This article is about the sponsored mod Castles, Keeps, and Forts: Science Fiction. This content is only available by installing the mod on a server or on single player. |
CKF Structure Mods[]
Other CKF Structure Mods currently include;
Description[]
Mod Publicly Released : 06/06/2020
CKF:SF takes the building experience of CKF:R structure mods and mixes it in with a grounded Sci Fi art style. With over 75 parts included in the release build with many more planned in future content updates, combined with the enhanced remastered CKF snap system. Users will be able to build to the limits of their imagination.
All the parts in CKF:SF are full colour adjustable colour adjustable with multiple static mesh variants within the parts to provide even more customisation. All parts are designed to fall within the performance optimisation of vanilla parts, with models and materials made to be within vanilla spec.
Mod Content[]
Currently Included Structure Tiers;
- Composite Tier = Metal equivalent
Planned Future Content;
- Bunker Tier = Stone equivalent
- Mil-Spec Tier = Tek equivalent
Features
- Over 75 versatile building parts
- Multiple Cosmetic Variants
- Stackable Foundations
- Corner Pillars
- Full Colour Customisation on Parts and Regions
- Enhanced Snapping
- Vanilla Floor Sizes
- Vanilla Snap Compatible
- True no collision on placement.
- Adobe Cooling on all parts
INI settings
- These are not required unless you wish to change them from the defaults listed below;
[CKF_Config]
- PartsAreFoundation=false
- DisableFoundationStacking=false
- StackedFoundationHasFullHP=false
- CompositeIsStone=false
- CompositeIsTek=false
- DisableAutomaticDoors=false
- PickupWhenDamaged=false
- DisablePickupDelayTimer=false
- DisablePickup=false
- StructureCraftingSpeed=1
If you are running CKF:R and CKF:SF both INI configs can be placed under the same header. Only one instance of each INI command line is needed.
Notes[]
- Wiki for this mod will be expanded with specific engrams, crafting requirements etc.
References[]
|