(added variants bp) |
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Line 30: | Line 30: | ||
| egsrelease_date = June 3rd, 2021 |
| egsrelease_date = June 3rd, 2021 |
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| egsrelease_version = 329.5 |
| egsrelease_version = 329.5 |
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− | | entityId = |
+ | | entityId = Exosuit_Character_BP_C |
+ | | blueprintpath = "Blueprint'/Game/Genesis2/Dinos/Exosuit/Exosuit_Character_BP.Exosuit_Character_BP'" |
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− | | blueprintpath = |
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+ | | entityId Mega Mek = MegaMek_Character_BP_C |
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+ | | blueprintpath Mega Mek = "Blueprint'/Game/Extinction/Dinos/Mek/MegaMek_Character_BP.MegaMek_Character_BP'" |
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+ | | entityId Mek = Mek_Character_BP_C |
||
+ | | blueprintpath Mek = "Blueprint'/Game/Extinction/Dinos/Mek/Mek_Character_BP.Mek_Character_BP'" |
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+ | | entityId Exo-Mek (Final Battle) = Exosuit_Character_BP_FinalFight_C |
||
+ | | blueprintpath Exo-Mek (Final Battle) = "Blueprint'/Game/Genesis2/Missions/ModularMission/FinalBattleAlt/Dinos/Exosuit_Character_BP_FinalFight.Exosuit_Character_BP_FinalFight'" |
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+ | | entityId Mek (Gauntlet2) = Mek_Character_BP_STA_C |
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+ | | blueprintpath Mek (Gauntlet2) = "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Mek_Character_BP_STA.Mek_Character_BP_STA'" |
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+ | | entityId Malfunctioned Mek Knight = Mek_Character_BP_LifeSupport_C |
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+ | | blueprintpath Malfunctioned Mek Knight = "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Mek_Character_BP_LifeSupport.Mek_Character_BP_LifeSupport'" |
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| kibble = |
| kibble = |
||
| tameable = No |
| tameable = No |
Revision as of 19:19, 4 June 2021
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Exosuit/Exosuit_Character_BP.Exosuit_Character_BP'" 500 0 0 35
Variant Mega Mek
cheat summon MegaMek_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Mek/MegaMek_Character_BP.MegaMek_Character_BP'" 500 0 0 35
Variant Mek
cheat summon Mek_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Mek/Mek_Character_BP.Mek_Character_BP'" 500 0 0 35
Variant Exo-Mek (Final Battle)
cheat summon Exosuit_Character_BP_FinalFight_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/FinalBattleAlt/Dinos/Exosuit_Character_BP_FinalFight.Exosuit_Character_BP_FinalFight'" 500 0 0 35
Variant Mek (Gauntlet2)
cheat summon Mek_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Mek_Character_BP_STA.Mek_Character_BP_STA'" 500 0 0 35
Variant Malfunctioned Mek Knight
cheat summon Mek_Character_BP_LifeSupport_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Mek_Character_BP_LifeSupport.Mek_Character_BP_LifeSupport'" 500 0 0 35
This article is about content exclusive to the DLC: Genesis: Part 2 |
The Exo-Mek is one of the Vehicles, and a successor to the Mek, in the Genesis: Part 2 DLC of ARK: Survival Evolved.
Basic Info
Dossier
“ | That there's a Federation exo-mek, a kind of utility work suit for the crew to pilot inside and outside this starship. Good for repairs, heavy lifting, EVAs -- plus they could take a beating! I can see how these could really come in handy, especially given how fragile you humans are.
|
„ |
~ HLN-A |
Behavior
Appearance
Exo-Meks are Federation variation for Mek that can be piloted by Survivors, armed with giant Hands and constructed with a visible cockpit.
Color Scheme and Regions
The Exo-Mek's information is currently unknown, because it is unreleased and not yet in the game.
Drops
Base Stats and Growth
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 2000 | +0 | +0% | 0.07 | |
Stamina | N/A | ? | ? | ||
Oxygen | N/A | N/A | N/A | ||
Food | N/A | ? | ? | ||
Weight | 20000 | +0 | +0% | ||
Melee Damage | 180 | ? | ? | ||
Movement Speed | N/A | N/A | ? | ||
Torpidity | 150 | +9 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement [u/s] |
Base Speed | Sprinting Speed | Stamina | ||||
---|---|---|---|---|---|---|---|
Wild | Tamed1 | Tamed2 | Wild | Tamed1 | Tamed2 | ||
Walking | 900 | ? | ? | 1800 | 1800 | 1800 | ? |
Swimming | 900 | ? | ? | N/A | N/A | N/A | ? |
- 1These are the base speeds of the creature at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat
This section describes how to fight against the Exo-Mek
General
Strategy
Weaponry
Dangers
Weakness
Utility
Roles
Collectibles
Spotlight
Notes/Trivia
- When first revealed in Community Crunch 263, it was originally referred to as the "Exo-Suit". It was changed to "Exo-Mek" a few hours later.
- It has a similar design to the AMP (Amplified Mobility Platform) from the movie Avatar, the Prawn Suit from Subnautica, a Titan from Titanfall, the Mantis and Cyclops mechs of the Halo series and the APU (Armored Personnel Unit) from the Matrix film series.
- Some of Exo-Mek can be seen in Genesis: Part 2 Trailer. Whether if there was anyone piloting the Exo-Mek or not is unknown due to the obscurity of the Exo-Mek pilot windows.