Genesis: Part 2 has survivors exploring a vast world filled with strange new Biomes, Story Missions, and exotic Creatures. The map is set aboard the massive Genesis-Ship with two rings: on the right side is a regular ring with green terrain as well as normal creatures and the left side is a corrupted ring full of purple terrain and horrifying creatures. The ship is traveling through deep space looking for a habitable planet.
Asteroids in between the two rings that change after hyperspace.
Unique missions that grant graded loots, including tek items.
The map contains various new creatures, from a unusual but helpful Maewing down to a small but horrifying Noglin, the smart and curious Astrodelphis that wanders space, the robotic and ever-searching Stryder to be tamed, the sneaky Shadowmane that can turn invisible at will, the flying robotic sentries known as Voidwyrms, and the horrifying Summoner that can spawn other creatures to aid themselves.
Moreover a brand new variant of creatures called R-Creatures can be found across the ship, each possessing boosted stats from their original counterpart.
Unique Environmental Features
Hyperspace, an event that appears during the night, this makes the sky go purple with millions of stars passing by and the ship will eventually arrive at another planet. This event causes the asteroids in the -Space- area to change afterwards.
Eden Zone, a starter area for Survivors, filled with plateaus, mountains, rivers, and waterfalls, providing all necessary Resources needed for survival.
Tek Trenches (Rock Tunnel) that act as technological bridges between biomes, and the two Rings.
Like Genesis: Part 1, Genesis: Part 2 includes Missions. These missions include hunt missions, races, gauntlet missions, and more. These missions give hexagons and non grindable loot when completing. As well as certain effects, such as taming speed increase & more. Missions can take place in the Genesis simulation where you will not lose your items if you die, however not all missions take place in the Genesis simulation. Each mission has a gamma, beta, and alpha difficulty, with each higher difficulty providing better rewards. These missions are needed to complete the Rockwell Prime boss.
Gamma Rockwell Prime requires all of the missions to be completed on Gamma difficulty
Beta Rockwell Prime requires all of the missions to be completed on Beta difficulty.
Alpha Rockwell Prime requires all of the missions to be completed on Alpha difficulty.
Genesis: Part 2 introduces new biome variants of 19 creatures, called R-Creatures, similar to the X-Creatures. Unlike the X-Creatures, these biome-specific variants spawn alongside their normal variants. This means that you can find both the R-Dino as well as the basic dino variant on the Genesis ship.
Asteroids found in the center space ring only spawn when the Genesis-Ship is out of Hyperspace. You can tell what these asteroids will be by the color of the drops around the area. For more details please visit the -Space- page.
This map is the largest in the game.
With a devkit that has a side by side map comparison with it to an ARK, the explorable area and mission areas of the colony ship when combined, dwarfs the ARK many times over.
The devkit of the colony ship is compared to a planet (most likely Earth due to the barren state) is rather huge in many kilometers.
This also means that the Astrodelphis cannot teleport unlike the Astrocetus.
The setting of Genesis: Part 2 has similar settings to various media:
The biome-laden rings connected to the Genesis-Ship have a similar appearance to that of the Halo Array from the Halo Series.
The Eden Zone has a similar appearance to a normal Halo Array from the Halo Series
Additionally, Rockwell's Proliferation is similar to areas of the Halo Array that is infected by the Flood from the Halo Series.
Rockwell's Garden resembles Sheogorath's Daedric realm: The Shivering Isles with strange looking plant life, and a root system that is connected to the entire ecosystem.
Both creators of Rockwell's Garden and Shivering Isles, Rockwell and Sheogorath respectively, have many similarities.
The biomes they live in and made as mentioned above.
Their biomes have highly dangerous inhabitants that are of their own creation, and have loyal servants.
Have a personality that revolves around madness and insanity. Before their personality change, both were orderly and logical as Rockwell used to be a normal human who was thinking clearly and Sheogorath was formerly Jyggalag, the Daedric prince of order and logic.
Ramble on to the player, yet they effectively make some good points about the player's motives.
The barrier of space between the Eden biome and Rockwell's Garden and its presence of Voidwyrms is akin to the Elder Scrolls universe Dragonfires, a ward that keeps the Elder scrolls realms of Nirn and Oblivion separate
Rockwell's Proliferation slightly resembles the Terraria Crimson biome, and that of the Wall of Flesh boss.
Logged out of Genesis: Part 2 Map from a survivor who has not defeated Rockwell Prime
Logged out of Genesis: Part 2 Map from a survivor who has defeated Rockwell Prime