Exo-Mek

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Exo-Mek.png
Exo-Mek
Exo-Mek image.pngExo-Mek image.png
Exo-Mek image.png
Steam.svg 329.5
June 3rd, 2021
Xbox One.svg 928.4
June 3rd, 2021
PS.svg 689.4
June 3rd, 2021
Spawn Command
admincheat summon Exosuit_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Exosuit/Exosuit_Character_BP.Exosuit_Character_BP'" 500 0 0 35
Variant Mega Mek
admincheat summon MegaMek_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Mek/MegaMek_Character_BP.MegaMek_Character_BP'" 500 0 0 35
Variant Mek
admincheat summon Mek_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Mek/Mek_Character_BP.Mek_Character_BP'" 500 0 0 35
Variant Exo-Mek (Final Battle)
admincheat summon Exosuit_Character_BP_FinalFight_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/FinalBattleAlt/Dinos/Exosuit_Character_BP_FinalFight.Exosuit_Character_BP_FinalFight'" 500 0 0 35
Variant Mek (Gauntlet2)
admincheat summon Mek_Character_BP_STA_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Mek_Character_BP_STA.Mek_Character_BP_STA'" 500 0 0 35
Variant Malfunctioned Mek Knight
admincheat summon Mek_Character_BP_LifeSupport_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Mek_Character_BP_LifeSupport.Mek_Character_BP_LifeSupport'" 500 0 0 35
Habitat
The Exo-Mek does not spawn on the Map. Instead, it must be crafted and deployed.
Genesis Part 2 DLC.jpg This article is about content exclusive to the DLC: Genesis: Part 2

The Exo-Mek is one of the Vehicles, and a successor to the Mek, in the Genesis: Part 2 DLC of ARK: Survival Evolved.

Basic Info[edit | edit source]

Dossier[edit | edit source]

That there's a Federation exo-mek, a kind of utility work suit for the crew to pilot inside and outside this starship.
Good for repairs, heavy lifting, EVAs -- plus they could take a beating!
I can see how these could really come in handy, especially given how fragile you humans are.

~ HLN-A

Behavior[edit | edit source]

Appearance[edit | edit source]

Exo-Meks are Federation variation for Mek that can be piloted by Survivors, armed with giant Hands and constructed with a visible cockpit.

Color Scheme and Regions[edit | edit source]




This section displays the Exo-Mek's natural regions. For demonstration, the regions below are colored red over an albino Exo-Mek.

This information can be used to alter the Exo-Mek's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 1 6 would color the Exo-Mek's "" magenta.

X mark.svg

Region 0 is not used
for this Creature.

X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health 2000 +0 +0% 0.07
Stamina N/A ? ?
Oxygen N/A N/A N/A
Food N/A ? ?
Weight 20000 +0 +0%
Melee Damage 180 ? ?
Movement Speed N/A N/A ?
Torpidity 150 +9 N/A 0.5
Movement Base Speed Sprinting Speed Stamina
Wild Tamed Wild Tamed
Walking 900 900 1800 1800 ?
Swimming 900 900 N/A N/A ?

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

Exo-Mek

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Combat[edit | edit source]

This section describes how to fight against the Exo-Mek

General[edit | edit source]

While Exo-Meks are only found as survivor's deployment and not in the wild, they do not pose any form of threat so long as they are not piloted.

Strategy[edit | edit source]

Weaponry[edit | edit source]

Dangers[edit | edit source]

Weakness[edit | edit source]

Due to the Exo-Mek's high jump height, the player can trick the pilot into jumping far enough away to give the player time to hide.

Utility[edit | edit source]

Roles[edit | edit source]

The Exo-Mek comes with four different modes of function:

Combat Mode

The Exo-Mek enters a barehanded battle stance. It is capable of doing straight punches, as well as a hammer-fisted ground pound. While boasting less attack power than its predecessor, it is still a reliable vehicle for close-quarters combat.

Storage Mode

With this mode activated, the Exo-Mek extends its right hand outwards, which allows it to absorb tribe-owned / player-owned Structures, storing it into its virtual storage module. Excellent for transferring base components during a move to a different location.

Carry Mode

The Exo-Mek squats in a carry position, capable of lifting various Structures and placing them down elsewhere (akin to the initial construction of a Structure). It should be worth noting, however, that items which need to be placed on Foundations still abide by that rule, even when carried by the Mek. Perfect mode for moving storage units (such as Vaults or Fridges) someplace more spacious and accessible, as whatever storage Structure it picks up will not destroy or drop any of the items kept within. It is also unable to pick up Foundations.

RTS Mode

A unique feature this vehicle boasts, the Exo-Mek can activate a bird’s-eye-view of the surrounding area, highlight nearby tames and issue orders for them to move to a location or attack a specific unit. A vital function for when traditional whistling proves time-consuming, counterintuitive or inconvenient. This can especially work well during Titan battles.


Besides all of the modes mentioned above, the Exo-Mek is capable of crafting Tek items within it, like a cross between a Tek Replicator and a Crafting Saddle.

Collectibles[edit | edit source]

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

  • When first revealed in Community Crunch 263, it was originally referred to as the "Exo-Suit". It was changed to "Exo-Mek" a few hours later.
    • It has a similar design to the AMP from the movie Avatar, the Prawn Suit from Subnautica, a Titan from Titanfall, the Cyclops mech of the Halo series and the APU from the Matrix film series.
  • Some of Exo-Mek can be seen in Genesis: Part 2 Trailer. Whether if there was anyone piloting the Exo-Mek or not is unknown due to the obscurity of the Exo-Mek pilot windows.
  • The Exo-Mek has the ability to pick up storage structures with the items still inside and successfully relocate them.
    • When picking up structures with the Exo-Mek that are able to be powered on such as a Tek Forcefield or a Tek Replicator, the item will turn off.

Gallery[edit | edit source]

References[edit | edit source]