Moschops
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Moschops/Moschops_Character_BP.Moschops_Character_BP'" 500 0 0 35
Variant Aberrant Moschops
admincheat summon Moschops_Character_BP_Aberrant_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Moschops/Moschops_Character_BP_Aberrant.Moschops_Character_BP_Aberrant'" 500 0 0 35
The Moschops (Moss-Chops) is one of the creatures in ARK: Survival Evolved.
Contents
Basic Info[edit | edit source]
Dossier[edit | edit source]
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
![]() |
“ |
Moschops Cibumutante in the wild is a lazy, cowardly creature that typically lives in the Island's forests, primarily making its home among the great redwoods of the western regions. It survives by being extremely flexible in its eating habits and completely averse to fighting. It never starves, since it can eat just about anything. It runs at the slightest provocation but is still often preyed upon.
What makes Moschops particularly interesting is what it can be trained to do with its eating habits. With a versatile palate and tough teeth, Moschops can be tamed for a unique ability: over time it can be accurately taught exactly which things to gnaw, increasing the likelihood of harvesting the specific resource its master desires. For example, teach it to prioritize chewing Prime Meat, and Prime Meat will be easier to harvest from the flesh it consumes. Likewise for rare plants materials, and so forth! Just don't expect Moschops to protect you, though! Even after taming, it will quickly flee when enemies are nearby. Regardless of being fed well, increasing its strength, or how much affection, you shower on it, Moschops retains its inherent cowardly nature! Its lack of combat might deter the use of this companion but the ability to ride Moschops while making use of its diverse harvesting is a rare treat. |
„ |
~ Helena |
Behavior[edit | edit source]
The Moschops is a passive, friendly animal that doesn't take notice of survivors or other creatures, until attacked. When threatened, they will flee. A lone Moschops may flee even if its egg is stolen, although groups may attack instead.
Appearance[edit | edit source]
Despite its appearance, the Moschops is not a dinosaur or even a relative, but much more closely related to mammals as it is a Therapsid, or mammal-like ancestor. It has a barrel-shaped body to hold the large gut necessary for its varied diet with sprawled-out forelimbs and a short tail. Perched on its body is a short, thick neck with a broad head.
Color Scheme and Regions[edit | edit source]
This section displays the Moschops's natural colors and regions. For demonstration, the regions below are colored red over an albino Moschops. The colored squares shown underneath each region's description are the colors that the Moschops will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Moschops's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Moschops's "body" magenta.
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
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375 | +75 | +5.4% | 0.07 | |
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300 | +30 | +10% | ||
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150 | +15 | +10% | ||
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300 | +30 | +10% | 15% | |
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200 | +4 | +4% | ||
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32 | +1.6 | +1.7% | 14% | 17.6% |
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100% | N/A | +1% | 20% | |
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300 | +18 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement | Base Speed | Sprinting Speed | Stamina | ||
---|---|---|---|---|---|
Wild | Tamed | Wild | Tamed | ||
Walking | 115 | ? | 517.5 | 517.5 | 15 |
Swimming | 220 | ? | ? | ? | ? |
- These are the base speeds of the creature at 100% Movement Speed.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Bite | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 300 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 32 |
Harvest Corpse (Melee) | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 300 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 32 |
Harvest Tree (Melee) | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 300 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 32 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]
Note that creatures will have different stats in Survival of the Fittest
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
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375 | +75 | +5.4% | 0.07 | -4% |
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300 | +30 | +10% | ||
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150 | +15 | +10% | ||
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300 | +30 | +10% | 15% | |
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200 | +4 | +4% | ||
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32 | +1.6 | +1.7% | 14% | 17.6% |
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100% | N/A | +1% | 20% | |
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300 | +18 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement | Base Speed | Sprinting Speed | Stamina | ||
---|---|---|---|---|---|
Wild | Tamed | Wild | Tamed | ||
Walking | 115 | ? | 517.5 | 517.5 | 15 |
Swimming | 220 | ? | ? | ? | ? |
- These are the base speeds of the creature at 100% Movement Speed.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Bite | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 300 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 33.92 |
Harvest Corpse (Melee) | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 300 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 33.92 |
Harvest Tree (Melee) | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 300 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 33.92 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[2]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
Passive Tame[edit | edit source]
When passive taming a Moschops, it will randomly cycle through one of the following foods it wants to eat. Feed it exactly what it asks for.
Amarberry
Azulberry
Cooked Lamb Chop
Cooked Meat
Cooked Prime Fish Meat
Cooked Meat Jerky
Cooked Prime Meat
Giant Bee Honey
Leech Blood
Mejoberry
Organic Polymer
Prime Meat Jerky
Rare Flower
Rare Mushroom
Raw Meat
Raw Prime Meat
Raw Mutton
Raw Prime Fish Meat
Sap
Tintoberry
Build a pen with 4 fence foundations and 4 fences.
Use a Kaprosuchus to place it inside, quickly dismount and close the pen. [Note, however, that on Official PvE Servers this does not work.]
You can safely passive tame it now without having to worry about letting it walk away.
Remember to stock up on all the resources it eats before attempting to tame one, as it will cycle through food it wants. Because many of these resources can spoil, it is advised to take a dino along to store them until needed.
KO Strategy[edit | edit source]
There is no KO strategy. Since it is a passive tame, you should not knock it out, if you do its hunger will decrease rapidly making any future passive taming attempts useless.
Combat[edit | edit source]
This section describes how to fight against the Moschops.
General[edit | edit source]
The Moschops will flee when attacked. It is a myth that stealing their eggs will provoke them. They will simply run away. They will attack ONLY if you take too long killing them.
Strategy[edit | edit source]
Attacking from afar with ranged weapons or driving them into a corner where they can easily be finished off. Because of their low HP, you can also throw bola at Moschops and hit it with a Spear or Pike a few times. You can also use a small herd of domesticated Dilophosaurus, since they can use their slowing ability to attack.
Weaponry[edit | edit source]
Ranged weapons or powerful mounts that can kill the Moschops in one swipe are recommended, as Moschops are fast runners but you can still easily outrun them when sprinting. Alternatively you could use a fast mount to hound them or shoot from, such as a Raptor or a Parasaur.
Dangers[edit | edit source]
The Moschops itself poses little threat. But the biggest danger of Moschops is chasing them and encountering more aggressive animals. Beware as when cornered they might occasionally attack you, usually taking players off guard with their huge damage for a "passive" creature.
Weakness[edit | edit source]
Moschops' reluctance to fight is its biggest weakness and it often falls prey to large and fast carnivores.
Utility[edit | edit source]
- Coward: The Moschops will always flee whenever another creature attacks.
- On aggressive, it will continuously flee from nearby "threats", even those that don't attack (e.g. passive/skittish creatures).
- On neutral, it will flee when directly attacked (not just when combat begins nearby).
- If you whistle to attack a specific target, it will flee from that target instead.
- If ridden they now CAN do a substantial amount of damage to an enemy dino.
- Autonomous Harvesting: This ability makes Moschops one of the most important tames early in the game.
- Gathers bushes and trees autonomously while Wander Enabled (berries, seeds, thatch, wood, etc.).
- Like
Gigantopithecus, it can gather
Fiber from bushes. This can provide good quantities of
Fiber for players without a
Gigantopithecus or a
Sickle to harvest for themselves.
- Berry collection is incredibly efficient and given enough time can easily collect enough to not only feed itself but your character and most herbivore tames as well- be sure to empty inventory regularly as it will quickly fill to capacity.
Collectibles[edit | edit source]
Resource | Efficiency |
---|---|
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★★★★☆ |
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★★★☆☆ Gathers autonomously |
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★★★☆☆ |
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★★☆☆☆ Gathers autonomously |
Moschops will gather ![]() ![]() ![]() |
- Gatherer
The Moschops is the one of the most useful resource creatures you can tame have on Ark. It can collect lots of resources, more than most creatures despite being an omnivore. It can gather Thatch efficently and some decent
Wood and can harvest corpse as well, meaning it can be a great hunting creature without waiting to tame a
Raptor. About meat, Moschops has an effect of chance to gathering prime meat from smaller creatures like a Ichthyornis would, making it useful as an early refrigerator if you want to quickly tame an unconscious carnivore like Raptors before it spoils. Also, it can gather decent amounts of fiber and berries as well, as well as rare resources such as rare mushrooms from the trees of the swamp. Because of this, Moschops is a very good choice to tame especially for beginners, since they can be ridden right after you tame them, no saddle required. Moschops is also a perfect choice if you felt yourself poor because you have less resources, especially you don't have to wait to tame another creature for resources like Triceratops or anything else. You can use this method right after you spawn in on Ark.
- In case in Mobile however, you can use this method too. But Moschops CANNOT be ridden at all. Instead take your Moschops to the place where there is lots of trees and bushes and set it to wander. It will collect resources from it by itself, making it one of the most useful creatures for gathering resources early without waiting to tame even a Parasaur. In case for gathering meat however, you can't really do that since Moschops cannot be ridden meaning they are cowards to attack. To fix this, drag a corpse (any dead creature you are strong enough to drag), place it near a tree, take your Moschops near those and set it to wander. It will harvest the tree and the corpse as well, collecting thatch and wood as well as some meat and hide. However, this is very time consuming, meaning gathering meat with Moschops on Mobile is completely time wasting and useless. So, if you want to gather meat and hide, use picks and hatchets :)
- Eggs
- The moschops is a good, easy source of large eggs used to make superior kibble. Other sources of large eggs requires a violent tame of dangerous creatures such as allosaurus and spinosaurus.
- Upgradable Multi-Tool
- In addition to bonus stats, each time you spend a skill point you will also gain the ability to apply "Harvesting Levels" via the tame's wheel menu (see gallery below). Recommended to level in weight for storage capacity.
- Each point invested will increase both the likelihood of gathering a particular resource (relative to other drops, "weight") and the quantity of the resource gathered (e.g. 200% is twice the base yield). It is currently unknown if the bonus from Harvesting Levels stacks additively or multiplicativly with Melee Damage.
- You must not ride the Moschops. The bonus is not applied when the Moschops is ridden. You need to either whistle to make it attack the corpse OR have it on attack your target.However if you do not one hit kill your target, the Moschops will run away...
- The following options for improving are available:
Resource | Gather Note |
---|---|
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Harvest Leeches, Deathworms or Lampreys. |
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Harvest Kairuku, Mantis, Hesperornis or Karkinos. One smart strategy for farming polymer is raising and breeding penguins for polymer. You can harvest polymer effectively and in the safety of your own base. Take note that adult tamed penguins drop more polymer than baby tamed penguins. |
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The Island: Wander enabled near the appropriate bushes in the Swamp, Snow Biome or mountainous regions. Scorched Earth: Wander enabled near the purple/white flowers on Scorched Earth. Aberration: Wander enabled near red-stemmed red mushroom/blue-stemmed cyan mushroom. |
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The Island: Wander enabled near trees within the Swamp. Scorched Earth: Wander enabled near the appropriate bush nodes. Aberration: Wander enabled near red/cyan mushroom. |
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Harvest appropriate corpses. Can harvest corpses under the Prime effect of the Ichthyornis. |
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Although Moschops can level up prime fish harvesting they are unable to collect meat at all from fish (Coelacanth, Sabertooth Salmon, Piranha). However they might be able to collect prime from ocean sources. |
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Scorched Earth and Ragnarok: Wander enabled near to Joshua Trees. |
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Although sometimes stated the harvest level of prime meat does not affect the collection of raw mutton - still Moschops do suprisingly well in harvesting it. |
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Moschops, see the relevant Wikipedia article.
- The dossier was revealed on April 11, 2016[3]
- The real-life counterpart was likely a herbivore and probably would not have eaten meat.[4]
- TLC Pass 2 accidentally allowed players to ride on Moschops, but it was removed. Afterwards, it has been announced that them being rideable were intentional due to player's feedback and staff discussion, and was subsequently released 4 days after the announcement.[5]
- This unfortunately comes with a hidden nerf that greatly reduce the amount of resource it can harvest.
- While Moschops are generally non-hostile, they will occasionally attempt to run at the player and cause damage. It is unknown exactly what causes this, but it has been observed when they are boxed in or cornered, the otherwise passive
Ovis has also been observed doing this.
- It is possible to knock out a Moschops, although it can't be tamed if one is knocked out. On ARK Survival Evolved Mobile, there is a bug that makes Moschops tamed either passively or by knocking it out.
- Name means "Food changing calf face", explained that player may require varies of food to tame it.
- If you want to make a good progress on Ark, then Moschops is the creature you MUST tame. The reason is: All you have to do is gather
Berries, feed it some
tintoberries or anything. Once tamed, you can immediately ride it and gather resources such as
Thatch,
Wood,
Berries,
Fiber and can harvest corpses for
Meat. This is the perfect method to get started on Ark especially for beginners, or if you feel yourself poor. You can get
Thatch or wood efficiently if you want to make buildings or any structures early without waiting to tame
Triceratops or any other resource creatures, as well useful for early gathering large amounts of
Fiber and also decent amounts of
Berries. You can have yourself a hunter if ridden to kill creatures early for
food without waiting to tame a
Raptor, because it can harvest
Meat efficiently as well as
Prime Meat. Also, you can gather rare resources much early such as rare flowers and rare mushrooms. Because of this, Moschops is the most useful gatherer creature you can ever have on Ark especially for starters/beginners. As long as you stay out of danger you will be fine (as a beginner, or average), especially from raptors.
- On Mobile, this method works too. However, Moschops CANNOT be ridden at all. Instead you have to take your Moschops to the place where there is lots of bushes and trees then set it to wander. It will gather resources from it by itself, making it a useful creature before you can even tame a
Parasaur. In case for gathering
Meat however, is quite inefficient, since you cannot target a corpse to attack it and the Moschops itself is a coward. You can fix that by dragging a corpse of a small creature (any dead creature you're strong enough to drag), place it near a tree, set your Moschops to wander, he will harvest the tree and the corpse nearby as well. However, that is very time consuming, meaning gathering
Meat with Moschops on Mobile is completely useless and time wasting than gathering
Meat using picks.
- On Mobile, this method works too. However, Moschops CANNOT be ridden at all. Instead you have to take your Moschops to the place where there is lots of bushes and trees then set it to wander. It will gather resources from it by itself, making it a useful creature before you can even tame a
- Moschops are a great
Chitin farmer. All you have to do is kill a
Trilobite and harvest it while mounted in the Moschops. Sometimes, you can get 100
Chitin per corpse.
Changelog[edit | edit source]
Patch | Changes |
---|---|
252.0 | ![]() |
252.1 | ![]() |
252.4 | Fixed a Moschops ambient harvesting crash |
259.0 | Made Moschops taming easier |
275.0 Aberration Expansion Release | Added ![]() |
278.0 | Will no longer flee when told to harvest corpses |
279.224 | Fixed a bug that made the Moschops rideable |
279.242 |
|
279.252 | Moschops dossier updated |
279.261 | Buffed Moschops harvesting effectiveness and ![]() |
Gallery[edit | edit source]
References[edit | edit source]
- Synapsids
- Omnivores
- Cowardly creatures
- Creatures released in v252
- Creatures released in 2016
- Creatures released in v748
- Creatures released in v502
- Creatures released in v1
- Creatures released in v599
- Tameable creatures
- Rideable creatures
- Breedable creatures
- Creatures that drop small feces
- Creatures that lay eggs
- Incubation
- Creatures
- Possible typos
- Creatures that gather autonomously
2 Not rideable on ARK: Mobile.