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Disambig Metal Pick is referred to as "Iron Pick" in the Primitive Plus DLC

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Metal Pick
Metal Pick
A sharp metal pick for harvesting metal from mountain rocks, flint from rocks, and meat from bodies.
Type
Melee damage
32
Weight
2.0
Durability
40 (-0.075 per use)
Single use
No
Found in Supply Crate
Blue
Spawn Command
cheat giveitemnum 35 1 0 0
or
cheat gfi MetalPick 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponMetalPick.PrimalItem_WeaponMetalPick'" 1 0 0
Required level
Engram points
6 EP
Crafting XP
4 XP
Unlocks
Required stations
Journeyman
Purchased in
Cost
20 × Slips (Mobile) Slips (ARK: Survival Evolved Mobile)

The Metal Pick in ARK: Survival Evolved is the metal version of the Stone Pick. It not only has a faster gathering speed, but it also harvests more resources from each renewable resource and has a higher chance of collecting the rarer resources.

Collectibles[]

Resource Efficiency
Mutagel (Genesis Part 2) Mutagel (Genesis: Part 2) ★★★★★
Flint Flint ★★★★☆
Raw Meat Raw Meat ★★★★☆
Raw Fish Meat Raw Fish Meat ★★★★☆
Thatch Thatch ★★★★☆
Crystal Crystal ★★★★☆
Metal Metal ★★★☆☆
Raw Prime Fish Meat Raw Prime Fish Meat ★★★☆☆
Oil Oil ★★★☆☆
Raw Salt (Scorched Earth) Raw Salt (Scorched Earth) ★★★☆☆
Sulfur (Scorched Earth) Sulfur (Scorched Earth) ★★★☆☆
Raw Prime Meat Raw Prime Meat ★★★☆☆
Obsidian Obsidian ★★★☆☆
Sand (Scorched Earth) Sand (Scorched Earth) ★★★☆☆
Wood Wood ★★☆☆☆
AnglerGel AnglerGel ★★☆☆☆
Hide Hide ★★☆☆☆
Black Pearl Black Pearl ★★☆☆☆
Stone Stone ★★☆☆☆

Quality[]

Items which use stats, namely Melee Damage, Durability, Armor, Hypothermic Insulation and Hyperthermic Insulation, have Item Quality, with higher quality items having better overall stats (though lower quality items may be randomly superior in an individual stat). Items with improved quality can be obtained from beacons, loot crates, and other forms of loot drops (such as from killing predators), while blueprints of higher quality items are obtainable only from beacons and loot crates. Items with higher quality can cost substantially more than primitive versions.

Items that are affected by quality::

There are currently six levels of quality, defined as follows.

Primitive Ramshackle Apprentice Journeyman Mastercraft Ascendant
Random Multiplier Threshold 1 1.25 2.5 4.5 7 10
Crafting XP Multiplier 1 2 3 4 5 6
Repairing XP Multiplier 1 2 3 4 5 6
Crafting Resources Requirements Multiplier 1 1.33 1.67 2 2.5 3.5


Gallery[]

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