Shinehorn
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This article is about content exclusive to the DLC: Aberration, Genesis: Part 1 |
This article is about content exclusively available in the version on Steam, Xbox One, PS4, Epic Games. This creature, item, or feature is not yet released in the version on Nintendo Switch. |
or
admincheat SpawnDino "Blueprint'/Game/Aberration/Dinos/LanternGoat/LanternGoat_Character_BP.LanternGoat_Character_BP'" 500 0 0 35
Variant Shinehorn (Escort)
admincheat summon LanternGoat_Character_BP_Escort_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Lunar/LanternGoat_Character_BP_Escort.LanternGoat_Character_BP_Escort'" 500 0 0 35
The Shinehorn is one of the Creatures in the Aberration-DLC of ARK: Survival Evolved. It is the adorable miniature relative of Bovids like Ovis and Cervids like
Megaloceros.
Contents
Basic Info[edit | edit source]
Dossier[edit | edit source]
This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.
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“ |
Most commonly found in the upper chambers of the caverns, Microluminis cerynitis is at once elegant and adorable. As with its relatives, it is entirely peaceful, and no threat to survivors. After closer study, by which I mean very scientific bouts of cuddling, I've found that it shares traits with both bovids and cervids. However in the soft glow of its charge light, Microluminis cerynitis always gave me the impression that were it larger, it would be right at home pulling Artemis' chariot.
An exceptionally well-mannered and huggable companion, Microluminis cerynitis is an excellent choice of pet for any survivor. Whether it is providing a source of charged light from your shoulder or playfully bounding up beside you, its presence is sure to brighten up your day. |
„ |
~ Helena |
Locations[edit | edit source]
The Bioluminescent zone is the only area that the Shinehorn has been found in so far.
Behavior[edit | edit source]
The Shinehorn is a passive critter, and a small and defenseless one at that, so it is quite flighty when danger approaches. They use their glowing antlers to navigate and scare away Nameless.
Appearance[edit | edit source]
The Shinehorn is a small, cute, fluffy goat/deer ungulate with small, glowing antlers. It has a small juvenile-like stature, with a large head and eyes. It walks on cloven hooves.
Color Scheme and Regions[edit | edit source]
This section displays the Shinehorn's natural colors and regions. For demonstration, the regions below are colored red over an albino Shinehorn. The colored squares shown underneath each region's description are the colors that the Shinehorn will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Shinehorn's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Shinehorn's "main body" magenta.
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
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115 | +23 | +5.4% | 0.07 | |
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180 | +19.8 | +11% | 0.1 | |
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180 | +19.8 | +11% | 0.1 | |
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450 | +45 | +10% | 15% | |
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100 | +2 | +4% | ||
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12 | +0.66 | +1.955% | 15.4% | 17.6% |
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100% | N/A | +1% | 130% | |
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60 | +3.6 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement | Base Speed | Sprinting Speed | Stamina | ||
---|---|---|---|---|---|
Wild | Tamed | Wild | Tamed | ||
Walking | 133 | ? | 418.95 | 199.5 | 4 |
Swimming | 300 | ? | ? | ? | ? |
- These are the base speeds of the creature at 100% Movement Speed.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Melee | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 55 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 12 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat[edit | edit source]
General[edit | edit source]
The Shinehorn is a weak passive tame creature, and it poses little threat to any survivor other than the possibility of it attracting predators.
Strategy[edit | edit source]
Hit it or shoot it, nothing much to it.
Weaponry[edit | edit source]
As a passive creature, the Shinehorn won't fight back when attacked. It will flee or most likely die from whatever is attacking it due to its low health.
Dangers[edit | edit source]
Like the other Charge light-giving dinos, Shinehorns do not fight back when hurt, and only run off. Its charge light might attract other predators such as Raptor and
Ravager towards itself.
Weakness[edit | edit source]
Shinehorn has very low health when compared to other wild charge light dinos, and will die at a single hit from any melee weapons provided they deal enough damage. They do not fight back either and only flee when hurt.
Taming[edit | edit source]
The Shinehorn is unable to be tamed through the standard tranquilize-and-feed methods, and must be tamed non-violently.
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Feeding Interval | Time | |
---|---|---|---|
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1 | 00:00 | 0:01:01 |
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5 | 00:50 | 0:03:21 |
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18 | 00:17 | 0:04:49 |
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344 | 00:00 | 0:04:36 |
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429 | 00:00 | 0:04:35 |
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Feeding Interval | Time | |
---|---|---|---|
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2 | 02:01 | 0:02:01 |
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9 | 00:45 | 0:06:01 |
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32 | 00:16 | 0:08:33 |
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629 | 00:00 | 0:08:24 |
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786 | 00:00 | 0:08:24 |
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Feeding Interval | Time | |
---|---|---|---|
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3 | 01:30 | 0:03:01 |
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13 | 00:43 | 0:08:41 |
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47 | 00:16 | 0:12:33 |
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925 | 00:00 | 0:12:21 |
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1156 | 00:00 | 0:12:20 |
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Feeding Interval | Time | |
---|---|---|---|
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4 | 01:20 | 0:04:01 |
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17 | 00:42 | 0:11:21 |
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61 | 00:16 | 0:16:17 |
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1220 | 00:00 | 0:16:17 |
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1525 | 00:00 | 0:16:17 |
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Feeding Interval | Time | |
---|---|---|---|
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4 | 01:20 | 0:04:01 |
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21 | 00:42 | 0:14:01 |
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76 | 00:16 | 0:20:17 |
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1516 | 00:00 | 0:20:13 |
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1894 | 00:00 | 0:20:13 |
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Feeding Interval | Time | |
---|---|---|---|
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5 | 01:15 | 0:05:01 |
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25 | 00:41 | 0:16:41 |
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91 | 00:16 | 0:24:17 |
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1811 | 00:00 | 0:24:09 |
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2264 | 00:00 | 0:24:09 |
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Preferred Food[edit | edit source]
Berries ONLY after tame and full grown.
Utility[edit | edit source]
As a Charge Light creature, Shinehorn carries charge, which replenishes over time while its light is turned off. When the light is turned on, it provides survivors with the Charged Light buff, protecting from Nameless and
Reaper ambush, but attracting
Seekers. If set to active, it can also detect both nearby enemy players, and nearby creatures of maximum level.
Due to the nature of its passive state, Shinehorn cannot fight back, and should never be used as combat dino.
It provides a balance of Charge Capacity and Recharge rate.
Roles[edit | edit source]
Anti-Nameless/Reaper Ambush: Since the Shinehorn can be shoulder mounted like every other Charge Light, it provides a charge to prevent Nameless pack from emerging and weakens Reapers. This however, will attract Seeker. To quickly toggle the shoulder-mounted Charge Light on/off in emergency situations, open up the emote wheel (hold either bracket key by default) and select "Light!". For faster use, emotes can also be bound directly to either of the two emote keys by mousing over them in the emote wheel and pressing the desired key.
Radar: When mounted on your shoulder, a Shinehorn will chatter and give a buff to notify when a max-level dino or when there is an enemy player/creature nearby.
Pet: Like all other shoulder mounts and other small creatures, the Shinehorn can make a suitable companion on your endeavors.
Backpack: Like all shoulder pets, anything held in its inventory will weigh 50% less on a player's shoulder.
Light Source: As the caverns in Aberration are often dark and dreary, having a easy to toggle, far reaching light source whether walking or on a mount is very useful.
Notes/Trivia[edit | edit source]
- The Shinehorn is the only light pet that the Dossier gets the diet right as all other light pets are said to be herbivores however in game they will eat meat.
- The creature was first announced in Community Crunch 106 on October 7, 2017.[2]
- The Shinehorn is often thought of as the best jack-of-all-trades light pet, as all of its Charge stats are usually slightly above average, making an excellent all around companion to keep
Nameless away and weaken
Reapers.
- The Shinehorn's running is like that of a young lamb, bounding and hopping jumps.
- A common theory suggests that this creature could be some kind of cave dwelling Jackalope.
- The first part creature's scientific name means 'small light', and the second part, as alluded to by the dossier, is the name of the mythical deer that belonged to Artemis, the Goddess of the Hunt, and was captured as the third labor of Heracles.[3]
- As Helena points out in the dossier, the Shinehorn appears to share many physical charachteristics with both Cervidae(deer, elk, and moose) and Bovinae(goats, sheep, cows, and antelopes). The Shinehorn in fact could very well be a genetic combination of the
Megaloceros and the
Ovis.
- Whether either one(or both) could be the ancestor to the Shinehorn, it is important to note that only the Ovis survived the events of degradation that led to what is now known as Aberration; the Megaloceros instead perished. Along with the Ovis, the Shinehorn still continues to survive likely due to their small size and fecundity.
- As of v300.6 on PC, the Shinehorn is the one and only charge pet that does not exist on the map Valguero, whereas all other charge pets either spawn in the The Emerald Forest, The Unknown, or both.
Lore[edit | edit source]
- In lore, Mei Yin Li had a Shinehorn named Xiao.
- Towards the end of Aberration, Rockwell injects one of the Tek Tribe's Shinehorns with liquid Element, turning it into a horrible monster. It was then killed by the Survivors.
Changelog[edit | edit source]
Patch | Changes |
---|---|
275.0 Aberration Expansion Release | Added the ![]() |
275.2 | Fixed Charge Pet inventories being mistakenly flagged as Tribute inventories |
275.32 | Shinehorns can now be properly downloaded to ARKs other than Aberration |
Gallery[edit | edit source]
References[edit | edit source]
- Aberration
- Genesis: Part 1
- DLC exclusives
- Platform exclusives
- Unavailable on Mobile
- Unavailable on Switch
- Fantasy creatures
- Mammals
- Herbivores
- Passive creatures
- Creatures released in v275
- Creatures released in 2017
- Creatures released in v768
- Creatures released in v518
- Tameable creatures
- Breedable creatures
- Creatures that can wear hats
- Creatures that can be carried by humans
- Creatures that can be shoulder-mounted
- Creatures that drop small feces
- Creatures that are immune to radiation
- Gestation
- Creatures
- Creatures that emit charge light