or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Procoptodon/Procoptodon_Character_BP.Procoptodon_Character_BP'" 500 0 0 35
Variant Procoptodon (Escort)
cheat summon Procoptodon_Character_BP_Escort_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Arctic/Procoptodon_Character_BP_Escort.Procoptodon_Character_BP_Escort'" 500 0 0 35
Variant R-Procoptodon
cheat summon Procoptodon_Character_BP_Eden_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Procoptodon_Character_BP_Eden.Procoptodon_Character_BP_Eden'" 500 0 0 35
Variant Procoptodon (Gauntlet2)
cheat summon Procoptodon_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Procoptodon_Character_BP_STA.Procoptodon_Character_BP_STA'" 500 0 0 35
The Procoptodon is one of the Creatures in ARK: Survival Evolved.
Basic Info[]
Dossier[]
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
Procoptodon vivencurrus
TimePleistocene
DietHerbivore
TemperamentReactive
- Wild
The first marsupial I've encountered on the Island is the Procoptodon vivencurrus. Standing nearly three meters tall, it is among the largest jumping creatures I've heard of. It is a fairly peaceful herbivore that will immediately flee when aggressed upon. One of Procoptodon's most unique features is its pouch. Unlike many pouched marsupials, Procoptodon's pouch is relatively dry and has little in the way of sticky or oily fluids. I assume this is good for the Joey, but I have not figured out exactly why yet. Its other unique feature, powerful hind legs, can knock back aggression much larger in stature. Procoptodons show great precision when leaping as if they can accurately target the landing without fail. I've seen them effortlessly hop and land from heights that would flatten other creatures.
- Domesticated
It seems Procotopdon's knack for carrying things has increased its load-bearing capacity. Procoptodon's dry pouch makes it an excellent beast of burden that can carry far more than other creatures of its size. Additionally, it appears to provide an optimal environment for nourishing babies. So much that upon maturing, they have even more vigor.
Behavior[]
The Procoptodon is similar to the Parasaur in behavior, and can be seen peacefully roaming around young lads. If attacked, it will flee at a high speed, making the creature rather difficult to catch.
Procoptodon are fairly rare on the island, and the areas that they inhabit are sometimes too full to hold them. To fix this, slaughter everything you can to try and get one to spawn. Be sure you know where they spawn (see spawn map above.) They enjoy congregating around the bottom of mountains, as they will eventually hop down if they spawn at the top. You can also find them on the flat zones around swamps. They also occasionally spawn on the north-east border of the island, towards the beaches.
It is important to note that unlike other herbivores, Procoptodon will not consume Crops until tamed. Both adults and maturing animals will starve if left without berries. Rare Mushrooms are the best food for taming or feeding a Procoptodon.
Appearance[]
A giant relative of modern kangaroos, Procoptodon is not a common herbivore when compared to the herds of Parasaurolophus and Phiomia that wander about the ARK. It could easily be mistaken for a normal kangaroo as well if it wasn't for the fact that it is bigger than a man. Closer looks show that it also has a much shorter face, reminiscent of a rabbit. This is also why it has a second name, The Short Faced Kangaroo.
Like most Kangaroo species their feet are joined at the ankle, to improve locomotion via jumping, but this species appears to have only one toe whereas most have three and an elongated middle toe.
Color Scheme and Regions[]
This section displays the Procoptodon's natural colors and regions. For demonstration, the regions below are colored red over an albino Procoptodon. The colored squares shown underneath each region's description are the colors that the Procoptodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Procoptodon's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Procoptodon's "body" magenta.
Main
Accents
Stripes
Accent
Belly
Back
Drops[]
Base Stats and Growth[]
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 400 | +80 | +5.4% | 0.105 | |
Stamina | 350 | +35 | +10% | 0.1 | |
Oxygen | 150 | +15 | +10% | ||
Food | 1500 | +150 | +10% | ||
Weight | 550 | +11 | +4% | ||
Melee Damage | 20 | +1 | +1.7% | 2.8% | 11% |
Movement Speed | 100% | N/A | +1% | ||
Torpidity | 350 | +21 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement [u/s] |
Base Speed | Sprinting Speed | Stamina | ||||
---|---|---|---|---|---|---|---|
Wild | Tamed1 | Tamed2 | Wild | Tamed1 | Tamed2 | ||
Walking | 850 | ? | ? | 1784.9999 | 1784.9999 | 1784.9999 | 15 |
Swimming | 300 | ? | ? | ? | ? | ? | ? |
- 1These are the base speeds of the creature at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[]
For general info about domesticating a wild creature see Taming.
KO Strategy[]
Procoptodons can no longer be picked up by Quetzals, so make sure you have a good source of stamina and speed to catch up with the Procoptodon as it flees. Immobilizing with a chain bola (Not normal Bola) can also work. creatures like the Dilo and Araneo can apply a slow effect if needed albeit the former cannot be ridden and is more inaccurate not to mention requiring micromanagement between Passive and Attack my Target.
Taming Food[]
Level 1 | Time | ||||
---|---|---|---|---|---|
Rare Mushroom | 9 | 2 | 1 | 1 | 0:09:00 |
Plant Species X Seed | 18 | 14 | 3 | 2 | 0:12:00 |
KO: × 35; × 15; × 4; × 3; × 2; × 1 | |||||
Torpidity-depletion: 0.67 / s, Time until all torpidity is depleted: 00:08:45 |
Level 30 | Time | ||||
---|---|---|---|---|---|
Rare Mushroom | 21 | 41 | 9 | 5 | 0:21:00 |
Plant Species X Seed | 42 | 84 | 19 | 10 | 0:28:00 |
KO: × 96; × 40; × 11; × 7; × 5; × 3 | |||||
Torpidity-depletion: 1.11 / s, Time until all torpidity is depleted: 00:14:26 |
Level 60 | Time | ||||
---|---|---|---|---|---|
Rare Mushroom | 34 | 115 | 27 | 14 | 0:34:00 |
Plant Species X Seed | 67 | 193 | 45 | 23 | 0:44:40 |
KO: × 159; × 65; × 18; × 11; × 8; × 4 | |||||
Torpidity-depletion: 1.45 / s, Time until all torpidity is depleted: 00:18:19 |
Level 90 | Time | ||||
---|---|---|---|---|---|
Rare Mushroom | 46 | 205 | 49 | 25 | 0:46:00 |
Plant Species X Seed | 92 | 331 | 79 | 40 | 1:01:20 |
KO: × 222; × 91; × 25; × 15; × 11; × 6 | |||||
Torpidity-depletion: 1.75 / s, Time until all torpidity is depleted: 00:21:09 |
Level 120 | Time | ||||
---|---|---|---|---|---|
Rare Mushroom | 59 | 320 | 78 | 39 | 0:59:00 |
Plant Species X Seed | 117 | 490 | 119 | 60 | 1:18:00 |
KO: × 285; × 117; × 32; × 19; × 13; × 7 | |||||
Torpidity-depletion: 2.04 / s, Time until all torpidity is depleted: 00:23:22 |
Level 150 | Time | ||||
---|---|---|---|---|---|
Rare Mushroom | 71 | 439 | 109 | 55 | 1:11:00 |
Plant Species X Seed | 142 | 666 | 165 | 83 | 1:34:40 |
KO: × 348; × 142; × 39; × 23; × 16; × 8 | |||||
Torpidity-depletion: 2.31 / s, Time until all torpidity is depleted: 00:25:12 |
Level 1 | Time | |||||
---|---|---|---|---|---|---|
Rare Mushroom | 10 | 6 | 2 | 1 | 0:10:00 | |
Plant Species X Seed | 20 | 20 | 5 | 3 | 0:13:20 | |
Rare Mushroom | 4 | 0 | 0 | 0 | 0:04:00 | |
Plant Species X Seed | 7 | 0 | 0 | 0 | 0:04:40 | |
Rare Mushroom | 1 | 0 | 0 | 0 | 0:01:00 | |
Plant Species X Seed | 1 | 0 | 0 | 0 | 0:00:40 | |
Rare Mushroom | 1 | 0 | 0 | 0 | 0:01:00 | |
Plant Species X Seed | 1 | 0 | 0 | 0 | 0:00:40 | |
KO: × 35; × 15; × 4; × 3; × 2; × 2; × 2; × 1 | ||||||
Torpidity-depletion: 0.67 / s, Time until all torpidity is depleted: 00:08:45 |
Level 30 | Time | |||||
---|---|---|---|---|---|---|
Rare Mushroom | 24 | 59 | 14 | 7 | 0:24:00 | |
Plant Species X Seed | 48 | 108 | 24 | 12 | 0:32:00 | |
Rare Mushroom | 8 | 0 | 0 | 0 | 0:08:00 | |
Plant Species X Seed | 16 | 0 | 0 | 0 | 0:10:40 | |
Rare Mushroom | 1 | 0 | 0 | 0 | 0:01:00 | |
Plant Species X Seed | 2 | 0 | 0 | 0 | 0:01:20 | |
Rare Mushroom | 1 | 0 | 0 | 0 | 0:01:00 | |
Plant Species X Seed | 1 | 0 | 0 | 0 | 0:00:40 | |
KO: × 96; × 40; × 11; × 7; × 6; × 4; × 5; × 3 | ||||||
Torpidity-depletion: 1.11 / s, Time until all torpidity is depleted: 00:14:26 |
Level 75 | Time | |||||
---|---|---|---|---|---|---|
Rare Mushroom | 46 | 205 | 48 | 24 | 0:46:00 | |
Plant Species X Seed | 91 | 319 | 75 | 38 | 1:00:40 | |
Rare Mushroom | 16 | 0 | 0 | 0 | 0:16:00 | |
Plant Species X Seed | 31 | 7 | 2 | 1 | 0:20:40 | |
Rare Mushroom | 2 | 0 | 0 | 0 | 0:02:00 | |
Plant Species X Seed | 4 | 0 | 0 | 0 | 0:02:40 | |
Rare Mushroom | 1 | 0 | 0 | 0 | 0:01:00 | |
Plant Species X Seed | 1 | 0 | 0 | 0 | 0:00:40 | |
KO: × 191; × 78; × 22; × 13; × 11; × 8; × 9; × 5 | ||||||
Torpidity-depletion: 1.6 / s, Time until all torpidity is depleted: 00:19:50 |
Level 150 | Time | |||||
---|---|---|---|---|---|---|
Rare Mushroom | 81 | 535 | 132 | 66 | 1:21:00 | |
Plant Species X Seed | 162 | 794 | 196 | 98 | 1:48:00 | |
Rare Mushroom | 27 | 18 | 5 | 3 | 0:27:00 | |
Plant Species X Seed | 54 | 104 | 26 | 13 | 0:36:00 | |
Rare Mushroom | 3 | 0 | 0 | 0 | 0:03:00 | |
Plant Species X Seed | 6 | 0 | 0 | 0 | 0:04:00 | |
Rare Mushroom | 1 | 0 | 0 | 0 | 0:01:00 | |
Plant Species X Seed | 1 | 0 | 0 | 0 | 0:00:40 | |
KO: × 348; × 142; × 39; × 23; × 20; × 15; × 16; × 8 | ||||||
Torpidity-depletion: 2.31 / s, Time until all torpidity is depleted: 00:25:12 |
Level 300 | Time | |||||
---|---|---|---|---|---|---|
Rare Mushroom | 153 | 1422 | 377 | 189 | 2:33:00 | |
Plant Species X Seed | 305 | 2011 | 533 | 267 | 3:23:20 | |
Rare Mushroom | 51 | 230 | 61 | 31 | 0:51:00 | |
Plant Species X Seed | 102 | 429 | 114 | 57 | 1:08:00 | |
Rare Mushroom | 6 | 0 | 0 | 0 | 0:06:00 | |
Plant Species X Seed | 11 | 0 | 0 | 0 | 0:07:20 | |
Rare Mushroom | 1 | 0 | 0 | 0 | 0:01:00 | |
Plant Species X Seed | 1 | 0 | 0 | 0 | 0:00:40 | |
KO: × 663; × 271; × 74; × 43; × 37; × 28; × 30; × 15 | ||||||
Torpidity-depletion: 3.52 / s, Time until all torpidity is depleted: 00:31:23 |
Level 450 | Time | |||||
---|---|---|---|---|---|---|
Rare Mushroom | 224 | 2449 | 680 | 340 | 3:44:00 | |
Plant Species X Seed | 448 | 3417 | 949 | 475 | 4:58:40 | |
Rare Mushroom | 75 | 515 | 143 | 72 | 1:15:00 | |
Plant Species X Seed | 150 | 840 | 233 | 117 | 1:40:00 | |
Rare Mushroom | 8 | 0 | 0 | 0 | 0:08:00 | |
Plant Species X Seed | 15 | 0 | 0 | 0 | 0:10:00 | |
Rare Mushroom | 1 | 0 | 0 | 0 | 0:01:00 | |
Plant Species X Seed | 1 | 0 | 0 | 0 | 0:00:40 | |
KO: × 978; × 400; × 109; × 63; × 55; × 41; × 45; × 23 | ||||||
Torpidity-depletion: 4.62 / s, Time until all torpidity is depleted: 00:35:18 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Preferred Food[]
The Procoptodon only eats Rare Mushrooms and Plant Species X Seeds. Once tamed, it can also be fed with Berries.
A Rare Mushroom is equal to 75 food points and a Plant Species X Seed is equal to 50. It eats every 100 points of hunger.
Combat[]
This section describes how to fight against the Procoptodon.
General[]
While not the strongest, the Procoptodon can cause significant damage if it chooses to attack. However, they typically run away at high speeds rather than stand and fight. Make sure you can keep a fast pace if you hope to kill/tame one! Since the TLC update its dropkick ability makes it a lot more versatile in combat as it does not do lots of damage but has a large knock back making it hard to be hit. Partner this with the new huge jump and significantly reduced fall damage to get out of most tussles.
Strategy[]
Large Bear trap, having someone carry you on a chase flyer, or just running it down on foot are the easiest. It can also be lured into a pen by making it aggro with Rare Flowers.
Weaponry[]
If you would like to tame them you should tranq them. Any method works.
Dangers[]
The Procoptodon would rather run than fight. Chasing one on foot can result in straying too far into dangerous territory.
Weakness[]
Unaggressive usually. Is very close-ranged.
Utility[]
Roles[]
- War Mount: The Procoptodon's pouch allows another tribe member to ride along. This is extremely useful if a raid goes wrong, because you have a quick escape. Its high jumping skills allow the rider and its tribe member to easily infiltrate bases and escape without having the need to destroy any walls or gates. Especially useful against stone and metal bases. (Level stamina, speed, weight(optional), and health.)
- Battle/Taming Mount: Between its acceptable health, high weight capacity, good speed in both forward and reverse, knocks back nearby target, and ability for both riders to use weapons, the Procoptodon makes a great mount for pursuing and kiting dinos for taming. Just be sure to watch your back when hopping in reverse. (Level stamina, speed, some health and weight.)
- Transport: It has good weight for its size, and the Procoptodon can transport more than one tribe member to any new location. If you are moving other dinos as well, the player in the pouch can easily defend them, alongside with the other dino. In a pouch of a mate-boosted female, the player will lose less food. (Level weight and stamina.)
- Experience Booster: Lystrosaurus can be carried and petted inside the Procoptodon's pouch, providing a mobile means of boosting the experience of a hunting party; something that a Lystrosaurus is most often far too slow to keep up with.
- Baby/Shoulder pet Transport: It can carry baby dinos and shoulder pets in its pouch to transport safety from one place to another.
- Resource Collector: The Procoptodon has the ability to harvest Thatch and Wood from trees, Cactus Sap and Thatch from big cacti on Scorched Earth, and Berries from bushes with the bite or kick attack. With another player in the pouch collecting resources, the rider can scout the area and check for any hostile dinos and can quickly make a get away without having to mount up at all, so this is very useful on PvP servers. (Level stamina, speed, and weight.)
- Breeding Aid: Baby dinos have reduced food consumption rate when carried by mate-boosted female Procoptodons.
- Imprint Aid: Performing an imprinting action (cuddling, comfort food, etc) on a baby dino held in a mate-boosted, female Procoptodon's pouch doubles the amount of affinity earned for imprinting. For creatures that can be held in Procoptodon pouches during infancy, this can provide a substantial head-start on filling the imprint bar, and make it less of a chore in the long run.
- Travel: It is one of the speediest mounts. Combined with it fantastic jump, it is sometimes more useful than a Gallimimus due to its decreased fall damage.
- Battle Mount: Its kick attack has very powerful knockback, which makes melee opponents and small predators incapable to get close if well-managed. Disable Resource Gathering in-order to avoid accidental Encumbrance.
- Jumping: It jumps so high, capable at skipping a lot of obstacles on open terrain or "climbing" low cliffs. A full-charge jump will cause Procoptodon to take only minor fall damage.
- Bosses: Its jump and ability to carry 2 tribe members at once allows it to reach the top of a mushroom in the Broodmother Arena on the Island, giving you a position to solo the Alpha Broodmother or take it down with very few tribe members and weaker weapons than usual.
Collectibles[]
Better at collecting berries than one would think. Use the kick attack and gather a ton of them and escape from predators quickly with one good jump! Be cautious about becoming over-encumbered.
Carry-able Baby/Small Creatures[]
The Procoptodon is capable of carrying the following baby or small creatures. They can be pouched using the radial menu or the 3rd action key (default C, , ). This is not available in mobile version yet.
Baby[]
Once the baby hits a certain percentage of growth, it will automatically eject itself from the Procoptodon's pouch, and can not be placed back in. [Editor's note; more research should be done, particularly on what percentage a dino will reach before it is ejected, and whether it varies between different species.]
The following creatures can be carried within a pouch;
- Allosaurus
- Ankylosaurus
- Argentavis
- Baryonyx
- Beelzebufo
- Carbonemys
- Carnotaurus
- Castoroides
- Chalicotherium
- Daeodon
- Deinonychus
- Dilophosaur
- Dimetrodon
- Diplocaulus
- Dire Bear
- Direwolf
- Doedicurus
- Equus
- Gacha
- Gallimimus
- Gasbag
- Gigantopithecus
- Hyaenodon
- Iguanodon
- Lystrosaurus
- Mammoth
- Megalania
- Megaloceros
- Megalosaurus
- Megatherium
- Morellatops
- Moschops
- Oviraptor
- Ovis
- Pachy
- Pachyrhinosaurus
- Paraceratherium
- Parasaur
- Pelagornis
- Phiomia
- Procoptodon
- Pteranodon
- Purlovia
- Raptor
- Ravager
- Roll Rat
- Sabertooth
- Snow Owl
- Stegosaurus
- Tapejara
- Tek Parasaur
- Tek Raptor
- Tek Stegosaurus
- Terror Bird
- Therizinosaur
- Thylacoleo
- Triceratops
- Troodon
- Velonasaur
- Woolly Rhino
Baby dinos sometimes disappear from the pouch without a trace - there is a chance you can find them in the center of the map (at 50-50)! To avoid this, you can simply remove the baby from the pouch when you are away doing something else, as this seems to occur mostly when the baby/Procoptodon is out of render range.
The following table shows how long each species stays in the pouch for:
Creature | Maturation Percent |
---|---|
Argentavis | 11% |
Daeodon | 38% |
Doedicurus | 45% |
Gigantopithecus | 79% |
Paraceratherium | 1.2% |
Procoptodon | 17% |
Sarco | 4% |
Thylacoleo | 21% |
Velonasaur | 16% |
Ankylosaurus | 37% |
Araneo | 75% |
Arthropluera | 18% |
Baryonyx | 17% |
Carbonemys | 37% |
Carnotaurus | 8% |
Castoroides | 59% |
Chalicotherium | 29% |
Deinonychus | 27% |
Dilophosaur | 70% |
Dimetrodon | 43% |
Dire Bear | 50% |
Direwolf | 49% |
Equus | 31% |
Gacha | 12% |
Gallimimus | 16% |
Gasbags | 8% |
Hyaenodon | 100%1 |
Iguanodon | 21% |
Kaprosuchus | 25% |
Kentrosaurus | 30% |
Lymantria | 32% |
Mammoth | 9% |
Mantis | 40% |
Megalania | 22% |
Megaloceros | 38% |
Megalosaurus | 12% |
Megatherium | 20% |
Morellatops | 7% |
Moschops | 75% |
Onyc | 41% |
Oviraptor | 98% |
Ovis | 100%1 |
Pachy | 67% |
Pachyrhinosaurus | 20% |
Parasaur | 20% |
Phiomia | 38% |
Pulmonoscorpius | 53% |
Purlovia | 52% |
Raptor | 47% |
Sabertooth | 59% |
Terror Bird | 62% |
Therizinosaur | 10% |
Triceratops | 16% |
Woolly Rhino | 13% |
1 Creatures can be carried after maturation.
Shoulder-Mounted[]
Baby variants are also included in this list.
- Achatina
- Archaeopteryx
- Bulbdog
- Compy
- Dimorphodon
- Dodo
- Dung Beetle
- Featherlight
- Ferox
- Glowtail
- Hesperornis
- Ichthyornis
- Jerboa
- Kairuku
- Mesopithecus
- Microraptor
- Otter
- Pegomastax
- Shinehorn
- Vulture
Note that the Ferox (Large) cannot be carried.
Spotlight[]
Notes/Trivia[]
For information pertaining specifically to the real-world Procoptodon, see the relevant Wikipedia article.
- The dossier was revealed on October 5, 2015.[2]
- The first marsupial in the game. It was released before the Thylacoleo.
- Procoptodons take massively reduced fall damage, because of their high jump see Fall Damage for more info.
- The passenger in the pouch has limited view, like when a player sits on a chair, which must be accounted for when raiding bases or attacking creatures.
- The player in the pouch gains +169 hyperthermal and hypothermal insulation, very useful especially during the ARK: Winter Wonderland event.
- Since boarding the pouch does not require a saddle a player can set the Procoptodon to follow another creature/tribe member and ride in the pouch as a mount.
- Procoptodon vivencurrus translates best to "Forward hill-toothed living chariot"; this is reference to its large frontal teeth and its usage to ferry survivors into battle. However, the specific epithet is incorrectly constructed; it should be viventicurrus.
- In game the Procoptodon can jump backwards, however kangaroos can't do this in real life due to their hips.
- The Procoptodon was a genus of giant short-faced kangaroo living in Australia during the Pleistocene epoch. P. goliah was the largest known kangaroo which grew to nearly 3 meters tall and up to 232 kilograms (511 pounds), which is heavier than 3 adult human males.
- The real-life Procoptodons were in fact so heavy they could not hop, but rather walked like hominids.
- In reality, only female kangaroos have a pouch. However, there are several species of marsupial where males also have pouches, such as the extinct Thylacine. The general purpose of pouches on male marsupials, in contrast to the infant-rearing purpose of female pouches, is to protect the genital area of the males from the dense underbrush they might have to cross through.
- Procoptodon receives a major update for TLC Phase 1 at 10 February 2018 with appearance overhaul, reduced fall damage, increase in carry weight, knockback attack, carry smaller creatures and baby dinos in pouch, jumping like Karkinos and Reaper King, reduced food consumption for characters carried in mate-boosted procoptodon, and doubles affinity when imprinting baby dinos inside pouch (please note: the Procoptodon carrying the baby must be female, and be mate boosted by a nearby male when the baby is imprinted).
- Real Kangaroos are grazing animals eating grass, shrubs, flowers, leaves, ferns and moss, depending on the species. However the Procoptodon have adapted to eating the mushrooms found in Ark.
- Real Kangaroos are social animals and live together in groups or herds. Procoptodon mostly likely did the same thing as modern kangaroos. Ark's Procoptodon is found on it's own rather then found in groups.
- As of Patch 303.1 Procoptodons cannot be restrained with Bolas, or carried by any creatures except the Tusoteuthis
- On ARK: Survival Evolved Mobile, Procoptodon can be picked up by Flyers (Argentavis & Quetzal )
Changelog[]
Patch | Changes |
---|---|
229.0 | Procoptodon is added to the game |
229.1 | Fixed application of Movement Speed stat |
230.0 | Fixed Procoptodon pouch dismounting players through walls |
230.1 |
|
230.3 | Fixed Movement Speed stat for real |
231.6 | Fixed exploiting with boarding Procoptodon pouch through walls or being pushed through walls while sitting in pouch |
231.7 | Fixed issue with getting dismounted from the pouch due to terrain slopes |
252.7 | Herbivores buffed to have a 55% explosion resistance and a 65% fire resistance |
252.8 | Herbivore explosion resistance reduced from 55% to 40% |
256.4 | Added the Procoptodon Bunny Costume for the ARK: Eggcellent Adventure event |
260.0 | Added proper icon for the Procoptodon Saddle |
278.0 TLC Phase 1 | Receives a model update, animation update, sound pass, and some new abilities:
|
278.2 |
|
303.1 | Modified the drag weight of the Procoptodon so that it can no longer be picked up or grabbed by any creature except the Tusoteuthis, and can no longer be trapped by a Bola |
Gallery[]
Procoptodon Bunny dossier from the Eggcellent Adventure event
TLC Patch 1 model update.