ARK: Survival Evolved Wiki
(Added much more info and notes)
Tag: Visual edit
(Added a bug with the jar of pitch and magmasaur)
Tag: Visual edit
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{{DLC|Genesis: Part 2}}
 
{{DLC|Genesis: Part 2}}
   
The '''Jar of Pitch''' is an [[ammunition]] in [[Genesis: Part 2]]. It can be shot from a {{ItemLink|Catapult Turret|Catapult}}, and lights the area of impact on fire. A direct hit on a creature does 250 damage and lights the target on fire. The area of impact is five foundations wide and lasts for 30 seconds. The flames can damage Thatch (105/0.5s), Wood (35/0.5s), Stone (1/1s), Metal (1/4.5s) and Tek (1/4.3s) tier buildings. It can damage Tek turrets (1/4.3s) but not Auto and Heavy Auto Turrets. While a target is in the area of flames it will get the Enflamed debuff for 6 seconds which will not go down until either the target leaves the affected area or the flames go out. If a building is impacted directly it will take either a lot of damage if its thatch (Instant), wood (Instant), or stone (300) or none if its metal or Tek.
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The '''Jar of Pitch''' is an [[ammunition]] in [[Genesis: Part 2]]. It can be shot from a , and lights the area of impact on fire. A direct hit on a creature does 250 damage and lights the target on fire. The area of impact is five foundations wide and lasts for 30 seconds. The flames can damage Thatch (105/0.5s), Wood (35/0.5s), Stone (1/1s), Metal (1/4.5s) and Tek (1/4.3s) tier buildings. It can damage Tek turrets (1/4.3s) but not Auto and Heavy Auto Turrets. While a target is in the area of flames it will get the Enflamed debuff for 6 seconds which will not go down until either the target leaves the affected area or the flames go out. If a building is impacted directly it will take either a lot of damage if its thatch (Instant), wood (Instant), or stone (300) or none if its metal or Tek.
   
 
==Spotlight==
 
==Spotlight==
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==Notes==
 
==Notes==
   
* If a target is close to you the catapult turret and you could be set on fire and take damage.
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*If a target is close to you the catapult turret and you could be set on fire and take damage.
* If you a base's owners are offline and you have enough time and pitch jars, you could raid it without risking anything. However there are much faster methods of doing this.
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*If you a base's owners are offline and you have enough time and pitch jars, you could raid it without risking anything. However there are much faster methods of doing this.
* Despite the description saying that it can be fired from ballista turrets, Jars of Pitch can only be fired from catapult turrets
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* Despite the description saying that it can be fired from ballista turrets, jars of pitch can only be fired from catapult turrets
* Stacking multiple flames can making burning buildings faster, though on metal and Tek tier the difference will be hardly noticeable.
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*Stacking multiple flames can making burning buildings faster, though on metal and Tek tier the difference will be hardly noticeable.
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*If a tamed dino is being ridden and gets hit, it will set the rider on fire as well, unless in the [[Mek]]
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== Bugs ==
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* If riding a oncept art.jpg
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</galle and getting direct impacted by the jar of pitch, the rider and the Magmasuar will get the Enflamed debuff, but the rider won't take damage while riding the Magmasaur. The Magmasuar will keep the enflamed debuff until it either dies or the rider gets off of the Magmasaur and stays away from it until the enflamed debuff wears out.
   
 
==Gallery==
 
==Gallery==

Revision as of 03:15, 11 June 2021

Jar of Pitch
Jar of Pitch concept art
Lights the target on fire, and can also light oil slicks. Can be fired from a Ballista Turret Ballista Turret or Catapult Turret Catapult.
Type
Ammo for
Catapult
Rate of fire
1.3 RPS
Weight
1.5
Stack size
100
Added in
Spawn Command
cheat gfi Boulder_Fire 1 0 0
or
cheat giveitem "Blueprint'/Game/Genesis2/Weapons/FireBoulder/PrimalItemAmmo_Boulder_Fire.PrimalItemAmmo_Boulder_Fire'" 1 0 0
Required level
Engram points
18 EP
Crafting XP
0.2 XP
Crafting time
5s
Prerequisites
Required stations
Ingredients
Resources breakdown [Expand]
60 × Clay (Scorched Earth) Clay (Scorched Earth)
120 × Sand (Scorched Earth) Sand (Scorched Earth)
60 × Cactus Sap (Scorched Earth) Cactus Sap (Scorched Earth)
180 × Oil Oil
20 × Hide Hide
85 × Fiber Fiber
Total Base Ingredients
180 × Oil Oil
120 × Sand (Scorched Earth) Sand (Scorched Earth)
85 × Fiber Fiber
60 × Cactus Sap (Scorched Earth) Cactus Sap (Scorched Earth)
20 × Hide Hide
Genesis Part 2 DLC This article is about content exclusive to the DLC: Genesis: Part 2

The Jar of Pitch is an ammunition in Genesis: Part 2. It can be shot from a , and lights the area of impact on fire. A direct hit on a creature does 250 damage and lights the target on fire. The area of impact is five foundations wide and lasts for 30 seconds. The flames can damage Thatch (105/0.5s), Wood (35/0.5s), Stone (1/1s), Metal (1/4.5s) and Tek (1/4.3s) tier buildings. It can damage Tek turrets (1/4.3s) but not Auto and Heavy Auto Turrets. While a target is in the area of flames it will get the Enflamed debuff for 6 seconds which will not go down until either the target leaves the affected area or the flames go out. If a building is impacted directly it will take either a lot of damage if its thatch (Instant), wood (Instant), or stone (300) or none if its metal or Tek.

Spotlight

Notes

  • If a target is close to you the catapult turret and you could be set on fire and take damage.
  • If you a base's owners are offline and you have enough time and pitch jars, you could raid it without risking anything. However there are much faster methods of doing this.
  • Despite the description saying that it can be fired from ballista turrets, jars of pitch can only be fired from catapult turrets
  • Stacking multiple flames can making burning buildings faster, though on metal and Tek tier the difference will be hardly noticeable.
  • If a tamed dino is being ridden and gets hit, it will set the rider on fire as well, unless in the Mek

Bugs

  • If riding a oncept art.jpg

</galle and getting direct impacted by the jar of pitch, the rider and the Magmasuar will get the Enflamed debuff, but the rider won't take damage while riding the Magmasaur. The Magmasuar will keep the enflamed debuff until it either dies or the rider gets off of the Magmasaur and stays away from it until the enflamed debuff wears out.

Gallery