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| durabilityperuse = 0.075 |
| durabilityperuse = 0.075 |
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| singleuse = No |
| singleuse = No |
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| engrampoints = 6 |
| engrampoints = 6 |
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| craftingxp = 1.4 |
| craftingxp = 1.4 |
Revision as of 21:00, 10 May 2017
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalHatchet.PrimalItem_WeaponMetalHatchet'" 1 0 0
Overview
A Metal Hatchet is the metal version of the Stone Hatchet. Its main advantage is the higher gathering speed but it also gathers more resources and has a higher chance of collecting rarer resources, too.
Gathering
Resource | Efficiency |
---|---|
Wood | ★★★★☆ |
Pelt | ★★★★☆ |
Chitin | ★★★★☆ |
Leech Blood | ★★★★☆ |
Hide | ★★★★☆ |
Sand | ★★★★☆ |
Angler Gel | ★★★★☆ |
Stone | ★★★☆☆ |
Raw Meat | ★★☆☆☆ |
Quality
Items which use stats, namely Melee Damage, Durability, Armor, Hypothermic Insulation and Hyperthermic Insulation, have Item Quality, with higher quality items having better overall stats (though lower quality items may be randomly superior in an individual stat). Items with improved quality can be obtained from beacons, loot crates, and other forms of loot drops (such as from killing predators), while blueprints of higher quality items are obtainable only from beacons and loot crates. Items with higher quality can cost substantially more than primitive versions.
Items that are affected by quality::
There are currently six levels of quality, defined as follows.
Primitive | Ramshackle | Apprentice | Journeyman | Mastercraft | Ascendant | |
---|---|---|---|---|---|---|
Random Multiplier Threshold | 1 | 1.25 | 2.5 | 4.5 | 7 | 10 |
Crafting XP Multiplier | 1 | 2 | 3 | 4 | 5 | 6 |
Repairing XP Multiplier | 1 | 2 | 3 | 4 | 5 | 6 |
Crafting Resources Requirements Multiplier | 1 | 1.33 | 1.67 | 2 | 2.5 | 3.5 |
Ramshackle Blueprints are also obtainable via beacons.
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