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Super Structures
Super Structures Logo
A building mod with other quality of life improvements!
Mod author
Legendarsreign
Download
Release date
Feb 16th, 2020
Status
Actively Maintained
Mod Super Structures logo This article is about the mod Super Structures.
This content is only available by installing the mod on a server or on single player.

Super Stuctures is a building mod for ARK: Survival Evolved, forked from the July 19th, 2019 version of Structures Plus and is actively maintained by Legendarsreign. The goal of the mod is to maintain everything from its previous state and continue to develop, patch bugs, and improve upon it by adding new features and structures in addition to what the mod originally had.

Building Parts[]

Thatch[]

Wood[]

Stone[]

Adobe[]

Greenhouse[]

Metal[]

Glass[]

Tek[]

Tek Glass[]

Internal Piping/Wiring[]

Additional Structures/Items[]

Crafting[]

Turrets[]

Consumables[]

Crop Plots[]

Storage[]

Elevator[]

Misc[]

Tools[]

Features[]

General Information[]

This mod is compatible/works with the following vanilla configuration settings:

  • -structurememopts
  • MaxGateFrameOnSaddles (SS Gateways respect this setting)
  • LimitTurretsNum (SS Turrets respect this setting)
  • LimitTurretsRange (SS Turrets respect this setting)

It is unknown whether -UseStructureStasisGrid will work correctly with this mod. Use at your own risk.

Please see the Server Configuration Page for more information on these settings.

Integrated Resource Pulling[]

This tool adds 3 additional buttons and one number input box to the UI of everything with an inventory. It is very useful for moving large quantities of items around i.e. grabbing metal from an Anklyo into an Industrial Forge.
These tools will only grab resources from boxes, creatures, and crafting stations that are not in use.

Mod Super Structures Resource Pulling Toolbar

Icon Purpose
Mod Super Structures Resource Pulling Repair Button The Repair button grabs the needed resources to repair the selected item.
Mod Super Structures Resource Pulling Craft Button The Craft button and input box grabs the needed resources to craft the number of the selected engram or blueprint. The input box must contain a number, highlight and overwrite the 1 to get numbers less than 10.
Mod Super Structures Resource Pulling Pull Button The Pull button can only be used after selecting an item or engram. It pulls up a UI that lists all resources that can be pulled to this inventory. Selecting a resource displays anything nearby that contains said resource. Choose how much you would like, click pull, then click done once you have what you need.
Mod Super Structures Resource Pulling Tool Radial Settings The Tool Radial Settings button (in the top left) will open the Tool Radial Settings menu. This is a way to access the settings in the event that you cannot remember your keybinding.
Mod Super Structures Resource Pulling Collapse Button The Collapse button (in the top left) will toggle the visibility of the Resource Pulling icons.


Additional Information

  • By default, there is a 1 second cooldown on Resource Pulling.
  • Resource pulling respects "Tribe Activation Rank"
  • You can add an * to a structure or dino name to prevent pulling from it
  • Structures cannot be pulled from while they are crafting

INI Options

The UI that displays resources uses a default list of available options, however it can be modified using the below INI options.

Place these INI options at the bottom of your gameusersettings.ini (For servers, it has to be on the server) 
You must include the [SuperStructures] header.
You only need to include this if you wish to override the defaults, and you only need to include entries that are different.
Name Description Possible Values Default Value
PullResourceAdditions This allows you to add any resource you wish to the pull resource / dedicated storage list. It is a comma separated list of nearly the entire spawn code. Any resource
PullResourceRemovals This allows you to remove items from the default resource pull / dedicated storage list. It is a comma separated list of nearly the entire spawn code. Any resource
DisableResourcePullingDisables the resource pull functionality.true/falsefalse
ResourcePullRangeInFoundationsSets the distance crafting stations can pull from.1-10025
ResourceTransferCooldownChanges the time delay between pulls (affects the pull UI & the transfer tool)0.1-1201

Examples:


This would add Pelt Pelt and Ankylo Egg Ankylo Egg to the resource pull list (this can be any mod or vanilla item):

  • PullResourceAdditions=/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Pelt.PrimalItemResource_Pelt,/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Ankylo.PrimalItemConsumable_Egg_Ankylo

This would remove Pelt Pelt and Chitin Chitin from the resource pull list (this list can only contain items that are on the default list):

  • PullResourceRemovals=/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Pelt.PrimalItemResource_Pelt,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Chitin.PrimalItemResource_Chitin


Important note: Adding items or removing them from the lists above affects the Integrated Resource Pulling, Mod Super Structures SS Dedicated Storage SS Dedicated Storage (Mod:Super Structures), Mod Super Structures SS Inventory Assistant SS Inventory Assistant (Mod:Super Structures) resource lists, and the Mod Super Structures SS Dedicated Storage Intake SS Dedicated Storage Intake (Mod:Super Structures)/SS Dino Uplink blacklist resource selection lists.

Tool Radial Menu[]

Mod Super Structures Tool Radial Menu All tools/guns are integrated into the a Radial Menu that players have access too at all times except for the following:

The items are given for free and are no longer crafted, are slottable in your hotbar and can be discarded (destroyed) but not dropped. Items equipped to your hotbar are not removed when you switch tools.

Mod Super Structures Tool Radial Menu Settings
  • When loading the Tool Radial Wheel, there is a half second delay before it will appear. During this time, you can release key (or controller button) to quick toggle the last tool you had equipped.
  • On keyboard, Press and hold "N" (default key) to bring up the radial menu, hover your mouse over the option you want and release "N" to equip.
  • On controller, double tap and hold left bumper to keep the radial menu open, move your left joystick around the menu to select, release left bumper to equip.
  • From the radial menu you can select an item or Radial Menu Settings. This option will bring up a menu to alter your keybinding on keyboard (cannot be adjusted for controller). This setting should be remembered between servers. You can also access this setting from the Pull Resource Menu.
Place these INI options at the bottom of your gameusersettings.ini (For servers, it has to be on the server) 
You must include the [SuperStructures] header.
You only need to include this if you wish to override the defaults, and you only need to include entries that are different.
Name Description Possible Values Default Value
RadialToolBlacklist Allows you to disable some or all of the tools in the radial menu. Comma separated list. RemoveAllTools OR Command Tool,Euthanasia Gun,Pillarator,Remote,Demo Gun,Light Setter,Model Selector,Repair Gun,Transfer Gun,Transparency Cycler,Turret Configurator,Underwater Tool,Visibility Tool,Construction Tool

Localization[]

This mod has limited support for additional languages including German, French, Russian, Czech, Spanish, Italian, Simplified Chinese, & Dutch.

Currently Translated:

  • Radial Tool Menu
  • All Tools/Guns
  • SS Dedicated Storage Set Resource UI
  • Pull UI
  • Egg Incubator Stat Settings UI
  • Hatchery Auto Send UI

Recipes[]

  • All SS production stations (e.g. Preserving Bin, Forge or Cooker) show all available recipes as blueprints within the station. These blueprints can be selected and used in conjunction with the resource grabbing tool to easily produce food using resources from multiple nearby containers.
    • Note that for SS Preserving Bins in particular that the recipe blueprint does not automatically pull the additional Sparkpowder Sparkpowder required to power the station.

Modified Building[]

General

  • All SS structures can be picked up.
  • All SS containers and structures with an Access option can be locked, unlocked and pinned.
  • All passively noisy structures are now silent.
  • All SS gas-powered structures can now be powered by either gas or electricity.
    • The SS Chemistry Bench is noteworthy for still requiring both Power and Gasoline.
  • Most SS buildings can be placed underwater.
  • SS buildings have no height limit.
  • SS Irrigation Pipe - Intake can be placed virtually everywhere to produce water, irrelevant of height above sea level.
  • SS Standing Torch do not require fuel; feature automated on-and-off settings; and can be dyed.
  • SS Feeding Trough and SS Tek Trough
    • Note that Feeding Troughs block spawns.
    • Now have options to adjust permitted creatures.

Automatic Doors

  • All SS Doors, Dinogates and Hatchframes now feature adjustable open and close settings.

Hiding Clutter

  • SS Fence Supports and SS Fence Foundations can be hidden individually, or all those connected.
  • SS Pipes can be hidden individually. SS Taps and SS Intake Pipes also have the option to toggle the visibility of all connected pipes.
  • SS Cables can be hidden individually. SS Generators and SS Electrical Outlets also have the option to toggle the visibility of all connected wires.
  • SS Electrical Outlets can be hidden individually, as well as having the option to toggle the visibility of sparks and wiring.

Medium, Large and XL

  • Medium, Large and XL structures have proportionally increased cost, weight and durability.
  • Pillars are available in Medium (3 high) and Large (5 high).
  • Walls are available in Large (4 high) and XL (12 high).

Models

  • SS Railings
    • Can be toggled to resemble a half-wall.
    • No longer considered to be full of holes, regardless of model.
  • SS Ramps
    • Can now be toggled to resemble a staircase.
    • Resized to fit within a 1x1x1 box.
    • Now provide structural support as if a wall.
  • SS Stairs
    • Resized to fit within a 1x1x1 box.
    • Angle reduced to 90 degrees.
    • Can now be flipped after being placed.
    • Can now toggle unit collision with the railing.

Snapping

  • SS Beds and SS Bunk Beds can snap to each other vertically and horizontally.
  • SS Ceilings snap flush with SS Foundations.
  • SS Crop Plots
    • Small Crop Plots will snap inside of the four corners or the center of SS Foundations.
    • Medium and Large Crop Plots will snap to the center of SS Foundations.
  • SS Fence Foundations and SS Fence Supports can now be cycled through each 45-degree option with [G], and flipped with [E].
  • SS Foundations
    • Can now be stacked vertically.
    • Resized to be the same height as walls.
    • Will now snap to ceilings if there is ground support (e.g. the far side of a bridge).
  • SS Railings can now snap to SS Ramps and SS Sloped Ceilings, altering their model to suit the slope.
  • SS Sloped Walls can now snap to the underside of slopes, flipping themselves appropriately.
  • SS Storage Boxes, SS Metal Boxes and SS Refrigerators will snap to each other horizontally and vertically.
  • SS Preserving Bins and SS Vaults will snap to each other horizontally.
  • SS Water Pipes can be placed on SS Rafts.
  • SS Vacuum Compartments can be placed on platform saddles, but will not snap to foundations.
    • WARNING: Placing these on a Plesiosaur platform saddle will likely result in the game determining the dino to be "out of the water", instantly killing it. As of right now, it appears to be safe for Mosasaurus.

Triangles

  • The roof, foundation, and ceiling triangles available in Wood, Stone, Adobe, Metal and Tek tiers.
  • There are also roof and ceiling triangles available in the Greenhouse tier. The Greenhouse structures also still give the greenhouse effect.

Tek Tier

  • SS Tek Generator
    • Rate of consumption changed to 1 Element per day from 1 per hour.
    • Can see fuel without having to open inventory
  • SS Tek Transmitter
    • Now features a Dino Scan via the radial menu that allows you to populate a list with all instances of a creature species, including its level and coordinates.
    • Boss arenas can now be entered though the transmitter.
  • SS Tek Shield Generator
    • Can now be powered by an SS Tek Generator and has the timer disabled by default (can be turned back on via INI). Can still be powered individually at the standard hourly rates.
  • SS Vacuum Compartments
    • No longer require power to function.
    • Resized to 2x2x2 from 1x1x1.
    • These will not snap to foundations.
    • WARNING: Placing these on a Plesiosaur platform saddle will likely result in the game determining the dino to be "out of the water", instantly killing it. As of right now, it appears to be safe for Mosasaurus.

Structures Plus (S+) vs Super Structures (SS)[]

Important Differences[]

  • SS has added support for additional languages such as German, French, Russian, Spanish, Italian, Simplified Chinese, & Dutch.
  • Decay Destruction multipliers have all been equalized on SS Structures
  • Many building pieces in SS still bear the same file names as their Homestead counterparts. Server Owners & Players were previously able to migrate from S+ (July 19th, 2019 version) to SS without losing their structures before the May 18th, 2020 S+ update, but the Homestead Conversion Issue still exists.
  • Platforms Plus & Snappy Saddles have been integrated into S+, while SS has not integrated these mods.
  • Structure Pickup is enabled by default in Super Structures, while it is disabled by default in Structures Plus.
  • Super Structures has an INI option to enable/disable damaged structure pickup. (It is enabled by default). This is not the case in S+ and there is no configurable option to do so (as S+ relies on vanilla config pickup options and there is no vanilla config pickup option to do so)
  • There are various configurable INI options that are not the same across the mods or have been renamed.
  • The tools listed both exist in S+/SS. Super Structures tools such as the Mod Super Structures SS Visibility Tool SS Visibility Tool (Mod:Super Structures) or Mod Super Structures SS Demo Gun SS Demo Gun (Mod:Super Structures) are separate tools (items) that be obtained via the Tool Radial Menu (with the exception of a few tools), while S+ has combined these tools into the Mod Structures Plus S- Omni Tool S+ Omni Tool (Mod:Structures Plus) & Mod Structures Plus S- Multi-Tool S+ Multi-Tool (Mod:Structures Plus).

Unique Items in Super Structures[]

Updated Models in Super Structures[]

The Mod Super Structures SS Item Collector SS Item Collector (Mod:Super Structures) was given a brand new model.

Notes/Trivia[]

Gallery[]

References[]


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