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=== Weakness ===
 
=== Weakness ===
  +
Due to the Exo-Mek's high jump height, the player can trick the pilot into jumping far enough away to give the player time to hide.
   
 
==Utility==
 
==Utility==
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'''Combat Mode'''
 
'''Combat Mode'''
   
The Exo-Mek employs a barehanded battle stance. It is capable of doing straight punches, as well as a hammer-fisted ground pound. While boasting less attack power than its predecessor, the [[Mek]], it is still a reliable vehicle for close-quarters battle.
+
The Exo-Mek enters a barehanded battle stance. It is capable of doing straight punches, as well as a hammer-fisted ground pound. While boasting less attack power than [[Mek|its predecessor]], it is still a reliable vehicle for close-quarters combat.
   
 
'''Storage Mode'''
 
'''Storage Mode'''
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'''Carry Mode'''
 
'''Carry Mode'''
   
The Exo-Mek squats in a carry position, capable of lifting various Structures and placing them down elsewhere (akin to the initial construction of a Structure). It should be worth noting, however, that items which need to be placed on Foundations still abide by that rule, even when carried by the Mek. Perfect mode for moving storage units (such as Vaults or Fridges) in a more organized fashion or someplace more spacious and accessible, as whatever storage Structure it picks up will not destroy or drop any of the items kept within.
+
The Exo-Mek squats in a carry position, capable of lifting various Structures and placing them down elsewhere (akin to the initial construction of a Structure). It should be worth noting, however, that items which need to be placed on Foundations still abide by that rule, even when carried by the Mek. Perfect mode for moving storage units (such as Vaults or Fridges) someplace more spacious and accessible, as whatever storage Structure it picks up will not destroy or drop any of the items kept within. It is also unable to pick up [[Foundation|Foundations]].
   
 
'''RTS Mode'''
 
'''RTS Mode'''
   
A unique features this particular vehicle boasts, the Exo-Mek can activate a bird’s-eye-view of the surrounding area, highlight nearby tames and issue orders for them to move to a location or attack a specific unit. A vital function for when the traditional whistling of takes proves time-consuming, counterintuitive or inconvenient. This can especially work well during [[Titans|Titan battles.]]
+
A unique feature this vehicle boasts, the Exo-Mek can activate a bird’s-eye-view of the surrounding area, highlight nearby tames and issue orders for them to move to a location or attack a specific unit. A vital function for when traditional whistling proves time-consuming, counterintuitive or inconvenient. This can especially work well during {{ItemLink|Titans|Titan}} battles.
   
   
Besides all of the modes mentioned above, the Exo-Mek is capable of crafting Tek items within it, like a cross between a [[Tek Replicator]] and a Crafting Saddle.
+
Besides all of the modes mentioned above, the Exo-Mek is capable of crafting Tek items within it, similar to a {{ItemLink|Tek Replicator}}.
   
 
===Collectibles===<!--
 
===Collectibles===<!--
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==Notes/Trivia==
 
==Notes/Trivia==
 
* When first revealed in [[Community Crunch]] 263, it was originally referred to as the "Exo-Suit". It was changed to "Exo-Mek" a few hours later.
 
* When first revealed in [[Community Crunch]] 263, it was originally referred to as the "Exo-Suit". It was changed to "Exo-Mek" a few hours later.
**It has a similar design to the AMP (Amplified Mobility Platform) from the movie Avatar, the Prawn Suit from Subnautica, a Titan from Titanfall, the Mantis and Cyclops mechs of the Halo series and the APU (Armored Personnel Unit) from the Matrix film series.
+
**It has a similar design to the [https://james-camerons-avatar.fandom.com/wiki/Amplified_Mobility_Platform AMP] from the movie Avatar, the [https://subnautica.fandom.com/wiki/Prawn_Suit Prawn Suit] from Subnautica, a [https://titanfall.fandom.com/wiki/Titan Titan] from Titanfall, the [https://www.halopedia.org/HRUNTING_Mark_III_Cyclops Cyclops] mech of the Halo series and the [https://matrix.fandom.com/wiki/Armored_Personnel_Unit APU] from the Matrix film series.
 
* Some of Exo-Mek can be seen in Genesis: Part 2 Trailer. Whether if there was anyone piloting the Exo-Mek or not is unknown due to the obscurity of the Exo-Mek pilot windows.
 
* Some of Exo-Mek can be seen in Genesis: Part 2 Trailer. Whether if there was anyone piloting the Exo-Mek or not is unknown due to the obscurity of the Exo-Mek pilot windows.
*The Exo-Mek has the ability to pick up storage structures with the items still inside and successfully relocate them.
+
* The Exo-Mek has the ability to pick up storage structures with the items still inside and successfully relocate them.
*When picking up structures with the Exo-Mek that is able to be powered on such as a [[Tek Forcefield]] or a [[Tek Replicator]], the item will turn off.
+
** When picking up structures with the Exo-Mek that are able to be powered on such as a [[Tek Forcefield]] or a [[Tek Replicator]], the item will turn off.
  +
* Unlike Mek which self-destruct if left to "starve" without Element, Exo-Mek becomes permanently inactive whilst out of Element, and never dies off by that way.
   
 
==Gallery==
 
==Gallery==

Revision as of 13:38, 17 June 2021



























Exo-Mek
Exo-Mek
Exo-Mek image.pngExo-Mek image
Exo-Mek image
Steam 329.5
Jun 3, 2021
Xbox One 928.4
Jun 3, 2021
PS 689.4
Jun 3, 2021


Epic Games 329.5
Jun 3, 2021
Stadia 678.15
Sep 1, 2021
Spawn Command
cheat summon Exosuit_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Exosuit/Exosuit_Character_BP.Exosuit_Character_BP'" 500 0 0 35
Variant Mega Mek
cheat summon MegaMek_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Mek/MegaMek_Character_BP.MegaMek_Character_BP'" 500 0 0 35
Variant Mek
cheat summon Mek_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Mek/Mek_Character_BP.Mek_Character_BP'" 500 0 0 35
Variant Exo-Mek (Final Battle)
cheat summon Exosuit_Character_BP_FinalFight_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/FinalBattleAlt/Dinos/Exosuit_Character_BP_FinalFight.Exosuit_Character_BP_FinalFight'" 500 0 0 35
Variant Mek (Gauntlet2)
cheat summon Mek_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Mek_Character_BP_STA.Mek_Character_BP_STA'" 500 0 0 35
Variant Malfunctioned Mek Knight
cheat summon Mek_Character_BP_LifeSupport_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Mek_Character_BP_LifeSupport.Mek_Character_BP_LifeSupport'" 500 0 0 35
Habitat
The Exo-Mek does not spawn on the Map. Instead, it must be crafted and deployed.
Genesis Part 2 DLC This article is about content exclusive to the DLC: Genesis: Part 2

The Exo-Mek is one of the Vehicles, and a successor to the Mek Mek, in the Genesis: Part 2 DLC of ARK: Survival Evolved.

Basic Info

Dossier

That there's a Federation exo-mek, a kind of utility work suit for the crew to pilot inside and outside this starship.
Good for repairs, heavy lifting, EVAs -- plus they could take a beating!
I can see how these could really come in handy, especially given how fragile you humans are.

~ HLN-A HLN-A

Behavior

Appearance

Exo-Meks are Federation variation for Mek Mek that can be piloted by Survivors, armed with giant Hands and constructed with a visible cockpit.

Color Scheme and Regions

This section displays the Exo-Mek's natural regions. For demonstration, the regions below are colored red over an albino Exo-Mek.

This information can be used to alter the Exo-Mek's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 1 6 would color the Exo-Mek's "" magenta.

X mark

Region 0 is not used
for this Creature.

X mark

Region 1 is not used
for this Creature.

X mark

Region 2 is not used
for this Creature.

X mark

Region 3 is not used
for this Creature.

X mark

Region 4 is not used
for this Creature.

X mark

Region 5 is not used
for this Creature.

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health Health 2000 +0 +0% 0.07
Stamina Stamina N/A ? ?
Oxygen Oxygen N/A N/A N/A
Food Food N/A ? ?
Weight Weight 20000 +0 +0%
Melee Damage Melee Damage 180 ? ?
Movement Speed Movement Speed N/A N/A ?
Torpidity Torpidity 150 +9 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 900 ? ? 1800 1800 1800 ?
Swimming 900 ? ? N/A N/A N/A ?
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Exo-Mek

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Combat

This section describes how to fight against the Exo-Mek

General

While Exo-Meks are only found as survivor's deployment and not in the wild, they do not pose any form of threat so long as they are not piloted.

Strategy

Weaponry

Dangers

Weakness

Due to the Exo-Mek's high jump height, the player can trick the pilot into jumping far enough away to give the player time to hide.

Utility

Roles

The Exo-Mek comes with four different modes of function:

Combat Mode

The Exo-Mek enters a barehanded battle stance. It is capable of doing straight punches, as well as a hammer-fisted ground pound. While boasting less attack power than its predecessor, it is still a reliable vehicle for close-quarters combat.

Storage Mode

With this mode activated, the Exo-Mek extends its right hand outwards, which allows it to absorb tribe-owned / player-owned Structures, storing it into its virtual storage module. Excellent for transferring base components during a move to a different location.

Carry Mode

The Exo-Mek squats in a carry position, capable of lifting various Structures and placing them down elsewhere (akin to the initial construction of a Structure). It should be worth noting, however, that items which need to be placed on Foundations still abide by that rule, even when carried by the Mek. Perfect mode for moving storage units (such as Vaults or Fridges) someplace more spacious and accessible, as whatever storage Structure it picks up will not destroy or drop any of the items kept within. It is also unable to pick up Foundations.

RTS Mode

A unique feature this vehicle boasts, the Exo-Mek can activate a bird’s-eye-view of the surrounding area, highlight nearby tames and issue orders for them to move to a location or attack a specific unit. A vital function for when traditional whistling proves time-consuming, counterintuitive or inconvenient. This can especially work well during Titans Titan battles.


Besides all of the modes mentioned above, the Exo-Mek is capable of crafting Tek items within it, similar to a Tek Replicator Tek Replicator.

Collectibles

Spotlight

Notes/Trivia

  • When first revealed in Community Crunch 263, it was originally referred to as the "Exo-Suit". It was changed to "Exo-Mek" a few hours later.
    • It has a similar design to the AMP from the movie Avatar, the Prawn Suit from Subnautica, a Titan from Titanfall, the Cyclops mech of the Halo series and the APU from the Matrix film series.
  • Some of Exo-Mek can be seen in Genesis: Part 2 Trailer. Whether if there was anyone piloting the Exo-Mek or not is unknown due to the obscurity of the Exo-Mek pilot windows.
  • The Exo-Mek has the ability to pick up storage structures with the items still inside and successfully relocate them.
    • When picking up structures with the Exo-Mek that are able to be powered on such as a Tek Forcefield or a Tek Replicator, the item will turn off.
  • Unlike Mek which self-destruct if left to "starve" without Element, Exo-Mek becomes permanently inactive whilst out of Element, and never dies off by that way.

Gallery

References