ARK: Survival Evolved Wiki
Genesis: Part 1
Genesis Part 1 DLC
DLC about the Genesis simulation of ARK.
Content Type
Price (USD)
$34.99 USD
Release Dates
February 25th, 2020
Xbox One
February 25th, 2020
February 25th, 2020
Nintendo Switch
June 30 2023
Epic Games
June 11th, 2020
September 1st, 2021

Genesis: Part 1 is the fourth paid DLC Expansion Pack for ARK: Survival Evolved.

The Simulated Maps[]

Genesis Part 1 Topographic Map
Regions of Genesis: Part 1

Genesis: Part 1 is a simulation across 5 distinct biomes in the form of mini maps: Bog, Arctic, Ocean, Volcanic, and Lunar. Survivors can teleport between these areas using the HLNA Biome Teleportation menu (using beds will drop any items making teleporting with HLN-A recommended). Survivors can select a biome and a cardinal direction to spawn in at any time. The player will retain any items in their inventory and any nearby tames will teleport with the player.

New Resources

Instead of Explorer Notes, you will find Glitches around the map. These Glitches can be "fixed" by the survivor to earn information from HLNA and the new in-game currency, Hexagons. Hexagons can also be earned by completing missions. Hexagons can be traded in using the HLNA menu for resources as well as for a Level 1, 2 or 3 Lootcrate.

New Features
  • Oxygen Vents in the lunar biome that launch survivors into the air allowing them to traverse the scattered asteroids.
  • Avalanches in the Arctic and Volcanic biome that spawn on certain slopes then move downhill damaging and knocking back anything in its path.
  • Missions across the simulations that grants graded loot, including tek items.
New Creatures

Every simulated biome contains a new creature, from a destructive Magmasaur Magmasaur down to a cute and cuddly Ferox Ferox with a hidden secret, the wise and sturdy Megachelon Megachelon that acts as a moveable base, the ever space-wandering Astrocetus Astrocetus to be tamed, and the always watching Bloodstalker Bloodstalker.

Moreover a brand new variant of creatures called X-Creatures X-Creatures can be found across the biomes, each possessing boosted stats from their original counterpart.

A new Tek Creature, Tek Triceratops Tek Triceratops, is found in the Lunar Biome.

Unique Environmental Features[]


  • Arctic (Genesis Part 1)
  • Collapsed Drill (Genesis Part 1)
    Collapsed Drill
  • East Arctic (Genesis Part 1)
    East Arctic
  • Fishing Lake (Genesis Part 1)
    Fishing Lake
  • Frozen Crags (Genesis Part 1)
    Frozen Crags
  • Frozen Warpgate (Genesis Part 1)
    Frozen Warpgate
  • Glacier Maker (Genesis Part 1)
    Glacier Maker
  • Glacier Point (Genesis Part 1)
    Glacier Point
  • It's Cold Up Here (Genesis Part 1)
    It's Cold Up Here
  • Mid Arctic (Genesis Part 1)
    Mid Arctic
  • Northern Ice Canyons (Genesis Part 1)
    Northern Ice Canyons
  • Northern Windbreak (Genesis Part 1)
    Northern Windbreak
  • Obscured Forest (Genesis Part 1)
    Obscured Forest
  • Snowy Foothills (Genesis Part 1)
    Snowy Foothills
  • Southern Ice Canyons (Genesis Part 1)
    Southern Ice Canyons
  • Southern Windbreak (Genesis Part 1)
    Southern Windbreak
  • Spire Rock (Genesis Part 1)
    Spire Rock
  • Spire Rock Trail (Genesis Part 1)
    Spire Rock Trail
  • Spire Taiga (Genesis Part 1)
    Spire Taiga
  • Thawed Waterway (Genesis Part 1)
    Thawed Waterway
  • The Oasis (Genesis Part 1)
    The Oasis
  • Under the Ice (Genesis Part 1)
    Under the Ice
  • West Arctic (Genesis Part 1)
    West Arctic

  • Canopy (Genesis Part 1)
  • Blank
  • Darkwood Tunnel (Genesis Part 1)
    Darkwood Tunnel
  • East Siphon (Genesis Part 1)
    East Siphon
  • Blank
    Exiled Titan
  • Fallen Titan (Genesis Part 1)
    Fallen Titan
  • Fetid Pools (Genesis Part 1)
    Fetid Pools
  • Nana's Stump (Genesis Part 1)
    Nana's Stump
  • Northwest Siphon (Genesis Part 1)
    Northwest Siphon
  • Root Canyon (Genesis Part 1)
    Root Canyon
  • Silent Grove (Genesis Part 1)
    Silent Grove
  • Southwest Siphon (Genesis Part 1)
    Southwest Siphon
  • Swamp (Genesis Part 1)
  • Titan Tree Undergrowth (Genesis Part 1)
    Titan Tree Undergrowth
  • Toxic Mire (Genesis Part 1)
    Toxic Mire
  • Blank
    Treetop Village
  • Wandering Titans (Genesis Part 1)
    Wandering Titans
  • Willow Way (Genesis Part 1)
    Willow Way

  • Arch Mine (Genesis Part 1)
    Arch Mine
  • Arkhan (Genesis Part 1)
  • Base of the Ancients (Genesis Part 1)
    Base of the Ancients
  • Big Brother (Genesis Part 1)
    Big Brother
  • Boulder Bridge (Genesis Part 1)
    Boulder Bridge
  • Capital V (Genesis Part 1)
    Capital V
  • Crater Carrot (Genesis Part 1)
    Crater Carrot
  • Dead Scar (Genesis Part 1)
    Dead Scar
  • Derelict Mine (Genesis Part 1)
    Derelict Mine
  • Devo'ssa (Genesis Part 1)
  • Excalibur (Genesis Part 1)
  • Eye of Horus (Genesis Part 1)
    Eye of Horus
  • Family Cave (Genesis Part 1)
    Family Cave
  • Flotsam (Genesis Part 1)
  • Greater Ophelia (Genesis Part 1)
    Greater Ophelia
  • Goalposts (Genesis Part 1)
  • Grog (Genesis Part 1)
  • High Orbit (Genesis Part 1)
    High Orbit
  • Itty Bitty (Genesis Part 1)
    Itty Bitty
  • Jetsam (Genesis Part 1)
  • Kashaw (Genesis Part 1)
  • Keyleth (Genesis Part 1)
  • Leap of Faith (Genesis Part 1)
    Leap of Faith
  • Lesser Ophelia (Genesis Part 1)
    Lesser Ophelia
  • Little Sister (Genesis Part 1)
    Little Sister
  • Lower Vecna (Genesis Part 1)
    Lower Vecna
  • Middle Vecna (Genesis Part 1)
    Middle Vecna
  • Optic Nerve (Genesis Part 1)
    Optic Nerve
  • Percy (Genesis Part 1)
  • Pike (Genesis Part 1)
  • Reconciliation (Genesis Part 1)
  • Rocky Rock (Genesis Part 1)
    Rocky Rock
  • Scanlan (Genesis Part 1)
  • Serpent Scales (Genesis Part 1)
    Serpent Scales
  • Shards of Element Rock (Genesis Part 1)
    Shards of Element Rock
  • Stone Battleship (Genesis Part 1)
    Stone Battleship
  • Stone Scabbard (Genesis Part 1)
    Stone Scabbard
  • The Armory (Genesis Part 1)
    The Armory
  • The Castoffs (Genesis Part 1)
    The Castoffs
  • The Flotilla (Genesis Part 1)
    The Flotilla
  • The Loner (Genesis Part 1)
    The Loner
  • The Long Haul (Genesis Part 1)
    The Long Haul
  • The Stepstones (Genesis Part 1)
    The Stepstones
  • Trinket (Genesis Part 1)
  • Truth (Genesis Part 1)
  • Upper Vecna (Genesis Part 1)
    Upper Vecna
  • Vax'ildan (Genesis Part 1)
  • Vecna's Realm (Genesis Part 1)
    Vecna's Realm
  • Vex'ahlia (Genesis Part 1)
  • Zahra (Genesis Part 1)

  • Anvil (Genesis Part 1)
  • Candle Point (Genesis Part 1)
    Candle Point
  • Chonky Point (Genesis Part 1)
    Chonky Point
  • Family Isles (Genesis Part 1)
    Family Isles
  • Hammer (Genesis Part 1)
  • Helm's Reef (Genesis Part 1)
    Helm's Reef
  • High Point (Genesis Part 1)
    High Point
  • Island Skerry (Genesis Part 1)
    Island Skerry
  • Lantern Road (Genesis Part 1)
    Lantern Road
  • Leaky Cauldron (Genesis Part 1)
    Leaky Cauldron
  • Levi's Chair (Genesis Part 1)
    Levi's Chair
  • Load Bearers (Genesis Part 1)
    Load Bearers
  • Long Island (Genesis Part 1)
    Long Island
  • No Exit (Genesis Part 1)
    No Exit
  • Ocean (Genesis Part 1)
  • Open Water (Genesis Part 1)
    Open Water
  • Paradise Lost (Genesis Part 1)
    Paradise Lost
  • Playground (Genesis Part 1)
  • Respite (Genesis Part 1)
  • Sailor's Rest (Genesis Part 1)
    Sailor's Rest
  • Sauna (Genesis Part 1)
  • Secluded Atoll (Genesis Part 1)
    Secluded Atoll
  • Shallows (Genesis Part 1)
  • Shielded Atoll (Genesis Part 1)
    Shielded Atoll
  • Shortcut (Genesis Part 1)
  • Southeast Lookout (Genesis Part 1)
    Southeast Lookout
  • Squat Haven (Genesis Part 1)
    Squat Haven
  • Step Rock (Genesis Part 1)
    Step Rock
  • Sunken Jungle (Genesis Part 1)
    Sunken Jungle
  • Terrarium (Genesis Part 1)
  • The Babies (Genesis Part 1)
    The Babies
  • The Floating Forest (Genesis Part 1)
    The Floating Forest
  • The Ramp (Genesis Part 1)
    The Ramp
  • The Scar (Genesis Part 1)
    The Scar
  • The Trench (Genesis Part 1)
    The Trench
  • Tiny Isle (Genesis Part 1)
    Tiny Isle
  • Twin Watchers (Genesis Part 1)
    Twin Watchers
  • Tyrannosaurs Rocks (Genesis Part 1)
    Tyrannosaurs Rocks
  • Underpass (Genesis Part 1)
  • Zen Garden (Genesis Part 1)
    Zen Garden

  • Burning Arteries (Genesis Part 1)
    Burning Arteries
  • Charred Creak (Genesis Part 1)
    Charred Creak
  • Derelict Defense System (Genesis Part 1)
    Derelict Defense System
  • Flame Lake (Genesis Part 1)
    Flame Lake
  • Hades Reservoir (Genesis Part 1)
    Hades Reservoir
  • Lavaclaw Flow (Genesis Part 1)
    Lavaclaw Flow
  • Magma Spring (Genesis Part 1)
    Magma Spring
  • Oil Bog (Genesis Part 1)
    Oil Bog
  • Oil Well (Genesis Part 1)
    Oil Well
  • Sable Pools (Genesis Part 1)
    Sable Pools
  • Scorch'n'Slide (Genesis Part 1)
  • Sluceway (Genesis Part 1)
  • Smokestack (Genesis Part 1)
  • Spillway (Genesis Part 1)
  • The Falls (Genesis Part 1)
    The Falls
  • Thermal Generator (Genesis Part 1)
    Thermal Generator
  • Volatile Oil Field (Genesis Part 1)
    Volatile Oil Field
  • Volcanic Cave (Genesis Part 1)
    Volcanic Cave
  • Volcano (Genesis Part 1)

  • Did you cheat? This is out of bounds (Genesis Part 1)
    Did you cheat? This is out of bounds
  • Moeder Arena (Genesis Part 1)
    Moeder Arena
  • System Root (Genesis Part 1)
    System Root

Approximate Spawn Locations[]

These locations are also possible teleport destinations. When such destination is determined, points closer to chosen cardinal direction are prioritized over others. A spot won't be chosen if there are conscious hostile carnivores, unallied tames, players or turrets in range of 60 meters around it.

Genesis Part 1 Map

Spawn Locations


Data Maps[]

  • Preview Resources Map (Scorched Earth)
    Strategic Resources
  • Level 55
    Exploring the map
  • SpawnMapIcon
    Creature Spawns


Genesis: Part 1 not only restricts the riding of flying Creatures within the Genesis Simulation (with the exception of the Astrocetus Astrocetus and Gasbags), but also certain special abilities of Tek Armor.

  • Tek Leggings Tek Leggings super speed mode is disabled, both in air and in water. However, its ability to move while encumbered is still available.

These can be disabled via server settings.


Disambig Main article: Missions (Genesis Part 1) Missions (Genesis: Part 1)

There are 176 Missions across the 5 simulated maps of Genesis. Completing missions grant Hexagons and Reward items as well as XP. Missions can be done alone or in a group and each Mission has an Alpha, Beta, and Gamma difficulty. Some missions allow you to use tamed creatures, some provide a high level creature for you to use during the mission, and some do not allow creatures to be used (Tamed creatures in the mission area will automatically be put in a temporary Cryopod on the inventory of the person who initiated the mission after the mission is over. Once these temporary Cryopod Cryopods are used they will disappear from the user's inventory.) Missions can be repeated as often as you want although they will reward significantly fewer Hexagons if they are repeated at the same difficulty level in a short period.


Unique Creatures[]


Genesis: Part 1 introduces a new tameable variant of creatures called X-Creatures X-Creatures.

Mission Encounters[]

Some Creatures within the Genesis simulation can only be encountered via Missions.

Other Spawns[]

Biome-Specific Reskins Concept Art

Genesis: Part 1 features new variations of existing Creatures specific to the biomes they reside, known as X-Creatures. These Creatures have unique skin patterns and stat boosts.

Event Creatures[]


All items from the base game and most items (including gems) from Aberration are available on Genesis: Part 1 in addition to the items below.



Trophies and Tributes[]

Weapons, Armor, and Tools[]




Explorer Notes[]


As Genesis: Part 1 is part of the story of the ARKs, NoteHLN-A Explorer Notes can be found across the map. These Explorer Notes document the ARK lore. For more in-depth information, see Explorer Notes.



  • This is the first DLC to:
    • Have a functional companion character that travels alongside the Survivor.
    • Have multiple Biomes separated by borders.
    • Have a Biome with reduced gravity.
    • Have an aquatic Boss.
    • Have Missions.
    • Have an official in-game currency.
    • Not have any Obelisks.
  • Many of the Mission names are references to movies and songs, such as Swamp Placid and We Will Rock You.
  • In Genesis: Part 1, some Creatures have different Temperaments in certain Biomes. Example: Pegomastax Pegomastax in the Ocean Biome are Passive whereas they're Aggressive in the Bog Biome.
  • HLN-A explains that there are actually 5 existing Master AI for the Genesis Simulation one for each mini map. However, in game the only one we ever see is Moeder Moeder because she shut herself down to avoid being turned off like the other 4 Master AI.
  • Lore-wise, Genesis also includes a new category of Bosses which are the Master AI. They are used to control every map within the Genesis Simulation and there are a total of 5 Master AI within the Genesis Simulation although 4 of the 5 were all turned off only leaving Moeder Moeder active as she was smart enough to shut herself down to avoid being turned off.
  • Leading up to the release of Genesis: Part 1, each month featured a new Genesis Chronicles which introduced new Skins and Explorer Notes revealing more about Genesis.
  • The Genesis Chronicles revealed that the Genesis simulation is connected to a place known as Arat Prime.
  • The Parasaur Parasaur is the only creature in the Genesis Simulation to be present in three different forms on three of the five maps. The normal one can be found on the Volcano map, the Tek Parasaur Tek Parasaur on the Lunar map, and the X-Parasaur X-Parasaur on the Bog map.
  • Players recommend you start out in the ocean despite its hard difficulty on the map and don't recommend the bog... despite its very easy difficulty(its similar to the swamp on the island map) the ocean is much less hostile on land.. way less than the bog is.
  • During the countdown reveal of Genesis, PlayStation accidentally allowed users to view the store page for it early and leaked the reveal a day ahead of schedule. The DLC's countdown page was later humorously updated to poke fun at this by adding decodable glyphs that translated to "Unexpected PSN Data Detected".
  • Riding Flyers (with the exception of Astrocetus) is disabled across the map, even though flyers do spawn.
  • "Some TEK equipment abilities cannot be used in the Genesis Simulation" is the message shown when trying to use Chest, Leg and Glove "skills". The Boots still work to negate fall damage though.
  • Most of the biomes in the Genesis Simulation have a vague reference to some aspects of popular media. The references can be interpreted from several angles:
    • Arctic Biome
      • The arctic biome most notably resembles the map of Skyrim but in a different orientation since a massive mountain is found in the center of the map, similar to Skyrim's Throat of the World. Even the creatures in the arctic biome make the place as if a player is playing Elder Scrolls V: Skyrim.
        • Wolves, sabertooth cats, bears, mammoths, deer, goats, horses, fish, and hawks/eagles are creatures both games have in their maps.
        • Yutyrannus and Managarmrs resemble the dragons of Skyrim for being possibly the strongest creatures in the arctic biome on average, and the large Ferox resemble Skyrim's trolls since they can be commonly found in caves and are extremely difficult to kill on foot.
        • The constant blizzard in the east half of the arctic biome resembles Skyrim's native Nords original home continent Atmora, a place where there is endless winter.
      • The arctic biome's blizzard region is similar to the planet of Hoth of Star Wars, a planet full of snow and ice.
        • The monster form of the Ferox is similar to the Wampas, one of the native creatures living on the planet.
    • Volcano Biome
      • The volcanic biome is familiar to the map of Elder Scrolls III: Morrowind where a volcano constantly spits out ash and is in the northern center of Morrowind's center island of Vvardenfell.
      • The volcano biome is similar to the planet of Mustafar of Star Wars, a planet of lava and volcanoes.
    • Bog Biome
      • The bog biome resembles the Elder Scrolls region of Black Marsh, a dense swamp where poison and dangers in a swamp are ramped up to eleven.
      • The inner Bog Biome is akin to the ecosystem of the planet of Dagobah, a planet covered in swamps and bogs.
    • Ocean Biome
      • Generally, the absence of a majority of land could refer to the movie Waterworld.
      • With the lush amount of fish, giant sea monsters, and hidden ruins, it could be a reference to the Hungry Shark game series, but in a 3D fashion.
    • Lunar Biome
      • The reapers present are a reference to the Alien series.
  • Based on the biome glitch notes and the real world, each of the 5 biomes are considered to be inhospitable to be living in but all of them have made a great impact on planet Earth in many ways in terms of its ecosystem, history, science, and literature. Their ecosystems have also kept the planet in balance. The explorer notes give some examples:
    • Bog Biome
      • Humans in Mesopotamia/Fertile Crescent during the Neolithic Revolution drained swamps for farming land to make way for the first and earliest known human civilization: Sumer.
      • In general, swamps and wetlands act as a sponge to absorb the water and waste from floods. Removing them will result in flash floods of the area.
    • Snow/Arctic Biome
      • 20th century Robert Scott's expedition to Antarctica dubbed "The Worst Journey in the World".
      • Story of Jack London's short story "To Build a Fire".
      • Ice ages
        • Each Ice age throughout history were so devastating that it reshaped the biodiversity in many ways. The most notable Ice ages made more impact on the planet's ecosystem
          • Huronian Ice Age from 2.4 billion to 2.1 billion years ago forced a change from anaerobic organisms to aerobic organisms when oxygen was introduced into the atmosphere.
          • The popular and notable Quaternary Ice age made today's lakes, conditioned Earth's mountains, and greatly affected the biosphere. The survivors of this ice age are most of today's animals
      • The Arctic and the Antarctic contain a huge chunk of Earth's ice to store water, working to moderate the planet's temperature. Removing them would result in the typical global warming and climate change.
    • Ocean Biome
      • A mysterious 20th-century artificial ocean in an enclosed ecosystem. Initially successful but fell apart when introduced species died.
      • The question about water: is water wet?
      • People on Eurasia and Africa before Christopher Columbus's time considered oceans to be a barrier around the world. People believed that sailors would fall to their deaths if they sailed too far out.
      • Oceans, in short, acts as a storage unit for Earth's heat where water absorbs most of the heat from any source of heat, only to release it at a later date, keeping Earth at a relatively moderated temperature.
    • Volcano Biome
      • Volcanoes like Mount Tambora and its eruption of 1815 and its aftermath through 1816, the year without a summer, were so devastating that thousands of people died, and crops for the year were destroyed.
      • Volcanoes such as the Deccan Traps, Mount Krakatoa, and Paektu caused eruptions that were so powerful that people at the time had to redraw their maps of the area.
      • Debate on how either the dinosaurs died out by a meteor or constant volcanic activity.
      • Oil, in general, changed the world in terms of technology and switched the main fuel from coal to oil but the gases both fuel emits are considered poisonous to humans.
      • Most of the 5 mass extinctions on Earth were mostly caused by volcanic activity that killed off a huge majority of the planet's species at the time but the survivors gave rise to new species.
        • The Late Devonian mass extinction from around 375-360 million years ago had many causes including volcanic activity that affected aquatic organisms. The most notable creature that went extinct in the mass extinction was the dunkleosteus. The most notable survivors were lobe-finned fish like tiktaalik that took to land, making them the ancestors of terrestrial animals such as amphibians, birds, mammals, and reptiles.
        • Permian-Triassic extinction/ The Great Dying around 252 million years ago wiped out over 90 percent of species on Earth at the time. The most notable survivors were ancestors of reptiles, birds, and mammals.
        • The end of the Triassic-Jurassic extinction around 200 million years ago wiped out many specialized reptiles, leaving space for the dinosaurs to specialize and dominate the land ecosystem of Earth.
        • Cretaceous-Paleogene extinction most notably wiped out the dinosaurs and any large reptiles. This allowed mammals to diversify into new species.
    • Lunar Biome
      • 1965 space mission of Voskhod 2. Space missions like Voskhod 2 soon lead to the first men to travel and land on the moon.
      • Wilhelm Roentgen's discovery of X-rays in 1895. X-rays were the precursor of future scanning methods such as CT scans, MRIs, and Pet scans.
      • Physics was tested in this biome and throughout history, physics gave rise to more and more advanced technology, both beneficial and harmful.
      • The lunar biome portrays an area without the absence of Earth's ozone layer that protects the Earth from the sun's ultraviolet radiation. In-game, this is portrayed when it is safe to travel in the darkened areas and risky in the area that is touched by the sun.
      • Even though lack of gravity in the Lunar biome may seem harmless, people who experience the lack of gravity will get affected with a condition called space adaptation syndrome which is caused by your inner ear or specifically, your vestibular apparatus not being properly oriented with your body's weightlessness. This disorientation on top of the dangers present gives the Lunar biome another reason for being labeled with the very hard difficulty.


Patch Changes
307.56 Tamed Reapers on Genesis Official Servers. Note: Any tamed MEK or Reaper that was in a cryopod now cannot be spawned when deploying that cryopod. You can either let it expire, or throw them out.
307.8 Re-enabled configuration to prevent Reapers from being transferred to Genesis.
309.53 Reduced the amount of element received by Red Crystals on Genesis by 33%.


External links[]