Domestication is the process of converting wild creatures into useful beasts of burden for the player's benefit. Domesticated creatures have many different advantages that make life easier on The Island. Some creatures allow the player to harvest resources more efficiently than the player can by hand, while others can transport huge amounts of goods or lead the charge in war. However, before a creature is domesticated, it must first be tamed. Additionally, some creatures require a saddle to reach their full potential.
Domesticated creatures follow orders given to them. The player can set their Aggression Level, order them to stay on a place, follow a player or wander around. To change their behavior, stay close to a creature and hold use (default E) or use whistles. The player can mount on domesticated creatures to fight other creatures and players, and move, using the creature's stamina instead of the player's stamina.
Feeding[]
Creatures have their own hunger bar which drains for the same reasons that the player's does: to refill stamina, to provide healing, as well as steadily draining over time on its own. A creature will bias towards eating its least favorite valid food before those that it would prefer. For example, a carnivore will eat any Raw Meat in its inventory before eating Raw Prime Meat and a herbivore will save its preferred berry for last.
At rest (while not being ridden or recovering health or stamina) a creature will lose 0.1 hunger approximately every 35secs. This means it will only need to eat once every (35secs X 500 units of hunger =) 17500 seconds, or 291.67 minutes, just shy of 5 hours, while at rest if its inventory only contains raw meat. This is significantly longer than any type of meat will last in its inventory before it will spoil, and feeding large numbers of creatures purely on kibble is almost impossible for even the most established players. For this reason, unless you need Spoiled Meat for Narcotics, it is recommended you do not keep food in an idle creature’s inventory as it will spoil much faster than it will be eaten.
Herbivores use identical mechanics to carnivores, but due to the fact they are relatively easy to feed (one low level Trike is able to collect hundreds of berries in only a few minutes) it is less of a concern for these creatures.
Remote Use Item[]
"Remote Use Item" is a command that allows players to force feed an item to a creature. This can be done while an animal is unconscious or conscious. Usually Narcoberries are Force Fed, in order to keep the animal's Torpor in check. If possible, it is recommended to use Narcotics since they don't spoil and can be turned into Tranquilizer Arrows if you underestimated the creature you were trying to tame.
Feeding Trough[]
Using a Feeding Trough is a much more efficient way to feed multiple animals — especially while players are logged out of the game. Once a players puts food in a Feeding Trough, all nearby animals will eat whenever they are hungry. This makes it easier to manage the hunger levels of many creatures while preventing extra spoiling of food items.
Comparison tables[]
Resource gathering[]
The attributeMelee Damage influences the gathering of resources. Note that not all creatures are listed. Refer to the resource page for a complete list of creatures and tools gathering that particular resource. Creatures are ordered from high to low efficiency, but the table also shows the gathering rate of the tools for comparison purposes. Note that whilst Tek Stryder resource gathering capabilities are low unless it has Excavator Rig, it is not mentioned here due to its potential for not mining node without materials linked to a linked Dedicated Box.
Note that Stegosaurus gathering efficiency is based on the backplate it is currently under.
* Some creatures are capable of decreasing the weight of a specific resource
Fight[]
Given are the numbers of Melee Damage and the Health at level 1. Note that not all tameable creatures are listed. Refer to each creature page for more information.
Both Aberrant dinosaur have reduced health with increased damage and X dinosaur possess stats more than the original, and are not listed here for clarity sake.
For scouting and exploring the attribute Movement Speed is most important. As the numbers are not given absolutely, this table is qualitatively based on experience. Air creatures can no longer have their movement speed upgraded so animals like the raptor, Thylacoleo, and sabertooth can be better for exploration
Some creatures have the ability to emit or store Charged Light, making them valuable in certain locations within Aberration and caves if exported to other maps.
It is also helpful if the creature has weight reduction and has a fighting chance.
Hunting[]
Guarding[]
Defending[]
Special Abilities of Creatures[]
Yutyrannus is one the best supports in combat because it has two abilities (both are roars) that are very useful. The first roar will cause all dinos, (except for Giganotosaurus, Rex, Spino, Wyvern, Bronto, Rock Elemental, Alpha Creatures, Bosses, water creatures, or any dinos near a Mammoth with a survivor drumming buffs at rear seat of the saddle) tamed or untamed, to run away from it, even if being ridden. Player movement speed needs to be at least 181% to outrun it. The second roar temporarily boosts the attack damage allied creatures inflict by 25%, and reduces incoming damage taken by 20% each. This can be very useful in massive battles or when fighting bosses.
Daeodon is another great support because it heals tamed dinos in a specific area. But be careful, they consume an amazing amount of food to activate the ability. The amount of healing gained per tick of the Daeodon's healing aura is directly linked to the maximum health of the dino being healed. Higher HP dinos will heal more HP per tick.
Structural Functions[]
When saddled, some creatures can function as portable alternatives to their structural variant.
picked up and thrown to the ground either at specific timeframe, or when traveled enough with it (will be shown if it acts an animation upon picking up)
Autonomous gathering[]
Some domesticated creatures collect resources by themselves when left on 'enabled wandering' (set by holding E near the creature). Just leave the creature wandering near the resource and take the collected resources from time to time of its inventory.
can fire off its explosive spikes at mortar range that leave behind an area of effect, swapping between Armor-Piercing, Burning or Frozen effect, and cover riders with insulation boosts for both heat and ice.
Saddled with its saddle, it can be used to jet into starwing mode, allowing evasive maneuver, and the turret can be used to fire out both tek and explosive projectile, or blast out a spherical explosion of EMP around itself.
can lift up to two medium-sized creatures with its claws and jump very high on aimed direction, can also walk in the ground of the ocean with infinite Oxygen.
can glide far and wide and slide under the ground or water, increasing the jump height if jumped at the right timing. When activated, can feed baby like a Feeding Trough until they reached juvenile. When saddled, can carry babies until past adolescent, or steal from enemy babies.
can searing spit with Metal Ingot in its inventory and at a suitable temperature, or fire exploding obsidian shrapnel around itself while charging up for a spit
can mind control non-allied creatures or survivors (albeit either draining their health to extreme low, or for the case of wild creature, outright killing them afterwards), either via whistle to attack, or manually by linking minds
can camouflage stalk and warp hit its target with enough adrenaline and warp up far without risk of fall damage. Under mate boost, Males can howl to boost stat, whereas female's stalk can camouflage multiple allied dinos nearby.
can break down items into base components similar to an industrial grinder. Saddled, it can also be used to jet faster than all other aerial mounts, allowing evasive maneuvering. The turret mounted to its back can be used to fire out an explosive flak projectile, useful for dealing with enemy fliers.