|Even the smell of this flower makes you slightly angry.|
|Consumable (values pertain to Humans)|
cheat giveitemnum 246 1 0 0
cheat GFI RareFlower 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_RareFlower.PrimalItemResource_RareFlower'" 1 0 0
|Used to craft||8 items|
|Exchange Yields||5 Pieces|
|Purchase Yields||20 Pieces|
|Purchased in||Chef Station|
|Cost||100 × Mixes|
The Rare Flower is a crafting ingredient in ARK: Survival Evolved. It can be harvested from cattails, brambles, and pitcher plants in swamps, red branched bushes near mountain tops, shorty spiky shrubs in snowy areas, and can be found in Giant Beaver Dam. In Aberration, they can be harvested from poison mushroom patches. When eaten by a survivor, the Rare Flower will replenish 15 units of Food but also gives the effect Rare Flower Pheromones for 10 seconds, which provokes aggression from nearby wild dinosaurs (not on Mobile). Some Alpha dinosaurs, as well as the Quetzal, are not provoked by rare flowers consumed by a survivor.
Usage[edit | edit source]
If fed to a player it will have the same effect as the Pheromone Dart or Ammonite and will lure dino's to attack you (even passive Creatures), but doesn't affect some creatures ( Quetzal for example).
The side effect it gives is very useful for attracting large amounts of dinos quickly in a large radius, either for genocide or rounding up. The Rare Flower's side effect will even lure skittish dinos like the Phiomia or Tapejara; which can make some tames easier.
Farming[edit | edit source]
Despite having an icon with blue coloring, rare flowers can be harvested from a specific red, white or blue plant. These plants can be found near rocky mountain tops, high snow mountains, and in the swamp waters. In the swamp, flowers can be harvested from the cattails along the shores of the swamp, as well as in the curly dark brown nettle-like plants.
Farming by hand is one method but is very slow. It's preferred to farm rare flowers (and the formerly rare Plant Species X Seed, which can also be found in the Swamp biome) by using a dinosaur. Any dinosaur specializing in collecting berries will be a capable gatherer for the rare flowers: this includes Mammoth, Triceratops , Stegosaurus, Castoroides, and Bronto. The downside to this process is these dinosaurs generally have a slow speed, making trips up the mountain very time consuming unless if you have a Quetzal to be carry them up there. The lack of high density locations for the red plants makes using this method less efficient, as the dinos will only be able to hit 1-3 plants at most per swing.
The Moschops gets the added bonus of being able to specialize in gathering rare flowers, making it an excellent candidate for gathering them, though you may need a guardian dinosaur to help fend off hostile creatures around you. They have the added advantage of being able to be grabbed by an Argentavis as well.
By far the best method for obtaining rare flowers is using a Therizinosaur, although a Bronto can harvest a larger quantity. The Therizinosaurus is still useful since it can harvest mass quantities of these flowers with relative ease. The Therizinosaur picks up rare flowers by using its fiber-gathering (Rmb, , ) attack, not the bite or primary claw swipes. The easiest way to gather large amounts of flowers is taking the Therizinosaur to the swamp biome and walking it along the shores where there are large concentrations of cattail reeds, then using its berry-gathering attack. Under normal server conditions, this can yield an amount of flowers well worth the effort. A more efficient way (albeit more difficult) is to take it to the Megapithecus arena, and run it around along the large bamboo looking plants surrounding the arena before being teleported back. This should net a ridiculous number of rare flowers, even if one only uses the time after the boss has been defeated.
On Aberration, rare flowers are obtained from different sources instead, and there are several options. They can be obtained, along with Bio Toxin and Rare Mushrooms, from hallucinogenic red mushrooms in the fertile (green) areas of the map. These mushrooms can be identified by their pointed red caps (compared to the rounder caps of other red mushrooms) and the red color gradient at the bottom of their stalk (normal red mushrooms have solid white stalks), and the rainbow-colored cloud of poisonous spores they exude if one gets too close. To avoid the hallucination effect of these spores (or to terminate it quickly if one becomes afflicted), one should eat Aggeravic Mushrooms. Harvesting these poisonous mushrooms, by hand or with a dino, yields rare flowers, rare mushrooms, and bio toxin, along with the normal selection of mushrooms. Ankylosaurus are good at harvesting these, as on normal maps, but Iguanodons also seem to be quite good, and are substantially faster at moving between the patches of red mushrooms in search of the toxic variants. They also allow the rider to harvest the mushrooms without getting close enough to them to trigger the cloud of poisonous spores, negating the need to maintain the Aggeravic Mushroom buff.
Similar to the green areas of the map, the poison mushrooms in the blue areas can be harvested for rare flowers. These mushrooms appear as small round and squat caps near the ground, with an indentation in the center of the cap, and glowing vertical stripes around the cap. They often spawn near patches of blue crystals, though this is not always the case, and they can be found throughout the biome. Similar to the green zones, these mushrooms come in two varieties, safe ones and poisonous ones. The poisonous ones can be identified by a darker blue glow in the ring around the center of the bottom cap, while the normal ones have a lighter blue/jade colored ring matching the color of the rest of the stripes. Harvesting the poisonous variants awards bio toxin, rare mushrooms, and rare flowers (but no other types of mushrooms). Harvesting the normal variant awards only rare mushrooms. Aquatic Mushrooms may be consumed to prevent the hypothermia debuff the poisonous ones cause, or to terminate it early (though care should be taken, as Aquatic Mushrooms rapidly drain a survivor's Food). In addition, there are extensive patches of small light-blue tulip-like flowers in the blue areas of the map. These can be harvested by hand or by dino for berries and rare flowers, and due to how common they are and how large of patches they spawn in, and the lack of any poisonous spore cloud, these are by far the best source of rare flowers on Aberration. Rare flowers also commonly drop on the ground during earthquake events in the blue and red biomes.
The red regions of the map also have harvestable toxic mushrooms, but they are much more difficult to find. They appear as small bundles of tentacle-like shoots with a pink base and a red/orange top, and generally appear near the clusters of red crystals. The toxic variety have a bright red base instead of pink, and cause a draining debuff if one approaches too close. However, given that survivors must wear Hazard Suits (which make one immune to gas effects like the spores) in the majority of the red zone to avoid the radiation, the spore effect of the red mushrooms is largely irrelevant. Lacking a Hazard Suit, Ascerbic Mushrooms can be used both to prevent the debuff or to shorten it, but extreme care should be taken when consuming them, as they generate a significant amount of torpor.
In Scorched Earth, rare flowers can be gathered from the purple and pink flowers around the red and green obelisks by creatures usually specializing in berry farming (e.g. Morellatops). Morellatops and Ankylosaurus can also harvest rare flowers from purple flowers across the map (they also harvest a lesser amount of mushrooms).
With the release of Genesis: Part 1 a tamed Megachelon passively creates Rare Flower and Rare Mushroom in its inventory in obscene amounts. Level nor any stats seem to affect this production so even a low-level Megachelon will suffice. As long as your base can support its gargantuan size, you shouldn't have to worry about acquiring rare flowers in any other method.
|Creature / Tool||Gain per action|
Notes[edit | edit source]
- Rare Flowers never spoiled, but were given a spoil timer with the introduction of v262, making them the last non-expiring food to be removed next to the Rare Mushroom, besides seeds.
- The Rare Flower was originally called "Rare Floower", it is assumed that "Floower" was a typo.
- Before v261 they had no side effects.