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Disambig.png This article is about the uses of a tamed creature. For the process of taming a creature, see Taming.

Raptor Saddle.png
That tame will have its uses.
~ HLN-A

Domestication is the process of converting wild creatures into useful beasts of burden for the player's benefit. Domesticated creatures have many different advantages that make life easier on The Island. Some creatures allow the player to harvest resources more efficiently than the player can by hand, while others can transport huge amounts of goods or lead the charge in war. However, before a creature is domesticated, it must first be tamed. Additionally, some creatures require a saddle to reach their full potential.

Behavior[]

Domesticated creatures follow orders given to them. The player can set their Aggression Level, order them to stay on a place, follow a player or wander around. To change their behavior, stay close to a creature and hold use (default E) or use whistles. The player can mount on domesticated creatures to fight other creatures and players, and move, using the creature's stamina instead of the player's stamina.

Feeding[]

Creatures have their own hunger bar which drains for the same reasons that the player's does: to refill stamina, to provide healing, as well as steadily draining over time on its own. A creature will bias towards eating its least favorite valid food before those that it would prefer. For example, a carnivore will eat any   Raw Meat in its inventory before eating   Raw Prime Meat and a herbivore will save its preferred berry for last.

At rest (while not being ridden or recovering health or stamina) a creature will lose 0.1 hunger approximately every 35secs. This means it will only need to eat once every (35secs X 500 units of hunger =) 17500 seconds, or 291.67 minutes, just shy of 5 hours, while at rest if its inventory only contains raw meat. This is significantly longer than any type of meat will last in its inventory before it will spoil, and feeding large numbers of creatures purely on kibble is almost impossible for even the most established players. For this reason, unless you need Spoiled Meat for Narcotics, it is recommended you do not keep food in an idle creature’s inventory as it will spoil much faster than it will be eaten.

Herbivores use identical mechanics to carnivores, but due to the fact they are relatively easy to feed (one low level Trike is able to collect hundreds of berries in only a few minutes) it is less of a concern for these creatures.

Remote Use Item[]

"Remote Use Item" is a command that allows players to force feed an item to a creature. This can be done while an animal is unconscious or conscious. Usually Narcoberries are Force Fed, in order to keep the animal's Torpor in check. If possible, it is recommended to use Narcotics since they don't spoil and can be turned into Tranquilizer Arrows if you underestimated the creature you were trying to tame.

Feeding Trough[]

Using a   Feeding Trough is a much more efficient way to feed multiple animals — especially while players are logged out of the game. Once a players puts food in a Feeding Trough, all nearby animals will eat whenever they are hungry. This makes it easier to manage the hunger levels of many creatures while preventing extra spoiling of food items.

Comparison tables[]

Resource gathering[]

The attribute Melee Damage influences the gathering of resources. Note that not all creatures are listed. Refer to the resource page for a complete list of creatures and tools gathering that particular resource. Creatures are ordered from high to low efficiency, but the table also shows the gathering rate of the tools for comparison purposes. Note that whilst   Tek Stryder resource gathering capabilities are low unless it has Excavator Rig, it is not mentioned here due to its potential for not mining node without materials linked to a linked Dedicated Box.

Note that   Stegosaurus gathering efficiency is based on the backplate it is currently under.

  AnglerGel
Creature / ToolGain per action
  Direwolf★★★★★
  Metal Hatchet★★★★☆
  Chainsaw (Scorched Earth)★★★☆☆
  Megalodon★★★☆☆
  Stone Hatchet★★★☆☆
  Metal Pick★★☆☆☆
  Berries
Creature / ToolGain per action
  Brontosaurus★★★★★
  Chalicotherium★★★★★
  Maewing★★★★★
  Triceratops★★★★★
  Ankylosaurus★★★★☆
  Excavation Rig (Genesis: Part 2)★★★★☆
  Gigantopithecus★★★★☆
  Mammoth★★★★☆
  Megatherium★★★★☆
  Morellatops★★★★☆
  Pachyrhinosaurus★★★★☆
  Therizinosaur★★★★☆
  Woolly Rhino★★★★☆
  Carbonemys★★★☆☆
  Castoroides★★★☆☆
  Black Pearl
Creature / ToolGain per action
  Chainsaw (Scorched Earth)★★★★☆
  Therizinosaur★★★☆☆
  Excavation Rig (Genesis: Part 2)★★☆☆☆
  Megalodon★★☆☆☆
  Metal Pick★★☆☆☆
  Chitin
Creature / ToolGain per action
  Megatherium★★★★★
  Sabertooth★★★★★
  Therizinosaur★★★★★
  Beelzebufo★★★★☆
  Direwolf★★★★☆
  Metal Hatchet★★★★☆
  Thylacoleo★★★★☆
  Argentavis★★★☆☆
  Carnotaurus★★★☆☆
  Giganotosaurus★★★☆☆
  Karkinos★★★☆☆
  Magmasaur★★★☆☆
  Mantis★★★☆☆
  Megalodon★★★☆☆
  Phoenix★★★☆☆
  Crystal
Creature / ToolGain per action
  Ankylosaurus★★★★★
  Dunkleosteus★★★★★
  Mantis★★★★☆
  Metal Pick★★★★☆
  Excavation Rig (Genesis: Part 2)★★★☆☆
  Phoenix★★★☆☆
  Therizinosaur★★★☆☆
  Fiber
Creature / ToolGain per action
  Dire Bear★★★★★
  Gacha★★★★★
  Gigantopithecus★★★★★
Gathers autonomously
  Metal Sickle★★★★★
  Therizinosaur★★★★★
  Excavation Rig (Genesis: Part 2)★★★★☆
  Maewing★★★★☆
  Megatherium★★★★☆
  Mantis★★★☆☆
  Moschops★★★☆☆
  Hands★★☆☆☆
  Pachyrhinosaurus★★☆☆☆
  Flint
Creature / ToolGain per action
  Ankylosaurus★★★★★
  Gacha★★★★★
  Mantis★★★★★
  Metal Pick★★★★☆
  Phoenix★★★★☆
  Doedicurus★★★☆☆
  Excavation Rig (Genesis: Part 2)★★★☆☆
  Stone Pick★★☆☆☆
  Hide
Creature / ToolGain per action
  Chainsaw (Scorched Earth)★★★★★
  Direwolf★★★★★
  Sabertooth★★★★★
  Therizinosaur★★★★★
  Thylacoleo★★★★★
  Allosaurus★★★★☆
  Giganotosaurus★★★★☆
  Karkinos★★★★☆
  Mantis★★★★☆
  Metal Hatchet★★★★☆
  Mosasaurus★★★★☆
  Rock Drake★★★★☆
  Argentavis★★★☆☆
  Carnotaurus★★★☆☆
  Dire Bear★★★☆☆
  Keratin
Creature / ToolGain per action
  Sabertooth★★★★★
  Therizinosaur★★★★★
  Direwolf★★★★☆
  Metal Hatchet★★★★☆
  Thylacoleo★★★★☆
  Argentavis★★★☆☆
  Carnotaurus★★★☆☆
  Giganotosaurus★★★☆☆
  Karkinos★★★☆☆
  Phoenix★★★☆☆
  Quetzal★★★☆☆
  Raptor★★★☆☆
  Ravager★★★☆☆
  Rex★★★☆☆
  Dilophosaur★★☆☆☆
  Metal
Creature / ToolGain per action
  Ankylosaurus★★★★★
  Excavation Rig (Genesis: Part 2)★★★★★
  Gacha★★★★★
  Magmasaur★★★★★
  Dunkleosteus★★★★☆
  Phoenix★★★★☆
  Mantis★★★☆☆
  Metal Pick★★★☆☆
  Stone Pick★☆☆☆☆
  Obsidian
Creature / ToolGain per action
  Ankylosaurus★★★★☆
  Magmasaur★★★★☆
  Phoenix★★★★☆
  Excavation Rig (Genesis: Part 2)★★★☆☆
  Mantis★★★☆☆
  Metal Pick★★★☆☆
  Oil
Creature / ToolGain per action
  Dunkleosteus★★★★★
  Ankylosaurus★★★★☆
  Chainsaw (Scorched Earth)★★★★☆
  Excavation Rig (Genesis: Part 2)★★★★☆
  Metal Pick★★★☆☆
  Sabertooth★☆☆☆☆
  Stone Pick★☆☆☆☆
  Organic Polymer
Creature / ToolGain per action
  Chainsaw (Scorched Earth)★★★★★
  Dire Bear★★★★★
  Pelagornis★★★★★
  Sabertooth★★★★★
  Sword★★★★★
  Thylacoleo★★★★★
  Wooden Club★★★★★
  Direwolf★★★★☆
  Therizinosaur★★★★☆
  Mantis★★☆☆☆
  Pteranodon★★☆☆☆
  Pulmonoscorpius★★☆☆☆
  Quetzal★★☆☆☆
  Argentavis★☆☆☆☆
  Pelt
Creature / ToolGain per action
  Direwolf★★★★★
  Metal Hatchet★★★★☆
  Phoenix★★★★☆
  Sabertooth★★★★☆
  Argentavis★★★☆☆
  Carnotaurus★★★☆☆
  Ferox★★★☆☆
  Karkinos★★★☆☆
  Raptor★★★☆☆
  Rex★★★☆☆
  Spino★★★☆☆
  Pulmonoscorpius★★☆☆☆
  Quetzal★★☆☆☆
  Rare Flower
Creature / ToolGain per action
  Ankylosaurus★★★★★
  Therizinosaur★★★★★
  Mammoth★★★★☆
  Paraceratherium★★☆☆☆
  Triceratops★★☆☆☆
  Rare Mushroom
Creature / ToolGain per action
  Ankylosaurus★★★★★
  Mammoth★★★★★
  Therizinosaur★★★★★
  Excavation Rig (Genesis: Part 2)★★★☆☆
  Paraceratherium★★★☆☆
  Triceratops★☆☆☆☆
  Raw Fish Meat
Creature / ToolGain per action
  Pelagornis★★★★★
  Spino★★★★★
  Giganotosaurus★★★★☆
  Ichthyornis★★★★☆
  Karkinos★★★★☆
  Metal Pick★★★★☆
  Otter★★★★☆
  Kaprosuchus★★★☆☆
  Pulmonoscorpius★★★☆☆
  Quetzal★★★☆☆
  Terror Bird★★★☆☆
  Therizinosaur★★★☆☆
  Dilophosaur★★☆☆☆
  Raw Meat
Creature / ToolGain per action
  Allosaurus★★★★★
  Carnotaurus★★★★★
  Gacha★★★★★
  Giganotosaurus★★★★★
  Mosasaurus★★★★★
  Rex★★★★★
  Spino★★★★★
  Tusoteuthis★★★★★
  Argentavis★★★★☆
  Chainsaw (Scorched Earth)★★★★☆
  Deinonychus★★★★☆
  Dire Bear★★★★☆
  Direwolf★★★★☆
  Ichthyornis★★★★☆
  Mantis★★★★☆
  Raw Prime Fish Meat
Creature / ToolGain per action
  Ichthyornis★★★★★
  Spino★★★★★
  Metal Sickle★★★★☆
  Dilophosaur★★★☆☆
  Karkinos★★★☆☆
  Metal Pick★★★☆☆
  Otter★★★☆☆
  Pulmonoscorpius★★★☆☆
  Quetzal★★★☆☆
  Terror Bird★★★☆☆
  Therizinosaur★★★☆☆
  Raw Prime Meat
Creature / ToolGain per action
  Allosaurus★★★★★
  Carnotaurus★★★★★
  Gacha★★★★★
  Giganotosaurus★★★★★
  Ichthyornis★★★★★
  Mosasaurus★★★★★
  Rex★★★★★
  Spino★★★★★
  Argentavis★★★★☆
  Chainsaw (Scorched Earth)★★★★☆
  Dire Bear★★★★☆
  Direwolf★★★★☆
  Magmasaur★★★★☆
  Phoenix★★★★☆
  Raptor★★★★☆
  Silica Pearls
Creature / ToolGain per action
  Anglerfish★★★★★
  Direwolf★★★★☆
  Otter★★★★☆
  Excavation Rig (Genesis: Part 2)★★★☆☆
  Hands★☆☆☆☆
  Stone Pick★☆☆☆☆

On Valguero you can easily get an   Anglerfish in the The Emerald Forest.

  Stone
Creature / ToolGain per action
  Doedicurus★★★★★
Gathers autonomously
  Gacha★★★★★
  Magmasaur★★★★★
  Dunkleosteus★★★★☆
  Excavation Rig (Genesis: Part 2)★★★★☆
  Mantis★★★★☆
  Ankylosaurus★★★☆☆
  Metal Hatchet★★★☆☆
  Phoenix★★★☆☆
  Metal Pick★★☆☆☆
  Stone Hatchet★★☆☆☆
  Stone Pick★☆☆☆☆

The   Doedicurus and the   Basilisk have massive weight reduction for   Stone, always have a   Doed for Harvesting and a   Basilisk for transportation.

  Thatch
Creature / ToolGain per action
  Brontosaurus★★★★★
  Excavation Rig (Genesis: Part 2)★★★★★
  Gacha★★★★★
  Maewing★★★★★
  Mantis★★★★★
  Megatherium★★★★★
  Triceratops★★★★★
  Crystal Wyvern★★★★☆
  Doedicurus★★★★☆
  Mammoth★★★★☆
  Megaloceros★★★★☆
  Metal Pick★★★★☆
  Moschops★★★★☆
  Phoenix★★★★☆
  Voidwyrm★★★★☆
  Wood
Creature / ToolGain per action
  Castoroides★★★★★
Gathers autonomously
  Chainsaw (Scorched Earth)★★★★★
  Gacha★★★★★
  Roll Rat★★★★★
  Therizinosaur★★★★★
  Thorny Dragon★★★★★
  Magmasaur★★★★☆
  Mantis★★★★☆
  Metal Hatchet★★★★☆
  Mammoth★★★☆☆
  Pachyrhinosaurus★★★☆☆
  Phoenix★★★☆☆
  Stone Hatchet★★★☆☆
  Ankylosaurus★★☆☆☆
  Brontosaurus★★☆☆☆

The   Castoroides and the   Roll Rat have massive weight reduction for   Wood, very recommended.

Transportation[]

Given is the base Weight for level 1 creatures. Note that not all tameable creatures are listed. Refer to each creature page for more information.

Land
Creature / Tool Weight
  Titanosaur 50000
  Gasbags 3000
  Megachelon 2500
  Basilisk 2200
  Astrocetus 2000
  Brontosaurus 1600
  Paracer 850
  Woolly Rhino 750
  Giganotosaurus 700
  Dire Bear 650
  Mammoth* 500
  Rex 500
  Procoptodon 450
  Morellatops 440
  Stegosaurus 440
  Triceratops 365
  Spino 350
  Carnotaurus 300
  Castoroides* 300
  Sarco 300
  Parasaur 255
  Ankylosaurus* 250
  Carbonemys 250
  Dimetrodon 250
  Doedicurus* 250
  Gigantopithecus 220
  Megaloceros 220
  Gallimimus 200
  Phiomia 200
  Pulmonoscorpius 200
  Sabertooth 200
  Direwolf 170
  Beelzebufo 160
  Pachycephalosaurus 150
  Raptor 140
  Terror Bird 120
  Araneo 100
  Arthropluera 100
  Oviraptor 100
  Lystrosaurus 90
  Kairuku 70
  Mesopithecus 70
  Araneo 50
  Dodo 50
  Dilophosaur 45
  Compy 25
  Dung Beetle 5
Air
Creature / Tool Weight
  Gasbags 3000
  Quetzal 780
  Snow Owl 375
  Argentavis* 350
  Pteranodon 150
  Dimorphodon 50
  Onyc 50
Water
Creature / Tool Weight
  Mosasaurus 1300
  Dunkleosteus 910
  Plesiosaur 800
  Angler 350
  Megalodon 250
  Ichthyosaurus 250
  Manta 200

* Some creatures are capable of decreasing the weight of a specific resource

Fight[]

Given are the numbers of Melee Damage and the Health at level 1. Note that not all tameable creatures are listed. Refer to each creature page for more information.

Both Aberrant dinosaur have reduced health with increased damage and X dinosaur possess stats more than the original, and are not listed here for clarity sake.

Land
Creature Melee Damage Health
  Giganotosaurus 1200 25000
  Titanosaur 1000 230000
  Brontosaurus 60 2300
  Velonasaur 32 440
  Rex 62 1000
  Dire Bear 50 / 65 400
  Ankylosaurus 50 700
  Spino 50 700
  Paracer 45 1140
  Gigantopithecus 40 / 60 640
  Mammoth 42 850
  Carnotaurus 42 420
Air
Creature Melee Damage Health
  Pteranodon 18 / 50 (roll) 210
  Quetzal 32 1200
  Wyvern 80 1725
  Onyc 35 250
  Argentavis 20 290
  Dimorphodon 23 125
  Tapejara 18 325
Water
Creature Melee Damage Health
  Mosasaurus 100 3600
  Plesiosaur 75 2400
  Basilosaurus 47 2400
  Dunkleosteus 60 710
  Megalodon 40 600
  Manta 40 320
  Angler 30 450

Scouting[]

For scouting and exploring the attribute Movement Speed is most important. As the numbers are not given absolutely, this table is qualitatively based on experience. Air creatures can no longer have their movement speed upgraded so animals like the raptor, Thylacoleo, and sabertooth can be better for exploration

Creature Speed
  Bloodstalker ★★★★★
  Female Megaloceros ★★★★★
  Managarmr ★★★★★
  Deinonychus ★★★★★
  Gallimimus ★★★★★
  Shadowmane ★★★★☆
  Raptor ★★★★☆
  Male Megaloceros ★★★★☆
  Sabertooth ★★★★☆
  Drake ★★★★☆
  Enforcer ★★★★☆
  Equus ★★★★☆
  Direwolf ★★★☆☆
  Thylacoleo ★★★☆☆
  Ravager ★★★☆☆
  Karkinos ★★☆☆☆

Charge Light[]

Some creatures have the ability to emit or store Charged Light, making them valuable in certain locations within Aberration and caves if exported to other maps.

Creature Charge Capacity Charge Regeneration Charge Emission
  Bulbdog ★★★★★ ★★☆☆☆ ★★★☆☆
  Shinehorn ★★★☆☆ ★★★☆☆ ★★★☆☆
  Glowtail ★★★☆☆ ★★★★★ ★★☆☆☆
  Featherlight ★★☆☆☆ ★★★☆☆ ★★★★★
  Tek Stryder* ★★☆☆☆ ★★★★☆ ☆☆☆☆☆

* = Does not emit charge light or has the ability to improve Charge Regeneration on additional level.

Traveling[]

Some creatures are useful for traveling because they are fast and have good weight stats to carry more resources for you.

It is also helpful if the creature has weight reduction and has a fighting chance.

Hunting[]

Guarding[]

Defending[]

Special Abilities of Creatures[]

Yutyrannus is one the best supports in combat because it has two abilities (both are roars) that are very useful. The first roar will cause all dinos, (except for Giganotosaurus,  Rex,  Spino,  Wyvern,  Bronto,  Rock Elemental, Alpha Creatures, Bosses, water creatures, or any dinos near a Mammoth with a survivor drumming buffs at rear seat of the saddle) tamed or untamed, to run away from it, even if being ridden. Player movement speed needs to be at least 181% to outrun it. The second roar temporarily boosts the attack damage allied creatures inflict by 25%, and reduces incoming damage taken by 20% each. This can be very useful in massive battles or when fighting bosses.

Daeodon is another great support because it heals tamed dinos in a specific area. But be careful, they consume an amazing amount of food to activate the ability. The amount of healing gained per tick of the Daeodon's healing aura is directly linked to the maximum health of the dino being healed. Higher HP dinos will heal more HP per tick.

Structural Functions[]

When saddled, some creatures can function as portable alternatives to their structural variant.

Creature Structure Alternatives Notes
  Argentavis   Smithy Cannot be used to repair damaged/broken items.
  Thorny Dragon
  Phoenix   Refining Forge,   Campfire Autonomously cooks anything inside.
  Magmasaur Requires activation to use. Will drain food fast.
  Tropeognathus   Industrial Grinder Does not require saddle despite the above mentioning.

Producing Resources[]

Apart from producing poop some creatures can produce valuable resources that can be harvested from them.

Creature Product Requirement
  Achatina   Achatina Paste
  Organic Polymer
while wandering
  Amargasaurus   Amargasaurus Spike harvested via Circle Hud. (regenerates over time)
  Beelzebufo   Cementing Paste licking dead   Meganeura
or   Titanomyrma
  Dung Beetle   Fertilizer
  Oil
needs   Feces in its inventory and being on wandering
  Gacha   Gacha Crystal (Extinction) (contains various number of selected/random resources) give it random item to eat.
  Hesperornis   Oil the   Hesperornis Egg can be boiled to get the oil
  Phoenix or   Magmasaur   Metal Ingot
  Cooked Meat (Any Raw Variant)
put   Metal or   Raw Meat (or any raw) inside.
Magmasaur requires enable smelting to begin making the resource.
  Tusoteuthis or   Basilosaurus   Oil (Tusoteuthis) generated over time
  Megachelon   Rare Flower
  Rare Mushroom
generated over time
  Ferox   Element Dust picked up and thrown to the ground either at specific timeframe, or when traveled enough with it (will be shown if it acts an animation upon picking up)

Autonomous gathering[]

Some domesticated creatures collect resources by themselves when left on 'enabled wandering' (set by holding E near the creature). Just leave the creature wandering near the resource and take the collected resources from time to time of its inventory.

Creature Collects
  Castoroides   Wood
  Doedicurus   Stone
  Gigantopithecus   Fiber
  Mesopithecus   Berries
  Pegomastax   Berries
  Therizinosaur   Wood,   Thatch,   Crystal*,   Sap*, Genesis:Part 1 Lunar Biome*
  Moschops   Berries,   Fiber,   Seeds,   Thatch,   Wood

Special Actions[]

Some creatures can perform unique actions, making them valuable in certain situations

Creature Action
  Archaeopteryx can glide from high grounds, acts like a   Parachute
  Argentavis can lift small creatures with its claws and with its beak, and recover health from harvesting from a corpse
  Amargasaurus can fire off its explosive spikes at mortar range that leave behind an area of effect, swapping between Armor-Piercing, Burning or Frozen effect, and cover riders with insulation boosts for both heat and ice.
  Astrocetus can hyperdrive to a certain distance with enough cosmic energy. When saddled, can drop down bomb with its own residue from the rocks
  Astrodelphis Saddled with its saddle, it can be used to jet into starwing mode, allowing evasive maneuver, and the turret can be used to fire out both tek and explosive projectile, or blast out a spherical explosion of EMP around itself.
  Baryonyx can spin in the water causing a stun effect to medium creatures but it has to be deep in the water
  Basilisk can bury under ground for certain periods to avoid detection, and can damage players while riding their mounts.
  Bloodstalker can web and pull victim to itself, or swing and jump between latchable areas, climb and walk in water.
  Beelzebufo tongue-attack can knock-out creatures, and can harvest   Cementing Paste from certain dead insects.
  Daeodon can heal allied/own dino with healing, in exchange for massive loss in hunger
  Deinonychus can pounce on smaller prey, latch and lacerate at specific larger prey, climb and latch to walls and yell to nearby deinonychus for pack boost
  Dimorphodon and   Vulture can be thrown to attack creatures,   Spoiled Meat spoils slower when in   Vulture inventory.
  Dinopithecus can climb across trees, walls and vines, and throws both   Feces and   Grenade with it in its inventory, even throwing both as one if needed to.
  Direwolf can howl to activate pack buff effect, and sniff for injured survivor/dino below 50%, undiscovered explorer notes and/or camouflaged/buried dino
  Ferox (Large) can throw giant rock, knockback with its slam, jumps very far with its dash and jump , and climb upwards
  Gasbags can puff up into a large size and either jet off into air and glide slowly, or push creatures and survivors far off with the stored air inside
  Gigantopithecus is able to throw the player who rides it at any direction, lift (and throw) shoulder-mounted dino, and climb onto natural and man-made zip lines
  Griffin can lift up to medium-sized creatures with its claws, and dive bomb down
  Kaprosuchus can lunge and grab at smaller prey
  Karkinos can lift up to two medium-sized creatures with its claws and jump very high on aimed direction, can also walk in the ground of the ocean with infinite   Oxygen.
  Maewing can glide far and wide and slide under the ground or water, increasing the jump height if jumped at the right timing. When activated, can feed baby like a   Feeding Trough until they reached juvenile. When saddled, can carry babies until past adolescent, or steal from enemy babies.
  Magmasaur can searing spit with Metal Ingot in its inventory and at a suitable temperature, or fire exploding obsidian shrapnel around itself while charging up for a spit
  Mammoth can grab and release/throw small creature and survivor, roar with its trunk to debuff nearby enemies, and slam forward with its frontal legs
  Managarmr can breath frost stream, jet up and dash front, sideways and back, and dive bomb down
  Megachelon can spit bubble breath while underwater, and generate oxygen above its stone shell
  Megalania can climb walls and ceilings and affect players with   Mega Rabies.
  Megalosaurus can lift up to medium-sized creatures with its jaws and deals a lot of damage during night.
  Mesopithecus and   Chalicotherium can throw poop at enemies, the   Mesopithecus can be thrown and unlock locked doors.
  Microraptor can dismount targets on whistle to attack/thrown
  Noglin can mind control non-allied creatures or survivors (albeit either draining their health to extreme low, or for the case of wild creature, outright killing them afterwards), either via whistle to attack, or manually by linking minds
  Pachy can ram and knock-out creatures
  Parasaur can scan the immediate surrounding area for enemies and mark them through walls for a short time, and honk to scare smaller predator and prey nearby
  Pegomastax can pickpocket the target
  Procoptodon can jump very high on aimed direction, and carry survivors, certain small and baby dinos, two mates can help you to imprint and raise your babies.
  Pteranodon can lift tiny creatures with its claws In addition, it can spin in the air and cause more damage than its normal attack although it uses energy
  Purlovia can hide underground, ambushing any non-tribe nearby
  Pulmonoscorpius stings can knock-out creatures and can easily climb difficult cliffs.
  Quetzal can lift up to medium-sized creatures with its claws, and has a   Quetz Platform Saddle to transport massive creatures like the   Rex.
  Raptor can pounce on smaller prey, and vocalize out to nearby raptor for temporary pack boost
  Ravager can climb onto natural and man-made zip lines
  Reaper can launch webbed projectiles and swing its tail sideways to knock creatures away.
  Rex can roar to force nearby survivor or dino with lower level than it to poop. It's roar can also force-land small dinos in its visible cone of effect.
  Rock Drake can climb walls and ceilings, glide down, seek for any nearby Reaper and camouflage to avoid detection
  Sarco can turn 180 degree at the target behind, and can death roll a target/prey after grabbing it
  Scout can scout via control from survivor's binoculars, and mark targets
  Shadowmane can camouflage stalk and warp hit its target with enough adrenaline and warp up far without risk of fall damage. Under mate boost, Males can howl to boost stat, whereas female's stalk can camouflage multiple allied dinos nearby.
  Sinomacrops can scream to scare small to medium size creatures away, and both hover and glide survivors on its back upwards with enough stamina.
  Snow Owl can dive bomb down, encapsulate nearby creature/survivor, and sense for living creature with its predatory sense
  Spino can switch between quadruped and biped state, former granting movement speed whereas biped granting extra damage
  Stegosaurus can alter its backplate mode to suit its situational issues and impale and immobilize small targets
  Tapejara can lift tiny creatures with its claws and land on vertical surfaces
  Terror Bird can glide to avoid huge obstacles
  Tek Stryder comes with various rigs that possess special abilities.
  Thylacoleo can climb up vertical walls and terrains
  Triceratops can charge and ram in front, stunning anything that gets hit by it, and gains buff for specific large predator nearby
  Tropeognathus can break down items into base components similar to an industrial grinder. Saddled, it can also be used to jet faster than all other aerial mounts, allowing evasive maneuvering. The turret mounted to its back can be used to fire out an explosive flak projectile, useful for dealing with enemy fliers.
  Tusoteuthis can carry up to medium creatures with its tentacles
  Velonasaur can shoot spines like a turret, and swing itself around to scare away weaker hostile creature with the tossed spines
  Woolly Rhino can charge impact speed for Momentum hit to attack creatures
  Wyvern /   Crystal Wyvern /   Voidwyrm can lift up to medium-sized creatures with its claws, and breathe elemental/crystal breath
  Yutyrannus can encourage allied/own dino with its courageous roar, and frighten enemy/wild dinos with its fear roar
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