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cheat giveitem "Blueprint'/Game/Genesis2/Weapons/Minigun/PrimalItem_WeaponMinigun.PrimalItem_WeaponMinigun'" 1 0 0
This article is about content exclusive to the DLC: Genesis: Part 2 |
The Minigun is a weapon in Genesis: Part 2. It is a deployable weapon that can be used to rapidly fire at a target. The Minigun requires the survivor to wind it up, and it can overheat from overuse.
The Minigun can be spun up with what is normally your ADS or block key without firing, which will increase your rate of fire. It will not cool down until you stop firing and if fired for too long (6 seconds when hand held and 12 when deployed) will overheat. When overheated you will not be able to fire or spin up the gun until it cools down. When it is spun down it will keep the increased firing rate for a short time and speed up the mouse sensitivity, allowing you to turn quicker and get a new target. While it cools down it is best to reload the gun (Due to the time it takes to cool back down afterwards you are better off to reload if you wish to keep it out).
When deployed, the survivor is able to better concentrate their fire on a target due to increased accuracy and reduced spinup times and will also have an easier time killing targets due to the 25% damage bonus (currently only works on primitive miniguns due to reverting to primitive while deployed) and also cannot hurt friendly dinos. It also gains much more durability and doesn't need to reload, however it is hampered by being stationary, while also having a limited angle of fire.
The Minigun when spun up and/or firing will reduce your mouse sensitivity and movement speed, so targets like alpha raptors are ill advised due to the speed they move (and sheer amount of circling they do). It is also expensive to use due to requiring a large amount of materials to create a minigun and it costing 118 Advanced Rifle Bullets to fire for 6 seconds.
Spotlight
Notes
- The Minigun cools down passively, meaning you could switch to a different weapon or new Minigun and wait for the Minigun to cool down. It is unknown if this is a bug or a feature, as the Tek Rifle cannot passively cool down.
- The Minigun is great at destroying large or slow targets as every shot can hit the target.
Gallery
Bugs
- Transferring the Minigun may cause it to overheat, and never cooldown, thus making it useless, placing the turret and re-logging will fix this glitch (Single Player fix)
- Placing minigun will reset it to basic primitive
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