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One of the many values that are configured for the creatures of ARK: Survival Evolved and its DLCs is the Level Weight, or in terms of the DevKit the data structure named Dino Base Level Weight Entries in the blueprint {creature}_Character_BP.

These numbers specify the probability of the level a wild creature will have when it spawns into the game. Most creatures share the same values. The DevKit value Level Range needs to be multiplied by the Difficulty to get the in-game level.

High-level favorization[]

There is also setting named "Dinos Lerp to Max Random Base Level" that can be configured in the World Settings of a map. This setting has a value of 0 for The Island, Scorched Earth, Aberration, Extinction and Genesis: Part 1, and 0.5 for The Center, Ragnarok, Valguero, Crystal Isles and Genesis: Part 2. Rolled levels are linearly interpolated (f(a, b, alpha) = a*(1-alpha) + b*alpha) to the upper bound of the Level Weight range, using the world setting as the "alpha" value.

Values[]

Game data values In-game
Level range Weight Level at
official difficulty
Probability
1-5 1.0 5-25 54%
6-12 0.5 30-60 27%
13-20 0.25 65-100 13.5%
21-30 0.1 105-150 5.5%

The following creatures only spawn at level 1 or the lowest possible level:

The following creatures have different level weights:

Creature Game data values In-game
Level range Weight Level at
official difficulty
Probability
Hyaenodon Hyaenodon 5-5 1.0 25-25 54%
6-12 0.5 30-60 27%
13-20 0.25 65-100 13.5%
21-30 0.1 105-150 5.5%
Overseer Overseer 1-5 0.6 25-25 40%
6-12 0.3 30-60 20%
13-20 0.3 65-100 20%
21-38 0.3 105-190 20%

Alpha Fire Wyvern Alpha Fire Wyvern
Fire Wyvern Fire Wyvern
Lightning Wyvern Lightning Wyvern
Poison Wyvern Poison Wyvern
Zombie Fire Wyvern Zombie Fire Wyvern
Zombie Lightning Wyvern Zombie Lightning Wyvern
Zombie Poison Wyvern Zombie Poison Wyvern
Rock Drake Rock Drake
Voidwyrm Voidwyrm

1-5 0.6 25-25 40%
6-12 0.3 30-60 20%
13-20 0.3 65-100 20%
21-38 0.3 105-190 20%
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