Equus
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Equus/Equus_Character_BP.Equus_Character_BP'" 500 0 0 35
Variant Aberrant Equus
admincheat summon Equus_Character_BP_Aberrant_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Equus/Equus_Character_BP_Aberrant.Equus_Character_BP_Aberrant'" 500 0 0 35
The Equus is one of the Creatures in ARK: Survival Evolved.
Contents
Basic Info[edit | edit source]
Dossier[edit | edit source]
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
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“ |
Equus magnus appears to be an ancestor of the modern horse. Based on its stripes, it may be the African variant of Equus giganteus, which appeared in North America during the Ice Age, but that is pure conjecture. Its behavior in the wild is similar to that of other wild members of the Equus genus - it sustains itself by grazing, while keeping safe from predators by living in herds and outrunning its attackers via superior speed and stamina.
Horse and man have long been partners in survival, and this remains true on the Island. In Equus, survivors will find a trusty steed or pack animal that can carry them swiftly across land. Taming an Equus has proven interesting, requiring carefully approaching the creature in the wild, mounting it, and then carefully soothing over time by feeding it vegetables. In fact, Equus' reliability has lead some survivors to construct special saddles for them. I even encountered a man who added extra saddle-pouches that doubled as mobile crafting stations for chemical supplies, foodstuffs, and other items. Although not as robust as what you might find within a village, this utility helped him live a nomadic, solitary lifestyle. Some survivors employ Equus to herd and wrangle other creatures with a specialized lasso. This tool is sometimes effective for self-defense as well, as Equus is limited in battle on its own...at least compared to aggressive prehistoric carnivores. |
„ |
~ Helena |
Behavior[edit | edit source]
The Equus will trot around the island and poses no threat to any survivors. If a player gets near one, they will flee. If you wish to get near one to tame, use a Ghillie Suit.
Appearance[edit | edit source]
The Equus appears like a mixture of zebra and a large modern breed of domestic horse. It has a long wild mane, zebra like stripes, a tail like a horse and a shaggy beard like a goat's. From the dossier it appears to be comparable to larger horse breeds in terms of size, such as the Shire horse.
Color Scheme and Regions[edit | edit source]
This section displays the Equus's natural colors and regions. For demonstration, the regions below are colored red over an albino Equus. The colored squares shown underneath each region's description are the colors that the Equus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Equus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Equus's "body" magenta.
Unicorn (Variant)[edit | edit source]
The Unicorn is a variant of the Equus distinguished by its white coloring and the horn protruding from its forehead. Only one wild Unicorn may exist at a time. Once tamed, another Unicorn may spawn in its place, as the tamed Unicorns no longer block wild spawns. Players can utilize cross server transfer to find other Unicorns to breed with. They can be transferred to Aberration maps as well. Unicorns can breed with other Unicorns, but they can not breed with an Equus.
In ARK: Survival Evolved Mobile, the Unicorn has some noticeable differences.
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
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240 | +48 | +5.4% | 0.07 | |
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560 | +56 | +10% | ||
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150 | +15 | +10% | ||
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1500 | +150 | +10% | ||
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350 | +7 | +4% | ||
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9 / 11 | +0.45 / +0.55 | +1.7% | 7% | 17.6% |
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100% | N/A | +1.75% | 20% | |
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420 | +25.2 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement | Base Speed | Sprinting Speed | Stamina | ||
---|---|---|---|---|---|
Wild | Tamed | Wild | Tamed | ||
Walking | 450 | ? | 1158.3 | 965.2499 | 5 |
Swimming | 600 | ? | ? | ? | ? |
- These are the base speeds of the creature at 100% Movement Speed.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Melee | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
10 | 500 | 0 | 620 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 9 |
Buck Kick | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
100 | 500 | 0 | 620 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 11 | 38.5 | 3.5 |
Whinney | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 500 | 0 | 620 |
Buck Feed Response | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 500 | 0 | 620 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat[edit | edit source]
General[edit | edit source]
The Equus is a useful early game tame. It's fast and deals torpor with its buck attack so you can tame other creatures early game.
Strategy[edit | edit source]
Equus are a passive creature that when startled, will attempt to flee. Bolas and any kind of ranged/short range weapon is effective at stopping and killing them along with most tames.
Weaponry[edit | edit source]
Bolas are effective against the Equus. Mostly every other weapon is also effective.
Dangers[edit | edit source]
The Equus itself doesn't appear to present any immediate threat. Predators nearby are your biggest worry, as focusing on the tame or kill may distract you from your surroundings. If you attempt at taming it, it may kick you and set your torpor immediately at 50%, leaving you unable to defend yourself against nearby predators around. The Equus may pose a threat in PVP as it can quickly transport your enemy, and deal torpor to you, possibly knocking you out.
Weakness[edit | edit source]
Most weaponry or creatures should be able to kill them without much trouble - provided you can keep up with it.
Taming[edit | edit source]
All numbers in these charts are inaccurate as of now. Still need more testing before saying by how much with any accuracy. For now have at least 10 extra Kibble for Kibble tames so as not to be under and lose the tame due to having to jump off. (update: a 150 Equus requires 31 Troodon Kibble to tame. Times appear to be the same though only a longer total because of the extra feeding intervals)
In ARK: Survival Evolved Mobile, the Equus is tamed with Kibble (Dilo Egg).
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Feeding Interval | Time | |
---|---|---|---|
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2 | 01:04 | 0:01:04 |
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3 | 01:12 | 0:02:24 |
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12 | 01:44 | 0:19:12 |
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12 | 01:44 | 0:19:12 |
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12 | 01:44 | 0:19:12 |
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12 | 01:44 | 0:19:12 |
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12 | 03:29 | 0:38:24 |
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30 | 00:49 | 0:24:00 |
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74 | 01:12 | 1:28:48 |
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119 | 00:48 | 1:35:12 |
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Feeding Interval | Time | |
---|---|---|---|
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4 | 00:42 | 0:02:08 |
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7 | 00:56 | 0:05:36 |
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29 | 01:39 | 0:46:24 |
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29 | 01:39 | 0:46:24 |
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29 | 01:39 | 0:46:24 |
![]() ![]() |
29 | 01:39 | 0:46:24 |
![]() ![]() |
29 | 03:18 | 1:32:48 |
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71 | 00:48 | 0:56:48 |
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176 | 01:12 | 3:31:12 |
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282 | 00:48 | 3:45:36 |
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Feeding Interval | Time | |
---|---|---|---|
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6 | 00:38 | 0:03:12 |
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11 | 00:52 | 0:08:48 |
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45 | 01:38 | 1:12:00 |
![]() ![]() |
45 | 01:38 | 1:12:00 |
![]() ![]() |
45 | 01:38 | 1:12:00 |
![]() ![]() |
45 | 01:38 | 1:12:00 |
![]() ![]() |
45 | 03:16 | 2:24:00 |
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113 | 00:48 | 1:30:24 |
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282 | 01:12 | 5:38:24 |
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450 | 00:48 | 6:00:00 |
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Feeding Interval | Time | |
---|---|---|---|
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8 | 00:36 | 0:04:16 |
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15 | 00:51 | 0:12:00 |
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62 | 01:37 | 1:39:12 |
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62 | 01:37 | 1:39:12 |
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62 | 01:37 | 1:39:12 |
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62 | 01:37 | 1:39:12 |
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62 | 03:15 | 3:18:24 |
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155 | 00:48 | 2:04:00 |
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387 | 01:12 | 7:44:24 |
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619 | 00:48 | 8:15:12 |
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Feeding Interval | Time | |
---|---|---|---|
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10 | 00:35 | 0:05:20 |
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19 | 00:50 | 0:15:12 |
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79 | 01:37 | 2:06:24 |
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79 | 01:37 | 2:06:24 |
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79 | 01:37 | 2:06:24 |
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79 | 01:37 | 2:06:24 |
![]() ![]() |
79 | 03:14 | 4:12:48 |
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197 | 00:48 | 2:37:36 |
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493 | 01:12 | 9:51:36 |
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788 | 00:48 | 10:30:24 |
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Feeding Interval | Time | |
---|---|---|---|
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12 | 00:34 | 0:06:24 |
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23 | 00:50 | 0:18:24 |
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96 | 01:37 | 2:33:36 |
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96 | 01:37 | 2:33:36 |
![]() ![]() |
96 | 01:37 | 2:33:36 |
![]() ![]() |
96 | 01:37 | 2:33:36 |
![]() ![]() |
96 | 03:14 | 5:07:12 |
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240 | 00:48 | 3:12:00 |
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598 | 01:12 | 11:57:36 |
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957 | 00:48 | 12:45:36 |
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Feeding Interval | Time | |
---|---|---|---|---|
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2 | 01:04 | 0:01:04 | |
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4 | 01:04 | 0:03:12 | |
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14 | 01:43 | 0:22:24 | |
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34 | 00:49 | 0:27:12 | |
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85 | 01:12 | 1:42:00 | |
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135 | 00:48 | 1:48:00 | |
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1 | 00:00 | 0:00:32 |
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2 | 01:36 | 0:01:36 | |
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5 | 02:00 | 0:08:00 | |
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12 | 00:52 | 0:09:36 | |
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29 | 01:14 | 0:34:48 | |
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45 | 00:49 | 0:36:00 | |
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1 | 00:00 | 0:00:32 |
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1 | 00:00 | 0:00:48 | |
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1 | 00:00 | 0:01:36 | |
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2 | 01:36 | 0:01:36 | |
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3 | 01:48 | 0:03:36 | |
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5 | 01:00 | 0:04:00 | |
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1 | 00:00 | 0:00:32 |
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1 | 00:00 | 0:00:48 | |
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1 | 00:00 | 0:01:36 | |
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1 | 00:00 | 0:00:48 | |
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1 | 00:00 | 0:01:12 | |
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1 | 00:00 | 0:00:48 |
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Feeding Interval | Time | |
---|---|---|---|---|
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5 | 00:40 | 0:02:40 | |
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8 | 00:54 | 0:06:24 | |
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33 | 01:39 | 0:52:48 | |
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81 | 00:48 | 1:04:48 | |
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201 | 01:12 | 4:01:12 | |
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322 | 00:48 | 4:17:36 | |
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2 | 01:04 | 0:01:04 |
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3 | 01:12 | 0:02:24 | |
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11 | 01:45 | 0:17:36 | |
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27 | 00:49 | 0:21:36 | |
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67 | 01:13 | 1:20:24 | |
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108 | 00:48 | 1:26:24 | |
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![]() |
1 | 00:00 | 0:00:32 |
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1 | 00:00 | 0:00:48 | |
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2 | 03:12 | 0:03:12 | |
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3 | 01:12 | 0:02:24 | |
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7 | 01:24 | 0:08:24 | |
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11 | 00:52 | 0:08:48 | |
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1 | 00:00 | 0:00:32 |
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1 | 00:00 | 0:00:48 | |
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1 | 00:00 | 0:01:36 | |
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1 | 00:00 | 0:00:48 | |
![]() |
1 | 00:00 | 0:01:12 | |
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1 | 00:00 | 0:00:48 |
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Feeding Interval | Time | |
---|---|---|---|---|
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8 | 00:36 | 0:04:16 | |
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15 | 00:51 | 0:12:00 | |
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62 | 01:37 | 1:39:12 | |
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153 | 00:48 | 2:02:24 | |
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382 | 01:12 | 7:38:24 | |
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611 | 00:48 | 8:08:48 | |
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3 | 00:48 | 0:01:36 |
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5 | 01:00 | 0:04:00 | |
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21 | 01:40 | 0:33:36 | |
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51 | 00:48 | 0:40:48 | |
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128 | 01:12 | 2:33:36 | |
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204 | 00:48 | 2:43:12 | |
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![]() |
1 | 00:00 | 0:00:32 |
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1 | 00:00 | 0:00:48 | |
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3 | 02:24 | 0:04:48 | |
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6 | 00:57 | 0:04:48 | |
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13 | 01:18 | 0:15:36 | |
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21 | 00:50 | 0:16:48 | |
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![]() |
1 | 00:00 | 0:00:32 |
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1 | 00:00 | 0:00:48 | |
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1 | 00:00 | 0:01:36 | |
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1 | 00:00 | 0:00:48 | |
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1 | 00:00 | 0:01:12 | |
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2 | 01:36 | 0:01:36 |
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Feeding Interval | Time | |
---|---|---|---|---|
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14 | 00:34 | 0:07:28 | |
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27 | 00:49 | 0:21:36 | |
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110 | 01:36 | 2:56:00 | |
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274 | 00:48 | 3:39:12 | |
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684 | 01:12 | 13:40:48 | |
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1093 | 00:48 | 14:34:24 | |
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5 | 00:40 | 0:02:40 |
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9 | 00:54 | 0:07:12 | |
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37 | 01:38 | 0:59:12 | |
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92 | 00:48 | 1:13:36 | |
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228 | 01:12 | 4:33:36 | |
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365 | 00:48 | 4:52:00 | |
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![]() |
1 | 00:00 | 0:00:32 |
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1 | 00:00 | 0:00:48 | |
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4 | 02:08 | 0:06:24 | |
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10 | 00:53 | 0:08:00 | |
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23 | 01:15 | 0:27:36 | |
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37 | 00:49 | 0:29:36 | |
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![]() |
1 | 00:00 | 0:00:32 |
![]() |
1 | 00:00 | 0:00:48 | |
![]() |
1 | 00:00 | 0:01:36 | |
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1 | 00:00 | 0:00:48 | |
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2 | 02:24 | 0:02:24 | |
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3 | 01:12 | 0:02:24 |
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Feeding Interval | Time | |
---|---|---|---|---|
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26 | 00:33 | 0:13:52 | |
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49 | 00:49 | 0:39:12 | |
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206 | 01:36 | 5:29:36 | |
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515 | 00:48 | 6:52:00 | |
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1286 | 01:12 | 25:43:12 | |
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2058 | 00:48 | 27:26:24 | |
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9 | 00:36 | 0:04:48 |
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17 | 00:51 | 0:13:36 | |
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69 | 01:37 | 1:50:24 | |
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172 | 00:48 | 2:17:36 | |
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429 | 01:12 | 8:34:48 | |
![]() |
686 | 00:48 | 9:08:48 | |
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![]() |
1 | 00:00 | 0:00:32 |
![]() |
2 | 01:36 | 0:01:36 | |
![]() |
7 | 01:52 | 0:11:12 | |
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18 | 00:50 | 0:14:24 | |
![]() |
43 | 01:13 | 0:51:36 | |
![]() |
69 | 00:48 | 0:55:12 | |
![]() |
![]() |
1 | 00:00 | 0:00:32 |
![]() |
1 | 00:00 | 0:00:48 | |
![]() |
1 | 00:00 | 0:01:36 | |
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2 | 01:36 | 0:01:36 | |
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3 | 01:48 | 0:03:36 | |
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5 | 01:00 | 0:04:00 |
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Feeding Interval | Time | |
---|---|---|---|---|
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38 | 00:32 | 0:20:16 | |
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72 | 00:48 | 0:57:36 | |
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303 | 01:36 | 8:04:48 | |
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756 | 00:48 | 10:04:48 | |
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1889 | 01:12 | 37:46:48 | |
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3022 | 00:48 | 40:17:36 | |
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![]() |
13 | 00:34 | 0:06:56 |
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24 | 00:50 | 0:19:12 | |
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101 | 01:36 | 2:41:36 | |
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252 | 00:48 | 3:21:36 | |
![]() |
630 | 01:12 | 12:36:00 | |
![]() |
1008 | 00:48 | 13:26:24 | |
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![]() |
2 | 01:04 | 0:01:04 |
![]() |
3 | 01:12 | 0:02:24 | |
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11 | 01:45 | 0:17:36 | |
![]() |
26 | 00:49 | 0:20:48 | |
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63 | 01:13 | 1:15:36 | |
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101 | 00:48 | 1:20:48 | |
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![]() |
1 | 00:00 | 0:00:32 |
![]() |
1 | 00:00 | 0:00:48 | |
![]() |
1 | 00:00 | 0:01:36 | |
![]() |
2 | 01:36 | 0:01:36 | |
![]() |
5 | 01:30 | 0:06:00 | |
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7 | 00:56 | 0:05:36 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Ingredients for Simple Kibble:
1 ×
Cooked Fish Meat, 1 ×
Small Egg, 5 ×
Fiber, 5 ×
Mejoberry, 2 ×
Rockarrot, 1 ×
Water
Preferred Food[edit | edit source]
Taming Strategy[edit | edit source]
Begin by sneaking up on the Equus - they will flee if you startle them, much like the Tapejara. A ghillie suit will greatly aid in this endeavor. Place its preferred food in the last slot of your action bar, and when close enough, press E to feed. You are then able to press E again to mount the Equus. It will begin to run with you on its back, so be aware of any potential threats in the area before beginning the tame. While riding, watch for when it begins to buck and attempt to throw you off. Press E again to feed and calm the Equus. If you do not hit the feed button fast enough, you will be thrown off the Equus, which will kick you to inflict torpor damage. Repeat this process until you have your very own noble steed. Make sure only to feed the Equus when it starts bucking. If you feed it prior, it will throw you off its back, and your taming progress will be lowered. You may jump while riding the Equus, so you may do this until it runs out of stamina, effectively making it slower. While taming, you must be defensive against other creatures, so go in prepared. Have other tames and tribe members on aggressive and follow, and it may also be worth walling off the area that the Equus is in (to minimize the predators in the area). Sometimes if another creature hits the Equus during taming, the taming progress drops to 0%, and taming efficiency is penalized.
However, this process of taming it out in the open often leads to failure, as when the Equus randomly wanders, it often gets close to and dies from dangerous creatures, as it is often found in relatively dangerous areas. To tame it reliably, certain methods can be applied, all of which involve using a trap.
One simply good strategy is to pick up the Equus with a tame that can grab, such as the likes of the Argentavis,
Megalosaurus,
Karkinos, or
Quetzal. Drop it in a trap or pen and then tame it.
If a flyer or grabbing creature is not available, another option is to temporarily trap it with a Bola, (or a
Bear Trap if taming effectiveness is not a priority), and quickly build fence foundations around it to trap the Equus. An even better solution is to first knockout the horse (even using a
Slingshot will suffice) and then build a trap around it before it wakes up.
These 3 methods ensure much easier taming and a lot lower risk of getting you and your Equus killed.
Every time you botch the taming process, you will lose taming effectiveness. It is possible to reset the effectiveness to 100% by knocking the Equus unconscious - however, they might despawn at some point after - even while taming it.
Note: The strategy described is risky. Having tames following on aggressive might kill your Equus if it kicks you when throwing you off. Trying to tame it in a pen might show a difficulty, too, as the Equus will just run around and never calm. You can get out of rendering range and come back, making it calm again. Beware as it might despawn.
Another option is to have another Equus equipped with a saddle and lasso the wild Equus or Unicorn, and have another player feed and tame it while it is attached to the lasso. This prevents it from wandering too far.
Utility[edit | edit source]
Roles[edit | edit source]
- Knock-Out: The kick of a well-bred Equus is to be feared and respected; with a torpor inducing attack that scales with its melee damage, a horse can quickly outpace most other tranquilizing methods. This can make the Equus an invaluable tool for both taming and combat scenarios. However, beware that the damage from the kick can possibly kill your potential taming target or decrease taming effectiveness if the target is kicked after it has been knocked unconscious. To make it even easier, Bolas can be thrown from the horse's back to immobilize your target, be it a fleeing prey animal or an aggressive predator. For this role, level primarily Health and Melee Damage. (default: Rmb,
,
).
- War Horse: The Equus can be used as a battle mount with its low stamina drain and reasonably high health (Level Speed and Stamina)
- Mobile Crafting: Their saddle acts as a
Mortar and Pestle similar to
Castoroides and
Thorny Dragon with
Smithy.
- Trapper: The saddle allows making
Lassos, which can be thrown at creatures to tether them to you. You can then move where you want.
- Gatherer: the Equus can gather berries by attacking bushes or small trees.
- Racing Mount: In ARK: Survival Evolved Mobile, the Equus comes with a stat known as Equus Power. Equus Power determines the speed and stamina of the Equus for racing. It can also be bred for the chance to attain one of six racing classes. These are Lazy (0-1.99), Normal (2.00-3.09), Swift (3.10-4.50), Maiden (4.51 - 6.64), Racing (6.65 - 13.32), and Thoroughbred (13.33-16.15).
- Travel: The speed and stamina of an Equus allows it to outrun and outpace a huge majority of the creatures. With its kick attack, it can discourage most of the creatures that hunt it.
- Transport:
- Jumping:
- Scout: The Equus' speed can make it a very viable scout for sneaking into other player's bases, provided there is a hole which it can fit through.
- Pet: The Equus' size is good enough to fit in a base, so keeping one for companionship is okay but not strategically useful.
- Carrier: The Equus reduces the weight of many items, so packing lots of cementing paste, chitin, and many other items can be useful for a walking mortar and pestle.
Weight Reduction[edit | edit source]
The Equus reduces the weight of the following resources by the listed amount while they are in its inventory:
Resource | Reduction |
---|---|
![]() |
80% |
![]() ![]() |
80% |
![]() |
80% |
![]() |
50% |
![]() ![]() |
80% |
![]() |
50% |
![]() ![]() |
80% |
![]() |
50% |
Collectibles[edit | edit source]
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Equus, see the relevant Wikipedia article.
- Dino Dossier revealed on 1/9/2017.[2]
- Equus can be ridden with or without the saddle.
- Real Horses are social animals that live in herds, which means real Equus were social herd animals. Ark's Equus can occasionally be found in groups, but they are most often found wandering alone.
- The Equus has the longest period of gestation, probably because of Unicorn variant.
- You can get a good amount of experience on Ragnarok by running on the coast of highlands, gathering the Basilosaurus corpses, gathering berries with the Equus, and mass crafting narcotics.
- The Equus is one of three creatures that spawn on all maps the others being Coelacanth and Parasaur.
Changelog[edit | edit source]
Patch | Changes |
---|---|
256.0 | ![]() ![]() |
259.0 | Rebalanced ![]() |
275.0 Aberration Expansion Release | Added ![]() |
309.4 | Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle |
312.65 | Reduced Equus maturation time. Now matches the ![]() |
Gallery[edit | edit source]
Using the Lasso on an Equus
References[edit | edit source]
- Mammals
- Herbivores
- Loyal creatures
- Creatures released in v256
- Creatures released in 2017
- Creatures released in v753
- Creatures released in v506
- Creatures released in v1
- Creatures released in v599
- Tameable creatures
- Rideable creatures
- Breedable creatures
- Creatures that prefer simple kibbles
- Creatures that can be ridden without saddles
- Creatures that can be ridden while wielding weapons
- Creatures that drop medium feces
- Gestation
- Creatures
- Extant creatures