usually found in mass numbers. Compared with other creatures that pack a similar punch as a wolf pack, they are incredibly easy to find (in some locations it’s far harder to avoid the wolves than it is to not find some), easy to tame, and easy to maintain, making them among the dominant threats a survivor can encounter… or control. Even wild packs can band together to take down the creatures ordinarily regarded as the kings of the arks, although their ability to damage structures is far weaker. They are extremely loyal and obedient once they are tamed, allowing humans to ride them without a saddle and follow commands without forced means of control; the pack mentality remains, but they accept the survivor as their leader and they obey without question.
Appearance[]
The direwolf is an ancestor of the modern wolf and the coyote. It has evolved slightly for the dangerous environment of the ARKs, therefore making it a very large species, roughly 2 meters tall at the shoulders and very muscular. The direwolf commonly ranges in colour anywhere from white to black, with mixed grays and browns, any colour that modern wolves can have. On rare occasion they can be found in exotic colors such as bright blue or green.
Spirit Direwolf[]
Spirit direwolves spawn in Life's Labyrinth (Ragnarok) as the final mini-boss along with spirit dire bears.
Color Scheme and Regions[]
This section displays the Direwolf's natural colors and regions. For demonstration, the regions below are colored red over an albino Direwolf. The colored squares shown underneath each region's description are the colors that the Direwolf will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
- The chance of getting a wolf colored with DinoLightOrange is about 0.7% (1 out of 143) for each individual color region.
This information can be used to alter the Direwolf's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Direwolf's "body" magenta.
Main
Region 1 is not used
for this Creature.
Region 2 is not used
for this Creature.
Region 3 is not used
for this Creature.
Belly
Light spots
Drops[]
Base Stats and Growth[]
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 330 | +66 | +5.4% | 0.0924 | |
Stamina | 260 | +26 | +10% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 1200 | +120 | +10% | 15% | |
Weight | 170 | +3.4 | +4% | ||
Melee Damage | 33 | +1.65 | +1.7% | 5.6% | 15.4% |
Movement Speed | 100% | N/A | +1% | 30% | |
Torpidity | 450 | +27 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement [u/s] |
Base Speed | Sprinting Speed | Stamina | ||||
---|---|---|---|---|---|---|---|
Wild | Tamed1 | Tamed2 | Wild | Tamed1 | Tamed2 | ||
Walking | 279 | ? | ? | 1017.792 | 1017.792 | 1323.1296 | 10 |
Swimming | 300 | ? | ? | ? | ? | ? | ? |
- 1These are the base speeds of the creature at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Bite (AI) | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | The Direwolf bites the target. This attack's values are only used by a wild or an unridden tamed creature only. | ||||||||||
0 | 365 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 33 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[]
For general info about domesticating a wild creature see Taming.
KO Strategy[]
They can be picked up by an argentavis, making it easy to separate one from a pack and put it in a small box with windows to shoot arrows through. Lower levels take 4-12 tranq arrows. Beware however, that unlike other dinos, the wolf can sometimes hit the bird that is carrying them, potentially killing it and its rider. To avoid this, drop the wolf and pick it up again until the angle and distance its held is safe for the bird. Hitting the wolf once while carrying it will also usually move it into a position it can't attack the argentavis.
Another way is use a bola and just keep winding it up to stop as many as you need and just tranquilize it until the animal is unconscious. This method can be difficult for larger packs, so be sure to try and separate the animal you want first, and works best in desert environments where wolves are more solitary.
It is especially effective to create a trap out of structures, as the whole pack of wolves likes to follow you inside.
Direwolf from the snow cave taming[]
On mobile devices there is an way that allows players to tame direwolf at four times higher level than normal (up to 120 on easy difficulty).
The only thing you need to do, is grab creature implant from the highest level direwolf you found in the cave. After, players must rescue them on obelisk or on revival platform. Using revival platform is better, because unlike obelisk you have the possibility to build a taming den around it. You dont need unlock the revival platform - you can obtain it by tributing artifact of the skylord - also maybe the best way to obtain ancient amber for revival. You need to use 32 ancient amber, regardless of level. After rescue, you can simply knock out it. You can plan taming and tame it in a safe area - allows you to get 100% efficiency, even on very high level direwolf.
The maximum post tame level on easy difficultly is 180 (120+50%).
(Hello! XoduxTurncoat here! I have noticed some grammar errors so I corrected them. (Grammar Errors: Revival - Revial, Safe - Safetlty, Implant - Implantat [or something similar] )
Taming Food[]
Level 1 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 1 | 0 | 0 | 0 | 0:02:00 |
Raw Mutton | 2 | 0 | 0 | 0 | 0:03:45 |
Cooked Lamb Chop | 4 | 0 | 0 | 0 | 0:07:30 |
Raw Prime Meat | 3 | 0 | 0 | 0 | 0:05:38 |
Cooked Prime Meat | 5 | 0 | 0 | 0 | 0:09:22 |
Raw Prime Fish Meat | 6 | 0 | 0 | 0 | 0:05:38 |
Raw Meat | 7 | 0 | 0 | 0 | 0:13:08 |
Cooked Prime Fish Meat | 11 | 0 | 0 | 0 | 0:10:36 |
Cooked Meat | 13 | 0 | 0 | 0 | 0:12:12 |
Raw Fish Meat | 16 | 0 | 0 | 0 | 0:15:00 |
Cooked Fish Meat | 32 | 0 | 0 | 0 | 0:15:00 |
KO: × 45; × 19; × 5; × 3; × 3; × 2 | |||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:15:00 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 2 | 0 | 0 | 0 | 0:04:00 |
Raw Mutton | 4 | 0 | 0 | 0 | 0:07:30 |
Cooked Lamb Chop | 8 | 0 | 0 | 0 | 0:15:00 |
Raw Prime Meat | 5 | 0 | 0 | 0 | 0:09:23 |
Cooked Prime Meat | 10 | 0 | 0 | 0 | 0:18:44 |
Raw Prime Fish Meat | 13 | 0 | 0 | 0 | 0:12:12 |
Raw Meat | 15 | 18 | 4 | 2 | 0:28:08 |
Cooked Prime Fish Meat | 25 | 0 | 0 | 0 | 0:24:05 |
Cooked Meat | 30 | 18 | 4 | 2 | 0:28:08 |
Raw Fish Meat | 38 | 55 | 12 | 6 | 0:35:38 |
Cooked Fish Meat | 75 | 53 | 12 | 6 | 0:35:10 |
KO: × 124; × 51; × 14; × 8; × 6; × 3 | |||||
Torpidity-depletion: 0.84 / s, Time until all torpidity is depleted: 00:24:44 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 3 | 0 | 0 | 0 | 0:06:00 |
Raw Mutton | 7 | 0 | 0 | 0 | 0:13:08 |
Cooked Lamb Chop | 12 | 0 | 0 | 0 | 0:22:29 |
Raw Prime Meat | 8 | 0 | 0 | 0 | 0:15:00 |
Cooked Prime Meat | 16 | 0 | 0 | 0 | 0:29:59 |
Raw Prime Fish Meat | 20 | 0 | 0 | 0 | 0:18:45 |
Raw Meat | 24 | 83 | 19 | 10 | 0:45:00 |
Cooked Prime Fish Meat | 40 | 44 | 10 | 5 | 0:38:32 |
Cooked Meat | 48 | 83 | 19 | 10 | 0:45:00 |
Raw Fish Meat | 60 | 151 | 34 | 17 | 0:56:15 |
Cooked Fish Meat | 120 | 151 | 34 | 17 | 0:56:15 |
KO: × 205; × 84; × 23; × 13; × 10; × 5 | |||||
Torpidity-depletion: 1.09 / s, Time until all torpidity is depleted: 00:31:25 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 5 | 0 | 0 | 0 | 0:10:00 |
Raw Mutton | 9 | 0 | 0 | 0 | 0:16:53 |
Cooked Lamb Chop | 17 | 0 | 0 | 0 | 0:31:51 |
Raw Prime Meat | 11 | 0 | 0 | 0 | 0:20:38 |
Cooked Prime Meat | 22 | 35 | 8 | 4 | 0:41:13 |
Raw Prime Fish Meat | 28 | 0 | 0 | 0 | 0:26:15 |
Raw Meat | 33 | 177 | 40 | 20 | 1:01:53 |
Cooked Prime Fish Meat | 55 | 116 | 27 | 14 | 0:52:59 |
Cooked Meat | 66 | 177 | 40 | 20 | 1:01:53 |
Raw Fish Meat | 83 | 286 | 65 | 33 | 1:17:49 |
Cooked Fish Meat | 165 | 283 | 65 | 33 | 1:17:21 |
KO: × 286; × 117; × 32; × 19; × 13; × 7 | |||||
Torpidity-depletion: 1.32 / s, Time until all torpidity is depleted: 00:36:16 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 6 | 0 | 0 | 0 | 0:12:00 |
Raw Mutton | 12 | 0 | 0 | 0 | 0:22:30 |
Cooked Lamb Chop | 21 | 0 | 0 | 0 | 0:39:20 |
Raw Prime Meat | 14 | 0 | 0 | 0 | 0:26:15 |
Cooked Prime Meat | 28 | 94 | 22 | 11 | 0:52:27 |
Raw Prime Fish Meat | 35 | 0 | 0 | 0 | 0:32:49 |
Raw Meat | 42 | 293 | 68 | 34 | 1:18:45 |
Cooked Prime Fish Meat | 70 | 208 | 48 | 24 | 1:07:26 |
Cooked Meat | 84 | 293 | 68 | 34 | 1:18:45 |
Raw Fish Meat | 105 | 443 | 103 | 52 | 1:38:27 |
Cooked Fish Meat | 210 | 443 | 103 | 52 | 1:38:27 |
KO: × 367; × 150; × 41; × 24; × 17; × 9 | |||||
Torpidity-depletion: 1.53 / s, Time until all torpidity is depleted: 00:40:04 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Superior Kibble | 7 | 0 | 0 | 0 | 0:14:00 |
Raw Mutton | 14 | 0 | 0 | 0 | 0:26:15 |
Cooked Lamb Chop | 26 | 45 | 11 | 6 | 0:48:42 |
Raw Prime Meat | 17 | 0 | 0 | 0 | 0:31:53 |
Cooked Prime Meat | 34 | 168 | 40 | 20 | 1:03:41 |
Raw Prime Fish Meat | 43 | 0 | 0 | 0 | 0:40:19 |
Raw Meat | 51 | 429 | 101 | 51 | 1:35:38 |
Cooked Prime Fish Meat | 85 | 316 | 75 | 38 | 1:21:53 |
Cooked Meat | 102 | 429 | 101 | 51 | 1:35:38 |
Raw Fish Meat | 128 | 628 | 148 | 74 | 2:00:00 |
Cooked Fish Meat | 255 | 624 | 147 | 74 | 1:59:32 |
KO: × 448; × 183; × 50; × 29; × 21; × 11 | |||||
Torpidity-depletion: 1.73 / s, Time until all torpidity is depleted: 00:43:12 |
Level 1 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 3 | 0 | 0 | 0 | 0:05:38 | |
Cooked Prime Meat | 5 | 0 | 0 | 0 | 0:09:22 | |
Raw Prime Fish Meat | 6 | 0 | 0 | 0 | 0:05:38 | |
Raw Meat | 8 | 0 | 0 | 0 | 0:15:00 | |
Cooked Prime Fish Meat | 12 | 0 | 0 | 0 | 0:11:34 | |
Cooked Meat | 15 | 0 | 0 | 0 | 0:14:04 | |
Raw Fish Meat | 18 | 7 | 2 | 1 | 0:16:53 | |
Cooked Fish Meat | 36 | 7 | 2 | 1 | 0:16:53 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Meat | 2 | 0 | 0 | 0 | 0:03:45 | |
Raw Prime Fish Meat | 2 | 0 | 0 | 0 | 0:01:53 | |
Raw Meat | 3 | 0 | 0 | 0 | 0:05:38 | |
Cooked Prime Fish Meat | 4 | 0 | 0 | 0 | 0:03:52 | |
Cooked Meat | 5 | 0 | 0 | 0 | 0:04:42 | |
Raw Fish Meat | 6 | 0 | 0 | 0 | 0:05:38 | |
Cooked Fish Meat | 12 | 0 | 0 | 0 | 0:05:38 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:58 | |
Cooked Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Cooked Fish Meat | 2 | 0 | 0 | 0 | 0:00:57 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:58 | |
Cooked Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Cooked Fish Meat | 1 | 0 | 0 | 0 | 0:00:29 | |
KO: × 45; × 19; × 5; × 3; × 3; × 2; × 3; × 2 | ||||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:15:00 |
Level 30 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Carno Egg) | 3 | 0 | 0 | 0 | 0:06:00 | |
Raw Prime Meat | 6 | 0 | 0 | 0 | 0:11:15 | |
Cooked Prime Meat | 12 | 0 | 0 | 0 | 0:22:29 | |
Raw Prime Fish Meat | 15 | 0 | 0 | 0 | 0:14:04 | |
Raw Meat | 18 | 45 | 10 | 5 | 0:33:45 | |
Cooked Prime Fish Meat | 29 | 17 | 4 | 2 | 0:27:57 | |
Cooked Meat | 35 | 41 | 9 | 5 | 0:32:49 | |
Raw Fish Meat | 43 | 78 | 17 | 9 | 0:40:19 | |
Cooked Fish Meat | 86 | 78 | 17 | 9 | 0:40:19 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 2 | 0 | 0 | 0 | 0:03:45 | |
Cooked Prime Meat | 4 | 0 | 0 | 0 | 0:07:30 | |
Raw Prime Fish Meat | 5 | 0 | 0 | 0 | 0:04:42 | |
Raw Meat | 6 | 0 | 0 | 0 | 0:11:15 | |
Cooked Prime Fish Meat | 10 | 0 | 0 | 0 | 0:09:38 | |
Cooked Meat | 12 | 0 | 0 | 0 | 0:11:15 | |
Raw Fish Meat | 15 | 0 | 0 | 0 | 0:14:04 | |
Cooked Fish Meat | 29 | 0 | 0 | 0 | 0:13:36 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:58 | |
Cooked Meat | 2 | 0 | 0 | 0 | 0:01:53 | |
Raw Fish Meat | 2 | 0 | 0 | 0 | 0:01:53 | |
Cooked Fish Meat | 3 | 0 | 0 | 0 | 0:01:25 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:58 | |
Cooked Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Cooked Fish Meat | 1 | 0 | 0 | 0 | 0:00:29 | |
KO: × 124; × 51; × 14; × 8; × 7; × 6; × 6; × 3 | ||||||
Torpidity-depletion: 0.84 / s, Time until all torpidity is depleted: 00:24:44 |
Level 75 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Carno Egg) | 5 | 0 | 0 | 0 | 0:10:00 | |
Raw Prime Meat | 11 | 0 | 0 | 0 | 0:20:38 | |
Cooked Prime Meat | 22 | 47 | 11 | 6 | 0:41:13 | |
Raw Prime Fish Meat | 28 | 0 | 0 | 0 | 0:26:15 | |
Raw Meat | 33 | 181 | 41 | 21 | 1:01:53 | |
Cooked Prime Fish Meat | 55 | 124 | 28 | 14 | 0:52:59 | |
Cooked Meat | 66 | 181 | 41 | 21 | 1:01:53 | |
Raw Fish Meat | 82 | 279 | 63 | 32 | 1:16:53 | |
Cooked Fish Meat | 163 | 276 | 62 | 31 | 1:16:25 | |
Kibble (Carno Egg) | 2 | 0 | 0 | 0 | 0:04:00 | |
Raw Prime Meat | 4 | 0 | 0 | 0 | 0:07:30 | |
Cooked Prime Meat | 8 | 0 | 0 | 0 | 0:15:00 | |
Raw Prime Fish Meat | 10 | 0 | 0 | 0 | 0:09:23 | |
Raw Meat | 11 | 0 | 0 | 0 | 0:20:38 | |
Cooked Prime Fish Meat | 19 | 0 | 0 | 0 | 0:18:19 | |
Cooked Meat | 22 | 0 | 0 | 0 | 0:20:38 | |
Raw Fish Meat | 28 | 0 | 0 | 0 | 0:26:15 | |
Cooked Fish Meat | 55 | 0 | 0 | 0 | 0:25:47 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Meat | 2 | 0 | 0 | 0 | 0:03:45 | |
Cooked Prime Fish Meat | 2 | 0 | 0 | 0 | 0:01:56 | |
Cooked Meat | 3 | 0 | 0 | 0 | 0:02:49 | |
Raw Fish Meat | 3 | 0 | 0 | 0 | 0:02:49 | |
Cooked Fish Meat | 6 | 0 | 0 | 0 | 0:02:49 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:58 | |
Cooked Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Cooked Fish Meat | 1 | 0 | 0 | 0 | 0:00:29 | |
KO: × 245; × 100; × 28; × 16; × 14; × 11; × 12; × 6 | ||||||
Torpidity-depletion: 1.2 / s, Time until all torpidity is depleted: 00:34:00 |
Level 150 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Carno Egg) | 8 | 0 | 0 | 0 | 0:16:00 | |
Raw Prime Meat | 20 | 0 | 0 | 0 | 0:37:30 | |
Cooked Prime Meat | 39 | 244 | 58 | 29 | 1:13:03 | |
Raw Prime Fish Meat | 49 | 23 | 6 | 3 | 0:45:57 | |
Raw Meat | 59 | 551 | 130 | 65 | 1:50:38 | |
Cooked Prime Fish Meat | 98 | 419 | 99 | 50 | 1:34:24 | |
Cooked Meat | 117 | 544 | 128 | 64 | 1:49:42 | |
Raw Fish Meat | 146 | 766 | 181 | 91 | 2:16:53 | |
Cooked Fish Meat | 292 | 766 | 181 | 91 | 2:16:53 | |
Kibble (Carno Egg) | 3 | 0 | 0 | 0 | 0:06:00 | |
Raw Prime Meat | 7 | 0 | 0 | 0 | 0:13:08 | |
Cooked Prime Meat | 13 | 0 | 0 | 0 | 0:24:21 | |
Raw Prime Fish Meat | 17 | 0 | 0 | 0 | 0:15:57 | |
Raw Meat | 20 | 0 | 0 | 0 | 0:37:30 | |
Cooked Prime Fish Meat | 33 | 0 | 0 | 0 | 0:31:48 | |
Cooked Meat | 39 | 0 | 0 | 0 | 0:36:34 | |
Raw Fish Meat | 49 | 23 | 6 | 3 | 0:45:57 | |
Cooked Fish Meat | 98 | 23 | 6 | 3 | 0:45:57 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Meat | 2 | 0 | 0 | 0 | 0:03:45 | |
Raw Prime Fish Meat | 2 | 0 | 0 | 0 | 0:01:53 | |
Raw Meat | 2 | 0 | 0 | 0 | 0:03:45 | |
Cooked Prime Fish Meat | 4 | 0 | 0 | 0 | 0:03:52 | |
Cooked Meat | 4 | 0 | 0 | 0 | 0:03:45 | |
Raw Fish Meat | 5 | 0 | 0 | 0 | 0:04:42 | |
Cooked Fish Meat | 10 | 0 | 0 | 0 | 0:04:42 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:58 | |
Cooked Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Cooked Fish Meat | 1 | 0 | 0 | 0 | 0:00:29 | |
KO: × 448; × 183; × 50; × 29; × 25; × 19; × 21; × 11 | ||||||
Torpidity-depletion: 1.73 / s, Time until all torpidity is depleted: 00:43:12 |
Level 300 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Carno Egg) | 14 | 0 | 0 | 0 | 0:27:59 | |
Raw Prime Meat | 37 | 160 | 41 | 21 | 1:09:23 | |
Cooked Prime Meat | 74 | 871 | 220 | 110 | 2:18:36 | |
Raw Prime Fish Meat | 92 | 334 | 85 | 43 | 1:26:15 | |
Raw Meat | 110 | 1566 | 396 | 198 | 3:26:15 | |
Cooked Prime Fish Meat | 183 | 1258 | 318 | 159 | 2:56:17 | |
Cooked Meat | 220 | 1566 | 396 | 198 | 3:26:15 | |
Raw Fish Meat | 275 | 2096 | 529 | 265 | 4:17:49 | |
Cooked Fish Meat | 549 | 2091 | 528 | 264 | 4:17:21 | |
Kibble (Carno Egg) | 5 | 0 | 0 | 0 | 0:10:00 | |
Raw Prime Meat | 13 | 0 | 0 | 0 | 0:24:23 | |
Cooked Prime Meat | 25 | 0 | 0 | 0 | 0:46:50 | |
Raw Prime Fish Meat | 31 | 0 | 0 | 0 | 0:29:04 | |
Raw Meat | 37 | 160 | 41 | 21 | 1:09:23 | |
Cooked Prime Fish Meat | 61 | 51 | 13 | 7 | 0:58:46 | |
Cooked Meat | 74 | 160 | 41 | 21 | 1:09:23 | |
Raw Fish Meat | 92 | 334 | 85 | 43 | 1:26:15 | |
Cooked Fish Meat | 183 | 329 | 83 | 42 | 1:25:47 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 2 | 0 | 0 | 0 | 0:03:45 | |
Cooked Prime Meat | 3 | 0 | 0 | 0 | 0:05:38 | |
Raw Prime Fish Meat | 4 | 0 | 0 | 0 | 0:03:45 | |
Raw Meat | 4 | 0 | 0 | 0 | 0:07:30 | |
Cooked Prime Fish Meat | 7 | 0 | 0 | 0 | 0:06:45 | |
Cooked Meat | 8 | 0 | 0 | 0 | 0:07:30 | |
Raw Fish Meat | 10 | 0 | 0 | 0 | 0:09:23 | |
Cooked Fish Meat | 19 | 0 | 0 | 0 | 0:08:55 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:58 | |
Cooked Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Cooked Fish Meat | 2 | 0 | 0 | 0 | 0:00:57 | |
KO: × 853; × 348; × 95; × 55; × 48; × 36; × 39; × 20 | ||||||
Torpidity-depletion: 2.64 / s, Time until all torpidity is depleted: 00:53:48 |
Level 450 | Time | |||||
---|---|---|---|---|---|---|
Kibble (Carno Egg) | 21 | 0 | 0 | 0 | 0:41:58 | |
Raw Prime Meat | 54 | 474 | 125 | 63 | 1:41:15 | |
Cooked Prime Meat | 108 | 1647 | 436 | 218 | 3:22:17 | |
Raw Prime Fish Meat | 135 | 768 | 203 | 102 | 2:06:34 | |
Raw Meat | 162 | 2825 | 747 | 374 | 5:03:45 | |
Cooked Prime Fish Meat | 269 | 2307 | 610 | 305 | 4:19:07 | |
Cooked Meat | 323 | 2815 | 744 | 372 | 5:02:49 | |
Raw Fish Meat | 403 | 3686 | 974 | 487 | 6:17:49 | |
Cooked Fish Meat | 806 | 3686 | 974 | 487 | 6:17:49 | |
Kibble (Carno Egg) | 7 | 0 | 0 | 0 | 0:14:00 | |
Raw Prime Meat | 18 | 0 | 0 | 0 | 0:33:45 | |
Cooked Prime Meat | 36 | 81 | 22 | 11 | 1:07:26 | |
Raw Prime Fish Meat | 45 | 0 | 0 | 0 | 0:42:12 | |
Raw Meat | 54 | 474 | 125 | 63 | 1:41:15 | |
Cooked Prime Fish Meat | 90 | 305 | 81 | 41 | 1:26:42 | |
Cooked Meat | 108 | 474 | 125 | 63 | 1:41:15 | |
Raw Fish Meat | 135 | 768 | 203 | 102 | 2:06:34 | |
Cooked Fish Meat | 269 | 762 | 202 | 101 | 2:06:06 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 2 | 0 | 0 | 0 | 0:03:45 | |
Cooked Prime Meat | 4 | 0 | 0 | 0 | 0:07:30 | |
Raw Prime Fish Meat | 5 | 0 | 0 | 0 | 0:04:42 | |
Raw Meat | 6 | 0 | 0 | 0 | 0:11:15 | |
Cooked Prime Fish Meat | 9 | 0 | 0 | 0 | 0:08:41 | |
Cooked Meat | 11 | 0 | 0 | 0 | 0:10:19 | |
Raw Fish Meat | 14 | 0 | 0 | 0 | 0:13:08 | |
Cooked Fish Meat | 27 | 0 | 0 | 0 | 0:12:40 | |
Kibble (Carno Egg) | 1 | 0 | 0 | 0 | 0:02:00 | |
Raw Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Raw Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Meat | 1 | 0 | 0 | 0 | 0:01:53 | |
Cooked Prime Fish Meat | 1 | 0 | 0 | 0 | 0:00:58 | |
Cooked Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Raw Fish Meat | 1 | 0 | 0 | 0 | 0:00:57 | |
Cooked Fish Meat | 2 | 0 | 0 | 0 | 0:00:57 | |
KO: × 1258; × 514; × 140; × 80; × 70; × 53; × 57; × 29 | ||||||
Torpidity-depletion: 3.47 / s, Time until all torpidity is depleted: 01:00:31 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Pack Bonus[]
When in pack, the direwolf will receive a pack bonus for each other pack member (up to a maximum of 4), indicated by a number present beneath their names (eg. "+2 for three direwolves in the pack). Each direwolf receives a 5% damage bonus for each other pack member. The highest level member of the pack doesn't receive a number and is instead classed as "Pack Leader", which on top of the damage bonus, grants access to the Howl ability using the alt-fire key/button.
Once the Pack Leader has used the ability, all members of the pack receive a buff (either Pack Member or Pack Leader, respectively) for 90 seconds. The buff grants all members a 50% damage boost (this bonus is multiplicative, affecting all other damage boosts) and also a 25% damage reduction (also multiplicative). Once the buff has expired, the Pack Leader is unable to use the Howl ability again for another 90 seconds.
These combined with a yutyrannus roar buff and mate boost, will increase damage output to 3x (2.9925=1.2pack*1.5howl*1.33mate*1.25yt) and damage taken to approx 0.4 (0.396=0.75howl*0.66mate*0.80yt)
Combat[]
This section describes how to fight against a direwolf.
General[]
In the snowy areas they inhabit, you will almost never find a direwolf alone. This furthers the already frightening power of the beast and adds potential mate boosting to make matters worse. Whenever you fight direwolves, also make sure you have slain the whole pack before turning your back, and packs of up to 3-5 are not uncommon in the snowy plains.
Strategy[]
If possible, keep distance from the direwolf, and deal as much damage as possible during their aggro animation (which is long compared to a lot of smaller threats). A lone wolf or a few individuals of the pack can be effectively killed before they can reach you. Direwolves deal high damage for their size and a pack of them along with their boost can cut down animals as strong as Triceratops to nothing. A tanky, yet high damage dealing mount like paraceratherium or ankylosaurus are the best against these hunters. Splash or attacks with large hitboxes, such as the likes of a giganotosaurus can reduce the wolf's presence to near nothing.
Weaponry[]
Ranged weapons, particularly those that allow you to use a scope, are extremely effective. The snow biome is quite barren in many places which makes engaging from a range very safe and easy, providing you have the tools to do so. Bolas can also trap them, making an individual wolf easy to kill, and can buy a survivor time to deal with other direwolves in the pack.
Dangers[]
Most are accompanied by packs or at least one other direwolf. They are also quite fast over land and can close even large distances very swiftly. Don't get caught off-guard and keep your range and wits about you and you should survive most run-ins with the direwolf.
Weakness[]
Direwolves move like molasses in water, which is good because the snow biome has handy ice floes for you to snipe from with safety. Use a Rifle and put down the wolves before they can close distance and become a real threat. Direwolves also have a low health pool and are weak to knockback, so heavy mounts like the spino can easily deal with them without getting struck even once if the attacks are chained properly.
Utility[]
Apart from howling to achieve alpha pack boost, the direwolf can also sniff out (once activating said ability) for both unopened explorer notes and buried/camouflaged dino like Purlovia, Basilisk, Reaper King and Rock Drake marked with a blue mask icon.
Roles[]
- Battle Mount: A fast and fierce mount that doesn't require a saddle. Their lack of saddle means they take more damage than a Sabertooth but they have increased HP to partly counteract this and higher damage. Also keep in mind that packs of wolves get much stronger, especially the alpha which is usually ridden into battle. On Mobile, it can equip helmets, give them high armor points with engram quality helmets. (Health, Damage, and depending on gear, a little weight)
- Travel Mount: Decent speed, little stamina drain, and the ability to jump, using a Wolf to scout is safe and efficient. (Speed, Stamina, Weight)
- Organic Polymer Farmer: Very efficient organic polymer harvesting abilities, it can be used to harvest a lot of organic polymer from mantises, kairukus, and hesperornises.
- Companion: A survivor's best friend. Basically oversized dogs, keeping a wolf as a pet to follow you around base and sleep with when you retire for the night will ensure you aren't lonely while the tribe is away. (Health, Weight)
- Explorer Note/Stealth Sniffer: Able to sniff for nearby unopened explorer notes, perfectly handy for survivors wanting more experience or completing explorer's note. Also able to smell for creatures buried or hidden (such as purlovia)
- Wounded Finder: Smells for nearby wounded non-allied survivors and wild dinos (50% below health), perfect if the survivor or dino is hiding in areas not so easily detectable by naked eyes. While mounted Red (Very wounded), Orange (Moderately wounded) Yellow (Slightly wounded), and White (Deceased) health symbols will be displayed above creatures.
- Swarmer/Warpack: When compared to other "pack" dinos, such as raptors or allosaurus, direwolves will typically have the highest damage per set of attacks, as not only to they receive the pack buff, they also have higher base damage, and the howl greatly increases their damage. However, they lack the health and "Gnashed!" effect of the larger carnivore, and are more of cannon-fodder when forced against stronger dinosaurs. Essentially, an major upgrade in stats compared to the raptor.
- Harvester: Direwolves can reap more resources than a metal hatchet, and especially the stone variant. They are a great help in surviving the frost covered regions, as they can harvest hide and pelt at accelerated rates, which are always needed early in the game for various armor and items.
- Boss DPS: On its own, Direwolves clearly can't outdamage other creatures, but when in packs, they give damage outputs far greater than even a Rex with its pack buff. Stacked with multiple other direwolves, Yutyrannus buff, their howl buff, and mate boost, they can shred the health bar of many bosses in seconds. However, they are glass cannons, so the player must have creatures with a far higher drag weight than the direwolves to divert the boss' attention so they don't get damaged easily.
- Caving mount: Direwolves can enter most caves. On mobile devices, they are better for it because they can wear helmets (but can't sniff explorer notes). If you have a large pack from the snow cave, you can safely clear even the hardest caves.
Collectibles[]
Resource | Efficiency |
---|---|
Pelt | ★★★★★ |
AnglerGel | ★★★★★ |
Leech Blood | ★★★★★ |
Hide | ★★★★★ |
Keratin | ★★★★☆ |
Chitin | ★★★★☆ |
Raw Mutton | ★★★★☆ |
Silica Pearls | ★★★★☆ |
Raw Meat | ★★★★☆ |
Raw Prime Meat | ★★★★☆ |
Organic Polymer | ★★★★☆ |
Black Pearls | ★★☆☆☆ |
Spotlight[]
Notes/Trivia[]
For information pertaining specifically to the real-world Direwolf, see the relevant Wikipedia article.
- The dossier mentions an "Alpha Wolf", a feature that was not implemented when the wolf was released in version 216.0, and wasn't implemented until version 258.0. This stands in contrast to the Allosaurus, which had an "Alpha of the Pack" mechanic upon release in version 245.0.
- On Scorched Earth the direwolves spawn as single wolves since 258.3, "because with pack they were too strong there".
- This dossier was revealed on 08/4/2015[2]
- Direwolves appear to take less fall damage than their sabertooth counterparts, and they can fall from a greater height before sustaining fall damage at all.
- Direwolves have no access to any kind of armor. Only on Mobile they can wear helmets which make them an even better cave mount.
- Pressing alt-fire (default Rmb) will make the wolf howl, making it easy to find home when you are lost and have a tribe, though this can also alert others of your presence.
- The direwolf attack is very fast and can be devastating to prey and enemies. This makes the direwolf a very powerful mount.
- In an interview, the developers said they may consider adding a saddle or some type of armor for the Direwolf.[3]
- Real direwolves were actually just bulkier and stronger versions of modern-day gray wolves, and would not have made very good mounts.
- Direwolves are the first member of the in game version of the Canis genus, the other is the Ravager.
- Direwolves are the main danger of the Snow Cave, spawning at extremely high levels, sometimes up to 340.
- Direwolf receives a major update for TLC Phase 1 at 10 February 2018 with appearance overhaul, changes into "Pack leader" buff, Hunter's instinct (detect living creature/survivors under 50% health), and ability to sniff for explorer notes.
- The dossier of direwolf's species is Canis Maxdirus, however, the real direwolf species is Aenocyon Dirus, suggested that real direwolf is actually not a species of wolf, while Ark's direwolf is wolf, it seems like Ark's direwolf might not base on real life direwolf, but grey wolf instead. However, at the time that the direwolf was added to Ark, the real-world direwolf was still classified in the genus Canis as Canis Dirus.
Lore[]
- The Howling Wolves, an in-lore tribe native to the Island's tundra region, have dire wolves as both their main mounts and a symbol for their tribe flag.
Changelog[]
Patch | Changes |
---|---|
216.0 | Direwolf is added to the game |
220.4 | Fixed newborn Direwolf Health and Food |
223.0 | Added the creature "fur" pass to make hair and feathers look better |
231.4 | Tamed Direwolf Health increased by 25% |
256.0 | New sound effects for Direwolf |
258.0 | Now has pack logic with a pack buff |
258.3 | Changed Direwolves on Scorched Earth to spawn alone instead of packs, because the pack was too strong there |
260.0 | Decreased Pelt and Hide harvesting. Sabertooth is now the best harvester of these materials |
261.0 | Updated jump animation |
276.0 | Spirit Direwolf added to Life's Labyrinth (Ragnarok) |
278.0 TLC Phase 1 | Receives a model update, animation update, new fur and some new abilities
|
278.2 | Fixed an issue with misaligned sniff animation |
Gallery[]
TLC Patch 1 model update.