admincheat SpawnDino "Blueprint'/Game/PrimalEarth/CoreBlueprints/PlayerPawnTest_Male.PlayerPawnTest_Male'" 500 0 0 35
Variant Female Human
admincheat summon PlayerPawnTest_Female_C
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/CoreBlueprints/PlayerPawnTest_Female.PlayerPawnTest_Female'" 500 0 0 35
- Aberrant Megalosaurus
- Blood Crystal Wyvern
- Ember Crystal Wyvern
- Fire Wyvern
- Forest Wyvern
- Ice Wyvern
- Lightning Wyvern
- Poison Wyvern
- Tek Quetzal
- Tropical Crystal Wyvern
The Human, also referred to as a Survivor or Player, is the only playable creature in ARK: Survival Evolved. There are two sexes to choose from, as well as numerous options for body types. Every human on the island spawns with a Specimen Implant in its left arm. Humans can reach a maximum level of 105, gain an extra 5 with Chibi-Pets, and ascend to obtain 45 extra levels (15 from Alpha Overseer, Alpha Rockwell and Alpha Corrupted Master Controller each), and up to a grand total of level 155.
Humans Are also the Only source of Human Hair.
- 1 Basic Info
- 2 Stats
- 3 Combat
- 4 Notes
Basic Info[edit | edit source]
See also Getting Started
After the survivor Helena ascended to Homo Deus with the assistance of Mei Yin, Helena had endlessly tested on a protocol that will keep survivors from being permanently dead, making them able to "respawn" with their memories and experiences intact. The resurrection protocol was perfected to a point where survivors could cheat death enough times so they can bypass the ARK systems. This is needed for survivors to head down to Earth and clear out the Titans from Extinction.
Behaviour[edit | edit source]
Humans are playable characters and can have wildly varied behaviour. The typical human can be seen scavenging, harvesting, looting or otherwise running amok in any area of the island. Known to tame ferocious beasts to do their bidding, humans can accomplish physical feats and acts of violence far beyond what their meager frames should be capable of. Humans also carry the distinction of being the only creatures on the island capable of crafting and utilising tools (besides the Mantis), and should be regarded as an extreme threat due to this feat- whether it be a simple stone hatchet or an array of autonomous turrets guarding an impenetrable steel fortress, odds have it any human you encounter is a significant and wildly unpredictable threat and should be approached as such.
Appearance[edit | edit source]
Humans can have varying appearances and may also wear multiple tiers of clothing and skins, and can have different hair styles. This can be seen by opening the inventory.
Drops[edit | edit source]
- Raw Meat
- Backpack (Inventory of killed human)
Base Stats and Growth[edit | edit source]
|Attribute||Amount at Level 1||Increase per point|
|Movement Type||Base Speed||Sprinting|
Stats[edit | edit source]
Health[edit | edit source]
Health is a representation of your current life value. If your health reaches 0, you are dead. When your health is at or below 30 HP, your character becomes Injured, and will move much slower. You will have to regenerate your health by eating Cooked Meat, using consumables like Blood Pack or Medical Brew, or through natural regeneration in order to regain normal functionality. Being attacked, falling, drowning, and extreme Temperatures can all lower your health.
Stamina[edit | edit source]
Stamina is a representation of how much energy you have. Actions such as running, jumping, swimming, harvesting resources, and attacking will all drain your Stamina. Water level drops faster when Stamina is being consumed, and so does Food while Stamina is being regenerated.
Oxygen[edit | edit source]
Oxygen is a measure of how long you can hold your breath while underwater. It also affects how fast you can move in the water. Submerging yourself in water will drain your Oxygen over time. If you run out of Oxygen, you will begin to Suffocate and your Health will be drained rapidly until you either surface or die.
Food[edit | edit source]
Food is a representation of how fed you currently are. You will gradually become more hungry over time, but actions that consume Stamina or regain Health also drain your food. The more thermally insulated your character is will reduce your consumption rate. If your character is Cold and/or Injured, they will become hungry faster. If your Food reaches 0, you will Starve, draining your Health at approximately 1 hp per 5 seconds, and gradually increasing Torpidity. Food can be restored by eating Berries, Meat, Crops, Jerky, Eggs, or Custom Consumables.
Water[edit | edit source]
Water is a measure of how hydrated you are. Your water levels naturally decrease over time, but actions that consume Stamina will also drain your water. If you are Hot or sprint, you will become thirsty faster. Eating Stimberries or Auric Mushroom will also cause a rapid decline in water levels. If your Water reaches 0.0, you will become Dehydrated, draining your Health at approximately 1 hp per 5 seconds, and gradually increasing Torpidity. You can refill your Water by drinking from a body of water or a Tap, submerging yourself, using a Waterskin, Canteen, Water Jar, Custom Drinks, by standing in water or the rain.
Weight[edit | edit source]
Weight is a measure of how much you are carrying. Every item has a weight value, and if the total weight value of everything you are carrying becomes too great, you will slow down or even stop. If your carried weight becomes equal to or greater than about 85% of your total weight, you will become Encumbered, which will slow your movement speed considerably and render you unable to jump. If your carried weight becomes equal to or greater than your total weight, you will be unable to move at all until you drop enough items. Encumbered dinosaurs can not wander to mate.
Furthermore, overfilling inventory with low weight will prevent further items from being placed inside through any method, regardless of the current carry weight capacity. This affects all creatures who can carry inventories, as registered by a black weight icon. (Black weight icon appears larger on survivor than on dino, and both on its portrait and inventory at upper left corner of the said survivor/dino.)
Certain tames have the ability to reduce the weight of specific items. A list can be found in Weight Reduction.
Melee Damage[edit | edit source]
Melee Damage in ARK: Survival Evolved is a basic statistic for both players and creatures. It is a measure of the amount of extra damage dealt when attacking, or yield when harvesting renewable resources. Thus, a higher Melee Damage kills creatures and other players, as well as harvest resources, in fewer hits. It also increases the total yield of resources harvested from a renewable resource, and improves the chances of receiving any rare resources.
Base damage depends on the tool or weapon in use, and Melee Damage is a multiplier of this base damage.
Movement Speed[edit | edit source]
Movement Speed is a measure of how fast you can move. Higher movement speed allows you to get from point A to point B quicker, and use less stamina in the process. Your Weight will also affect your movement speed. If you are carrying too much weight, it will slow you down and even stop you completely.
Fortitude[edit | edit source]
Fortitude is a measure of your resistance to the Weather, Torpidity, and Disease. A higher Fortitude increases your natural Hypothermic and Hyperthermic insulation, reduces rate of defecating near Tyrannosaurus roar, and lessens the effects that you receive from Hypothermia and Hyperthermia. It also gives you resistance to Torpidity-increasing effects such as consumption of Narcotic, hits from Tranquilizer Arrow or Slingshot, Scorpion stings and other Torpidity-inducing attacks from creatures.
Crafting Skill[edit | edit source]
Crafting Skill is a measure of how fast you craft items, and also which quality they have (or in the case of Gacha, dropping high quality loot in the form of Gacha Crystals). Higher crafting skill reduces the amount of time it takes to craft an item, allowing you to craft more items in a shorter amount of time. Since you are slower while crafting, this also reduces the amount of time that you are slowed while crafting on the go. As of the Patch v224.2, crafting speed provides a bonus to the stats of custom food recipes upon cooking them. See Custom Consumable for more details. As of Patch v259.0, Crafting Skill will also improve the Item Quality of items you craft. Each time you craft an item using a blueprint, the resulting item will have a random Crafted Skill Bonus from zero to the maximum based on your current Crafting Skill. Items crafted from engrams don't get any bonus.
Torpidity[edit | edit source]
Torpidity is the measure of weariness for a Human or a Creature. If a Human's Torpidity reaches 50, they will fall unconscious. You cannot do anything while unconscious, and other players can easily move you around, force-feed you more narcotics, take your items from you, or simply kill you. Creatures will fall unconscious when their Torpidity reaches its maximum value. Once the Torpidity of an unconscious player or creature reaches 0, they will wake up.
Combat[edit | edit source]
General[edit | edit source]
It is difficult to pinpoint an exact strategy for fighting Humans, because each one has different attack patterns and level of technology. Any given Human encountered may also belong to a Tribe or have nearby tamed creatures, which only adds to the potential danger of attacking them.
Strategy[edit | edit source]
It's generally better to try to knock out Humans first instead of going for the kill right away. Chances are good that the enemy player has a higher Health than they do Fortitude, so knocking them out is much faster and gives them far less time to react and retaliate using their own weapons and tamed creatures. Humans can be very easily knocked unconscious by shooting them with Tranquilizer Darts from a Longneck Rifle or Tranquilizer Arrows from a Crossbow. Using fliers such as the Pteranodon or Argentavis, a Human could be lifted up and dropped from high altitudes or dropped into a hostile environment. Though frowned upon, one may lure large predators like Giganotosaurus into a Human tribe's village, or use Swamp Fever infected Dodos as biological weapons. Kaprosuchus allows for quick snatch and grab attacks to get Humans off of their mounts for quick kills.
Weaponry[edit | edit source]
It's impossible to tell what weaponry an enemy Human might be carrying before they use them on you. However, as a general rule, higher level Humans will most likely have higher level equipment, potentially at better quality if obtained from caves or deep sea crates.
Dangers[edit | edit source]
Humans can pose a potentially very large threat, depending on how high of a level they are but even then, some players of low levels can somehow pull off end game tames and steal supplies from high level players and stashes. More experienced players have access to strong weapons, such as Assault Rifles and Rocket Launchers, as well as strong tamed creatures like the Tyrannosaurus, Spino, and Giganotosaurus. They may also belong to a Tribe, and evoking the wrath of an entire team of cooperating Humans can be more trouble than it's worth. Though, this depends on said players temperament and how they choose to approach the situation.
Weakness[edit | edit source]
Once knocked out, Humans are helpless to defend themselves, assuming that there aren't any allied tamed creatures or tribe members nearby. It is fairly easy to render a defeated and unconscious Human docile by removing their Weapons and Armor, putting them in Handcuffs, and moving their body into a Cage. Once locked inside, they no longer have any capacity to cause damage. Another weakness is whips, as at close range a whip can disarm any weapon, then allowing the combatant to quickly pick up the weapon. Additionally, while unorthodox, if a player is shot with a Grappling Hook, they can be dragged towards you to force them into melee range. This can be devastatingly effective if you have a powerful melee weapon like a Sword; assuming they don't have a shield, a high quality sword will make short work of even well-armored players.
Notes[edit | edit source]
- [Special Note] In Single Player Mode or as an admin in a Private Server, you can edit other players character's appearance by using admin command:
admincheat SetTargetPlayerBodyVal # #
For more info on using commands that changes the Survivor's body appearance see Body Regions
- Since Humans are controlled by other players, they are subject to an incredible amount of variety in both appearance and behavior.
- It's possible to clone your Survivor by saving a backup of your Singleplayer file (with your Survivor in the map) onto a flashdrive, then transfer your survivor onto another a server or different map. Then upload the savefile from the flashdrive. It would be as if the transfer never happened, however your Survivor clone will be on another server and the original on the original map.
- Leaving the naming box empty (Deleting any form of text) on your survivor would make it take the generic name of "Bob" which has led to new players often being called "Beach Bobs". Female Human will be called Bobette
- Humans are one of four primate species in the game; the others are Mesopithecus, Gigantopithecus and Megapithecus.
- The amount of meat a Human drops upon death is comparable to that of a Coelacanth.
- Even on PvE, due to the extreme unpredictability of a Human, despite their pathetic stats, they are a strong contender for the most dangerous creature.
- If you put nothing in the naming slot for your human, your name would be "human" as the default name for your character.
- In general, especially in Single Player humans are relatively weak and can get killed almost too easily by the smallest of predators. As a player progresses into the game, and depending on skill sets, gear, and what traits you level up humans without mounts or tames can travel through dangerous territories like jungles, mountains, and even swamps by themselves if they have decent armor, food, medicine, and most important of all: weapons. Ranged crossbows and firearms are most effective at defending multiple predators and swords drain hundreds of health units in a few blows. Still, areas like the ocean, caves, and dungeons require extra preparation and levelled tames where they're permited.