M.D.S.M. (Extinction)
This article is about content exclusively available in the version on Steam, Xbox One, PS4, Epic Games. This creature, item, or feature is not yet released in the version on Nintendo Switch. |
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This article is about content exclusive to the DLC: Extinction, Genesis: Part 1 |
M.D.S.M. | |
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Mek Deployable Shield Module. Equip a Mek with this module to arm it with a large deployable dome shield. Unequipping reduces durability. | |
Armor | |
Type | Mek Module |
Armor rating | 20 |
Item | |
Weight | 200 |
Stack Size | 1 |
Durability | 5000 |
Added in | v285.104 |
Spawn Command
cheat giveitem "Blueprint'/Game/Extinction/CoreBlueprints/Items/Saddle/PrimalItemArmor_MekBackpack_Shield.PrimalItemArmor_MekBackpack_Shield'" 1 0 0 | |
Crafting | |
Required level | Level 93 |
Engram Points | 40 EP |
Crafting XP | 107.2 XP |
Crafting Time | 10s |
Crafted in | ![]() |
Required Stations | ![]() |
Ingredients | |
30 ×
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The M.D.S.M. or Mek Deployable Shield Module is an item in Extinction.
UsageEdit
By pressing C, , , a spherical dome will be formed around the Mek. It can be deactivated by pressing those controls again or exiting the dome. The shield generates heat while active, and will also automatically deactivate once overheated.
While active, allies inside the dome will take 30% reduced damage. This buff is signaled by the presence of a aura of blue squares rising from them (needs testing on actual armor increase).
When enemies under the shield exit to the outside of the shield, they get 40% increased damage taken and 30% reduced movement speed for 30 seconds; Deactivating the shield does not inflict this debuff. This debuff is signaled by the presence of a aura of red squares rising from them.
NotesEdit
- With the M.O.M.I, This module provides passive Armor, akin to Saddles, making it extremely useful in direct confrontations and PvP battles.
- The shield only protects the Mek from projectiles (including Meteors), it has no use as a creature barrier of any kind.
- It is practically impossible to have both effects active on the same situation, as enemies have their debuff canceled when entering an active shield dome and the shield stops projectiles of allies from exiting the dome.