or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Kairuku/Kairuku_Character_BP.Kairuku_Character_BP'" 500 0 0 35
Variant Kairuku (Gauntlet2)
cheat summon Kairuku_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Kairuku_Character_BP_STA.Kairuku_Character_BP_STA'" 500 0 0 35
- Aberrant Megalosaurus
- Argentavis
- Blood Crystal Wyvern
- Ember Crystal Wyvern
- Fire Wyvern
- Forest Wyvern
- Griffin
- Ice Wyvern
- Kaprosuchus
- Karkinos
- Lightning Wyvern
- Mammoth
- Megalosaurus
- Poison Wyvern
- Pteranodon
- Quetzal
- Tapejara
- Tek Quetzal
- Tropeognathus
- Tropical Crystal Wyvern
- Tusoteuthis
- X-Argentavis
- X-Tapejara
Common
Rare
Untameable
Cave
The Kairuku (Ky-roo-koo) is one of the Creatures in ARK: Survival Evolved.
Basic Info[]
Dossier[]
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Kairuku waitaki
TimeLate Paleogene
DietPiscivore
TemperamentFriendly
- Wild
Kairuku waitaki is an amazingly docile and friendly creature, to everything but fish. Honestly, I'm not quite sure how Kairuku manages to stay populated across the Island's colder climes, with the many predators stalking these frozen lands. It is weak, and has only one small defensive trait: suspended in Kairuku blubber are small, dense particles that act as a light form of armor. Adding to Kairuku's problems, a clever survivor discovered that refining Kairuku blubber (concentrating the particles in it) can yield a natural form of the same Polymer utilized in advanced tribes' manufacturing processes. This has caused many tribes to hunt Kairuku extensively, a practice colloquially known as "Kairu Clubbing."
- Domesticated
There is no reason to tame Kairuku for combat, since they are useless at it. Still, Kairuku are regularly tamed for their cuteness and friendly nature, and the fact that their bodies run extremely hot. Just standing near Kairuku can help keep a survivor stay warm through long, harsh nights on the icebergs.
Behavior[]
The Kairuku can be found on the mainland of the northwestern part of the island, or swimming in the waters surrounding them. They are sparse throughout the eastern shores of the island, often being hunted by dilos. They are passive creatures that will not attack anything. If they are attacked, they will attempt to flee. They can often be seen in small colonies consisting of individuals of various ages.
Appearance[]
Resembles a typical penguin in all aspects save for their long, pointed beak and wood stork-like head scales. Although clumsy and sluggish on land, they are excellent swimmers.
Color Scheme and Regions[]
This section displays the Kairuku's natural colors and regions. For demonstration, the regions below are colored red over an albino Kairuku. The colored squares shown underneath each region's description are the colors that the Kairuku will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Kairuku's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Kairuku's "back and markings" magenta.
Drops[]
The younger the Kairuku is, the more prime meat (0-6) and Organic Polymer it drops. Using a Wooden Club will also increase the yield of Organic Polymer.
Base Stats and Growth[]
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 95 | +19 | +5.4% | 0.07 | |
Stamina | 200 | +20 | +10% | ||
Oxygen | N/A | N/A | N/A | ||
Food | 900 | +90 | +10% | 15% | |
Weight | 70 | +1.4 | +4% | ||
Melee Damage | 8 | +0.4 | +1.7% | 14% | 17.6% |
Movement Speed | 100% | N/A | +1% | 200% | |
Torpidity | 300 | +18 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement [u/s] |
Base Speed | Sprinting Speed | Stamina | ||||
---|---|---|---|---|---|---|---|
Wild | Tamed1 | Tamed2 | Wild | Tamed1 | Tamed2 | ||
Walking | 70 | ? | ? | 147 | 80.85 | 242.55 | 4 |
Swimming | 450 | ? | ? | ? | ? | ? | ? |
- 1These are the base speeds of the creature at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Melee | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | The Kairuku pecks at the target. | ||||||||||
0 | 80 | 0 | 125 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 8 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[]
Level 1 | Time | ||||
---|---|---|---|---|---|
Basic Kibble | 1 | 0 | 0 | 0 | 0:00:36 |
Raw Mutton | 2 | 0 | 0 | 0 | 0:01:07 |
Cooked Lamb Chop | 4 | 0 | 0 | 0 | 0:02:14 |
Raw Prime Meat | 3 | 0 | 0 | 0 | 0:01:41 |
Cooked Prime Meat | 5 | 0 | 0 | 0 | 0:02:47 |
Raw Prime Fish Meat | 6 | 0 | 0 | 0 | 0:01:41 |
Raw Meat | 7 | 0 | 0 | 0 | 0:03:54 |
Cooked Prime Fish Meat | 11 | 0 | 0 | 0 | 0:03:09 |
Cooked Meat | 13 | 0 | 0 | 0 | 0:03:37 |
Raw Fish Meat | 16 | 0 | 0 | 0 | 0:04:27 |
Cooked Fish Meat | 32 | 0 | 0 | 0 | 0:04:27 |
KO: × 30; × 13; × 4; × 2; × 2; × 1 | |||||
Torpidity-depletion: 1 / s, Time until all torpidity is depleted: 00:05:00 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Basic Kibble | 2 | 0 | 0 | 0 | 0:01:12 |
Raw Mutton | 4 | 0 | 0 | 0 | 0:02:14 |
Cooked Lamb Chop | 7 | 0 | 0 | 0 | 0:03:54 |
Raw Prime Meat | 5 | 0 | 0 | 0 | 0:02:47 |
Cooked Prime Meat | 9 | 0 | 0 | 0 | 0:05:00 |
Raw Prime Fish Meat | 11 | 0 | 0 | 0 | 0:03:04 |
Raw Meat | 13 | 0 | 0 | 0 | 0:07:14 |
Cooked Prime Fish Meat | 22 | 0 | 0 | 0 | 0:06:17 |
Cooked Meat | 26 | 0 | 0 | 0 | 0:07:14 |
Raw Fish Meat | 32 | 6 | 2 | 1 | 0:08:54 |
Cooked Fish Meat | 64 | 6 | 2 | 1 | 0:08:54 |
KO: × 83; × 34; × 10; × 6; × 4; × 2 | |||||
Torpidity-depletion: 1.67 / s, Time until all torpidity is depleted: 00:08:14 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Basic Kibble | 3 | 0 | 0 | 0 | 0:01:47 |
Raw Mutton | 6 | 0 | 0 | 0 | 0:03:21 |
Cooked Lamb Chop | 10 | 0 | 0 | 0 | 0:05:33 |
Raw Prime Meat | 7 | 0 | 0 | 0 | 0:03:54 |
Cooked Prime Meat | 13 | 0 | 0 | 0 | 0:07:13 |
Raw Prime Fish Meat | 17 | 0 | 0 | 0 | 0:04:44 |
Raw Meat | 20 | 6 | 2 | 1 | 0:11:07 |
Cooked Prime Fish Meat | 33 | 0 | 0 | 0 | 0:09:26 |
Cooked Meat | 39 | 4 | 1 | 1 | 0:10:51 |
Raw Fish Meat | 49 | 30 | 8 | 4 | 0:13:37 |
Cooked Fish Meat | 98 | 30 | 8 | 4 | 0:13:37 |
KO: × 137; × 56; × 16; × 9; × 7; × 4 | |||||
Torpidity-depletion: 2.17 / s, Time until all torpidity is depleted: 00:10:28 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Basic Kibble | 4 | 0 | 0 | 0 | 0:02:23 |
Raw Mutton | 7 | 0 | 0 | 0 | 0:03:54 |
Cooked Lamb Chop | 13 | 0 | 0 | 0 | 0:07:13 |
Raw Prime Meat | 9 | 0 | 0 | 0 | 0:05:01 |
Cooked Prime Meat | 18 | 0 | 0 | 0 | 0:10:00 |
Raw Prime Fish Meat | 22 | 0 | 0 | 0 | 0:06:07 |
Raw Meat | 27 | 30 | 8 | 4 | 0:15:01 |
Cooked Prime Fish Meat | 44 | 5 | 2 | 1 | 0:12:34 |
Cooked Meat | 53 | 28 | 7 | 4 | 0:14:44 |
Raw Fish Meat | 66 | 65 | 17 | 9 | 0:18:21 |
Cooked Fish Meat | 132 | 65 | 17 | 9 | 0:18:21 |
KO: × 191; × 78; × 22; × 13; × 9; × 5 | |||||
Torpidity-depletion: 2.63 / s, Time until all torpidity is depleted: 00:12:05 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Basic Kibble | 5 | 0 | 0 | 0 | 0:02:58 |
Raw Mutton | 9 | 0 | 0 | 0 | 0:05:01 |
Cooked Lamb Chop | 17 | 0 | 0 | 0 | 0:09:27 |
Raw Prime Meat | 11 | 0 | 0 | 0 | 0:06:07 |
Cooked Prime Meat | 22 | 0 | 0 | 0 | 0:12:13 |
Raw Prime Fish Meat | 28 | 0 | 0 | 0 | 0:07:47 |
Raw Meat | 33 | 55 | 15 | 8 | 0:18:21 |
Cooked Prime Fish Meat | 55 | 26 | 7 | 4 | 0:15:42 |
Cooked Meat | 66 | 55 | 15 | 8 | 0:18:21 |
Raw Fish Meat | 83 | 107 | 28 | 14 | 0:23:04 |
Cooked Fish Meat | 165 | 106 | 28 | 14 | 0:22:56 |
KO: × 245; × 100; × 28; × 16; × 12; × 6 | |||||
Torpidity-depletion: 3.05 / s, Time until all torpidity is depleted: 00:13:21 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Basic Kibble | 5 | 0 | 0 | 0 | 0:02:58 |
Raw Mutton | 11 | 0 | 0 | 0 | 0:06:07 |
Cooked Lamb Chop | 20 | 0 | 0 | 0 | 0:11:06 |
Raw Prime Meat | 14 | 0 | 0 | 0 | 0:07:47 |
Cooked Prime Meat | 27 | 7 | 2 | 1 | 0:15:00 |
Raw Prime Fish Meat | 34 | 0 | 0 | 0 | 0:09:27 |
Raw Meat | 40 | 91 | 24 | 12 | 0:22:14 |
Cooked Prime Fish Meat | 67 | 55 | 15 | 8 | 0:19:08 |
Cooked Meat | 80 | 91 | 24 | 12 | 0:22:14 |
Raw Fish Meat | 100 | 156 | 41 | 21 | 0:27:47 |
Cooked Fish Meat | 199 | 154 | 41 | 21 | 0:27:39 |
KO: × 299; × 122; × 34; × 19; × 14; × 7 | |||||
Torpidity-depletion: 3.46 / s, Time until all torpidity is depleted: 00:14:24 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
KO Strategy[]
The Kairuku has low health and high torpor, making it very difficult to knock one unconscious without killing it. An engram-quality bow or a Longneck Rifle with Tranquilizer Darts are recommended, as the former deals damage in smaller increments, allowing for easier control, and the latter deals low damage and high torpor.
Once attacked, all Kairuku in the area will attempt to flee, but their slow speed makes it easy to keep up with them so long as they do not reach the water.
Combat[]
This section describes how to fight against the Kairuku.
General[]
Kairukus are harmless creatures that can be easily killed by any player. They provide great amounts of material for a small fight, so attacking them can be very beneficial to a player of any level.
Strategy[]
Since it is incapable of fighting back, any battle is purely one-sided in favor of the player. It is possible to take a Kairuku down to tame using tranq arrows, however, the guaranteed way to knock one out is with tranquilizer darts shot from a longneck. Do not try to knock out a Kairuku with another dinosaur for the Kairuku will die very quickly.
Weaponry[]
Kairukus can be easily killed with bare hands. Anything that does greater damage will simply make the process faster. Often, simply walking over them with a mount that applies crush damage(Rex, Spino, Giga, Bronto, etc.) will kill them, sending their bodies rolling to the side.
Dangers[]
Fighting Kairukus is not dangerous as they cannot possibly hurt the player. However, due to the cold climate in the Snow Biome, it is recommended to wear Fur Gear while fighting them. Also make sure to not chase them into bigger dinosaurs that are dangerous, like Sabertooths or a pack of Direwolves. Its biggest threat however is the fact that if you kill it you have to live with the soul crushing guilt of having done so. (the same can be said with Dodo)
Weakness[]
Kairukus are slow, have low health and don't fight back.
Utility[]
Roles[]
- Organic Polymer: Killing and harvesting a Kairuku will produce organic polymer. Surprisingly, the best tools for this are the Wooden Club and Chainsaw (Scorched Earth). Having a male and female Kairuku results in the ability to breed them, producing a baby that can be killed and harvested for polymer and also prime meat, which is cruel but effective.
- Storage Container: Kairukus make great storage boxes for any light weight materials like fiber or hide. Pretty much anything you will have a huge quantity of stacks and don't want to make multiple containers for. They can sit on top of your smithy for easy access (Level weight). Kairukus make especially better storage boxes compared to other small dinos for two main reasons: their diet is one of the easiest to satisfy (a nearby trough with any meat) and they provide an insulation bonus to cold when you are close to them making any cold base locations more manageable without having to actively do anything.
- Water Combat: While helpless on land, a swarm of trained Kairuku can be quite an effective escort underwater. A dozen or more set to follow a player and defend them can take out any sea creature due to their agility and speed underwater. Most effective when their melee, speed, and stamina are leveled up. The swarm movement is truly beautiful to watch. You will need to be a conscientious shepherd as individuals can get stuck in rock formations or in coastal areas.
- Egg Farm: Kairuku can make a good egg farm for smaller creatures if you do not wish to waste greater kibble on such creatures.
- Pet: Due to their cuteness, they are definitely a survivor's favorite.
- Fisher:
- Damage:
Passive Abilities[]
- Insulation - Standing next to a Kairuku provides 26 Hypothermic insulation, which decreases based on your distance from it, up to about 1 foundation horizontally or 1 wall vertically. Standing next to multiple Kairuku will compound the effect.
Collectibles[]
Spotlight[]
Notes/Trivia[]
For information pertaining specifically to the real-world Kairuku, see the relevant Wikipedia article.
- Dossier revealed on 9/14/15 on Steam.[2]
- Kairuku's genus name means "diver who returns with food" in Māori.
- The Kairuku is the first creature in the game to have babies in the wild.
- Kairuku can be picked up by anything that has the ability to carry(baby, juvenile, adolescent and adult).
- The Dossier states that hunting Kairukus is a practice called "Kairu Clubbing." This is most likely a satirical reference to seal clubbing (which is the hunting of seals for their pelts and blubber without them putting up a fight), because both animals are small, blubberous, and found in cold climates.
- K. waitaki is the same name as the type species of genus Kairuku. All other animals in the game share only the generic name with their real-life counterparts.
- Since the v241, The best way to move them is to pick them up in your hands and toss them, but you can't hold a tool or weapons while doing so.
- If you do tame a Adolescent or younger wild Kairuku (likely through the use of Tripwire Narcotic Trap or ForceTame), you won't be able to imprint on them when the timer finishes.
- Kairuku are able to wear helmets like the Gigantopithecus and Mesopithecus
- Will Wear the Flak Helmet on a backwards Pitch due to the face mask on the helmet.
- Real world penguins breathe air and hold their breath underwater, but Ark's Kairuku don't use oxygen.
Changelog[]
Patch | Changes |
---|---|
223.0 | Kairuku is added to the game |
223.1 | Reduced Organic Polymer yield from Clubbing a Kairuku by 40% |
261.0 |
|
262.0 | Kairuku now only spawn on icebergs and snowy coasts on The Island |
293.100 | With the new kibble rework, Kairuku now has a favored kibble, Basic Kibble. Base taming affinity effectively increased by 30% |
Gallery[]
References[]
- ↑ ARK Smart Breeding
- ↑ Jat (14 September 2015). "Introducing the Kairuku!". Announcements. ARK: Survival Evolved Steam Community. Retrieved September 30, 2015.