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Net Projectile
Net Projectile (Genesis Part 2).png
High-Speed projectile that unfurls to ensnare creatures in netting. Can only be fired from a Harpoon Launcher.
Weight
2
Stack size
100
Single use
Yes
Added in
Spawn Command
cheat gfi ArrowNet 1 0 0
or
cheat giveitem "Blueprint'/Game/Genesis2/Weapons/NetAmmo/PrimalItemAmmo_ArrowNet.PrimalItemAmmo_ArrowNet'" 1 0 0
Required level
Engram points
12 EP
Crafting XP
0.8 XP
Prerequisites
Crafted in
Required stations

The Net Projectile is an Ammunition in Genesis: Part 2 for the  Harpoon Launcher. It can be launched out of the Harpoon Launcher and when it hits a target, it ensnares it completely.

Immobilization[]

The Net Projectile can immobilize a target caught in it for a minute. After it wears off you have to wait 30 seconds before you can net the target again. The netted dino cannot attack, tamed or wild, nor can the owner ride the dino. If the dino is tamed it can be cut away by anyone with a  Metal Hatchet,  Sword,  Pike ,  Metal Sickle or  Tek Sword by hitting the affected dino three times.

Crosshair[]

The crosshair can be colored in three different ways when holding a  Harpoon Launcher with the Net Projectile loaded:

  • Blue indicates no target is being aimed at;
  • Green indicates the target can be immobilized by the projectile;
  • Red indicates the target cannot be immobilized by the projectile, or that it is an ally.

Affected Creatures[]

Unaffected Creatures[]

Small fish like the Sabertooth Salmon, Alpha Creatures and anything with a drag weight above 500.

Spotlight[]

Notes[]

  • Prior to patch 330.8 the  Harpoon Launcher would cease to work under water when it had the ammo equipped.
  • Some creatures like the Titanoboa and Arthropluera will still move around but not attack despite having the net projectile model on them.
  • Best used to freeze and trap medium creatures like the Argentavis or Carnotaurus, can also be used to tame Quetzal.
  • Anything Rex size or bigger will have no effects.
  • The net may cause hit regestration issues if you are trying to knock out the trapped creature.

Changelog[]

Patch Changes
329.5 Net Projectile is added to the game.
329.51 Fixed some cases where the Net Ammo was not correctly dismounting players.
330.8  Net Projectile (Genesis: Part 2) loaded into a  Harpoon Launcher can now be used underwater.
332.6  Nets are no longer effective against  alpha creatures
332.13  Net immunity cooldown increased from 10 seconds to 30 seconds.
338.23
  • Increased durability usage on  Harpoon Launcher for net ammo specifically. Cost per net fired increased by approx 250%
  • Increased weight of weight ammo from 0.2 to 2.0

Gallery[]

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