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Mod ARK Additions Acrocanthosaurus.png
Acrocanthosaurus
Group
Species
Acrocanthosaurus aegis
Time
Early Cretaceous
Diet
Carnivore
Temperament
Aggressive
Spawn Command

admincheat SpawnDino "Blueprint'/Game/Mods/Additions_Pack/Acrocanthosaurus/Dinos/Acrocanthosaurus_Character_BP.Acrocanthosaurus_Character_BP'" 500 0 0 35


Scorched Acrocanthosaurus
admincheat SpawnDino "Blueprint'/Game/Mods/Additions_Pack/Acrocanthosaurus/Dinos/Scorched_Acrocanthosaurus_Character_BP.Scorched_Acrocanthosaurus_Character_BP'" 500 0 0 35


X-Acrocanthosaurus
admincheat SpawnDino "Blueprint'/Game/Mods/Additions_Pack/Acrocanthosaurus/Dinos/Bog_Acrocanthosaurus_Character_BP.Bog_Acrocanthosaurus_Character_BP'" 500 0 0 35


R-Acrocanthosaurus
admincheat SpawnDino "Blueprint'/Game/Mods/Additions_Pack/Acrocanthosaurus/Dinos/Acrocanthosaurus_Character_BP_Eden.Acrocanthosaurus_Character_BP_Eden'" 500 0 0 35
Rideable
Check mark.svg Yes
Check mark.svg Yes
Check mark.svg Yes
Torpidity Immune
X mark.svg No
Taming Method
Preferred Food
Equipment
Rider Weaponry
X mark.svg No
Humans Can Carry
X mark.svg No
Statistics
Kill XP
140 XP
Feces Size
Radiation Immune
X mark.svg No
Carryable By
Immobilized By
Can Damage
43 - 44°C / 109 - 111°F
Incubation Time
4h 59m 58.56s
Baby Time
9h 15m 33.333s
Juvenile Time
1d 13h 2m 13.333s
Adolescent Time
1d 22h 17m 46.667s
Maturation Time
3d 20h 35m 33.333s
Breeding Interval
18h - 2d
Habitat

Common             Rare
  Untameable   Cave

Mod ARK Additions logo.png
Mod ARK Additions Deinosuchus Egg.png This article is about content exclusive to the mod ARK Additions.
This content is only available if the mod is installed on a server or on single player.

The Acrocanthosaurus or simply Acro is a dinosaur in ARK Additions.

Overview[]

Dossier[]

NoteHelena.png
Species

Acrocanthosaurus aegis

Time

Early Cretaceous

Diet

Carnivore

Temperament

Aggressive

Wild

Appearing much larger than expected, Acrocanthosaurus is a fearsome carnivorous theropod. While larger than a Rex, it's not quite as strong. However, Acros' seem to demonstrate much stronger attacks the smaller their target is. In addition to this, when an Acro begins receiving damage, Acro resort to an interesting tactic which involves revealing the larger sides of their bodies, mitigating the damage they receive considerably. If they remain in this state the Acro seems to undergo a terrifying enraged state... so be careful. Normally being slower than a Rex, this rush of adrenaline will make an Acro frighteningly fast!

Domesticated

Acrocanthosaurus appear to be immune to the typical method of applying narcotics. I have met few survivors which have managed to tame these beasts however, and they claim that you can knockout an Acro by forcing narcotics down its throat as it gains its rush of adrenaline... no thank you... That being said, I have no doubt a tamed Acrocanthosaurus would prove very useful in combat, if its tanking and adrenaline can be utilized properly.

Behavior[]

The Acrocanthosaurus can be found on The Island, The Center, Scorched Earth, Ragnarok, Extinction, Valguero, Genesis: Part 1, Crystal Isles or Lost Island attacking anything in sight. When attacked, the Acrocanthosaurus may position itself into a shield stance, where it will then tank damage. If it takes enough damage (35% of its  Health, which is calculated before the tanking modifier), the Acrocanthosaurus will roar in frustration, granting it the Adrenaline! buff, which will allow it to attack faster and do more damage.

Appearance[]

The Acrocanthosaurus is a large theropod that possesses a vibrant color pattern and faintly resembles a  Giganotosaurus or an  Allosaurus. It lumbers over the  Rex and the  Spino and has a high spine which it uses for defense.

Color Scheme and Regions[]

This section displays the Acrocanthosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Acrocanthosaurus. The colored squares shown underneath each region's description are the colors that the Acrocanthosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Acrocanthosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Acrocanthosaurus's "main body" magenta.

Mod ARK Additions Acrocanthosaurus PaintRegion0.jpg
Region 0:
Main Body
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Mod ARK Additions Acrocanthosaurus PaintRegion1.jpg
Region 1:
Pattern
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X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Mod ARK Additions Acrocanthosaurus PaintRegion4.jpg
Region 4:
Stripe
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Mod ARK Additions Acrocanthosaurus PaintRegion5.jpg
Region 5:
Underbelly and Face Highlights
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X mark.svg

Region 0 is not used
for this Creature.

X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

X mark.svg

Region 0 is not used
for this Creature.

X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

X mark.svg

Region 0 is not used
for this Creature.

X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

Drops[]

Guaranteed Special Loot

Base Stats and Growth[]

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 1100 +220 +5.4% 0.07
 Stamina 500 +50 +10%
 Oxygen 150 +15 +10%
 Food 3000 +300 +10% 15%
 Weight 700 +14 +4%
 Melee Damage 55 / 95 +2.75 / +4.75 +1.7% 7% 17.6%
 Movement Speed 100% N/A +1%
 Torpidity 1000 +60 N/A 0.5

Combat[]

This section describes how to fight against the Acrocanthosaurus.

General[]

The Acrocanthosaurus can be a formidable opponent in battle, as it possesses a shield stance as well as the Adrenaline! buff and can easily kill survivors that aren't prepared to fight one. It is advised to fight one mounted, rather than on foot.

Strategy[]

Fighting an Acrocanthosaurus with a creature that is of similar or larger drag weight than it will ensure that the creature takes minimal damage. It is also important to note that an Acrocanthosaurus can outrun a survivor while out of shield stance. If necessary, the survivor can inflict enough damage (10% of its  Health) in order to enable its shield stance, at which point they can escape.

Weaponry[]

The Acrocanthosaurus should be fought with a creature, as this reduces the likelihood of a wild Acrocanthosaurus taking enough damage to activate its adrenaline and deal significantly more damage to the survivor and creatures.

Dangers[]

If an Acrocanthosaurus successfully activates its adrenaline without being killed, it becomes a force to be reckoned with, doing almost double its original  Melee Damage. The survivor should take caution when on foot or on a creature with a lower drag weight, as an Acrocanthosaurus can outrun a survivor while out of shield stance. It also does more damage to targets smaller than it with its stomp. Tamed Acrocanthosaurus pose a greater threat, as it becomes difficult to kill the rider when the Acrocanthosaurus enters shield stance. The shield bash attack of an Acrocanthosaurus in shield stance can also knock back a large amount of creatures, so survivors should be wary of environmental hazards such as cliffs.

Wild Acrocanthosaurus tend to spawn in groups of 2-3. These groups often consist of opposing genders, enabling the Acrocanthosaurus's mate boost.

Weakness[]

Fighting the Acrocanthosaurus with a strong creature that has higher drag weight will make the process of killing one much easier. When a wild or riderless Acrocanthosaurus enters shield stance, the survivor can stop attacking in order to get it to exit the stance and prevent it from being able to activating its adrenaline.

Taming[]

Preferred Food[]

Taming Method[]

Since the Acrocanthosaurus is immune to ranged tranquilizers, the only way to render one unconscious is by feeding it  Narcoberries,  Narcotic, or  Bio Toxin whenever it roars in frustration. Place the  Narcotic in the last slot of the hotbar, run up inside the mouth of the Acrocanthosaurus, and, aiming for the top jaw, use E to feed them to the Acrocanthosaurus. It is recommended to use a  Fabricated Sniper Rifle, as this allows the survivor to count the shots needed to put the Acrocanthosaurus into its shield stance and the shots needed for it to activate its adrenaline.

If the player prefers, a  Pump-Action Shotgun, can be used instead, since excess damage is ignored and will not ruin the taming effectiveness until the unconscious animation is played. This tends to be more viable for higher-level Acros.

If the player is for whatever reason disinclined to use firearms, trapping the Acro and using a  Wyvern leveled in melee damage could work too (Ice Wyvern recommended. Fire and Crystal Wyverns not recommended because lasting DoT effects may ruin the taming effectiveness. Poison Wyverns not recommended because gas cloud poses the same problem. Lightning Wyverns not recommended, because the player may find themselves choosing between the risk of dying to their own wyvern's breath, or missing the window to feed the Acro). Keep in mind a weapon might still be required to initialize the taming process, and that the Acro may remain agro'd on the Wyvern, causing the head to be too high for the player to reach without jumping, so it's highly risky.

Utility[]

Controls[]

  • Left - This key triggers a simple bite. When the adrenaline is active, the speed of this attack is increased.
  • Right - This key activates its shield stance. When enough damage is taken in this stance (10% of its  Health), the Acrocanthosaurus will roar, activating its adrenaline. Using the Left in this stance will trigger a shield bash, which can damage  Metal-tier structures.
  • C - This key triggers a side stomp. The damage of this attack is multiplied by a target's drag weight relative to the Acrocanthosaurus's drag weight. When the adrenaline is active, the Acrocanthosaurus will perform 3 stomps instead of 1.
  • Ctrl - This key triggers a roar.

Roles[]

Tank - While in its shield stance, Acrocanthosaurus will be able to tank damage. While it is taking damage in this state, it will build up its adrenaline. Once this is full, it receives a 35 second buff which regenerates 0.2%  Health per second, and a boost to  Melee Damage, resistance, and  Movement Speed.

Alpha Hunter - Acrocanthosaurus can take the hits of  Alpha creatures when utilizing its shield stance and can easily kill lower level ones. However, Acrocanthosaurus are at risk when facing higher level  Alpha Rexes and should be leveled in  Health and  Melee Damage to ensure victory.

Bullet Sponge - The shield stance is an efficient way to soak  Auto Turrets and other ranged attacks, as it transforms the Acrocanthosaurus a living shield for survivors and creatures, including the rider. The Acrocanthosaurus may also activate its adrenaline if it takes enough, which allows some time to back off and regain  Health or bring in other creatures. While in its shield stance, the Acrocanthosaurus is also able to damage  Metal-tier structures, which makes it incredibly useful in raids when leveled in  Health and  Melee Damage.

Boss Army - If used properly, an Acrocanthosaurus can be used to take on the bosses of The Island and Scorched Earth. When an Acrocanthosaurus activates its adrenaline, they gain an increase in  Health regeneration, attack speed, and  Melee Damage. This ability can prove to be critical in a boss battle, though the survivor should always have backup creatures. Acrocanthosaurus are incredibly effective against the Broodmother in particular, as their immunity to  Torpidity means they aren't knocked unconscious during the fight, and the broodmother's attacks have the potential to quickly put it into adrenaline to allow you to deal increased damage. If attempting this strategy, well bred, mate boosted Acrocanthosaurus with good saddles should be used, along with Daedon to help heal the damage taken in order to enter adrenaline. The shield stance may mitigate some damage, but it isn't nearly as much of a reduction as a Megatherium's insect killer buff.

Golem Fighter - Since the shield bash of the Acrocanthosaurus can damage  Stone-tier structures, this particular attack faces no damage reduction when used against  Rock Elementals. This can prove particularly useful on Scorched Earth.


Spotlight[]

Notes/Trivia[]

For information pertaining specifically to the real-world Acrocanthosaurus, see the relevant Wikipedia article.

  • Acrocanthosaurus aegis roughly translates to "high-spined lizard shield."
  • Imprinting increases the Acrocanthosaurus's normal  Movement Speed by 20%, but this has no effect on the  Movement Speed while its adrenaline is active.
  • The mechanics and abilities of the Acrocanthosaurus are a reference to and inspired by the Deviljho, a monster from the popular game Monster Hunter, which is known for its brute strength and rage triggered by excessive amounts of damage.
  • Prior to January 11, 2020, Acrocanthosaurus could not enter the Tek Cave after the prohibition of Cryopods. This has been fixed.

Gallery[]

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